finally make the zooming proportional so it isn't too fast when zooming out

This commit is contained in:
2026-05-14 10:15:23 -05:00
parent 06f36a625f
commit bb85e11895
+3 -2
View File
@@ -2,6 +2,7 @@ package main
import (
"image/color"
"math"
"strconv"
"strings"
"unsafe"
@@ -336,8 +337,8 @@ func main() {
// 1. Where is the mouse in the world BEFORE zooming?
worldPosBefore := rl.GetScreenToWorld2D(mousePos, camera)
// 2. Apply the zoom
camera.Zoom += float32(wheel) * 0.1
// 2. Apply proportional zoom so wheel steps get smaller as the view zooms out.
camera.Zoom *= float32(math.Pow(1.1, float64(wheel)))
if camera.Zoom < 0.01 {
camera.Zoom = 0.01
}