Fix world generation not running with 0 players connected
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@@ -98,7 +98,7 @@ public abstract class AbstractDhServerLevel extends AbstractDhLevel implements I
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@Override
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public boolean shouldDoWorldGen()
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{ return Config.Common.WorldGenerator.enableDistantGeneration.get() && !this.worldGenPlayerCenteringQueue.isEmpty(); }
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{ return Config.Common.WorldGenerator.enableDistantGeneration.get(); }
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@Override
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public DhBlockPos2D getTargetPosForGeneration()
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