Improve the fog config option organization

This commit is contained in:
James Seibel
2023-06-11 14:46:04 -05:00
parent b3a36e4f1f
commit 0179f10166
2 changed files with 12 additions and 16 deletions
@@ -225,12 +225,6 @@ public class Config
public static class Fog
{
public static ConfigEntry<EFogDistance> fogDistance = new ConfigEntry.Builder<EFogDistance>()
.set(EFogDistance.FAR)
.comment("At what distance should Fog be drawn on the LODs?")
.setPerformance(EConfigEntryPerformance.NONE)
.build();
public static ConfigEntry<EFogDrawMode> fogDrawMode = new ConfigEntry.Builder<EFogDrawMode>()
.set(EFogDrawMode.FOG_ENABLED)
.comment(""
@@ -245,6 +239,12 @@ public class Config
.setPerformance(EConfigEntryPerformance.VERY_LOW)
.build();
public static ConfigEntry<EFogDistance> fogDistance = new ConfigEntry.Builder<EFogDistance>()
.set(EFogDistance.FAR)
.comment("At what distance should Fog be drawn on the LODs?")
.setPerformance(EConfigEntryPerformance.NONE)
.build();
public static ConfigEntry<EFogColorMode> fogColorMode = new ConfigEntry.Builder<EFogColorMode>()
.set(EFogColorMode.USE_WORLD_FOG_COLOR)
.comment(""
@@ -90,10 +90,6 @@
"Vertical Quality",
"lod.config.client.advanced.graphics.quality.verticalQuality.@tooltip":
"How well LODs represent overhangs, caves, cliffsides, etc.\n\nHigher options will increase memory and GPU usage.",
"lod.config.client.advanced.graphics.quality.horizontalScale":
"Horizontal Scale",
"lod.config.client.advanced.graphics.quality.horizontalScale.@tooltip":
"How quickly LODs drop off in quality.\n\nLarger numbers will improve how distant terrain looks\nbut will increase memory and GPU usage.",
"lod.config.client.advanced.graphics.quality.horizontalQuality":
"Horizontal Quality",
"lod.config.client.advanced.graphics.quality.horizontalQuality.@tooltip":
@@ -107,16 +103,16 @@
"lod.config.client.advanced.graphics.fog":
"Fog Options",
"lod.config.client.advanced.graphics.fog.fogDistance":
"Fog Distance",
"lod.config.client.advanced.graphics.fog.fogDistance.@tooltip":
"The distance(s) Fog will be rendered on the LODs.",
"Fog",
"lod.config.client.advanced.graphics.fog.fogDrawMode":
"Fog Draw Mode",
"lod.config.client.advanced.graphics.fog.fogDrawMode.@tooltip":
"When fog will be rendered on the LODs.",
"lod.config.client.advanced.graphics.fog.fogDistance":
"Fog Distance",
"lod.config.client.advanced.graphics.fog.fogDistance.@tooltip":
"The distance(s) Fog will be rendered on the LODs.",
"lod.config.client.advanced.graphics.fog.fogColorMode":
"Fog Color Mode",
"lod.config.client.advanced.graphics.fog.fogColorMode.@tooltip":