fix nonFull and noCollision blocks not giving color
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@@ -358,9 +358,7 @@ import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
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// of the snow, flower, etc. that may be above this block
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int aboveColorInt = 0;
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if (config.client().worldGenerator().getBlocksToAvoid().nonFull || config.client().worldGenerator().getBlocksToAvoid().noCollision)
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{
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aboveColorInt = getColorForBlock(chunk, x, y, z);
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}
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aboveColorInt = getColorForBlock(chunk, x, y + 1, z);
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//if (colorInt == 0 && yAbs > 0)
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// if this block is invisible, check the block below it
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