package com.seibel.lod.enums; /** * NONE, GAME_SHADING * * @author James Seibel * @version 7-25-2020 */ public enum ShadingMode { /** * LODs will have darker sides and bottoms to simulate * Minecraft's fast lighting. */ GAME_SHADING, /** * LODs will use ambient occlusion to mimic Minecarft's * Fancy lighting. */ AMBIENT_OCCLUSION }