Don't load the client level in shouldLodsRender()
This might cause issues with the Replay mod, but we'll see
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@@ -170,7 +170,7 @@ public class RenderUtil
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return false;
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}
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IDhClientLevel level = clientWorld.getOrLoadClientLevel(levelWrapper);
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IDhClientLevel level = clientWorld.getClientLevel(levelWrapper);
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if (level == null)
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{
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return false; //Level is not ready yet.
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@@ -29,5 +29,6 @@ public interface IDhClientWorld extends IDhWorld
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void doWorldGen();
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default IDhClientLevel getOrLoadClientLevel(ILevelWrapper levelWrapper) { return (IDhClientLevel) this.getOrLoadLevel(levelWrapper); }
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default IDhClientLevel getClientLevel(ILevelWrapper levelWrapper) { return (IDhClientLevel) this.getLevel(levelWrapper); }
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}
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