move more logic into a global RenderState
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@@ -24,6 +24,7 @@ import com.seibel.distanthorizons.api.enums.config.EDhApiMcRenderingFadeMode;
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import com.seibel.distanthorizons.api.enums.rendering.EDhApiRenderPass;
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import com.seibel.distanthorizons.api.methods.events.abstractEvents.*;
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import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
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import com.seibel.distanthorizons.core.api.internal.rendering.RenderState;
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import com.seibel.distanthorizons.core.file.structure.ClientOnlySaveStructure;
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import com.seibel.distanthorizons.core.network.messages.MessageRegistry;
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import com.seibel.distanthorizons.core.pos.DhChunkPos;
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@@ -399,21 +400,27 @@ public class ClientApi
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//===========//
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/** Should be called before {@link ClientApi#renderDeferredLodsForShaders} */
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public void renderLods(IClientLevelWrapper levelWrapper, Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks)
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{ this.renderLodLayer(levelWrapper, mcModelViewMatrix, mcProjectionMatrix, partialTicks, false); }
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public void renderLods() { this.renderLodLayer(false); }
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/**
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* Only necessary when Shaders are in use.
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* Should be called after {@link ClientApi#renderLods}
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*/
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public void renderDeferredLodsForShaders(IClientLevelWrapper levelWrapper, Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks)
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{ this.renderLodLayer(levelWrapper, mcModelViewMatrix, mcProjectionMatrix, partialTicks, true); }
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public void renderDeferredLodsForShaders() { this.renderLodLayer(true); }
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private void renderLodLayer(
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IClientLevelWrapper levelWrapper, Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks,
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boolean renderingDeferredLayer)
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private void renderLodLayer(boolean renderingDeferredLayer)
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{
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// A global render state variable is used since MC has split up their
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// render prep and actual rendering into different threads/methods
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// this is annoying since it's possible to start a render with only
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// partially complete info, but there isn't a better option at the moment
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IClientLevelWrapper levelWrapper = RENDER_STATE.clientLevelWrapper;
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Mat4f mcModelViewMatrix = RENDER_STATE.mcModelViewMatrix;
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Mat4f mcProjectionMatrix = RENDER_STATE.mcProjectionMatrix;
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float partialTicks = RENDER_STATE.frameTime;
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// logging //
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this.sendQueuedChatMessages();
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@@ -581,7 +588,7 @@ public class ClientApi
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}
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/** should be called after DH and MC finish rendering so we can smooth the transition between the two */
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public void renderFadeOpaque(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks, IClientLevelWrapper level)
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public void renderFadeOpaque()
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{
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// only fade when DH is rendering
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if (Config.Client.Advanced.Debugging.rendererMode.get() == EDhApiRendererMode.DEFAULT
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@@ -590,11 +597,11 @@ public class ClientApi
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// don't fade when Iris shaders are active, otherwise the rendering can get weird
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&& !DhApiRenderProxy.INSTANCE.getDeferTransparentRendering())
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{
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FadeRenderer.INSTANCE.render(mcModelViewMatrix, mcProjectionMatrix, partialTicks, level);
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FadeRenderer.INSTANCE.render(RENDER_STATE.mcModelViewMatrix, RENDER_STATE.mcProjectionMatrix, RENDER_STATE.frameTime, RENDER_STATE.clientLevelWrapper);
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}
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}
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/** should be called after DH and MC finish rendering so we can smooth the transition between the two */
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public void renderFade(Mat4f mcModelViewMatrix, Mat4f mcProjectionMatrix, float partialTicks, IClientLevelWrapper level)
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public void renderFade()
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{
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// only fade when DH is rendering
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if (Config.Client.Advanced.Debugging.rendererMode.get() == EDhApiRendererMode.DEFAULT)
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@@ -610,7 +617,7 @@ public class ClientApi
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&& !DhApiRenderProxy.INSTANCE.getDeferTransparentRendering();
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if (renderFade)
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{
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FadeRenderer.INSTANCE.render(mcModelViewMatrix, mcProjectionMatrix, partialTicks, level);
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FadeRenderer.INSTANCE.render(RENDER_STATE.mcModelViewMatrix, RENDER_STATE.mcProjectionMatrix, RENDER_STATE.frameTime, RENDER_STATE.clientLevelWrapper);
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}
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}
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}
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@@ -784,45 +791,4 @@ public class ClientApi
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//================//
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// helper classes //
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//================//
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public static class RenderState
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{
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public Mat4f mcModelViewMatrix = null;
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public Mat4f mcProjectionMatrix = null;
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public float frameTime = -1;
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public void canRenderOrThrow() throws IllegalStateException
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{
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String errorReasons = "";
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if (this.mcModelViewMatrix == null)
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{
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errorReasons += "no MVM Matrix, ";
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}
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if (this.mcProjectionMatrix == null)
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{
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errorReasons += "no Projection Matrix, ";
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}
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if (this.frameTime == -1)
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{
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errorReasons += "no Frame Time, ";
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}
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if (!errorReasons.isEmpty())
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{
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throw new IllegalStateException(errorReasons);
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}
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}
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}
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}
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+72
@@ -0,0 +1,72 @@
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package com.seibel.distanthorizons.core.api.internal.rendering;
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import com.seibel.distanthorizons.core.api.internal.ClientApi;
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import com.seibel.distanthorizons.core.util.math.Mat4f;
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import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
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/**
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* Used to track the rendering state for the current frame.
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*
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* @see ClientApi
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*/
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public class RenderState
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{
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public Mat4f mcModelViewMatrix = null;
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public Mat4f mcProjectionMatrix = null;
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public float frameTime = -1;
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public IClientLevelWrapper clientLevelWrapper = null;
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//========//
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// checks //
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//========//
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public String unableToRenderBecause()
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{
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String errorReasons = "";
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// the matrix may be the identity matrix or and old/incorrect matrix
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// but we did set it at least once before this
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if (this.mcModelViewMatrix == null)
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{
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errorReasons += "no MVM Matrix, ";
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}
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if (this.mcProjectionMatrix == null)
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{
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errorReasons += "no Projection Matrix, ";
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}
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if (this.frameTime == -1)
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{
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errorReasons += "no Frame Time, ";
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}
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if (this.clientLevelWrapper == null)
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{
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errorReasons += "no Level Wrapper, ";
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}
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return errorReasons;
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}
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public boolean canRender()
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{
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// separated variable to allow for easy checking with the debugger
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String errorReasons = this.unableToRenderBecause();
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return errorReasons.isEmpty();
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}
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public void canRenderOrThrow() throws IllegalStateException
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{
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String errorReasons = this.unableToRenderBecause();
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if (!errorReasons.isEmpty())
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{
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throw new IllegalStateException(errorReasons);
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}
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}
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}
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