finish glproxy comment
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@@ -184,7 +184,7 @@ public class GLProxy
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GL_LOGGER.info("GPU Vendor [" + vendor + "], Preferred upload method is [" + this.preferredUploadMethod + "].");
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// experimental Mac OS
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// experimental Mac OS validation option
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if (Config.Client.Advanced.Debugging.OpenGl.enableMacosStateValidation.get())
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{
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EPlatform platform = EPlatform.get();
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@@ -193,8 +193,10 @@ public class GLProxy
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GL_LOGGER.info("Attempting to enable kCGLCEStateValidation.");
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CGL.CGLEnable(CGL.CGLGetCurrentContext(), CGL.kCGLCEStateValidation);
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// according to some testing by IMS this may reduce issues with Mac OS,
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// however according to the
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// however according to the documentation here:
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// https://leopard-adc.pepas.com/documentation/GraphicsImaging/Reference/CGL_OpenGL/CGL_OpenGL.pdf#:~:text=If%20enabled%2C%20OpenGL%20inspects%20the,a%20virtual%20screen%20number%20different
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// it doesn't make much sense that this validation would fix crashing
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// unless Mac's GL implementation does something funky
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}
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else
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{
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