move more logic into a global RenderState

This commit is contained in:
James Seibel
2025-10-10 06:58:47 -05:00
parent 26d0b5c571
commit 278f4b1642
2 changed files with 91 additions and 53 deletions
@@ -24,6 +24,7 @@ import com.seibel.distanthorizons.api.enums.config.EDhApiMcRenderingFadeMode;
import com.seibel.distanthorizons.api.enums.rendering.EDhApiRenderPass;
import com.seibel.distanthorizons.api.methods.events.abstractEvents.*;
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
import com.seibel.distanthorizons.core.api.internal.rendering.RenderState;
import com.seibel.distanthorizons.core.file.structure.ClientOnlySaveStructure;
import com.seibel.distanthorizons.core.network.messages.MessageRegistry;
import com.seibel.distanthorizons.core.pos.DhChunkPos;
@@ -399,21 +400,27 @@ public class ClientApi
//===========//
/** Should be called before {@link ClientApi#renderDeferredLodsForShaders} */
public void renderLods(IClientLevelWrapper levelWrapper, Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks)
{ this.renderLodLayer(levelWrapper, mcModelViewMatrix, mcProjectionMatrix, partialTicks, false); }
public void renderLods() { this.renderLodLayer(false); }
/**
* Only necessary when Shaders are in use.
* Should be called after {@link ClientApi#renderLods}
*/
public void renderDeferredLodsForShaders(IClientLevelWrapper levelWrapper, Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks)
{ this.renderLodLayer(levelWrapper, mcModelViewMatrix, mcProjectionMatrix, partialTicks, true); }
public void renderDeferredLodsForShaders() { this.renderLodLayer(true); }
private void renderLodLayer(
IClientLevelWrapper levelWrapper, Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks,
boolean renderingDeferredLayer)
private void renderLodLayer(boolean renderingDeferredLayer)
{
// A global render state variable is used since MC has split up their
// render prep and actual rendering into different threads/methods
// this is annoying since it's possible to start a render with only
// partially complete info, but there isn't a better option at the moment
IClientLevelWrapper levelWrapper = RENDER_STATE.clientLevelWrapper;
Mat4f mcModelViewMatrix = RENDER_STATE.mcModelViewMatrix;
Mat4f mcProjectionMatrix = RENDER_STATE.mcProjectionMatrix;
float partialTicks = RENDER_STATE.frameTime;
// logging //
this.sendQueuedChatMessages();
@@ -581,7 +588,7 @@ public class ClientApi
}
/** should be called after DH and MC finish rendering so we can smooth the transition between the two */
public void renderFadeOpaque(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks, IClientLevelWrapper level)
public void renderFadeOpaque()
{
// only fade when DH is rendering
if (Config.Client.Advanced.Debugging.rendererMode.get() == EDhApiRendererMode.DEFAULT
@@ -590,11 +597,11 @@ public class ClientApi
// don't fade when Iris shaders are active, otherwise the rendering can get weird
&& !DhApiRenderProxy.INSTANCE.getDeferTransparentRendering())
{
FadeRenderer.INSTANCE.render(mcModelViewMatrix, mcProjectionMatrix, partialTicks, level);
FadeRenderer.INSTANCE.render(RENDER_STATE.mcModelViewMatrix, RENDER_STATE.mcProjectionMatrix, RENDER_STATE.frameTime, RENDER_STATE.clientLevelWrapper);
}
}
/** should be called after DH and MC finish rendering so we can smooth the transition between the two */
public void renderFade(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks, IClientLevelWrapper level)
public void renderFade()
{
// only fade when DH is rendering
if (Config.Client.Advanced.Debugging.rendererMode.get() == EDhApiRendererMode.DEFAULT)
@@ -610,7 +617,7 @@ public class ClientApi
&& !DhApiRenderProxy.INSTANCE.getDeferTransparentRendering();
if (renderFade)
{
FadeRenderer.INSTANCE.render(mcModelViewMatrix, mcProjectionMatrix, partialTicks, level);
FadeRenderer.INSTANCE.render(RENDER_STATE.mcModelViewMatrix, RENDER_STATE.mcProjectionMatrix, RENDER_STATE.frameTime, RENDER_STATE.clientLevelWrapper);
}
}
}
@@ -784,45 +791,4 @@ public class ClientApi
//================//
// helper classes //
//================//
public static class RenderState
{
public Mat4f mcModelViewMatrix = null;
public Mat4f mcProjectionMatrix = null;
public float frameTime = -1;
public void canRenderOrThrow() throws IllegalStateException
{
String errorReasons = "";
if (this.mcModelViewMatrix == null)
{
errorReasons += "no MVM Matrix, ";
}
if (this.mcProjectionMatrix == null)
{
errorReasons += "no Projection Matrix, ";
}
if (this.frameTime == -1)
{
errorReasons += "no Frame Time, ";
}
if (!errorReasons.isEmpty())
{
throw new IllegalStateException(errorReasons);
}
}
}
}
@@ -0,0 +1,72 @@
package com.seibel.distanthorizons.core.api.internal.rendering;
import com.seibel.distanthorizons.core.api.internal.ClientApi;
import com.seibel.distanthorizons.core.util.math.Mat4f;
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
/**
* Used to track the rendering state for the current frame.
*
* @see ClientApi
*/
public class RenderState
{
public Mat4f mcModelViewMatrix = null;
public Mat4f mcProjectionMatrix = null;
public float frameTime = -1;
public IClientLevelWrapper clientLevelWrapper = null;
//========//
// checks //
//========//
public String unableToRenderBecause()
{
String errorReasons = "";
// the matrix may be the identity matrix or and old/incorrect matrix
// but we did set it at least once before this
if (this.mcModelViewMatrix == null)
{
errorReasons += "no MVM Matrix, ";
}
if (this.mcProjectionMatrix == null)
{
errorReasons += "no Projection Matrix, ";
}
if (this.frameTime == -1)
{
errorReasons += "no Frame Time, ";
}
if (this.clientLevelWrapper == null)
{
errorReasons += "no Level Wrapper, ";
}
return errorReasons;
}
public boolean canRender()
{
// separated variable to allow for easy checking with the debugger
String errorReasons = this.unableToRenderBecause();
return errorReasons.isEmpty();
}
public void canRenderOrThrow() throws IllegalStateException
{
String errorReasons = this.unableToRenderBecause();
if (!errorReasons.isEmpty())
{
throw new IllegalStateException(errorReasons);
}
}
}