Files
BLE-mesh-sim/js/CompleteMoveOnEdge.js

580 lines
20 KiB
JavaScript

class CompleteNodeOnEdgeEngine {
constructor(network, nodes, dotNodes, edges, forwTable) {
this.network = network;
// Overwrite the moveNodes() method for physics engine
const originalFunction = this.network.physics.moveNodes;
this.network.physics.moveNodes = function() {
originalFunction.call(this);
this.body.emitter.emit("physicsMoving");
};
this.nodes = nodes;
this.edges = edges;
this.dotNodes = dotNodes;
this.movingDots = new Map();
this.forwTable = forwTable;
this.onArrival = null;
this.linksByEdges = {};
this.del_log_table = {};
this.add_log_table = {};
this.traces_table = {};
this.edgesMoved = false;
this.currentTime = 0;
this.maxTime = 0;
this.ratio_inc = 1; // in %
this.time_delay = 10; // in ms
this.timer = null;
this.lastTime = 0;
this.targetInterval = this.time_delay;
this.speedMultiplier = 1;
this.timeAccumulator = 0;
this._movementInitialized = false;
this._isDragging = false;
// Keep linksByEdges up-to-date for dynamic graph changes
if (this.nodes && this.nodes.on) {
this.nodes.on('add', (event, properties) => {
if (!properties || !properties.items) { return; }
properties.items.forEach((nodeId) => {
if (this.linksByEdges[nodeId] === undefined) {
this.linksByEdges[nodeId] = {};
}
});
});
this.nodes.on('remove', (event, properties) => {
if (!properties || !properties.oldData) { return; }
properties.oldData.forEach((node) => {
// Remove row for this node
delete this.linksByEdges[node.id];
// Remove any incoming mappings pointing to this node
Object.keys(this.linksByEdges).forEach((fromId) => {
if (this.linksByEdges[fromId]) {
delete this.linksByEdges[fromId][node.id];
}
});
});
});
}
if (this.edges && this.edges.on) {
this.edges.on('add', (event, properties) => {
if (!properties || !properties.items) { return; }
properties.items.forEach((edgeId) => {
const edge = this.edges.get(edgeId);
if (!edge) { return; }
if (this.linksByEdges[edge.from] === undefined) {
this.linksByEdges[edge.from] = {};
}
this.linksByEdges[edge.from][edge.to] = edge.id;
// Initialize cache container
if (edge.pointsArr === undefined) {
edge.pointsArr = {};
}
});
});
this.edges.on('remove', (event, properties) => {
if (!properties || !properties.oldData) { return; }
properties.oldData.forEach((edge) => {
if (edge && this.linksByEdges[edge.from]) {
delete this.linksByEdges[edge.from][edge.to];
}
});
});
}
}
setArrivalCallback(callback) {
this.onArrival = callback;
}
/**
* Adjust the simulation speed multiplier.
* A value > 1 speeds up the simulation, 0 < value < 1 slows it down.
* @param {number} multiplier
*/
setSimulationSpeed(multiplier) {
if (!isFinite(multiplier) || multiplier <= 0) {
return;
}
this.speedMultiplier = multiplier;
const minInterval = 1; // ms
this.targetInterval = Math.max(minInterval, this.time_delay / this.speedMultiplier);
}
/**
* Initializes the movement of the nodes on edges.
*/
initMovement() {
if (this._movementInitialized) {
return;
}
this._movementInitialized = true;
// Update the position of the dot node before the redraw event
this.network.on('beforeDrawing', (ctx) => {
if (this.edgesMoved) {
this.edgesMoved = false;
this.movingDots.forEach((dotNode) => {
this.fixDotOnEdge(dotNode);
});
}
});
this.network.on('afterDrawing', (ctx) => {
this.drawMovingDots(ctx);
});
this.network.on('dragging', (params) => {
this._isDragging = true;
if (params.edges.length <= 0) {
return;
}
this.edgesMoved = true;
params.edges.forEach((edgeId) => {
const edgeItem = this.edges.get(edgeId);
if (edgeItem) {
edgeItem.pointsArr = {};
}
});
});
this.network.on('dragEnd', (params) => {
this._isDragging = false;
});
this.network.on('physicsMoving', (params) => {
this.edgesMoved = true;
// Only clear cache for edges that have moving dots
// instead of all edges - more efficient for large networks
this.movingDots.forEach((dotNode) => {
const edgeItem = this.edges.get(dotNode.edge);
if (edgeItem) {
edgeItem.pointsArr = {};
}
});
});
this.network.on('click', (properties) => {
var ids = properties.nodes;
if (ids.length > 0) {
console.log("x: " + properties.pointer.canvas.x + " y: " + properties.pointer.canvas.y);
console.log(this.nodes.get(ids)[0]);
} else {
ids = properties.edges;
if (ids.length > 0) {
console.log("x: " + properties.pointer.canvas.x + " y: " + properties.pointer.canvas.y);
console.log(this.edges.get(ids)[0]);
} else {
console.log("x: " + properties.pointer.canvas.x + " y: " + properties.pointer.canvas.y);
}
}
});
this.timer = requestAnimationFrame(this.loop);
}
loop = (timestamp) => {
if (this.lastTime === 0) {
this.lastTime = timestamp;
}
const delta = timestamp - this.lastTime;
this.lastTime = timestamp;
this.timeAccumulator += delta * this.speedMultiplier;
let steps = 0;
const maxStepsPerFrame = 50;
while (this.timeAccumulator >= this.time_delay && steps < maxStepsPerFrame) {
this.eventProcess();
this.timeAccumulator -= this.time_delay;
steps++;
}
this.timer = requestAnimationFrame(this.loop);
};
/**
* Processes the movement events and updates the nodes on edges accordingly.
*/
eventProcess() {
var ratio = this.ratio_inc * this.speedMultiplier;
if (ratio < 0) {
this.moveDot(ratio, this.currentTime);
this.currentTime = this.currentTime + this.time_delay * Math.sign(this.ratio_inc) * this.speedMultiplier;
this.replayManager(this.currentTime, true);
this.maxTime = Math.max(this.maxTime, this.currentTime);
} else {
this.moveDot(ratio, this.currentTime);
this.currentTime = this.currentTime + this.time_delay * Math.sign(this.ratio_inc) * this.speedMultiplier;
this.replayManager(this.currentTime, false);
this.maxTime = Math.max(this.maxTime, this.currentTime);
}
/*document.getElementById("currenttime").innerHTML = this.currentTime/1000;
document.getElementById("ratio_inc").innerHTML = this.ratio_inc/100;
document.getElementById("maxtime").innerHTML = this.maxTime/1000;*/
}
/**
* Manages the replay of events at a specific time.
* @param {number} time - The time to replay the events.
* @param {boolean} isReplay - Indicates if it's a replay in forward or backward direction.
*/
replayManager(time, isReplay) {
if (isReplay) {
if (this.del_log_table[time] !== undefined) {
this.del_log_table[time].forEach((event) => {
this.traces_table[event[0].id].pop();
this.createDotNode(event[0], event[1], event[2], 100, time);
});
delete this.del_log_table[time];
}
} else {
if (this.add_log_table[time] !== undefined) {
this.add_log_table[time].forEach((event) => {
this.traces_table[event[0].id].pop();
this.createDotNode(event[0], event[1], event[2], 0, time);
});
delete this.add_log_table[time];
}
}
}
/**
* Moves the dot nodes on the edges based on the current ratio.
* @param {number} current_ratio - The current ratio of the movement.
* @param {number} time - The current time of the movement.
*/
moveDot(current_ratio, time) {
if (this.movingDots.size <= 0) {
return;
}
const dotsToRemove = [];
this.movingDots.forEach((dotNode) => {
dotNode.ratio += current_ratio;
if (dotNode.ratio > 100) {
this.traces_table[dotNode.id].push(dotNode.target);
if (typeof this.onArrival === 'function') {
try {
this.onArrival({ from: dotNode.source, to: dotNode.target, dot: dotNode });
} catch (e) {}
}
dotsToRemove.push(dotNode);
return;
}
if (dotNode.ratio < 0) {
this.traces_table[dotNode.id].pop();
const previousHop = this.traces_table[dotNode.id][this.traces_table[dotNode.id].length - 1];
if (!this.updateDotNode(dotNode, previousHop, dotNode.source, 100 + dotNode.ratio)) {
dotsToRemove.push(dotNode);
return;
}
}
this.fixDotOnEdge(dotNode);
});
dotsToRemove.forEach((dotNode) => {
this.removeMovingDot(dotNode, time);
});
// Request canvas redraw without forcing full network re-render
// Skip during dragging as vis-network handles redraws automatically
if (this.movingDots.size > 0 && !this._isDragging) {
this.network.canvas.body.emitter.emit("_requestRedraw");
}
}
addMovingDot(dotNode, time = 0) {
if (!dotNode || dotNode.id === undefined) {
return;
}
if (!Array.isArray(this.traces_table[dotNode.id]) || this.traces_table[dotNode.id].length === 0) {
this.traces_table[dotNode.id] = [dotNode.source];
}
this.movingDots.set(dotNode.id, dotNode);
// Skip DataSet update - dots are drawn directly on canvas for better performance
// if (this.dotNodes && typeof this.dotNodes.update === 'function') {
// this.dotNodes.update(dotNode);
// }
}
removeMovingDot(dotNode, time = this.currentTime) {
if (!dotNode || dotNode.id === undefined) {
return;
}
this.movingDots.delete(dotNode.id);
// Skip DataSet removal - dots are drawn directly on canvas for better performance
// if (this.dotNodes && typeof this.dotNodes.remove === 'function') {
// this.dotNodes.remove(dotNode.id);
// }
const snapshot = {
...dotNode,
color: dotNode.color ? { ...dotNode.color } : undefined,
font: dotNode.font ? { ...dotNode.font } : undefined,
};
if (this.ratio_inc >= 0) {
var removeEntry = this.del_log_table[time];
if (removeEntry === undefined) {
this.del_log_table[time] = [[snapshot, dotNode.source, dotNode.target]];
} else {
removeEntry.push([snapshot, dotNode.source, dotNode.target]);
}
} else {
var addEntry = this.add_log_table[time];
if (addEntry === undefined) {
this.add_log_table[time] = [[snapshot, dotNode.source, dotNode.target]];
} else {
addEntry.push([snapshot, dotNode.source, dotNode.target]);
}
}
}
drawMovingDots(ctx) {
if (!ctx || this.movingDots.size === 0) {
return;
}
this.movingDots.forEach((dotNode) => {
if (dotNode.x === undefined || dotNode.y === undefined) {
return;
}
const radius = (dotNode.size || 10) / 2;
const fillColor = dotNode.color && dotNode.color.background ? dotNode.color.background : '#97c2fc';
const strokeColor = dotNode.color && dotNode.color.border ? dotNode.color.border : '#2b7ce9';
const lineWidth = dotNode.color && dotNode.color.borderWidth ? dotNode.color.borderWidth : 2;
ctx.save();
ctx.beginPath();
ctx.lineWidth = lineWidth;
ctx.strokeStyle = strokeColor;
ctx.fillStyle = fillColor;
if (dotNode.shape === 'box') {
const half = radius;
ctx.rect(dotNode.x - half, dotNode.y - half, half * 2, half * 2);
ctx.fill();
ctx.stroke();
} else {
ctx.arc(dotNode.x, dotNode.y, radius, 0, 2 * Math.PI, false);
ctx.fill();
ctx.stroke();
}
ctx.closePath();
if (dotNode.label) {
const fontSize = dotNode.font && dotNode.font.size ? dotNode.font.size : 12;
const fontFace = dotNode.font && dotNode.font.face ? dotNode.font.face : 'arial';
ctx.font = `${fontSize}px ${fontFace}`;
ctx.fillStyle = dotNode.font && dotNode.font.color ? dotNode.font.color : '#000';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(dotNode.label, dotNode.x, dotNode.y - fontSize);
}
ctx.restore();
});
}
/**
* Fixes the position of the dot node on the edge.
* @param {object} dotNode - The dot node object.
*/
fixDotOnEdge(dotNode) {
var edge = this.network.body.edges[dotNode.edge];
// If the underlying edge no longer exists (dynamic removal), try to retarget or drop the dot
if (edge === undefined) {
var path = this.getEdgeConnectingNodes(dotNode.source, dotNode.target);
if (path[0] === undefined) {
// No longer a direct path; remove the moving dot gracefully
this.removeMovingDot(dotNode);
return;
}
dotNode.edge = path[0];
dotNode.reversed = path[1];
edge = this.network.body.edges[dotNode.edge];
if (edge === undefined) {
// Network body not updated yet; skip this frame
return;
}
}
var current_ratio = dotNode.reversed ? 100 - dotNode.ratio : dotNode.ratio;
var datasetEdge = this.edges.get(edge.id);
if (!datasetEdge) {
// Edge was removed from DataSet; attempt to retarget
var retryPath = this.getEdgeConnectingNodes(dotNode.source, dotNode.target);
if (retryPath[0] === undefined) {
this.removeMovingDot(dotNode);
return;
}
dotNode.edge = retryPath[0];
dotNode.reversed = retryPath[1];
edge = this.network.body.edges[dotNode.edge];
if (!edge) { return; }
datasetEdge = this.edges.get(edge.id);
if (!datasetEdge) { return; }
}
if (datasetEdge.pointsArr === undefined) {
datasetEdge.pointsArr = {};
}
var edgePoint = datasetEdge.pointsArr[current_ratio];
if (edgePoint === undefined) {
if (!edge.edgeType || !edge.edgeType.getPoint) {
return;
}
edgePoint = edge.edgeType.getPoint(current_ratio / 100);
datasetEdge.pointsArr[current_ratio] = edgePoint;
}
dotNode.x = edgePoint.x;
dotNode.y = edgePoint.y;
}
/**
* Updates the dot node with new source, target, and ratio values.
* @param {object} node - The dot node object.
* @param {string} from - The source node ID.
* @param {string} to - The target node ID.
* @param {number} ratio - The ratio value.
* @returns {boolean} - Indicates if the update was successful.
*/
updateDotNode(node, from, to, ratio = 0) {
if (to === undefined || from === undefined) {
return false;
}
var path = this.getEdgeConnectingNodes(from, to);
if (path[0] === undefined) {
console.log("No edge between the two given nodes: " + from + ", " + to);
return false;
}
Object.assign(node, { ratio: ratio, source: from, target: to, edge: path[0], reversed: path[1] });
return true;
}
/**
* Creates a new dot node and adds it to the network.
* @param {object} node - The dot node object containing properties such as ID, label, shape, size, and color.
* @param {string} from - The source node ID.
* @param {string} to - The target node ID.
* @param {number} init_ratio - The initial ratio value.
* @param {number} time - The current time of the creation.
*/
createDotNode(node, from, to, init_ratio = 0, time = 0) {
var path = this.getEdgeConnectingNodes(from, to);
if (path[0] === undefined) {
console.log("No edge between the two given nodes: " + from + ", " + to);
return;
}
var newDotNode = {
id: node.id,
label: node.label,
shape: node.shape,
edge: path[0],
source: from,
target: to,
size: node.size,
color: node.color,
physics: false,
group: 'movingdots',
ratio: init_ratio,
reversed: path[1],
fixed: true,
font: node.font,
};
var edge = this.network.body.edges[newDotNode.edge];
var current_ratio = newDotNode.reversed ? 100 - newDotNode.ratio : newDotNode.ratio;
var datasetEdge = this.edges.get(edge.id);
if (!datasetEdge.pointsArr) {
datasetEdge.pointsArr = {};
}
var edgePoint = datasetEdge.pointsArr[current_ratio];
if (edgePoint === undefined) {
edgePoint = edge.edgeType.getPoint(current_ratio / 100);
datasetEdge.pointsArr[current_ratio] = edgePoint;
}
newDotNode.x = edgePoint.x;
newDotNode.y = edgePoint.y;
this.addMovingDot(newDotNode, time);
// Canvas will redraw on next animation frame
}
/**
* Creates the edges table for efficient edge lookup.
*/
createEdgesTable() {
this.nodes.forEach((node) => {
this.linksByEdges[node.id] = this.linksByEdges[node.id] || {};
});
this.edges.forEach((edge) => {
this.linksByEdges[edge.from][edge.to] = edge.id;
edge.pointsArr = {};
});
}
/**
* Retrieves the edge connecting two nodes.
* @param {string} nodeId1 - The first node ID.
* @param {string} nodeId2 - The second node ID.
* @returns {array} - An array containing the edge ID and a flag indicating if the edge is reversed.
*/
getEdgeConnectingNodes(nodeId1, nodeId2) {
var map1 = this.linksByEdges[nodeId1];
var edgeId = map1 ? map1[nodeId2] : undefined;
if (edgeId !== undefined) {
return [edgeId, false];
}
var map2 = this.linksByEdges[nodeId2];
edgeId = map2 ? map2[nodeId1] : undefined;
if (edgeId !== undefined) {
return [edgeId, true];
}
return [undefined, undefined];
}
// Timing control events
stopProcess() {
cancelAnimationFrame(this.timer);
}
runProcess() {
cancelAnimationFrame(this.timer);
this.timer = requestAnimationFrame(this.loop);
}
forward() {
this.ratio_inc = Math.abs(this.ratio_inc);
}
backward() {
this.ratio_inc = -Math.abs(this.ratio_inc);
}
step() {
this.eventProcess();
}
}