Fix DhLightingEngine putting lights at relative (0,0) and add debug logic
This commit is contained in:
+117
-7
@@ -24,11 +24,14 @@ import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.pos.DhBlockPos;
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import com.seibel.distanthorizons.core.pos.DhBlockPosMutable;
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import com.seibel.distanthorizons.core.pos.DhChunkPos;
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import com.seibel.distanthorizons.core.pos.DhSectionPos;
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import com.seibel.distanthorizons.core.render.renderer.DebugRenderer;
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import com.seibel.distanthorizons.core.util.LodUtil;
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import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
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import org.apache.logging.log4j.Logger;
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import java.awt.*;
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import java.util.*;
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import java.util.concurrent.locks.ReentrantLock;
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@@ -53,12 +56,25 @@ public class DhLightingEngine
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private static final ThreadLocal<DhBlockPosMutable> PRIMARY_BLOCK_POS_REF = ThreadLocal.withInitial(() -> new DhBlockPosMutable());
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private static final ThreadLocal<DhBlockPosMutable> SECONDARY_BLOCK_POS_REF = ThreadLocal.withInitial(() -> new DhBlockPosMutable());
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/** if enabled will render each block light value when the lighting engine is run */
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private static final boolean RENDER_BLOCK_LIGHT_WIREFRAME = false;
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/** if enabled will render each sky light value when the lighting engine is run */
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private static final boolean RENDER_SKY_LIGHT_WIREFRAME = false;
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//=============//
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// constructor //
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//=============//
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private DhLightingEngine() { }
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//=========//
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// methods //
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//=========//
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/**
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* Note: depending on the implementation of {@link IChunkWrapper#setDhBlockLight(int, int, int, int)} and {@link IChunkWrapper#setDhSkyLight(int, int, int, int)}
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* the light values may be stored in the wrapper itself instead of the wrapped chunk object.
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@@ -121,7 +137,6 @@ public class DhLightingEngine
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// get and set the adjacent chunk's initial block lights
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final DhBlockPosMutable relLightBlockPos = PRIMARY_BLOCK_POS_REF.get();
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final DhBlockPosMutable relBlockPos = SECONDARY_BLOCK_POS_REF.get();
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ArrayList<DhBlockPos> blockLightPosList = chunk.getWorldBlockLightPosList();
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for (int blockLightIndex = 0; blockLightIndex < blockLightPosList.size(); blockLightIndex++) // using iterators in high traffic areas can cause GC issues due to allocating a bunch of iterators, use an indexed for-loop instead
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@@ -135,7 +150,7 @@ public class DhLightingEngine
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blockLightWorldPosQueue.push(blockLightPos.getX(), blockLightPos.getY(), blockLightPos.getZ(), lightValue);
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// set the light
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chunk.setDhBlockLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ(), lightValue);
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chunk.setDhBlockLight(relLightBlockPos.getX(), relLightBlockPos.getY(), relLightBlockPos.getZ(), lightValue);
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}
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@@ -172,8 +187,8 @@ public class DhLightingEngine
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skyLightWorldPosQueue.push(skyLightPos.getX(), skyLightPos.getY(), skyLightPos.getZ(), maxSkyLight);
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// set the chunk's sky light
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skyLightPos.mutateToChunkRelativePos(relBlockPos);
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chunk.setDhSkyLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ(), maxSkyLight);
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skyLightPos.mutateToChunkRelativePos(relLightBlockPos);
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chunk.setDhSkyLight(relLightBlockPos.getX(), relLightBlockPos.getY(), relLightBlockPos.getZ(), maxSkyLight);
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}
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}
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}
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@@ -191,12 +206,14 @@ public class DhLightingEngine
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// block light
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this.propagateLightPosList(blockLightWorldPosQueue, adjacentChunkHolder,
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(neighbourChunk, relBlockPos) -> neighbourChunk.getDhBlockLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ()),
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(neighbourChunk, relBlockPos, newLightValue) -> neighbourChunk.setDhBlockLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ(), newLightValue));
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(neighbourChunk, relBlockPos, newLightValue) -> neighbourChunk.setDhBlockLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ(), newLightValue),
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true);
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// sky light
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this.propagateLightPosList(skyLightWorldPosQueue, adjacentChunkHolder,
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(neighbourChunk, relBlockPos) -> neighbourChunk.getDhSkyLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ()),
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(neighbourChunk, relBlockPos, newLightValue) -> neighbourChunk.setDhSkyLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ(), newLightValue));
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(neighbourChunk, relBlockPos, newLightValue) -> neighbourChunk.setDhSkyLight(relBlockPos.getX(), relBlockPos.getY(), relBlockPos.getZ(), newLightValue),
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false);
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}
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catch (Exception e)
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{
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@@ -221,7 +238,8 @@ public class DhLightingEngine
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/** Applies each {@link LightPos} from the queue to the given set of {@link IChunkWrapper}'s. */
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private void propagateLightPosList(
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StableLightPosStack lightPosQueue, AdjacentChunkHolder adjacentChunkHolder,
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IGetLightFunc getLightFunc, ISetLightFunc setLightFunc)
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IGetLightFunc getLightFunc, ISetLightFunc setLightFunc,
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boolean propagatingBlockLights)
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{
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// these objects are saved so they can be mutated throughout the method,
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// this reduces the number of allocations necessary, reducing GC pressure
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@@ -287,11 +305,98 @@ public class DhLightingEngine
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}
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}
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// can be enable if troubleshooting lighting issues
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if (RENDER_BLOCK_LIGHT_WIREFRAME && propagatingBlockLights)
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{
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RenderDhLightValuesAsWireframe(adjacentChunkHolder, true);
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}
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else if (RENDER_SKY_LIGHT_WIREFRAME && !propagatingBlockLights)
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{
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RenderDhLightValuesAsWireframe(adjacentChunkHolder, false);
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}
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// propagation complete
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}
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//===========//
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// debugging //
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//===========//
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/** Draw a wireframe representing each block's light value */
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private static void RenderDhLightValuesAsWireframe(AdjacentChunkHolder adjacentChunkHolder, boolean renderBlockLights)
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{
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for (IChunkWrapper chunk : adjacentChunkHolder.chunkArray)
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{
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if (chunk == null)
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{
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continue;
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}
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int chunkMinX = chunk.getMinBlockX();
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int chunkMinZ = chunk.getMinBlockZ();
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int minY = chunk.getMinNonEmptyHeight();
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int maxY = chunk.getMaxNonEmptyHeight();
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// check each position's light
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for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
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{
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for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
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{
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for (int y = minY; y < maxY; y++)
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{
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int lightValue = renderBlockLights? chunk.getDhBlockLight(x, y, z) : chunk.getDhSkyLight(x, y, z);
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if (lightValue != LodUtil.MIN_MC_LIGHT)
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{
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// hotter colors for more intense light
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Color color;
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if (lightValue >= 14)
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{
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color = Color.WHITE;
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}
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else if (lightValue >= 10)
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{
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color = Color.PINK;
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}
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else if (lightValue >= 6)
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{
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color = Color.YELLOW;
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}
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else if (lightValue >= 4)
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{
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color = Color.ORANGE;
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}
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else
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{
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color = Color.RED;
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}
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// a color can be set to null if you only want to troubleshoot up to a certain light level
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if (color != null)
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{
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DebugRenderer.makeParticle(
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new DebugRenderer.BoxParticle(
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new DebugRenderer.Box(DhSectionPos.encode((byte) 0, chunkMinX + x, chunkMinZ + z), y, y + 1, 0.2f, color),
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10.0, 0f
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)
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);
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}
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}
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}
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}
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}
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}
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}
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//================//
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// helper classes //
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//================//
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@@ -312,6 +417,11 @@ public class DhLightingEngine
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this.lightValue = lightValue;
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}
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@Override
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public String toString() { return this.lightValue+" - ["+ this.x +", "+ this.y +", "+ this.z +"]"; }
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}
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/**
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