Files
distant-horizons-sharded/src/main/java/com/seibel/lod/util/LodUtil.java
T
James Seibel 9d1a9eb9f3 Remove the memory estimation code.
Buffers will now be purposely created smaller than expected and then expanded to fit the need.
2021-10-10 14:01:13 -05:00

457 lines
13 KiB
Java

/*
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.util;
import java.awt.Color;
import java.io.File;
import java.util.HashSet;
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.RegionPos;
import com.seibel.lod.wrappers.MinecraftWrapper;
import net.minecraft.client.multiplayer.ServerData;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.CompiledChunk;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.server.integrated.IntegratedServer;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.DimensionType;
import net.minecraft.world.IWorld;
import net.minecraft.world.chunk.ChunkSection;
import net.minecraft.world.chunk.IChunk;
import net.minecraft.world.gen.Heightmap;
import net.minecraft.world.server.ServerChunkProvider;
import net.minecraft.world.server.ServerWorld;
/**
* This class holds methods and constants that may be used in multiple places.
*
* @author James Seibel
* @version 10-10-2021
*/
public class LodUtil
{
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
/** The maximum number of LODs that can be rendered vertically */
public static final int MAX_NUMBER_OF_VERTICAL_LODS = 32;
/**
* alpha used when drawing chunks in debug mode
*/
public static final int DEBUG_ALPHA = 255; // 0 - 255
public static final Color COLOR_DEBUG_BLACK = new Color(0, 0, 0, DEBUG_ALPHA);
public static final Color COLOR_DEBUG_WHITE = new Color(255, 255, 255, DEBUG_ALPHA);
public static final Color COLOR_INVISIBLE = new Color(0, 0, 0, 0);
/**
* In order of nearest to farthest: <br>
* Red, Orange, Yellow, Green, Cyan, Blue, Magenta, white, gray, black
*/
public static final Color[] DEBUG_DETAIL_LEVEL_COLORS = new Color[] { Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN, Color.CYAN, Color.BLUE, Color.MAGENTA, Color.WHITE, Color.GRAY, Color.BLACK };
/**
* 512 blocks wide
*/
public static final byte REGION_DETAIL_LEVEL = 9;
/**
* 16 blocks wide
*/
public static final byte CHUNK_DETAIL_LEVEL = 4;
/**
* 1 block wide
*/
public static final byte BLOCK_DETAIL_LEVEL = 0;
public static final byte DETAIL_OPTIONS = 10;
public static final short MAX_VERTICAL_DATA = 4;
/**
* measured in Blocks <br>
* detail level 9
*/
public static final short REGION_WIDTH = 512;
/**
* measured in Blocks <br>
* detail level 4
*/
public static final short CHUNK_WIDTH = 16;
/**
* measured in Blocks <br>
* detail level 0
*/
public static final short BLOCK_WIDTH = 1;
/**
* number of chunks wide
*/
public static final int REGION_WIDTH_IN_CHUNKS = 32;
/**
* If we ever need to use a heightmap for any reason, use this one.
*/
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
/**
* This regex finds any characters that are invalid for use in a windows
* (and by extension mac and linux) file path
*/
public static final String INVALID_FILE_CHARACTERS_REGEX = "[\\\\/:*?\"<>|]";
/**
* 64 MB by default is the maximum amount of memory that
* can be directly allocated. <br><br>
* <p>
* I know there are commands to change that amount
* (specifically "-XX:MaxDirectMemorySize"), but
* I have no idea how to access that amount. <br>
* So I guess this will be the hard limit for now. <br><br>
* <p>
* https://stackoverflow.com/questions/50499238/bytebuffer-allocatedirect-and-xmx
*/
public static final int MAX_ALLOCATABLE_DIRECT_MEMORY = 64 * 1024 * 1024;
public static final VertexFormat LOD_VERTEX_FORMAT = DefaultVertexFormats.POSITION_COLOR;
/**
* Gets the first valid ServerWorld.
*
* @return null if there are no ServerWorlds
*/
public static ServerWorld getFirstValidServerWorld()
{
if (mc.hasSinglePlayerServer())
return null;
Iterable<ServerWorld> worlds = mc.getSinglePlayerServer().getAllLevels();
for (ServerWorld world : worlds)
return world;
return null;
}
/**
* Gets the ServerWorld for the relevant dimension.
*
* @return null if there is no ServerWorld for the given dimension
*/
public static ServerWorld getServerWorldFromDimension(DimensionType dimension)
{
IntegratedServer server = mc.getSinglePlayerServer();
if (server == null)
return null;
Iterable<ServerWorld> worlds = server.getAllLevels();
ServerWorld returnWorld = null;
for (ServerWorld world : worlds)
{
if (world.dimensionType() == dimension)
{
returnWorld = world;
break;
}
}
return returnWorld;
}
/**
* Convert a 2D absolute position into a quad tree relative position.
*/
public static RegionPos convertGenericPosToRegionPos(int x, int z, int detailLevel)
{
int relativePosX = Math.floorDiv(x, (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel));
int relativePosZ = Math.floorDiv(z, (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel));
return new RegionPos(relativePosX, relativePosZ);
}
/**
* Convert a 2D absolute position into a quad tree relative position.
*/
public static int convertLevelPos(int pos, int currentDetailLevel, int targetDetailLevel)
{
return Math.floorDiv(pos, (int) Math.pow(2, targetDetailLevel - currentDetailLevel));
}
/**
* Return whether the given chunk
* has any data in it.
*/
public static boolean chunkHasBlockData(IChunk chunk)
{
ChunkSection[] blockStorage = chunk.getSections();
for (ChunkSection section : blockStorage)
{
if (section != null && !section.isEmpty())
{
return true;
}
}
return false;
}
/**
* If on single player this will return the name of the user's
* world, if in multiplayer it will return the server name, IP,
* and game version.
*/
public static String getWorldID(IWorld world)
{
if (mc.hasSinglePlayerServer())
{
// chop off the dimension ID as it is not needed/wanted
String dimId = getDimensionIDFromWorld(world);
// get the world name
int saveIndex = dimId.indexOf("saves") + 1 + "saves".length();
int slashIndex = dimId.indexOf(File.separatorChar, saveIndex);
dimId = dimId.substring(saveIndex, slashIndex);
return dimId;
}
else
{
return getServerId();
}
}
/**
* If on single player this will return the name of the user's
* world and the dimensional save folder, if in multiplayer
* it will return the server name, ip, game version, and dimension.<br>
* <br>
* This can be used to determine where to save files for a given
* dimension.
*/
public static String getDimensionIDFromWorld(IWorld world)
{
if (mc.hasSinglePlayerServer())
{
// this will return the world save location
// and the dimension folder
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(world.dimensionType());
if (serverWorld == null)
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerWorld for the dimension " + world.dimensionType().effectsLocation().getPath());
ServerChunkProvider provider = serverWorld.getChunkSource();
if (provider == null)
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerChunkProvider for the dimension " + world.dimensionType().effectsLocation().getPath());
return provider.dataStorage.dataFolder.toString();
}
else
{
return getServerId() + File.separatorChar + "dim_" + world.dimensionType().effectsLocation().getPath() + File.separatorChar;
}
}
/**
* returns the server name, IP and game version.
*/
public static String getServerId()
{
ServerData server = mc.getCurrentServer();
String serverName = server.name.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
String serverIp = server.ip.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
String serverMcVersion = server.version.getString().replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
return serverName + ", IP " + serverIp + ", GameVersion " + serverMcVersion;
}
/**
* Convert a BlockColors int into a Color object.
*/
public static Color intToColor(int num)
{
int filter = 0b11111111;
int red = (num >> 16) & filter;
int green = (num >> 8) & filter;
int blue = num & filter;
return new Color(red, green, blue);
}
/**
* Convert a Color into a BlockColors object.
*/
public static int colorToInt(Color color)
{
return color.getRGB();
}
/**
* Clamps the given value between the min and max values.
* May behave strangely if min > max.
*/
public static int clamp(int min, int value, int max)
{
return Math.min(max, Math.max(value, min));
}
/**
* Clamps the given value between the min and max values.
* May behave strangely if min > max.
*/
public static float clamp(float min, float value, float max)
{
return Math.min(max, Math.max(value, min));
}
/**
* Clamps the given value between the min and max values.
* May behave strangely if min > max.
*/
public static double clamp(double min, double value, double max)
{
return Math.min(max, Math.max(value, min));
}
/**
* Get a HashSet of all ChunkPos within the normal render distance
* that should not be rendered.
*/
public static HashSet<ChunkPos> getNearbyLodChunkPosToSkip(LodDimension lodDim, BlockPos playerPos)
{
int chunkRenderDist = mc.getRenderDistance();
ChunkPos centerChunk = new ChunkPos(playerPos);
// skip chunks that are already going to be rendered by Minecraft
HashSet<ChunkPos> posToSkip = getRenderedChunks();
// go through each chunk within the normal view distance
for (int x = centerChunk.x - chunkRenderDist; x < centerChunk.x + chunkRenderDist; x++)
{
for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
{
if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
continue;
long data = lodDim.getSingleData(LodUtil.CHUNK_DETAIL_LEVEL, x, z);
short lodAverageHeight = DataPointUtil.getHeight(data);
if (playerPos.getY() <= lodAverageHeight)
{
// don't draw LODs that are taller than the player
// to prevent LODs being drawn on top of the player
posToSkip.add(new ChunkPos(x, z));
}
}
}
return posToSkip;
}
/**
* This method returns the ChunkPos of all chunks that Minecraft
* is going to render this frame. <br><br>
* <p>
* Note: This isn't perfect. It will return some chunks that are outside
* the clipping plane. (For example, if you are high above the ground some chunks
* will be incorrectly added, even though they are outside render range).
*/
public static HashSet<ChunkPos> getRenderedChunks()
{
HashSet<ChunkPos> loadedPos = new HashSet<>();
// Wow, those are some long names!
// go through every RenderInfo to get the compiled chunks
WorldRenderer renderer = mc.getLevelRenderer();
for (WorldRenderer.LocalRenderInformationContainer worldRenderer$LocalRenderInformationContainer : renderer.renderChunks)
{
CompiledChunk compiledChunk = worldRenderer$LocalRenderInformationContainer.chunk.getCompiledChunk();
if (!compiledChunk.hasNoRenderableLayers())
{
// add the ChunkPos for every rendered chunk
BlockPos bpos = worldRenderer$LocalRenderInformationContainer.chunk.getOrigin();
loadedPos.add(new ChunkPos(bpos));
}
}
return loadedPos;
}
/**
* This method find if a given chunk is a border chunk of the renderable ones
* @param vanillaRenderedChunks matrix of the vanilla rendered chunks
* @param x relative (to the matrix) x chunk to check
* @param z relative (to the matrix) z chunk to check
* @return true if and only if the chunk is a border of the renderable chunks
*/
public static boolean isBorderChunk(boolean[][] vanillaRenderedChunks, int x, int z)
{
if (x < 0 || z < 0 || x >= vanillaRenderedChunks.length || z >= vanillaRenderedChunks[0].length)
return false;
int tempX;
int tempZ;
for (Direction direction : Box.ADJ_DIRECTIONS)
{
tempX = x + Box.DIRECTION_NORMAL_MAP.get(direction).getX();
tempZ = z + Box.DIRECTION_NORMAL_MAP.get(direction).getZ();
if (!(tempX < 0 || tempZ < 0 || tempX >= vanillaRenderedChunks.length || tempZ >= vanillaRenderedChunks[0].length))
{
if (!vanillaRenderedChunks[tempX][tempZ])
{
return true;
}
}
else
{
if (vanillaRenderedChunks[x][z])
{
return true;
}
}
}
return false;
}
}