Files
distant-horizons-sharded/common/src/main/resources/shaders/unshaded.frag
T
2021-11-24 20:22:28 +06:00

27 lines
472 B
GLSL

#version 150 core
in vec4 vertexColor;
//in vec2 textureCoord;
out vec4 fragColor;
//uniform sampler2D texImage;
/**
* Fragment Shader
*
* author: James Seibel
* version: 11-8-2021
*/
void main()
{
// TODO: add a white texture to support Optifine shaders
//vec4 textureColor = texture(texImage, textureCoord);
//fragColor = vertexColor * textureColor;
// very simple fragment shader, just return the vertix's color
fragColor = vertexColor;
}