Lod's are now enabled with special fog
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@@ -264,13 +264,13 @@ public class RenderUtil
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return false; //Level is not ready yet.
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}
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if (MC_RENDER.isFogStateSpecial())
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/* if (MC_RENDER.isFogStateSpecial())
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{
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// if the player is blind/under-water, don't render LODs,
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// and don't change minecraft's fog
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// which blindness relies on.
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return false;
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}
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} */
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if (MC_RENDER.getLightmapWrapper(levelWrapper) == null)
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{
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