/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*
* LightMaps and other time sensitive objects fall in this category.
*
* This doesn't affect OpenGL objects in any way.
*/
public void clearFrameObjectCache()
{
lightMap = null;
}
//=================//
// method wrappers //
//=================//
public float getShading(Direction direction)
{
return mc.level.getShade(Direction.UP, true);
}
public boolean hasSinglePlayerServer()
{
return mc.hasSingleplayerServer();
}
public DimensionType getCurrentDimension()
{
return mc.player.level.dimensionType();
}
public String getCurrentDimensionId()
{
return LodUtil.getDimensionIDFromWorld(mc.level);
}
/**
* This texture changes every frame
*/
public NativeImage getCurrentLightMap()
{
// get the current lightMap if the cache is empty
if (lightMap == null)
{
LightTexture tex = mc.gameRenderer.lightTexture();
lightMap = tex.lightPixels;
}
return lightMap;
}
/**
* Returns the color int at the given pixel coordinates
* from the current lightmap.
* @param u x location in texture space
* @param v z location in texture space
*/
public int getColorIntFromLightMap(int u, int v)
{
if (lightMap == null)
{
// make sure the lightMap is up-to-date
getCurrentLightMap();
}
return lightMap.getPixelRGBA(u, v);
}
/**
* Returns the Color at the given pixel coordinates
* from the current lightmap.
* @param u x location in texture space
* @param v z location in texture space
*/
public Color getColorFromLightMap(int u, int v)
{
return LodUtil.intToColor(lightMap.getPixelRGBA(u, v));
}
//=============//
// Simple gets //
//=============//
public ClientPlayerEntity getPlayer()
{
return mc.player;
}
public BlockPosWrapper getPlayerBlockPos()
{
BlockPos playerPos = getPlayer().blockPosition();
return new BlockPosWrapper(playerPos.getX(), playerPos.getY(), playerPos.getZ());
}
public ChunkPosWrapper getPlayerChunkPos()
{
return new ChunkPosWrapper(getPlayer().xChunk, getPlayer().zChunk);
}
public GameSettings getOptions()
{
return mc.options;
}
public ModelManager getModelManager()
{
return mc.getModelManager();
}
public ClientWorld getClientLevel()
{
return mc.level;
}
public WorldWrapper getWrappedClientLevel()
{
return WorldWrapper.getWorldWrapper(mc.level);
}
public WorldWrapper getWrappedServerLevel()
{
if (mc.level == null)
return null;
DimensionType dimension = mc.level.dimensionType();
IntegratedServer server = mc.getSingleplayerServer();
if (server == null)
return null;
Iterable
* In the following format:
*
* The game crashed whilst errorMessage
* Error: java.lang.ExceptionClass: exceptionErrorMessage
* Exit Code: -1
*/
public void crashMinecraft(String errorMessage, Throwable exception)
{
ClientProxy.LOGGER.error(ModInfo.READABLE_NAME + " had the following error: [" + errorMessage + "]. Crashing Minecraft...");
CrashReport report = new CrashReport(errorMessage, exception);
Minecraft.crash(report);
}
}