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distant-horizons-sharded/Readme.txt
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2021-07-03 10:25:21 -05:00

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This mod adds a Level Of Detail (LOD) system to Minecraft.
This implementation renders simplified chunks outside the normal render distance
allowing for an increased view distance without harming performance.
Or in other words: this mod let's you see farther without turning your game into a slide show.
If you want to see a quick demo, check out the video I made here:
https://youtu.be/CCT-3s02tYA
Forge version: 1.16.5-36.1.0
Notes:
This version has been confirmed to work in Eclipse.
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source code installation
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See the Forge Documentation online for more detailed instructions:
http://mcforge.readthedocs.io/en/latest/gettingstarted/
Step 1: Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
Step 2: replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
Step 3: open a command line in the project folder
Step 4: run the command: "./gradlew geneclipseruns"
Step 5: run the command: "./gradlew eclipse"
Step 6: Make sure the eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
Step 7: Import the project into eclipse
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compiling
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Step 1: open a command line in the project folder
Step 2: run the command: "./gradlew build"
Step 3: the compiled jar file will be in the folder "build\libs"
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Other commands
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"./gradlew --refresh-dependencies" to refresh local dependencies.
"./gradlew clean" to reset everything (this does not affect your code) and then start the process again.
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Note to self
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The Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
Source code uses mcp mappings not Mojangs.
The source code can be 'created' with the ./eclipse command and can be found in the following path:
minecraft-lod-mod\build\fg_cache\mcp\ VERSION \joined\ RANDOM_STRING \patch\output.jar