WorldGen: Added support for single thread world gen
Reworked the world gen so that it no longer creates like 5 new threads every server tick. And combined LodGenWorker into LodWorldGenerator as being a seperate object is not needed.
This commit is contained in:
@@ -21,7 +21,6 @@ package com.seibel.lod.core.api;
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import org.lwjgl.glfw.GLFW;
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import com.seibel.lod.core.builders.worldGeneration.LodGenWorker;
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import com.seibel.lod.core.builders.worldGeneration.LodWorldGenerator;
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import com.seibel.lod.core.enums.config.DistanceGenerationMode;
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import com.seibel.lod.core.objects.lod.LodDimension;
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@@ -81,7 +80,8 @@ public class EventApi
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if (lodDim == null)
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return;
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LodWorldGenerator.INSTANCE.queueGenerationRequests(lodDim, ClientApi.renderer, ApiShared.lodBuilder);
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// FIXME: This is in server thread. We shouldn't be accessing the client's renderer!
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LodWorldGenerator.INSTANCE.queueGenerationRequests(lodDim, ApiShared.lodBuilder);
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}
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@@ -147,7 +147,7 @@ public class EventApi
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// if this isn't done unfinished tasks may be left in the queue
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// preventing new LodChunks form being generated
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LodGenWorker.restartExecutorService();
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LodWorldGenerator.INSTANCE.restartExecutorService();
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LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.set(0);
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ApiShared.lodWorld.deselectWorld();
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@@ -1,212 +0,0 @@
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/*
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* This file is part of the Distant Horizon mod (formerly the LOD Mod),
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* licensed under the GNU GPL v3 License.
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*
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* Copyright (C) 2020 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.lod.core.builders.worldGeneration;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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import com.seibel.lod.core.api.ClientApi;
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import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
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import com.seibel.lod.core.enums.config.DistanceGenerationMode;
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import com.seibel.lod.core.objects.lod.LodDimension;
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import com.seibel.lod.core.util.LodUtil;
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import com.seibel.lod.core.util.SingletonHandler;
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import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
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import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
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import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
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import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
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import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
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/**
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* This is used to generate a LodChunk at a given ChunkPos.
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*
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* @author James Seibel
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* @version 11-20-2021
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*/
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public class LodGenWorker
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{
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private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
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private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
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public static ExecutorService genThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
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private final LodChunkGenThread thread;
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public LodGenWorker(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
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LodBuilder newLodBuilder,
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LodDimension newLodDimension, IWorldWrapper serverWorld)
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{
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// just a few sanity checks
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if (newPos == null)
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throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
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if (newLodBuilder == null)
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throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
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if (newLodDimension == null)
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throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
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if (serverWorld == null)
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throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
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thread = new LodChunkGenThread(newPos, newGenerationMode,
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newLodBuilder,
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newLodDimension, serverWorld);
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}
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public void queueWork()
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{
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if (CONFIG.client().worldGenerator().getDistanceGenerationMode() == DistanceGenerationMode.FULL)
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{
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// if we are using FULL generation there is no reason
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// to queue up a bunch of generation requests,
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// because MC's internal server (as of 1.16.5) only
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// responds with a single thread. And we don't
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// want to cause more lag than necessary or queue up
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// requests that may end up being unneeded.
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thread.run();
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}
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else
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{
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// Every other method can
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// be done asynchronously
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genThreads.execute(thread);
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}
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// useful for debugging
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// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
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// ClientProxy.LOGGER.info(genThreads.toString());
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}
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private static class LodChunkGenThread implements Runnable
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{
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private final AbstractWorldGeneratorWrapper worldGenWrapper;
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public final LodDimension lodDim;
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public final DistanceGenerationMode generationMode;
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private final AbstractChunkPosWrapper pos;
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public LodChunkGenThread(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
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LodBuilder newLodBuilder,
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LodDimension newLodDimension, IWorldWrapper worldWrapper)
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{
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worldGenWrapper = FACTORY.createWorldGenerator(newLodBuilder, newLodDimension, worldWrapper);
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pos = newPos;
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generationMode = newGenerationMode;
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lodDim = newLodDimension;
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}
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@Override
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public void run()
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{
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//try
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{
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// only generate LodChunks if they can
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// be added to the current LodDimension
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if (lodDim.regionIsInRange(pos.getX() / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.getZ() / LodUtil.REGION_WIDTH_IN_CHUNKS))
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{
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switch (generationMode)
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{
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case NONE:
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// don't generate
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break;
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case BIOME_ONLY:
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case BIOME_ONLY_SIMULATE_HEIGHT:
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// fastest
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worldGenWrapper.generateBiomesOnly(pos, generationMode);
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break;
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case SURFACE:
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// faster
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worldGenWrapper.generateSurface(pos);
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break;
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case FEATURES:
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// fast
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worldGenWrapper.generateFeatures(pos);
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break;
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case FULL:
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// very slow
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worldGenWrapper.generateFull(pos);
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break;
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}
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// boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
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// if (dataExistence)
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// ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
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// else
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// ClientProxy.LOGGER.info(pos.x + " " + pos.z);
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// shows the pool size, active threads, queued tasks and completed tasks
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// ClientProxy.LOGGER.info(genThreads.toString());
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// long endTime = System.currentTimeMillis();
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// System.out.println(endTime - startTime);
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}// if in range
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}
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//catch (Exception e)
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//{
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// ClientApi.LOGGER.error(LodChunkGenThread.class.getSimpleName() + ": ran into an error: " + e.getMessage());
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// e.printStackTrace();
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//}
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//finally
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{
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// decrement how many threads are running
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LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
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// this position is no longer being generated
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LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
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}
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}// run
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}
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/**
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* Stops the current genThreads if they are running
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* and then recreates the Executor service. <br><br>
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* <p>
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* This is done to clear any outstanding tasks
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* that may exist after the player leaves their current world.
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* If this isn't done unfinished tasks may be left in the queue
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* preventing new LodChunks form being generated.
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*/
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public static void restartExecutorService()
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{
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if (genThreads != null && !genThreads.isShutdown())
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{
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genThreads.shutdownNow();
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}
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genThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
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}
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}
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+141
-15
@@ -25,11 +25,12 @@ import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.atomic.AtomicInteger;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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import com.seibel.lod.core.api.ClientApi;
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import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
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import com.seibel.lod.core.enums.config.DistanceGenerationMode;
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import com.seibel.lod.core.objects.PosToGenerateContainer;
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import com.seibel.lod.core.objects.lod.LodDimension;
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import com.seibel.lod.core.render.LodRenderer;
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import com.seibel.lod.core.util.DetailDistanceUtil;
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import com.seibel.lod.core.util.LevelPosUtil;
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import com.seibel.lod.core.util.LodThreadFactory;
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@@ -56,6 +57,9 @@ public class LodWorldGenerator
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/** This holds the thread used to create LOD generation requests off the main thread. */
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private final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " world generator"));
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private ExecutorService genSubThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(),
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new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
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/** we only want to queue up one generator thread at a time */
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private boolean generatorThreadRunning = false;
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@@ -83,19 +87,14 @@ public class LodWorldGenerator
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*/
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public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
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private LodWorldGenerator()
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{
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}
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private LodWorldGenerator() {}
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/**
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* Queues up LodNodeGenWorkers for the given lodDimension.
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* @param renderer needed so the LodNodeGenWorkers can flag that the
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* buffers need to be rebuilt.
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*/
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public void queueGenerationRequests(LodDimension lodDim, LodRenderer renderer, LodBuilder lodBuilder)
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public void queueGenerationRequests(LodDimension lodDim, LodBuilder lodBuilder)
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{
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if (CONFIG.client().worldGenerator().getDistanceGenerationMode() != DistanceGenerationMode.NONE
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&& !generatorThreadRunning
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@@ -107,7 +106,7 @@ public class LodWorldGenerator
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// just in case the config changed
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maxChunkGenRequests = CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads() * 8;
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Thread generatorThread = new Thread(() ->
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Runnable generatorFunc = (() ->
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{
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try
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{
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@@ -159,8 +158,7 @@ public class LodWorldGenerator
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positionsWaitingToBeGenerated.add(chunkPos);
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numberOfChunksWaitingToGenerate.addAndGet(1);
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LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
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genWorker.queueWork();
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queueWork(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
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}
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@@ -185,8 +183,7 @@ public class LodWorldGenerator
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positionsWaitingToBeGenerated.add(chunkPos);
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numberOfChunksWaitingToGenerate.addAndGet(1);
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LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
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genWorker.queueWork();
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queueWork(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
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}
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}
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@@ -201,9 +198,138 @@ public class LodWorldGenerator
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generatorThreadRunning = false;
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}
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});
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mainGenThread.execute(generatorThread);
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if (WRAPPER_FACTORY.isWorldGeneratorSingleThreaded()) {
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generatorFunc.run();
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} else {
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mainGenThread.execute(generatorFunc);
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}
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} // if distanceGenerationMode != DistanceGenerationMode.NONE && !generatorThreadRunning
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} // queueGenerationRequests
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private void queueWork(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
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LodBuilder newLodBuilder,
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LodDimension newLodDimension, IWorldWrapper serverWorld)
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{
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// just a few sanity checks
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if (newPos == null)
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throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
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if (newLodBuilder == null)
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throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
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if (newLodDimension == null)
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throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
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if (serverWorld == null)
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throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
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Runnable method = (() -> {generateChunk(newPos, newGenerationMode,
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newLodBuilder, newLodDimension, serverWorld);});
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if (CONFIG.client().worldGenerator().getDistanceGenerationMode() == DistanceGenerationMode.FULL
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|| WRAPPER_FACTORY.isWorldGeneratorSingleThreaded())
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{
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// if we are using FULL generation there is no reason
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// to queue up a bunch of generation requests,
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// because MC's internal server (as of 1.16.5) only
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// responds with a single thread. And we don't
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// want to cause more lag than necessary or queue up
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// requests that may end up being unneeded.
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// In 1.17+, world generation becomes completely single
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// threaded. So to allow that, we check the boolean for
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// whether the wrapper requires single thread
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method.run();
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}
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else
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{
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// Every other method can
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// be done asynchronously
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genSubThreads.execute(method);
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}
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// useful for debugging
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// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
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// ClientProxy.LOGGER.info(genThreads.toString());
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}
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private void generateChunk(AbstractChunkPosWrapper pos, DistanceGenerationMode generationMode,
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LodBuilder newLodBuilder, LodDimension lodDim, IWorldWrapper worldWrapper)
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{
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// try
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{
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var worldGenWrapper = WRAPPER_FACTORY.createWorldGenerator(newLodBuilder, lodDim, worldWrapper);
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// only generate LodChunks if they can
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// be added to the current LodDimension
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if (lodDim.regionIsInRange(pos.getX() / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.getZ() / LodUtil.REGION_WIDTH_IN_CHUNKS))
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{
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switch (generationMode)
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{
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case NONE:
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// don't generate
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break;
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case BIOME_ONLY:
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case BIOME_ONLY_SIMULATE_HEIGHT:
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// fastest
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worldGenWrapper.generateBiomesOnly(pos, generationMode);
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break;
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case SURFACE:
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// faster
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worldGenWrapper.generateSurface(pos);
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break;
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case FEATURES:
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// fast
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worldGenWrapper.generateFeatures(pos);
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break;
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case FULL:
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// very slow
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worldGenWrapper.generateFull(pos);
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break;
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}
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// boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
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// if (dataExistence)
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// ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
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// else
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// ClientProxy.LOGGER.info(pos.x + " " + pos.z);
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// shows the pool size, active threads, queued tasks and completed tasks
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// ClientProxy.LOGGER.info(genThreads.toString());
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}// if in range
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}
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// catch (Exception e)
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// {
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// ClientApi.LOGGER.error(LodWorldGenerator.class.getSimpleName() + ": ran into an error: " + e.getMessage());
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// e.printStackTrace();
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// }
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// finally
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{
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// decrement how many threads are running
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LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
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// this position is no longer being generated
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LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
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}
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}// run
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/**
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* Stops the current genThreads if they are running
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* and then recreates the Executor service. <br><br>
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* <p>
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* This is done to clear any outstanding tasks
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* that may exist after the player leaves their current world.
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* If this isn't done unfinished tasks may be left in the queue
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* preventing new LodChunks form being generated.
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*/
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public void restartExecutorService()
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{
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if (genSubThreads != null && !genSubThreads.isShutdown())
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{
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genSubThreads.shutdownNow();
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}
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genSubThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(),
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new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
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}
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}
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@@ -45,4 +45,7 @@ public interface IWrapperFactory
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AbstractWorldGeneratorWrapper createWorldGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper);
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// FIXME: A temp getter for chunk gen mutli thread settings. Using default for backward compatibility
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default boolean isWorldGeneratorSingleThreaded() {return false;}
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}
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Reference in New Issue
Block a user