Clean up LodRenderSection async loading logic

This commit is contained in:
James Seibel
2024-09-09 07:37:08 -05:00
parent 06cce40ac6
commit 23c98e2253
3 changed files with 205 additions and 226 deletions
@@ -111,7 +111,7 @@ public class ColumnRenderBufferBuilder
/** @link adjData should be null for adjacent sections that cross detail level boundaries */
public static CompletableFuture<ColumnRenderBuffer> uploadBuffersAsync(
IDhClientLevel clientLevel,
ColumnRenderSource renderSource,
long pos,
LodQuadBuilder quadBuilder
)
{
@@ -132,7 +132,7 @@ public class ColumnRenderBufferBuilder
{
try
{
ColumnRenderBuffer buffer = new ColumnRenderBuffer(new DhBlockPos(DhSectionPos.getMinCornerBlockX(renderSource.pos), clientLevel.getMinY(), DhSectionPos.getMinCornerBlockZ(renderSource.pos)));
ColumnRenderBuffer buffer = new ColumnRenderBuffer(new DhBlockPos(DhSectionPos.getMinCornerBlockX(pos), clientLevel.getMinY(), DhSectionPos.getMinCornerBlockZ(pos)));
try
{
buffer.uploadBuffer(quadBuilder, GLProxy.getInstance().getGpuUploadMethod());
@@ -158,7 +158,7 @@ public class ColumnRenderBufferBuilder
}
catch (Throwable e3)
{
LOGGER.error("LodNodeBufferBuilder was unable to upload buffer for pos ["+DhSectionPos.toString(renderSource.pos)+"], error: [" + e3.getMessage() + "].", e3);
LOGGER.error("LodNodeBufferBuilder was unable to upload buffer for pos ["+DhSectionPos.toString(pos)+"], error: [" + e3.getMessage() + "].", e3);
throw e3;
}
}, bufferUploaderExecutor);
@@ -36,11 +36,11 @@ import com.seibel.distanthorizons.core.render.glObject.GLProxy;
import com.seibel.distanthorizons.core.render.renderer.IDebugRenderable;
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.ColumnRenderBuffer;
import com.seibel.distanthorizons.core.render.renderer.DebugRenderer;
import com.seibel.distanthorizons.core.util.ListUtil;
import com.seibel.distanthorizons.core.util.threading.ThreadPoolUtil;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import org.apache.logging.log4j.Logger;
import org.jetbrains.annotations.Nullable;
import javax.annotation.WillNotClose;
import java.awt.*;
@@ -48,7 +48,6 @@ import java.util.*;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.RejectedExecutionException;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.ReentrantLock;
/**
@@ -97,9 +96,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
private final ReentrantLock getRenderSourceLock = new ReentrantLock();
/** Stored as a class variable so we can reuse it's result across multiple LOD loads if necessary */
private ReferencedFutureWrapper renderSourceLoadingRefFuture = null;
/** Stored as a class variable so we can decrement reference counts as each {@link LodRenderSection} finishes using them. */
private ReferencedFutureWrapper[] adjacentLoadRefFutures;
private CompletableFuture<ColumnRenderSource> renderSourceLoadingRefFuture = null;
private boolean missingPositionsCalculated = false;
/** should be an empty array if no positions need to be generated */
@@ -123,11 +120,10 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
//===============================//
// render data loading/uploading //
//===============================//
//======================================//
// render data generation and uploading //
//======================================//
// TODO cleanup, there's a lot of nested futures and duplicate error handling here and it's hard to read
public synchronized void uploadRenderDataToGpuAsync()
{
if (!GLProxy.hasInstance())
@@ -143,148 +139,167 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
return;
}
ThreadPoolExecutor executor = ThreadPoolUtil.getFileHandlerExecutor();
if (executor == null || executor.isTerminated())
{
return;
}
this.buildAndUploadRenderDataToGpuFuture = CompletableFuture.runAsync(() ->
try
{
//==================//
// load render data //
//==================//
this.tryDecrementingLoadFutureArray(this.adjacentLoadRefFutures);
ReferencedFutureWrapper thisRenderSourceLoadFuture = this.getRenderSourceAsync();
ReferencedFutureWrapper[] adjRenderSourceLoadRefFutures = this.getNeighborRenderSourcesAsync();
// wait for all futures to complete together,
// merging the futures makes loading significantly faster than loading this position then loading its neighbors
ArrayList<CompletableFuture<ColumnRenderSource>> futureList = new ArrayList<>();
futureList.add(thisRenderSourceLoadFuture.future);
for (ReferencedFutureWrapper refFuture : adjRenderSourceLoadRefFutures)
{
futureList.add(refFuture.future);
}
CompletableFuture.allOf(futureList.toArray(new CompletableFuture[0])).thenAccept((voidObj) ->
this.buildAndUploadRenderDataToGpuFuture = CompletableFuture.runAsync(() ->
{
try
{
ColumnRenderSource renderSource = thisRenderSourceLoadFuture.future.get();
if (renderSource == null || renderSource.isEmpty())
{
thisRenderSourceLoadFuture.decrementRefCount();
for (ReferencedFutureWrapper futureWrapper : adjRenderSourceLoadRefFutures)
this.loadRenderDataAsync()
.thenCompose((loadedRenderSources) ->
{
futureWrapper.decrementRefCount();
}
// nothing needs to be rendered
this.canRender = false;
this.buildAndUploadRenderDataToGpuFuture = null;
this.bufferBuildFuture = null;
return;
}
//=======================//
// build new render data //
//=======================//
try
{
ColumnRenderBuffer previousBuffer = this.renderBuffer;
ColumnRenderSource[] adjacentRenderSections = new ColumnRenderSource[EDhDirection.ADJ_DIRECTIONS.length];
boolean[] adjIsSameDetailLevel = new boolean[EDhDirection.ADJ_DIRECTIONS.length];
for (int i = 0; i < EDhDirection.ADJ_DIRECTIONS.length; i++)
{
adjacentRenderSections[i] = adjRenderSourceLoadRefFutures[i].future.getNow(null);
// if the adjacent position isn't the same detail level the buffer building logic
// will need to be slightly different in order to reduce holes in the LODs
EDhDirection direction = EDhDirection.ADJ_DIRECTIONS[i];
adjIsSameDetailLevel[direction.ordinal() - 2] = this.isAdjacentPosSameDetailLevel(direction);
}
if (this.bufferBuildFuture != null)
{
// shouldn't normally happen, but just in case canceling the previous future
// prevents the CPU from working on something that won't be used
this.bufferBuildFuture.cancel(true);
}
this.bufferBuildFuture = ColumnRenderBufferBuilder.buildBuffersAsync(this.level, renderSource, adjacentRenderSections, adjIsSameDetailLevel);
this.bufferBuildFuture.thenAccept((lodQuadBuilder) ->
{
//===================================//
// upload new render data to the GPU //
//===================================//
if (this.bufferUploadFuture != null)
try
{
// shouldn't normally happen, but just in case canceling the previous future
// prevents the CPU from working on something that won't be used
this.bufferUploadFuture.cancel(true);
}
this.bufferUploadFuture = ColumnRenderBufferBuilder.uploadBuffersAsync(this.level, renderSource, lodQuadBuilder);
this.bufferUploadFuture.thenAccept((buffer) ->
{
// upload complete, clean up the old data if
this.renderBuffer = buffer;
this.canRender = (buffer != null);
this.buildAndUploadRenderDataToGpuFuture = null;
this.bufferBuildFuture = null;
if (previousBuffer != null)
ColumnRenderSource thisRenderSource = loadedRenderSources.getThisRenderSource();
if (thisRenderSource != null && !thisRenderSource.isEmpty())
{
previousBuffer.close();
CompletableFuture<LodQuadBuilder> buildDataFuture = this.buildNewRenderDataAsync(thisRenderSource, loadedRenderSources);
buildDataFuture.thenRun(() ->
{
ColumnRenderSource.DATA_SOURCE_POOL.returnPooledDataSource(thisRenderSource);
ArrayList<ColumnRenderSource> adjacentSourceList = loadedRenderSources.getAdjacentRenderSourceList();
for (int i = 0; i < adjacentSourceList.size(); i++)
{
ColumnRenderSource.DATA_SOURCE_POOL.returnPooledDataSource(adjacentSourceList.get(i));
}
});
return buildDataFuture;
}
thisRenderSourceLoadFuture.decrementRefCount();
this.tryDecrementingLoadFutureArray(adjRenderSourceLoadRefFutures);
this.adjacentLoadRefFutures = null;
});
else
{
// nothing needs to be rendered
this.canRender = false;
this.buildAndUploadRenderDataToGpuFuture = null;
this.bufferBuildFuture = null;
return CompletableFuture.completedFuture(null);
}
}
catch (Exception e)
{
// exception handling is done here since attempting to do so in the final future's
// .exceptionally() block doesn't return the correct stack traces, making debugging impossible
this.handleException(e);
throw e;
}
})
.thenCompose((lodQuadBuilder) ->
{
try
{
// can be null if there was a problem or if there's nothing to render
if (lodQuadBuilder != null)
{
return this.uploadToGpuAsync(lodQuadBuilder);
}
else
{
return CompletableFuture.completedFuture(null);
}
}
catch (Exception e)
{
this.handleException(e);
throw e;
}
});
}
catch (Exception e)
{
thisRenderSourceLoadFuture.decrementRefCount();
this.tryDecrementingLoadFutureArray(adjRenderSourceLoadRefFutures);
this.adjacentLoadRefFutures = null;
LOGGER.error("Unexpected error in LodRenderSection loading, Error: "+e.getMessage(), e);
this.buildAndUploadRenderDataToGpuFuture = null;
this.bufferBuildFuture = null;
}
}
catch (Exception e)
{
thisRenderSourceLoadFuture.decrementRefCount();
this.tryDecrementingLoadFutureArray(adjRenderSourceLoadRefFutures);
this.adjacentLoadRefFutures = null;
LOGGER.error("Unexpected error in LodRenderSection loading, Error: "+e.getMessage(), e);
this.buildAndUploadRenderDataToGpuFuture = null;
this.bufferBuildFuture = null;
// this catch is just for the first loadRenderDataAsync(),
// each subsequent method has their own handleException() block.
this.handleException(e);
}
});
}, executor);
}, executor);
}
catch (RejectedExecutionException ignore)
{ /* the thread pool was probably shut down because it's size is being changed, just wait a sec and it should be back */ }
}
/** Should be called on the {@link ThreadPoolUtil#getFileHandlerExecutor()} */
private ReferencedFutureWrapper[] getNeighborRenderSourcesAsync()
private CompletableFuture<LoadedRenderSourcesFutureWrapper> loadRenderDataAsync()
{
ReferencedFutureWrapper[] futureArray = new ReferencedFutureWrapper[EDhDirection.ADJ_DIRECTIONS.length];
CompletableFuture<ColumnRenderSource> thisRenderSourceLoadFuture = this.getRenderSourceAsync();
ArrayList<CompletableFuture<ColumnRenderSource>> adjRenderSourceLoadRefFutures = this.getNeighborRenderSourcesAsync();
// wait for all futures to complete together,
// merging the futures makes loading significantly faster than loading this position then loading its neighbors
ArrayList<CompletableFuture<ColumnRenderSource>> futureList = new ArrayList<>();
futureList.add(thisRenderSourceLoadFuture);
futureList.addAll(adjRenderSourceLoadRefFutures);
CompletableFuture<Void> allLoadedFuture = CompletableFuture.allOf(futureList.toArray(new CompletableFuture[0]));
return allLoadedFuture.thenApply((voidObj) -> new LoadedRenderSourcesFutureWrapper(allLoadedFuture, thisRenderSourceLoadFuture, adjRenderSourceLoadRefFutures));
}
private CompletableFuture<LodQuadBuilder> buildNewRenderDataAsync(
ColumnRenderSource thisRenderSource,
LoadedRenderSourcesFutureWrapper loadedRenderSources)
{
ColumnRenderSource[] adjacentRenderSections = new ColumnRenderSource[EDhDirection.ADJ_DIRECTIONS.length];
boolean[] adjIsSameDetailLevel = new boolean[EDhDirection.ADJ_DIRECTIONS.length];
for (int i = 0; i < EDhDirection.ADJ_DIRECTIONS.length; i++)
{
adjacentRenderSections[i] = loadedRenderSources.getAdjacentRenderSource(i);
// if the adjacent position isn't the same detail level the buffer building logic
// will need to be slightly different in order to reduce holes in the LODs
EDhDirection direction = EDhDirection.ADJ_DIRECTIONS[i];
adjIsSameDetailLevel[direction.ordinal() - 2] = this.isAdjacentPosSameDetailLevel(direction);
}
if (this.bufferBuildFuture != null)
{
// shouldn't normally happen, but just in case canceling the previous future
// prevents the CPU from working on something that won't be used
this.bufferBuildFuture.cancel(true);
}
this.bufferBuildFuture = ColumnRenderBufferBuilder.buildBuffersAsync(this.level, thisRenderSource, adjacentRenderSections, adjIsSameDetailLevel);
return this.bufferBuildFuture;
}
private CompletableFuture<Void> uploadToGpuAsync(LodQuadBuilder lodQuadBuilder)
{
if (this.bufferUploadFuture != null)
{
// shouldn't normally happen, but just in case canceling the previous future
// prevents the CPU from working on something that won't be used
this.bufferUploadFuture.cancel(true);
}
this.bufferUploadFuture = ColumnRenderBufferBuilder.uploadBuffersAsync(this.level, this.pos, lodQuadBuilder);
return this.bufferUploadFuture.thenCompose((buffer) ->
{
ColumnRenderBuffer previousBuffer = this.renderBuffer;
// upload complete, clean up the old data if
this.renderBuffer = buffer;
this.canRender = (buffer != null);
this.buildAndUploadRenderDataToGpuFuture = null;
this.bufferBuildFuture = null;
if (previousBuffer != null)
{
previousBuffer.close();
}
return null;
});
}
//=====================//
// render data helpers //
//=====================//
/** Should be called on the {@link ThreadPoolUtil#getFileHandlerExecutor()} */
private ArrayList<CompletableFuture<ColumnRenderSource>> getNeighborRenderSourcesAsync()
{
ArrayList<CompletableFuture<ColumnRenderSource>> futureList = ListUtil.createEmptyList(EDhDirection.ADJ_DIRECTIONS.length);
for (int i = 0; i < EDhDirection.ADJ_DIRECTIONS.length; i++)
{
EDhDirection direction = EDhDirection.ADJ_DIRECTIONS[i];
@@ -296,46 +311,34 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
LodRenderSection adjRenderSection = this.quadTree.getValue(adjPos);
if (adjRenderSection != null)
{
futureArray[arrayIndex] = adjRenderSection.getRenderSourceAsync();
futureList.set(arrayIndex, adjRenderSection.getRenderSourceAsync());
}
}
catch (IndexOutOfBoundsException ignore) {}
if (futureArray[arrayIndex] == null)
if (futureList.get(arrayIndex) == null)
{
futureArray[arrayIndex] = new ReferencedFutureWrapper(CompletableFuture.completedFuture(null));
futureList.set(arrayIndex, CompletableFuture.completedFuture(null));
}
}
this.adjacentLoadRefFutures = futureArray;
return futureArray;
return futureList;
}
/** Will try to return the same {@link CompletableFuture} if multiple requests are made for the same position */
private ReferencedFutureWrapper getRenderSourceAsync()
private CompletableFuture<ColumnRenderSource> getRenderSourceAsync()
{
try
{
this.getRenderSourceLock.lock();
// if a load is already in progress, use that existing one
// (this reduces the number of duplicate loads that may happen when initially loading the world)
if (this.renderSourceLoadingRefFuture != null)
{
// increment the number of objects needing this future
this.renderSourceLoadingRefFuture.incrementRefCount();
return this.renderSourceLoadingRefFuture;
}
ThreadPoolExecutor executor = ThreadPoolUtil.getFileHandlerExecutor();
if (executor == null || executor.isTerminated())
{
return new ReferencedFutureWrapper(CompletableFuture.completedFuture(null));
return CompletableFuture.completedFuture(null);
}
this.renderSourceLoadingRefFuture = new ReferencedFutureWrapper(CompletableFuture.supplyAsync(() ->
this.renderSourceLoadingRefFuture = CompletableFuture.supplyAsync(() ->
{
try (FullDataSourceV2 fullDataSource = this.fullDataSourceProvider.get(this.pos))
{
@@ -349,7 +352,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
this.renderSourceLoadingRefFuture = null;
return null;
}
}, executor));
}, executor);
return this.renderSourceLoadingRefFuture;
}
finally
@@ -362,26 +365,14 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
long adjPos = DhSectionPos.getAdjacentPos(this.pos, direction);
byte detailLevel = this.quadTree.calculateExpectedDetailLevel(new DhBlockPos2D(MC.getPlayerBlockPos()), adjPos);
detailLevel += DhSectionPos.SECTION_MINIMUM_DETAIL_LEVEL;
boolean adjacentIsSameDetailLevel = (detailLevel == DhSectionPos.getDetailLevel(this.pos));
return adjacentIsSameDetailLevel;
return detailLevel == DhSectionPos.getDetailLevel(this.pos);
}
/**
* Note: can cause issues with neighboring LOD sections
* if only some (vs all) futures are canceled.
*/
public void cancelGpuUpload()
private void handleException(Throwable e)
{
CompletableFuture<Void> future = this.buildAndUploadRenderDataToGpuFuture;
LOGGER.error("Unexpected error in LodRenderSection loading, Error: " + e.getMessage(), e);
this.buildAndUploadRenderDataToGpuFuture = null;
this.bufferBuildFuture = null;
if (future != null)
{
// interrupting the future speeds things up, but also causes
// some LODs to never load in properly
future.cancel(false);
}
}
@@ -430,7 +421,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
// full data retrieval (world gen) //
//=================================//
public boolean isFullyGenerated() { return this.missingPositionsCalculated && this.missingGenerationPos.size() == 0; }
public boolean isFullyGenerated() { return this.missingPositionsCalculated && this.missingGenerationPos.isEmpty(); }
public boolean missingPositionsCalculated() { return this.missingPositionsCalculated; }
public int ungeneratedPositionCount() { return (this.missingGenerationPos != null) ? this.missingGenerationPos.size() : 0; }
@@ -475,27 +466,6 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
//=========//
// cleanup //
//=========//
/** does nothing if the passed in value is null. */
private void tryDecrementingLoadFutureArray(@Nullable ReferencedFutureWrapper[] refFutures)
{
if (refFutures != null)
{
for (ReferencedFutureWrapper futureWrapper : refFutures)
{
if (futureWrapper != null)
{
futureWrapper.decrementRefCount();
}
}
}
}
//==============//
// base methods //
//==============//
@@ -546,12 +516,6 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
this.bufferUploadFuture.cancel(true);
}
// this render section won't be rendering, we don't need to load any data for it
this.tryDecrementingLoadFutureArray(this.adjacentLoadRefFutures);
if (this.renderSourceLoadingRefFuture != null)
{
this.renderSourceLoadingRefFuture.decrementRefCount();
}
// remove any active world gen requests that may be for this position
@@ -596,44 +560,40 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
// helper classes //
//================//
/**
* Used to keep track of whether a {@link ColumnRenderSource} {@link CompletableFuture}
* is in use or not, and if not in use cancels the future. <br> <br>
*
* This helps speed up LOD loading by canceling loads that are no longer needed,
* IE out of range or in an unloaded dimension.
*/
private static class ReferencedFutureWrapper
/** Used to easily pass around the loaded {@link ColumnRenderSource}'s. */
private static class LoadedRenderSourcesFutureWrapper
{
public final CompletableFuture<ColumnRenderSource> future;
// starts at 1 since the constructing method is referencing this future
private final AtomicInteger refCount = new AtomicInteger(1);
//private final CompletableFuture<Void> future;
private final CompletableFuture<ColumnRenderSource> thisRenderSourceFuture;
private final ArrayList<CompletableFuture<ColumnRenderSource>> adjacentRenderSourceFutures;
public ReferencedFutureWrapper(CompletableFuture<ColumnRenderSource> future) { this.future = future; }
public void incrementRefCount() { this.refCount.incrementAndGet(); }
public void decrementRefCount()
public LoadedRenderSourcesFutureWrapper(CompletableFuture<Void> future, CompletableFuture<ColumnRenderSource> thisRenderSourceFuture, ArrayList<CompletableFuture<ColumnRenderSource>> adjacentRenderSourceFutures)
{
// automatically clean up this future if no one else is referencing it
if (this.refCount.decrementAndGet() <= 0)
{
if (this.future != null)
{
if (!this.future.isDone())
{
this.future.cancel(true);
}
}
}
//this.future = future;
this.thisRenderSourceFuture = thisRenderSourceFuture;
this.adjacentRenderSourceFutures = adjacentRenderSourceFutures;
}
@Override
public String toString() { return this.future.toString() + " - " + this.refCount.get(); }
//public CompletableFuture<Void> getFuture() { return this.future; }
public ColumnRenderSource getThisRenderSource() { return this.thisRenderSourceFuture != null ? this.thisRenderSourceFuture.getNow(null) : null; }
public ColumnRenderSource getAdjacentRenderSource(int i)
{
CompletableFuture<ColumnRenderSource> future = this.adjacentRenderSourceFutures.get(i);
return future != null ? future.getNow(null) : null;
}
public ArrayList<ColumnRenderSource> getAdjacentRenderSourceList()
{
ArrayList<ColumnRenderSource> list = new ArrayList<>();
for (int i = 0; i < this.adjacentRenderSourceFutures.size(); i++)
{
list.add(this.getAdjacentRenderSource(i));
}
return list;
}
}
}
@@ -0,0 +1,19 @@
package com.seibel.distanthorizons.core.util;
import java.util.ArrayList;
public class ListUtil
{
/** Create list filled with null up to the size */
public static <T> ArrayList<T> createEmptyList(int size)
{
ArrayList<T> list = new ArrayList<T>();
for (int i = 0; i < size; i++)
{
list.add(null);
}
return list;
}
}