Prefix "E" to a couple config enums
This commit is contained in:
@@ -72,7 +72,7 @@ public class Config
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.comment(""
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+ "If true, Distant Horizons will render LODs beyond the vanilla render distance."
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+ "")
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.setAppearance(ConfigEntryAppearance.ONLY_IN_GUI) // TODO set when the game boots
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI) // TODO set when the game boots
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//.addListener(null) // TODO add listener
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.build();
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@@ -86,7 +86,7 @@ public class Config
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+ "\n"
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+ "Higher settings will improve the graphical quality while increasing GPU and memory use.\n"
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+ "")
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.setAppearance(ConfigEntryAppearance.ONLY_IN_GUI) // TODO set when the game boots
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI) // TODO set when the game boots
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//.addListener(null) // TODO add listener
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.build();
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@@ -99,7 +99,7 @@ public class Config
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+ "Higher options will improve LOD generation and loading speed, \n"
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+ "but will increase CPU load and may introduce stuttering.\n"
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+ "")
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.setAppearance(ConfigEntryAppearance.ONLY_IN_GUI) // TODO set when the game boots
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI) // TODO set when the game boots
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//.addListener(null) // TODO add listener
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.build();
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@@ -154,13 +154,13 @@ public class Config
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+ "Lowest Quality: " + EHorizontalResolution.CHUNK + "\n"
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+ "Highest Quality: " + EHorizontalResolution.BLOCK)
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.addListener(RenderCacheConfigEventHandler.INSTANCE)
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.setPerformance(ConfigEntryPerformance.MEDIUM)
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.setPerformance(EConfigEntryPerformance.MEDIUM)
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.build();
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public static ConfigEntry<Integer> lodChunkRenderDistance = new ConfigEntry.Builder<Integer>()
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.setMinDefaultMax(32, 128, 4096)
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.comment("The radius of the mod's render distance. (measured in chunks)")
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.setPerformance(ConfigEntryPerformance.HIGH)
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.setPerformance(EConfigEntryPerformance.HIGH)
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.build();
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public static ConfigEntry<EVerticalQuality> verticalQuality = new ConfigEntry.Builder<EVerticalQuality>()
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@@ -173,7 +173,7 @@ public class Config
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+ "\n"
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+ "Lowest Quality: " + EVerticalQuality.HEIGHT_MAP + "\n"
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+ "Highest Quality: " + EVerticalQuality.ULTRA)
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.setPerformance(ConfigEntryPerformance.VERY_HIGH)
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.setPerformance(EConfigEntryPerformance.VERY_HIGH)
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.addListener(RenderCacheConfigEventHandler.INSTANCE)
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.build();
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@@ -192,7 +192,7 @@ public class Config
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+ "This indicates how quickly LODs decrease in quality the further away they are. \n"
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+ "Higher settings will render higher quality fake chunks farther away, \n"
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+ "but will increase memory and GPU usage.")
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.setPerformance(ConfigEntryPerformance.MEDIUM)
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.setPerformance(EConfigEntryPerformance.MEDIUM)
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.build();
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public static ConfigEntry<ETransparency> transparency = new ConfigEntry.Builder<ETransparency>()
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@@ -204,7 +204,7 @@ public class Config
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+ ETransparency.FAKE + ": LODs will be opaque, but shaded to match the blocks underneath. \n"
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+ ETransparency.DISABLED + ": LODs will be opaque. \n"
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+ "")
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.setPerformance(ConfigEntryPerformance.MEDIUM)
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.setPerformance(EConfigEntryPerformance.MEDIUM)
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.build();
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// TODO fixme
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@@ -227,7 +227,7 @@ public class Config
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public static ConfigEntry<EFogDistance> fogDistance = new ConfigEntry.Builder<EFogDistance>()
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.set(EFogDistance.FAR)
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.comment("At what distance should Fog be drawn on the LODs?")
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.setPerformance(ConfigEntryPerformance.NONE)
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.setPerformance(EConfigEntryPerformance.NONE)
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.build();
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public static ConfigEntry<EFogDrawMode> fogDrawMode = new ConfigEntry.Builder<EFogDrawMode>()
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@@ -241,7 +241,7 @@ public class Config
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+ EFogDrawMode.FOG_DISABLED + ": Always draw fast fog on the LODs \n"
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+ "\n"
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+ "Disabling fog will improve GPU performance.")
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.setPerformance(ConfigEntryPerformance.VERY_LOW)
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.setPerformance(EConfigEntryPerformance.VERY_LOW)
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.build();
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public static ConfigEntry<EFogColorMode> fogColorMode = new ConfigEntry.Builder<EFogColorMode>()
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@@ -251,7 +251,7 @@ public class Config
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+ "\n"
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+ EFogColorMode.USE_WORLD_FOG_COLOR + ": Use the world's fog color. \n"
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+ EFogColorMode.USE_SKY_COLOR + ": Use the sky's color.")
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.setPerformance(ConfigEntryPerformance.NONE)
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.setPerformance(EConfigEntryPerformance.NONE)
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.build();
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public static ConfigEntry<Boolean> disableVanillaFog = new ConfigEntry.Builder<Boolean>()
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@@ -483,7 +483,7 @@ public class Config
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.comment(""
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+ "Will prevent some overdraw issues, but may cause nearby fake chunks to render incorrectly \n"
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+ " especially when in/near an ocean.")
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.setPerformance(ConfigEntryPerformance.NONE)
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.setPerformance(EConfigEntryPerformance.NONE)
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.build();
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public static ConfigEntry<Double> brightnessMultiplier = new ConfigEntry.Builder<Double>() // TODO: Make this a float (the ClassicConfigGUI doesnt support floats)
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@@ -648,7 +648,7 @@ public class Config
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+ EGenerationPriority.AUTO + " \n"
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+ "Uses " + EGenerationPriority.BALANCED + " when on a single player world \n"
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+ " and " + EGenerationPriority.NEAR_FIRST + " when connected to a server.")
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.setPerformance(ConfigEntryPerformance.NONE)
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.setPerformance(EConfigEntryPerformance.NONE)
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.build();
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// TODO fixme
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@@ -664,7 +664,7 @@ public class Config
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+ EBlocksToAvoid.NON_FULL + ": Only use full blocks when generating fake chunks (ignores slabs, lanterns, torches, tall grass, etc.) \n"
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+ EBlocksToAvoid.NO_COLLISION + ": Only use solid blocks when generating fake chunks (ignores tall grass, torches, etc.) \n"
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+ EBlocksToAvoid.BOTH + ": Only use full solid blocks when generating fake chunks")
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.setPerformance(ConfigEntryPerformance.NONE)
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.setPerformance(EConfigEntryPerformance.NONE)
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.build();
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// TODO fixme
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@@ -1064,7 +1064,7 @@ public class Config
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public static ConfigEntry<Boolean> resetAllSettings = new ConfigEntry.Builder<Boolean>()
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.set(false)
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.setAppearance(ConfigEntryAppearance.ONLY_IN_GUI)
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.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
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//.addListener(null) // TODO add listener
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.build();
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@@ -1,7 +1,7 @@
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package com.seibel.lod.core.config.types;
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import com.seibel.lod.core.config.ConfigBase;
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import com.seibel.lod.core.config.types.enums.ConfigEntryAppearance;
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import com.seibel.lod.core.config.types.enums.EConfigEntryAppearance;
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/**
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* The class where all config options should extend
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@@ -16,9 +16,9 @@ public abstract class AbstractConfigType<T, S> { // The S is the class that is e
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public Object guiValue; // This is a storage variable something like the gui can use
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protected ConfigEntryAppearance appearance;
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protected EConfigEntryAppearance appearance;
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protected AbstractConfigType(ConfigEntryAppearance appearance, T value) {
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protected AbstractConfigType(EConfigEntryAppearance appearance, T value) {
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this.appearance = appearance;
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this.value = value;
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}
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@@ -33,10 +33,10 @@ public abstract class AbstractConfigType<T, S> { // The S is the class that is e
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this.value = newValue;
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}
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public ConfigEntryAppearance getAppearance() {
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public EConfigEntryAppearance getAppearance() {
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return appearance;
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}
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public void setAppearance(ConfigEntryAppearance newAppearance) {
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public void setAppearance(EConfigEntryAppearance newAppearance) {
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this.appearance = newAppearance;
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}
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@@ -58,12 +58,12 @@ public abstract class AbstractConfigType<T, S> { // The S is the class that is e
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}
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protected static abstract class Builder<T, S> {
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protected ConfigEntryAppearance tmpAppearance = ConfigEntryAppearance.ALL;
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protected EConfigEntryAppearance tmpAppearance = EConfigEntryAppearance.ALL;
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protected T tmpValue;
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// Put this into your own builder
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public S setAppearance(ConfigEntryAppearance newAppearance) {
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public S setAppearance(EConfigEntryAppearance newAppearance) {
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this.tmpAppearance = newAppearance;
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return (S) this;
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}
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@@ -1,6 +1,6 @@
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package com.seibel.lod.core.config.types;
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import com.seibel.lod.core.config.types.enums.ConfigEntryAppearance;
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import com.seibel.lod.core.config.types.enums.EConfigEntryAppearance;
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/**
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* Adds a categoty to the config
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@@ -11,7 +11,7 @@ import com.seibel.lod.core.config.types.enums.ConfigEntryAppearance;
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public class ConfigCategory extends AbstractConfigType<Class, ConfigCategory> {
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public String destination; // Where the category goes to
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private ConfigCategory(ConfigEntryAppearance appearance, Class value, String destination) {
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private ConfigCategory(EConfigEntryAppearance appearance, Class value, String destination) {
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super(appearance, value);
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this.destination = destination;
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}
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@@ -35,7 +35,7 @@ public class ConfigCategory extends AbstractConfigType<Class, ConfigCategory> {
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return this;
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}
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public Builder setAppearance(ConfigEntryAppearance newAppearance) {
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public Builder setAppearance(EConfigEntryAppearance newAppearance) {
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this.tmpAppearance = newAppearance;
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return this;
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}
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@@ -31,11 +31,11 @@ public class ConfigEntry<T> extends AbstractConfigType<T, ConfigEntry<T>> implem
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public final boolean allowApiOverride;
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private T apiValue;
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private final ConfigEntryPerformance performance;
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private final EConfigEntryPerformance performance;
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/** Creates the entry */
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private ConfigEntry(ConfigEntryAppearance appearance, T value, String comment, T min, T max, boolean allowApiOverride, ConfigEntryPerformance performance, ArrayList<IConfigListener> listenerList)
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private ConfigEntry(EConfigEntryAppearance appearance, T value, String comment, T min, T max, boolean allowApiOverride, EConfigEntryPerformance performance, ArrayList<IConfigListener> listenerList)
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{
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super(appearance, value);
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this.defaultValue = value;
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@@ -120,7 +120,7 @@ public class ConfigEntry<T> extends AbstractConfigType<T, ConfigEntry<T>> implem
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public void setComment(String newComment) { this.comment = newComment; }
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/** Gets the performance impact of an option */
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public ConfigEntryPerformance getPerformance() { return this.performance; }
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public EConfigEntryPerformance getPerformance() { return this.performance; }
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public void addListener(IConfigListener newListener) { this.listenerList.add(newListener); }
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public void removeListener(IConfigListener oldListener) { this.listenerList.remove(oldListener); }
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@@ -197,7 +197,7 @@ public class ConfigEntry<T> extends AbstractConfigType<T, ConfigEntry<T>> implem
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private T tmpMin;
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private T tmpMax;
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private boolean tmpUseApiOverwrite;
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private ConfigEntryPerformance tmpPerformance = ConfigEntryPerformance.DONT_SHOW;
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private EConfigEntryPerformance tmpPerformance = EConfigEntryPerformance.DONT_SHOW;
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protected ArrayList<IConfigListener> tmpIConfigListener = new ArrayList<>();
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public Builder<T> comment(String newComment)
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@@ -239,7 +239,7 @@ public class ConfigEntry<T> extends AbstractConfigType<T, ConfigEntry<T>> implem
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return this;
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}
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public Builder<T> setPerformance(ConfigEntryPerformance newPerformance)
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public Builder<T> setPerformance(EConfigEntryPerformance newPerformance)
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{
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this.tmpPerformance = newPerformance;
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return this;
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@@ -1,6 +1,6 @@
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package com.seibel.lod.core.config.types;
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import com.seibel.lod.core.config.types.enums.ConfigEntryAppearance;
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import com.seibel.lod.core.config.types.enums.EConfigEntryAppearance;
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/**
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* Creates a UI element that copies everything from another element.
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@@ -10,12 +10,12 @@ import com.seibel.lod.core.config.types.enums.ConfigEntryAppearance;
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*/
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public class ConfigLinkedEntry extends AbstractConfigType<AbstractConfigType, ConfigLinkedEntry> {
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public ConfigLinkedEntry(AbstractConfigType value) {
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super(ConfigEntryAppearance.ONLY_IN_GUI, value);
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super(EConfigEntryAppearance.ONLY_IN_GUI, value);
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}
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/** Appearance shouldn't be changed */
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@Override
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public void setAppearance(ConfigEntryAppearance newAppearance) {}
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public void setAppearance(EConfigEntryAppearance newAppearance) {}
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/** Value shouldn't be changed after creation */
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@Override
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@@ -25,7 +25,7 @@ public class ConfigLinkedEntry extends AbstractConfigType<AbstractConfigType, Co
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public static class Builder extends AbstractConfigType.Builder<AbstractConfigType, Builder> {
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/** Appearance shouldn't be changed */
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@Override
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public Builder setAppearance(ConfigEntryAppearance newAppearance) {
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public Builder setAppearance(EConfigEntryAppearance newAppearance) {
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return this;
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}
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@@ -1,6 +1,6 @@
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package com.seibel.lod.core.config.types;
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import com.seibel.lod.core.config.types.enums.ConfigEntryAppearance;
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import com.seibel.lod.core.config.types.enums.EConfigEntryAppearance;
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/**
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* Adds something like a ConfigEntry but without a button to change the input
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@@ -9,12 +9,12 @@ import com.seibel.lod.core.config.types.enums.ConfigEntryAppearance;
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*/
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public class ConfigUIComment extends AbstractConfigType<String, ConfigUIComment>{
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public ConfigUIComment() {
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super(ConfigEntryAppearance.ONLY_IN_GUI, "");
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super(EConfigEntryAppearance.ONLY_IN_GUI, "");
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}
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/** Appearance shouldn't be changed */
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@Override
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public void setAppearance(ConfigEntryAppearance newAppearance) {}
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public void setAppearance(EConfigEntryAppearance newAppearance) {}
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/** Pointless to set the value */
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@Override
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@@ -23,7 +23,7 @@ public class ConfigUIComment extends AbstractConfigType<String, ConfigUIComment>
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public static class Builder extends AbstractConfigType.Builder<String, Builder> {
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/** Appearance shouldn't be changed */
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@Override
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public Builder setAppearance(ConfigEntryAppearance newAppearance) {
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public Builder setAppearance(EConfigEntryAppearance newAppearance) {
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return this;
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}
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+5
-3
@@ -6,7 +6,7 @@ package com.seibel.lod.core.config.types.enums;
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*
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* @author coolGi
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*/
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public enum ConfigEntryAppearance
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public enum EConfigEntryAppearance
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{
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/** Defeat option */
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ALL(true, true),
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@@ -14,13 +14,15 @@ public enum ConfigEntryAppearance
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ONLY_IN_GUI(true, false),
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/** Only show the option in the file. There would be no way to access it using the UI */
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ONLY_IN_FILE(true, false);
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/** Sets whether the option should show in the UI */
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public final boolean showInGui;
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/** Sets whether to save an option, <br> If set to false, the option will be reset on game restart */
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public final boolean showInFile;
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ConfigEntryAppearance(boolean showInGui, boolean showInFile) { // If both are false then the config won't touch the option, but it would still be accessable if explicitly called
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EConfigEntryAppearance(boolean showInGui, boolean showInFile)
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{
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// If both are false then the config won't touch the option, but it would still be accessible if explicitly called
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this.showInGui = showInGui;
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this.showInFile = showInFile;
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}
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+3
-2
@@ -6,13 +6,14 @@ package com.seibel.lod.core.config.types.enums;
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*
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* @author coolGi
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*/
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public enum ConfigEntryPerformance {
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public enum EConfigEntryPerformance
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{
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NONE,
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VERY_LOW,
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LOW,
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MEDIUM,
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HIGH,
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VERY_HIGH,
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DONT_SHOW
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}
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Reference in New Issue
Block a user