Files
a-star-go/main.go
T

199 lines
5.8 KiB
Go

package main
import (
"strconv"
"strings"
rg "github.com/gen2brain/raylib-go/raygui"
rl "github.com/gen2brain/raylib-go/raylib"
)
func canvasMouse() rl.Vector2 {
return rl.GetMousePosition()
}
func drawInfiniteGridLines(camera rl.Camera2D, canvasW float32, canvasH float32, cellSize float32, width int, height int) {
// 1. Level of Detail (LOD) Check
// If we are zoomed out too far, don't draw the gridlines at all
if camera.Zoom < 0.4 {
return
}
lineThickness := 1.0 / camera.Zoom
lineColor := rl.NewColor(200, 200, 200, 255) // Light gray so it's not distracting
// 2. Draw Vertical Lines
// Start at the left edge of the screen, draw a line from top to bottom,
// step right by cellSize, repeat until off the right edge.
for x := float32(0.0); x <= cellSize*float32(width); x += cellSize {
rl.DrawLineEx(
rl.NewVector2(x, 0),
rl.NewVector2(x, cellSize*float32(height)),
lineThickness,
lineColor,
)
}
// 3. Draw Horizontal Lines
// Start at the top edge of the screen, draw a line from left to right,
// step down by cellSize, repeat until off the bottom edge.
for y := float32(0.0); y <= cellSize*float32(height); y += cellSize {
rl.DrawLineEx(
rl.NewVector2(0, y),
rl.NewVector2(cellSize*float32(width), y),
lineThickness,
lineColor,
)
}
}
func main() {
rl.SetConfigFlags(rl.FlagWindowResizable)
rl.InitWindow(int32(800), int32(450), "A* Visualizer")
defer rl.CloseWindow()
scale := rl.GetWindowScaleDPI().X
if scale == 0 {
scale = 2.0 // Fallback value
}
rg.SetStyle(rg.DEFAULT, rg.TEXT_SIZE, rg.PropertyValue(int64(10*scale)))
rl.SetTargetFPS(60)
// Keep offset safely at 0,0. We will never modify this during runtime.
camera := rl.Camera2D{
Offset: rl.NewVector2(0, 0),
Target: rl.NewVector2(0, 0),
Rotation: 0.0,
Zoom: 1.0,
}
width := 10
height := 10
widthInputValue := "10"
heightInputValue := "10"
editModeWidth := false
editModeHeight := false
generateGridError := false
toolOptions := []string{"Wall", "Start", "End"}
toolOptionsText := strings.Join(toolOptions, ";")
activeTool := int32(0)
toolDropdownOpen := false
cellSize := float32(25)
mapImage := rl.GenImageColor(width, height, rl.NewColor(240, 240, 240, 255))
mapTexture := rl.LoadTextureFromImage(mapImage)
defer rl.UnloadTexture(mapTexture)
defer rl.UnloadImage(mapImage)
for !rl.WindowShouldClose() {
screenWidth := float32(rl.GetScreenWidth())
screenHeight := float32(rl.GetScreenHeight())
sidebarWidth := float32(200) * scale
if sidebarWidth > screenWidth {
sidebarWidth = screenWidth
}
canvasWidth := screenWidth - sidebarWidth
wheel := rl.GetMouseWheelMove()
// --- THE BULLETPROOF ZOOM MATH ---
if wheel != 0 {
mousePos := canvasMouse()
// 1. Where is the mouse in the world BEFORE zooming?
worldPosBefore := rl.GetScreenToWorld2D(mousePos, camera)
// 2. Apply the zoom
camera.Zoom += float32(wheel) * 0.1
if camera.Zoom < 0.01 {
camera.Zoom = 0.01
}
// 3. Where does that same screen pixel point to AFTER zooming?
worldPosAfter := rl.GetScreenToWorld2D(mousePos, camera)
// 4. Shift the camera target to compensate for the difference
camera.Target.X += (worldPosBefore.X - worldPosAfter.X)
camera.Target.Y += (worldPosBefore.Y - worldPosAfter.Y)
}
// Move the camera with the right mouse button
if rl.IsMouseButtonDown(rl.MouseRightButton) {
delta := rl.GetMouseDelta()
camera.Target.X -= delta.X / camera.Zoom
camera.Target.Y -= delta.Y / camera.Zoom
}
// --- DRAWING ---
rl.BeginDrawing()
rl.ClearBackground(rl.White)
// 1. Draw Canvas
rl.BeginScissorMode(0, 0, int32(canvasWidth), int32(screenHeight))
rl.BeginMode2D(camera)
rl.DrawTextureEx(
mapTexture,
rl.NewVector2(0, 0), // Position
0.0, // Rotation
cellSize, // Scale factor
rl.White, // Tint (White means no tint)
)
drawInfiniteGridLines(camera, canvasWidth, screenHeight, cellSize, width, height)
rl.EndMode2D()
rl.EndScissorMode()
// 2. Draw Sidebar UI
sidebarX := canvasWidth
rl.DrawRectangleRec(rl.NewRectangle(sidebarX, 0, sidebarWidth, screenHeight), rl.RayWhite)
// Width Input
if rg.TextBox(rl.NewRectangle(sidebarX+(10*scale), (10*scale), (80*scale), (20*scale)), &widthInputValue, 20, editModeWidth) {
editModeWidth = !editModeWidth
if editModeWidth {
editModeHeight = false
}
}
rg.Label(rl.NewRectangle(sidebarX+(95*scale), (10*scale), (10*scale), (20*scale)), "x")
// Height Input
if rg.TextBox(rl.NewRectangle(sidebarX+(110*scale), (10*scale), (80*scale), (20*scale)), &heightInputValue, 20, editModeHeight) {
editModeHeight = !editModeHeight
if editModeHeight {
editModeWidth = false
}
}
if generateGridError {
result := rg.MessageBox(rl.NewRectangle(screenWidth/2-(100*scale), screenHeight/2-(40*scale), (200*scale), (120*scale)), "Error", "Width and/or height must be\nless than 16000", "OK")
if result >= 0 {
generateGridError = false
}
}
// Generate Grid Button
if rg.Button(rl.NewRectangle(sidebarX+(10*scale), (40*scale), (180*scale), (30*scale)), "Generate Grid") {
width, _ = strconv.Atoi(widthInputValue)
height, _ = strconv.Atoi(heightInputValue)
if width > 16000 || height > 16000 {
generateGridError = true
} else {
rl.UnloadTexture(mapTexture)
rl.UnloadImage(mapImage)
mapImage = rl.GenImageColor(width, height, rl.NewColor(240, 240, 240, 255))
mapTexture = rl.LoadTextureFromImage(mapImage)
}
}
// Tool Selector (text must be "opt1;opt2;..." — raygui splits on ';' and needs 2+ items)
rg.Label(rl.NewRectangle(sidebarX+(10*scale), (75*scale), (180*scale), (30*scale)), "Tool:")
if rg.DropdownBox(rl.NewRectangle(sidebarX+(10*scale), (100*scale), (180*scale), (30*scale)), toolOptionsText, &activeTool, toolDropdownOpen) {
toolDropdownOpen = !toolDropdownOpen
}
rl.EndDrawing()
}
}