15 lines
183 B
GLSL
15 lines
183 B
GLSL
#version 150 core
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in vec2 TexCoord;
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out vec4 fragColor;
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uniform sampler2D uFadeColorTextureUniform;
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void main()
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{
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fragColor = texture(uFadeColorTextureUniform, TexCoord);
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}
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