28 lines
2.4 KiB
Plaintext
28 lines
2.4 KiB
Plaintext
**1.5.0 Release**
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**Major Additions**
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1. Added lighting
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(and lightmap use for improved nighttime colors)
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2. Added vertical LODs
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Caves, overhangs, and float islands are now supported
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3. Texture based colors
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Fake chunk colors should now be much closer to what they are trying to represent.
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**Minor Additions**
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1. Added file compression (files went from ~3000 KB to ~200 KB)
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2. Added a option to disable directional culling (potentially needed for certain camera mods)
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3. Added support for camera mods (specifically tested with BetterThirdPerson and CameraOverhaul)
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4. Added a overdraw option (enabled by default) to reduce the chance of holes in the world
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5. Added a debug keybinding (disabled by default) to disable rendering (F6)
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**Changes/Improvements**
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1. Reduced stuttering when moving
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(This should be especially noticable on higher render distances)
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2. A new world save format (LODs will need to be regenerated)
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3. compressed files
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4. Improved config defaults
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5. Reformatted and reworded config options
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6. Increased the required OpenGL version to 4.5 (from 1.5(?))
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7. Improved color transitions on transparent boundries (specificaly the transition between real and fake ocean chunks)
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