Reversed resolution enum order
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@@ -35,20 +35,24 @@ import java.util.Collections;
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*/
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public enum HorizontalResolution
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{
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/** render 1 LOD for each chunk */
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CHUNK(1, 4),
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/** render 4 LODs for each chunk */
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HALF_CHUNK(2, 3),
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/** render 16 LODs for each chunk */
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FOUR_BLOCKS(4, 2),
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/** render 256 LODs for each chunk */
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BLOCK(16, 0),
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/** render 64 LODs for each chunk */
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TWO_BLOCKS(8, 1),
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/** render 256 LODs for each chunk */
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BLOCK(16, 0);
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/** render 16 LODs for each chunk */
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FOUR_BLOCKS(4, 2),
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/** render 4 LODs for each chunk */
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HALF_CHUNK(2, 3),
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/** render 1 LOD for each chunk */
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CHUNK(1, 4);
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/**
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* How many DataPoints should
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@@ -4,8 +4,6 @@ import com.seibel.lod.config.LodConfig;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.enums.HorizontalQuality;
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import com.seibel.lod.enums.HorizontalResolution;
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import com.seibel.lod.objects.LodRegion;
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import com.seibel.lod.render.LodRenderer;
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import com.seibel.lod.wrappers.MinecraftWrapper;
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public class DetailDistanceUtil
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