Files
distant-horizons-sharded/src/main/java/com/seibel/lod/util/LevelPosUtil.java
T
2021-10-24 11:01:02 +02:00

270 lines
7.3 KiB
Java

/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.util;
/**
*
* @author Leonardo Amato
* @version ??
*/
public class LevelPosUtil
{
public static int[] convert(int[] levelPos, byte newDetailLevel)
{
return convert(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos), newDetailLevel);
}
public static int[] convert(byte detailLevel, int posX, int posZ, byte newDetailLevel)
{
int width;
if (newDetailLevel >= detailLevel)
{
width = 1 << (newDetailLevel - detailLevel);
return createLevelPos(
newDetailLevel,
Math.floorDiv(posX, width),
Math.floorDiv(posZ, width));
}
else
{
width = 1 << (detailLevel - newDetailLevel);
return createLevelPos(
newDetailLevel,
posX * width,
posZ * width);
}
}
public static int[] createLevelPos(byte detailLevel, int posX, int posZ)
{
return new int[] { detailLevel, posX, posZ };
}
public static int convert(byte detailLevel, int pos, byte newDetailLevel)
{
int width;
if (newDetailLevel >= detailLevel)
{
width = 1 << (newDetailLevel - detailLevel);
return Math.floorDiv(pos, width);
}
else
{
width = 1 << (detailLevel - newDetailLevel);
return pos * width;
}
}
public static int getRegion(byte detailLevel, int pos)
{
return Math.floorDiv(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
}
public static int getRegionModule(byte detailLevel, int pos)
{
return Math.floorMod(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
}
public static byte getDetailLevel(int[] levelPos)
{
return (byte) levelPos[0];
}
public static int getPosX(int[] levelPos)
{
return levelPos[1];
}
public static int getPosZ(int[] levelPos)
{
return levelPos[2];
}
public static int getDistance(int[] levelPos)
{
return levelPos[3];
}
public static int[] getRegionModule(int[] levelPos)
{
return getRegionModule(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos));
}
public static int[] getRegionModule(byte detailLevel, int posX, int posZ)
{
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
return createLevelPos(
detailLevel,
Math.floorMod(posX, width),
Math.floorMod(posZ, width));
}
public static int[] applyOffset(int[] levelPos, int xOffset, int zOffset)
{
return createLevelPos(
getDetailLevel(levelPos),
getPosX(levelPos) + xOffset,
getPosZ(levelPos) + zOffset);
}
public static int[] applyLevelOffset(int[] levelPos, byte detailOffset, int xOffset, int zOffset)
{
return createLevelPos(
getDetailLevel(levelPos),
getPosX(levelPos) + xOffset * (1 << detailOffset),
getPosZ(levelPos) + zOffset * (1 << detailOffset));
}
public static int getRegionPosX(int[] levelPos)
{
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
return Math.floorDiv(getPosX(levelPos), width);
}
public static int getRegionPosZ(int[] levelPos)
{
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
return Math.floorDiv(getPosZ(levelPos), width);
}
public static int getChunkPos(byte detailLevel, int pos)
{
return convert(detailLevel, pos, LodUtil.CHUNK_DETAIL_LEVEL);
}
public static int myPow2(int x)
{
return x*x;
}
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
{
int width = 1 << detailLevel;
int startPosX = posX * width;
int startPosZ = posZ * width;
int endPosX = myPow2(playerPosX - startPosX - width);
int endPosZ = myPow2(playerPosZ - startPosZ - width);
startPosX = myPow2(playerPosX - startPosX);
startPosZ = myPow2(playerPosZ - startPosZ);
int maxDistance = (int) Math.sqrt(startPosX + startPosZ);
maxDistance = Math.max(maxDistance, (int) Math.sqrt(startPosX + endPosZ));
maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + startPosZ));
maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + endPosZ));
return maxDistance;
}
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
{
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
int newPosX = xRegion * width + posX;
int newPosZ = zRegion * width + posZ;
return maxDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
}
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
{
int width = 1 << detailLevel;
int startPosX = posX * width;
int startPosZ = posZ * width;
int endPosX = startPosX + width;
int endPosZ = startPosZ + width;
boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
if (inXArea && inZArea)
return 0;
else if (inXArea)
{
return Math.min(
Math.abs(playerPosZ - startPosZ),
Math.abs(playerPosZ - endPosZ)
);
}
else if (inZArea)
{
return Math.min(
Math.abs(playerPosX - startPosX),
Math.abs(playerPosX - endPosX)
);
}
else
{
startPosX = myPow2(playerPosX - startPosX);
startPosZ = myPow2(playerPosZ - startPosZ);
endPosX = myPow2(playerPosX - endPosX);
endPosZ = myPow2(playerPosZ - endPosZ);
int minDistance = (int) Math.sqrt(startPosX + startPosZ);
minDistance = Math.min(minDistance, (int) Math.sqrt(startPosX + endPosZ));
minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + startPosZ));
minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + endPosZ));
return minDistance;
}
}
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
{
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
int newPosX = xRegion * width + posX;
int newPosZ = zRegion * width + posZ;
return minDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
}
public static int compareDistance(int firstDistance, int secondDistance)
{
return Integer.compare(
firstDistance,
secondDistance);
}
public static int compareLevelAndDistance(byte firstDetail, int firstDistance, byte secondDetail, int secondDistance)
{
int compareResult = Integer.compare(
secondDetail,
firstDetail);
if (compareResult == 0)
{
compareResult = Integer.compare(
firstDistance,
secondDistance);
}
return compareResult;
}
@SuppressWarnings("unused")
public static String toString(int[] levelPos)
{
return (getDetailLevel(levelPos) + " "
+ getPosX(levelPos) + " "
+ getPosZ(levelPos));
}
public static String toString(byte detailLevel, int posX, int posZ)
{
return (detailLevel + " " + posX + " " + posZ);
}
}