WorldGen: Added support for single thread world gen

Reworked the world gen so that it no longer creates like 5 new threads
every server tick. And combined LodGenWorker into LodWorldGenerator as
being a seperate object is not needed.
This commit is contained in:
tom lee
2021-12-12 02:01:59 +08:00
parent 4199954843
commit 009d7ede1b
4 changed files with 147 additions and 230 deletions
@@ -21,7 +21,6 @@ package com.seibel.lod.core.api;
import org.lwjgl.glfw.GLFW;
import com.seibel.lod.core.builders.worldGeneration.LodGenWorker;
import com.seibel.lod.core.builders.worldGeneration.LodWorldGenerator;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
import com.seibel.lod.core.objects.lod.LodDimension;
@@ -81,7 +80,8 @@ public class EventApi
if (lodDim == null)
return;
LodWorldGenerator.INSTANCE.queueGenerationRequests(lodDim, ClientApi.renderer, ApiShared.lodBuilder);
// FIXME: This is in server thread. We shouldn't be accessing the client's renderer!
LodWorldGenerator.INSTANCE.queueGenerationRequests(lodDim, ApiShared.lodBuilder);
}
@@ -147,7 +147,7 @@ public class EventApi
// if this isn't done unfinished tasks may be left in the queue
// preventing new LodChunks form being generated
LodGenWorker.restartExecutorService();
LodWorldGenerator.INSTANCE.restartExecutorService();
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.set(0);
ApiShared.lodWorld.deselectWorld();
@@ -1,212 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.core.builders.worldGeneration;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
/**
* This is used to generate a LodChunk at a given ChunkPos.
*
* @author James Seibel
* @version 11-20-2021
*/
public class LodGenWorker
{
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
private static final IWrapperFactory FACTORY = SingletonHandler.get(IWrapperFactory.class);
public static ExecutorService genThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
private final LodChunkGenThread thread;
public LodGenWorker(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
LodBuilder newLodBuilder,
LodDimension newLodDimension, IWorldWrapper serverWorld)
{
// just a few sanity checks
if (newPos == null)
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
if (newLodBuilder == null)
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
if (newLodDimension == null)
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
if (serverWorld == null)
throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
thread = new LodChunkGenThread(newPos, newGenerationMode,
newLodBuilder,
newLodDimension, serverWorld);
}
public void queueWork()
{
if (CONFIG.client().worldGenerator().getDistanceGenerationMode() == DistanceGenerationMode.FULL)
{
// if we are using FULL generation there is no reason
// to queue up a bunch of generation requests,
// because MC's internal server (as of 1.16.5) only
// responds with a single thread. And we don't
// want to cause more lag than necessary or queue up
// requests that may end up being unneeded.
thread.run();
}
else
{
// Every other method can
// be done asynchronously
genThreads.execute(thread);
}
// useful for debugging
// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
// ClientProxy.LOGGER.info(genThreads.toString());
}
private static class LodChunkGenThread implements Runnable
{
private final AbstractWorldGeneratorWrapper worldGenWrapper;
public final LodDimension lodDim;
public final DistanceGenerationMode generationMode;
private final AbstractChunkPosWrapper pos;
public LodChunkGenThread(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
LodBuilder newLodBuilder,
LodDimension newLodDimension, IWorldWrapper worldWrapper)
{
worldGenWrapper = FACTORY.createWorldGenerator(newLodBuilder, newLodDimension, worldWrapper);
pos = newPos;
generationMode = newGenerationMode;
lodDim = newLodDimension;
}
@Override
public void run()
{
//try
{
// only generate LodChunks if they can
// be added to the current LodDimension
if (lodDim.regionIsInRange(pos.getX() / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.getZ() / LodUtil.REGION_WIDTH_IN_CHUNKS))
{
switch (generationMode)
{
case NONE:
// don't generate
break;
case BIOME_ONLY:
case BIOME_ONLY_SIMULATE_HEIGHT:
// fastest
worldGenWrapper.generateBiomesOnly(pos, generationMode);
break;
case SURFACE:
// faster
worldGenWrapper.generateSurface(pos);
break;
case FEATURES:
// fast
worldGenWrapper.generateFeatures(pos);
break;
case FULL:
// very slow
worldGenWrapper.generateFull(pos);
break;
}
// boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
// if (dataExistence)
// ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
// else
// ClientProxy.LOGGER.info(pos.x + " " + pos.z);
// shows the pool size, active threads, queued tasks and completed tasks
// ClientProxy.LOGGER.info(genThreads.toString());
// long endTime = System.currentTimeMillis();
// System.out.println(endTime - startTime);
}// if in range
}
//catch (Exception e)
//{
// ClientApi.LOGGER.error(LodChunkGenThread.class.getSimpleName() + ": ran into an error: " + e.getMessage());
// e.printStackTrace();
//}
//finally
{
// decrement how many threads are running
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
// this position is no longer being generated
LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
}
}// run
}
/**
* Stops the current genThreads if they are running
* and then recreates the Executor service. <br><br>
* <p>
* This is done to clear any outstanding tasks
* that may exist after the player leaves their current world.
* If this isn't done unfinished tasks may be left in the queue
* preventing new LodChunks form being generated.
*/
public static void restartExecutorService()
{
if (genThreads != null && !genThreads.isShutdown())
{
genThreads.shutdownNow();
}
genThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
}
}
@@ -25,11 +25,12 @@ import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.atomic.AtomicInteger;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
import com.seibel.lod.core.objects.PosToGenerateContainer;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.render.LodRenderer;
import com.seibel.lod.core.util.DetailDistanceUtil;
import com.seibel.lod.core.util.LevelPosUtil;
import com.seibel.lod.core.util.LodThreadFactory;
@@ -56,6 +57,9 @@ public class LodWorldGenerator
/** This holds the thread used to create LOD generation requests off the main thread. */
private final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " world generator"));
private ExecutorService genSubThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(),
new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
/** we only want to queue up one generator thread at a time */
private boolean generatorThreadRunning = false;
@@ -83,19 +87,14 @@ public class LodWorldGenerator
*/
public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
private LodWorldGenerator()
{
}
private LodWorldGenerator() {}
/**
* Queues up LodNodeGenWorkers for the given lodDimension.
* @param renderer needed so the LodNodeGenWorkers can flag that the
* buffers need to be rebuilt.
*/
public void queueGenerationRequests(LodDimension lodDim, LodRenderer renderer, LodBuilder lodBuilder)
public void queueGenerationRequests(LodDimension lodDim, LodBuilder lodBuilder)
{
if (CONFIG.client().worldGenerator().getDistanceGenerationMode() != DistanceGenerationMode.NONE
&& !generatorThreadRunning
@@ -107,7 +106,7 @@ public class LodWorldGenerator
// just in case the config changed
maxChunkGenRequests = CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads() * 8;
Thread generatorThread = new Thread(() ->
Runnable generatorFunc = (() ->
{
try
{
@@ -159,8 +158,7 @@ public class LodWorldGenerator
positionsWaitingToBeGenerated.add(chunkPos);
numberOfChunksWaitingToGenerate.addAndGet(1);
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
genWorker.queueWork();
queueWork(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
}
@@ -185,8 +183,7 @@ public class LodWorldGenerator
positionsWaitingToBeGenerated.add(chunkPos);
numberOfChunksWaitingToGenerate.addAndGet(1);
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
genWorker.queueWork();
queueWork(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
}
}
@@ -201,9 +198,138 @@ public class LodWorldGenerator
generatorThreadRunning = false;
}
});
mainGenThread.execute(generatorThread);
if (WRAPPER_FACTORY.isWorldGeneratorSingleThreaded()) {
generatorFunc.run();
} else {
mainGenThread.execute(generatorFunc);
}
} // if distanceGenerationMode != DistanceGenerationMode.NONE && !generatorThreadRunning
} // queueGenerationRequests
private void queueWork(AbstractChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
LodBuilder newLodBuilder,
LodDimension newLodDimension, IWorldWrapper serverWorld)
{
// just a few sanity checks
if (newPos == null)
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
if (newLodBuilder == null)
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
if (newLodDimension == null)
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
if (serverWorld == null)
throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
Runnable method = (() -> {generateChunk(newPos, newGenerationMode,
newLodBuilder, newLodDimension, serverWorld);});
if (CONFIG.client().worldGenerator().getDistanceGenerationMode() == DistanceGenerationMode.FULL
|| WRAPPER_FACTORY.isWorldGeneratorSingleThreaded())
{
// if we are using FULL generation there is no reason
// to queue up a bunch of generation requests,
// because MC's internal server (as of 1.16.5) only
// responds with a single thread. And we don't
// want to cause more lag than necessary or queue up
// requests that may end up being unneeded.
// In 1.17+, world generation becomes completely single
// threaded. So to allow that, we check the boolean for
// whether the wrapper requires single thread
method.run();
}
else
{
// Every other method can
// be done asynchronously
genSubThreads.execute(method);
}
// useful for debugging
// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
// ClientProxy.LOGGER.info(genThreads.toString());
}
private void generateChunk(AbstractChunkPosWrapper pos, DistanceGenerationMode generationMode,
LodBuilder newLodBuilder, LodDimension lodDim, IWorldWrapper worldWrapper)
{
// try
{
var worldGenWrapper = WRAPPER_FACTORY.createWorldGenerator(newLodBuilder, lodDim, worldWrapper);
// only generate LodChunks if they can
// be added to the current LodDimension
if (lodDim.regionIsInRange(pos.getX() / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.getZ() / LodUtil.REGION_WIDTH_IN_CHUNKS))
{
switch (generationMode)
{
case NONE:
// don't generate
break;
case BIOME_ONLY:
case BIOME_ONLY_SIMULATE_HEIGHT:
// fastest
worldGenWrapper.generateBiomesOnly(pos, generationMode);
break;
case SURFACE:
// faster
worldGenWrapper.generateSurface(pos);
break;
case FEATURES:
// fast
worldGenWrapper.generateFeatures(pos);
break;
case FULL:
// very slow
worldGenWrapper.generateFull(pos);
break;
}
// boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
// if (dataExistence)
// ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
// else
// ClientProxy.LOGGER.info(pos.x + " " + pos.z);
// shows the pool size, active threads, queued tasks and completed tasks
// ClientProxy.LOGGER.info(genThreads.toString());
}// if in range
}
// catch (Exception e)
// {
// ClientApi.LOGGER.error(LodWorldGenerator.class.getSimpleName() + ": ran into an error: " + e.getMessage());
// e.printStackTrace();
// }
// finally
{
// decrement how many threads are running
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
// this position is no longer being generated
LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
}
}// run
/**
* Stops the current genThreads if they are running
* and then recreates the Executor service. <br><br>
* <p>
* This is done to clear any outstanding tasks
* that may exist after the player leaves their current world.
* If this isn't done unfinished tasks may be left in the queue
* preventing new LodChunks form being generated.
*/
public void restartExecutorService()
{
if (genSubThreads != null && !genSubThreads.isShutdown())
{
genSubThreads.shutdownNow();
}
genSubThreads = Executors.newFixedThreadPool(CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(),
new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
}
}
@@ -45,4 +45,7 @@ public interface IWrapperFactory
AbstractWorldGeneratorWrapper createWorldGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper);
// FIXME: A temp getter for chunk gen mutli thread settings. Using default for backward compatibility
default boolean isWorldGeneratorSingleThreaded() {return false;}
}