49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
This mod adds a Level Of Detail (LOD) system to Minecraft.
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This implementation renders simplified chunks outside the normal render distance
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allowing for an increased view distance without harming performance.
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Forge version: 1.16.4-35.1.4
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Notes:
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This version has been confirmed to work on eclipse and retail Minecraft.
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(retail running forge 1.16.4-35.1.37)
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That being said only singleplayer is currently supported; connecting
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to servers (local or otherwise) will cause no LODs to be drawn and
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may cause instibility.
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========================
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source code installation
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========================
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See the Forge Documentation online for more detailed instructions:
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http://mcforge.readthedocs.io/en/latest/gettingstarted/
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Step 1: Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
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Step 2: replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
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Step 3: open a command line in the project folder
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Step 4: run the command: "./gradlew geneclipseruns"
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Step 5: run the command: "./gradlew eclipse"
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Step 6: Make sure the eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
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Step 7: Import the project into eclipse
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Other commands:
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"gradlew --refresh-dependencies" to refresh local dependencies.
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"gradlew clean" to reset everything (this does not affect your code) and then start the process again.
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Tip:
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The Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
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Current location of mcp-srg.srg:
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"C:/Users/James Seibel/.gradle/caches/minecraft/de/oceanlabs/mcp/mcp_snapshot/20171003/1.12.2/srgs/"
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