Files
distant-horizons-sharded/cleanroom/src/main/resources/shaders/fade/apply.frag
T
2026-03-11 09:20:32 +01:00

15 lines
183 B
GLSL

#version 150 core
in vec2 TexCoord;
out vec4 fragColor;
uniform sampler2D uFadeColorTextureUniform;
void main()
{
fragColor = texture(uFadeColorTextureUniform, TexCoord);
}