# Distant Horizons > A mod that adds a Level of Detail System to Minecraft # This branch is a temporary 1.19 branch and will be deleted soon # What is Distant Horizons? This mod adds a Level Of Detail (LOD) system to Minecraft.\ This implementation renders simplified chunks outside the normal render distance\ allowing for an increased view distance without harming performance. Or in other words: this mod lets you see farther without turning your game into a slide show.\ If you want to see a quick demo, check out a video covering the mod here: ![Minecraft Level Of Detail (LOD) mod - Alpha 1.5](https://i.ytimg.com/vi_webp/H2tnvEVbO1c/mqdefault.webp) ### Versions This branch is for these versions of Minecraft - 1.19 - 1.18.2 - 1.18.1 & 1.18 - 1.17.1 & 1.17 - 1.16.5 & 1.16.4 Architectury version: 3.4-SNAPSHOT\ Java Compiler plugin: Manifold Preprocessor #### 1.19 mods Forge version: 41.0.1\ Fabric version: 0.14.6\ Fabric API version: 0.55.1+1.19\ Modmenu version: 4.0.0 #### 1.18.2 mods Forge version: 40.0.18\ Fabric version: 0.13.3\ Fabric API version: 0.48.0+1.18.2\ Modmenu version: 3.1.0 #### 1.18.1 mods Forge version: 39.1.2\ Fabric version: 0.13.3\ Fabric API version: 0.42.6+1.18\ Modmenu version: 3.0.1 #### 1.17.1 mods Forge version: 37.1.1\ Fabric version: 0.13.2\ Fabric API version: 0.46.1+1.17\ Modmenu version: 2.0.14 #### 1.16.5 mods Forge version: 36.2.28\ Fabric vetsion: 0.13.2\ Fabric API version: 0.42.0+1.16\ Modmenu version: 1.16.22 Notes:\ This version has been confirmed to work in IDE and Retail Minecraft with ether the Fabric or Forge mod-loader. ## Source Code Installation #### Nightlly builds This mod has an autobuild system to automatically build the mod on each commit - 1.19: https://gitlab.com/jeseibel/minecraft-lod-mod/-/jobs/artifacts/main/download?job=build_19 - 1.18.2: https://gitlab.com/jeseibel/minecraft-lod-mod/-/jobs/artifacts/main/download?job=build_18_2 - 1.18.1: https://gitlab.com/jeseibel/minecraft-lod-mod/-/jobs/artifacts/main/download?job=build_18_1 - 1.17.1: https://gitlab.com/jeseibel/minecraft-lod-mod/-/jobs/artifacts/main/download?job=build_17_1 - 1.16.5: https://gitlab.com/jeseibel/minecraft-lod-mod/-/jobs/artifacts/main/download?job=build_16_5 See the Fabric Documentation online for more detailed instructions:\ https://fabricmc.net/wiki/tutorial:setup ### Prerequisites * A Java Development Kit (JDK) for Java 17 (recommended) or newer. Visit https://www.oracle.com/java/technologies/downloads/ for installers. * Git or someway to clone git projects. Visit https://git-scm.com/ for installers. * (Not required) Any Java IDE with plugins that support Manifold, for example Intellij IDEA. **If using IntelliJ:** 0. Install Manifold plugin 1. open IDEA and import the build.gradle 2. refresh the Gradle project in IDEA if required **If using Ecplise: (Note that Eclispe currently doesn't support Manifold's preprocessor!)** 1. run the command: `./gradlew geneclipseruns` 2. run the command: `./gradlew eclipse` 3. Make sure eclipse has the JDK 17 installed. (This is needed so that eclipse can run minecraft) 4. Import the project into eclipse ## Switching Versions This branch support 4 built versions: - 1.19 - 1.18.2 - 1.18.1 (which also runs on 1.18) - 1.17.1 (which also runs on 1.17) - 1.16.5 (which also runs 1.16.5) To switch between active versions, change `mcVer=1.?` in `gradle.properties` file. If running on IDE, to ensure IDE pickup the changed versions, you will need to run a gradle command again to allow gradle to update all the libs. (In IntellJ you will also need to do a gradle sync again if it didn't start it automatically.) >Note: There may be a `java.nio.file.FileSystemException` thrown on running the command after switching versions. To fix it, either restart your IDE (as your IDE is locking up a file) or use tools like LockHunter to unlock the linked file. (Often a lib file under `common\build\lib` or `forge\build\lib` or `fabric\build\lib`). If anyone knows how to solve this issue please comment to this issue: https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/233 ## Compiling **Using GUI** 1. Download the zip of the project and extract it 2. Download the core from https://gitlab.com/jeseibel/distant-horizons-core and extract into a folder called `core` 3. Open a command line in the project folder 4. Run the command: `./gradlew assemble` 5. Then run command: `./gradlew mergeJars` 6. The compiled jar file will be in the folder `Merged` **If in terminal:** 1. `git clone --recurse-submodules https://gitlab.com/jeseibel/minecraft-lod-mod.git` 2. `cd minecraft-lod-mod` 3. `./gradlew assemble` 4. `./gradlew mergeJars` 5. The compiled jar file will be in the folder `Merged` >Note: You can add the arg: `-PmcVer=1.?` to tell gradle to build a selected MC version instead of having to manually modify the `gradle.properties` file. ## Other commands `./gradlew --refresh-dependencies` to refresh local dependencies. `./gradlew clean` to reset everything (this does not affect your code) and then start the process again. ## Note to self The Minecraft source code is NOT added to your workspace in an editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only. Source code uses Mojang mappings & [Parchment](https://parchmentmc.org/) mappings. To generate the source code run `./gradlew genSources`\ If your IDE fails to auto-detect the sources JAR when browsing Minecraft classes manually select the JAR file ending with -sources.jar when prompted by your IDE In IntelliJ it's at the top where it says choose sources when browsing Minecraft classes ## Useful commands Build only Fabric: `./gradlew fabric:assemble` or `./gradlew fabric:build`\ Build only Forge: `./gradlew fabric:assemble` or `./gradlew forge:build`\ Run the Fabric client (for debugging): `./gradlew fabric:runClient`\ Run the Forge client (for debugging): `./gradlew forge:runClient` ## Open Source Acknowledgements XZ for Java (data compression)\ https://tukaani.org/xz/java.html DHJarMerger (To merge multiple mod versions into one jar)\ https://github.com/Ran-helo/DHJarMerger