From 21136ba1ef7e54fe4ee94072e874150038fe8539 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Sat, 16 May 2026 18:46:19 -0500 Subject: [PATCH] remove unneeded TODO lines --- .../assets/distanthorizons/shaders/ssao/blaze/frag.fsh | 7 ------- 1 file changed, 7 deletions(-) diff --git a/core/src/main/resources/assets/distanthorizons/shaders/ssao/blaze/frag.fsh b/core/src/main/resources/assets/distanthorizons/shaders/ssao/blaze/frag.fsh index 45a7eb9b1..16481db68 100644 --- a/core/src/main/resources/assets/distanthorizons/shaders/ssao/blaze/frag.fsh +++ b/core/src/main/resources/assets/distanthorizons/shaders/ssao/blaze/frag.fsh @@ -157,14 +157,7 @@ void main() float fadeDistance = uFadeDistanceInBlocks; if (distanceFromCamera < fadeDistance) { -// TODO vulkan -// #ifdef GL_ARB_derivative_control -// // Get higher precision derivatives when available -// vec3 viewNormal = cross(dFdxFine(viewPos.xyz), dFdyFine(viewPos.xyz)); -// #else vec3 viewNormal = cross(dFdx(viewPos.xyz), dFdy(viewPos.xyz)); -// #endif - viewNormal = normalize(viewNormal); occlusion = GetSpiralOcclusion(TexCoord, viewPos, viewNormal);