Lod's are now enabled with special fog

This commit is contained in:
coolGi
2023-10-14 22:45:58 +10:30
parent 6c915c571a
commit 06478a56bb
@@ -264,13 +264,13 @@ public class RenderUtil
return false; //Level is not ready yet.
}
if (MC_RENDER.isFogStateSpecial())
/* if (MC_RENDER.isFogStateSpecial())
{
// if the player is blind/under-water, don't render LODs,
// and don't change minecraft's fog
// which blindness relies on.
return false;
}
} */
if (MC_RENDER.getLightmapWrapper(levelWrapper) == null)
{