remove unneeded TODO lines

This commit is contained in:
James Seibel
2026-05-16 18:46:19 -05:00
parent ec6f8255b5
commit 21136ba1ef
@@ -157,14 +157,7 @@ void main()
float fadeDistance = uFadeDistanceInBlocks;
if (distanceFromCamera < fadeDistance)
{
// TODO vulkan
// #ifdef GL_ARB_derivative_control
// // Get higher precision derivatives when available
// vec3 viewNormal = cross(dFdxFine(viewPos.xyz), dFdyFine(viewPos.xyz));
// #else
vec3 viewNormal = cross(dFdx(viewPos.xyz), dFdy(viewPos.xyz));
// #endif
viewNormal = normalize(viewNormal);
occlusion = GetSpiralOcclusion(TexCoord, viewPos, viewNormal);