Fix world generation not running with 0 players connected

This commit is contained in:
s809
2026-03-12 22:48:27 +05:00
parent 804293e291
commit 212031a05f
@@ -98,7 +98,7 @@ public abstract class AbstractDhServerLevel extends AbstractDhLevel implements I
@Override
public boolean shouldDoWorldGen()
{ return Config.Common.WorldGenerator.enableDistantGeneration.get() && !this.worldGenPlayerCenteringQueue.isEmpty(); }
{ return Config.Common.WorldGenerator.enableDistantGeneration.get(); }
@Override
public DhBlockPos2D getTargetPosForGeneration()