Remove MC Texture LodBias config

This commit is contained in:
James Seibel
2026-02-02 07:18:10 -06:00
parent e83d490b0e
commit fe6c4f7507
8 changed files with 4 additions and 114 deletions
@@ -1,38 +0,0 @@
package com.seibel.distanthorizons.fabric.mixins.client;
#if MC_VER < MC_1_21_5
import com.mojang.blaze3d.platform.GlStateManager;
#endif
import com.mojang.blaze3d.platform.TextureUtil;
import com.seibel.distanthorizons.core.config.Config;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* Sets Minecraft's LOD Bias (looks similar to mipmaps)
*
* @author coolGi
*/
@Mixin(TextureUtil.class)
public class MixinTextureUtil
{
// TODO fix for MC 1.21.5+
#if MC_VER < MC_1_21_5
@Redirect(method = "Lcom/mojang/blaze3d/platform/TextureUtil;prepareImage(Lcom/mojang/blaze3d/platform/NativeImage$InternalGlFormat;IIII)V",
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V", #if MC_VER == MC_1_16_5 remap = true #else remap = false #endif))
private static void setLodBias(int target, int pname, float param)
{
float biasValue = Config.Client.Advanced.Graphics.Quality.lodBias.get().floatValue();
if (biasValue != 0)
{
// The target is GL11.GL_TEXTURE_2D
// And the pname is GL14.GL_TEXTURE_LOD_BIAS
GlStateManager._texParameter(target, pname, biasValue);
}
}
#endif
}
@@ -20,8 +20,7 @@
"client.MixinChunkSectionsToRender",
"client.MixinLightTexture",
"client.MixinMinecraft",
"client.MixinOptionsScreen",
"client.MixinTextureUtil"
"client.MixinOptionsScreen"
],
"server": [],
"injectors": {