/* * This file is part of the LOD Mod, licensed under the GNU GPL v3 License. * * Copyright (C) 2020 James Seibel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.seibel.lod.objects; import com.seibel.lod.enums.FogDistance; import com.seibel.lod.enums.FogQuality; /** * This object is just a replacement for an array * to make things easier to understand in the LodRenderer. * * @author James Seibel * @version 7-03-2021 */ public class NearFarFogSettings { public NearOrFarSetting near = new NearOrFarSetting(FogDistance.NEAR); public NearOrFarSetting far = new NearOrFarSetting(FogDistance.FAR); /** If true that means Minecraft is * rendering fog along side us */ public boolean vanillaIsRenderingFog = true; public NearFarFogSettings() { } /** * This holds all relevant data to rendering fog at either * near or far distances. */ public class NearOrFarSetting { public FogQuality quality = FogQuality.FANCY; public FogDistance distance = FogDistance.FAR; /** If true this section should render with fog */ public boolean enabled = true; public NearOrFarSetting(FogDistance newFogDistance) { distance = newFogDistance; } } }