Disable cave culling for dimensions with a ceiling
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@@ -69,7 +69,7 @@ public class ColumnRenderBufferBuilder
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boolean enableTransparency = Config.Client.Advanced.Graphics.Quality.transparency.get().transparencyEnabled;
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EVENT_LOGGER.trace("RenderRegion start QuadBuild @ " + renderSource.sectionPos);
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boolean enableSkyLightCulling = Config.Client.Advanced.Graphics.AdvancedGraphics.enableCaveCulling.get();
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boolean enableSkyLightCulling = !clientLevel.getLevelWrapper().hasCeiling() && Config.Client.Advanced.Graphics.AdvancedGraphics.enableCaveCulling.get();
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int skyLightCullingBelow = Config.Client.Advanced.Graphics.AdvancedGraphics.caveCullingHeight.get();
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// FIXME: Clamp also to the max world height.
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