Add DH-Core
This commit is contained in:
@@ -0,0 +1,6 @@
|
||||
[submodule "distant-horizons-core"]
|
||||
path = distant-horizons-core
|
||||
url = git@gitlab.com:jeseibel/distant-horizons-core.git
|
||||
[submodule "core"]
|
||||
path = core
|
||||
url = git@gitlab.com:jeseibel/distant-horizons-core.git
|
||||
@@ -228,3 +228,14 @@ publishing {
|
||||
mixin {
|
||||
add sourceSets.main, "lod.refmap.json"
|
||||
}
|
||||
|
||||
|
||||
// add Distant Horizon's Core source folders
|
||||
sourceSets {
|
||||
main {
|
||||
java {
|
||||
srcDirs("core/src/main/java");
|
||||
srcDirs("core/src/main/resources")
|
||||
}
|
||||
}
|
||||
}
|
||||
Submodule
+1
Submodule core added at 0bc96a98cf
@@ -19,8 +19,9 @@
|
||||
|
||||
package com.seibel.lod;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.forge.ForgeClientProxy;
|
||||
import com.seibel.lod.forge.ForgeConfig;
|
||||
import com.seibel.lod.forge.wrappers.ForgeDependencySetup;
|
||||
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
@@ -46,12 +47,13 @@ public class LodMain
|
||||
{
|
||||
public static LodMain instance;
|
||||
|
||||
public static ClientProxy client_proxy;
|
||||
public static ForgeClientProxy client_proxy;
|
||||
|
||||
|
||||
private void init(final FMLCommonSetupEvent event)
|
||||
{
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.CLIENT_SPEC);
|
||||
ForgeDependencySetup.createInitialBindings();
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, ForgeConfig.CLIENT_SPEC);
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +69,7 @@ public class LodMain
|
||||
|
||||
private void onClientStart(final FMLClientSetupEvent event)
|
||||
{
|
||||
client_proxy = new ClientProxy();
|
||||
client_proxy = new ForgeClientProxy();
|
||||
MinecraftForge.EVENT_BUS.register(client_proxy);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,998 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.GL45;
|
||||
|
||||
import com.google.common.util.concurrent.ThreadFactoryBuilder;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder;
|
||||
import com.mojang.blaze3d.vertex.VertexBuffer;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.GlProxyContext;
|
||||
import com.seibel.lod.enums.GpuUploadMethod;
|
||||
import com.seibel.lod.enums.VanillaOverdraw;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.PosToRenderContainer;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.proxy.GlProxy;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkPosWrapper;
|
||||
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.level.LightLayer;
|
||||
|
||||
/**
|
||||
* This object is used to create NearFarBuffer objects.
|
||||
* @author James Seibel
|
||||
* @version 11-9-2021
|
||||
*/
|
||||
public class LodBufferBuilder
|
||||
{
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
/** The thread used to generate new LODs off the main thread. */
|
||||
public static final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(LodBufferBuilder.class.getSimpleName() + " - main"));
|
||||
/** The threads used to generate buffers. */
|
||||
public static final ExecutorService bufferBuilderThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.advancedModOptions.threading.numberOfBufferBuilderThreads.get(), new ThreadFactoryBuilder().setNameFormat("Buffer-Builder-%d").build());
|
||||
|
||||
/**
|
||||
* When uploading to a buffer that is too small,
|
||||
* recreate it this many times bigger than the upload payload
|
||||
*/
|
||||
public static final double BUFFER_EXPANSION_MULTIPLIER = 1.5;
|
||||
|
||||
/**
|
||||
* When buffers are first created they are allocated to this size (in Bytes).
|
||||
* This size will be too small, more than likely. The buffers will be expanded
|
||||
* when need be to fit the larger sizes.
|
||||
*/
|
||||
public static final int DEFAULT_MEMORY_ALLOCATION = 1024;
|
||||
|
||||
// TODO this should be moved to LodUtil
|
||||
public static int skyLightPlayer = 15;
|
||||
|
||||
/**
|
||||
* How many buffers there are for the given region. <Br>
|
||||
* This is done because some regions may require more memory than
|
||||
* can be directly allocated, so we split the regions into smaller sections. <Br>
|
||||
* This keeps track of those sections.
|
||||
*/
|
||||
public volatile int[][] numberOfBuffersPerRegion;
|
||||
|
||||
/** Stores the vertices when building the VBOs */
|
||||
public volatile BufferBuilder[][][] buildableBuffers;
|
||||
|
||||
/** The OpenGL IDs of the storage buffers used by the buildableVbos */
|
||||
public int[][][] buildableStorageBufferIds;
|
||||
/** The OpenGL IDs of the storage buffers used by the drawableVbos */
|
||||
public int[][][] drawableStorageBufferIds;
|
||||
|
||||
/** Used when building new VBOs */
|
||||
public volatile VertexBuffer[][][] buildableVbos;
|
||||
/** VBOs that are sent over to the LodNodeRenderer */
|
||||
public volatile VertexBuffer[][][] drawableVbos;
|
||||
|
||||
/**
|
||||
* if this is true the LOD buffers are currently being
|
||||
* regenerated.
|
||||
*/
|
||||
public boolean generatingBuffers = false;
|
||||
|
||||
/**
|
||||
* if this is true new LOD buffers have been generated
|
||||
* and are waiting to be swapped with the drawable buffers
|
||||
*/
|
||||
private boolean switchVbos = false;
|
||||
|
||||
/** Size of the buffer builders in bytes last time we created them */
|
||||
public int previousBufferSize = 0;
|
||||
|
||||
/** Width of the dimension in regions last time we created the buffers */
|
||||
public int previousRegionWidth = 0;
|
||||
|
||||
/** this is used to prevent multiple threads creating, destroying, or using the buffers at the same time */
|
||||
private final ReentrantLock bufferLock = new ReentrantLock();
|
||||
|
||||
private volatile Box[][] boxCache;
|
||||
private volatile PosToRenderContainer[][] setsToRender;
|
||||
private volatile RegionPos center;
|
||||
|
||||
/**
|
||||
* This is the ChunkPosWrapper the player was at the last time the buffers were built.
|
||||
* IE the center of the buffers last time they were built
|
||||
*/
|
||||
private volatile ChunkPosWrapper drawableCenterChunkPos = new ChunkPosWrapper(0, 0);
|
||||
private volatile ChunkPosWrapper buildableCenterChunkPos = new ChunkPosWrapper(0, 0);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public LodBufferBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a thread to asynchronously generate LOD buffers
|
||||
* centered around the given camera X and Z.
|
||||
* <br>
|
||||
* This method will write to the drawable near and far buffers.
|
||||
* <br>
|
||||
* After the buildable buffers have been generated they must be
|
||||
* swapped with the drawable buffers in the LodRenderer to be drawn.
|
||||
*/
|
||||
public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
|
||||
BlockPosWrapper playerBlockPos, boolean fullRegen)
|
||||
{
|
||||
|
||||
// only allow one generation process to happen at a time
|
||||
if (generatingBuffers)
|
||||
return;
|
||||
|
||||
if (buildableBuffers == null)
|
||||
// setupBuffers hasn't been called yet
|
||||
return;
|
||||
|
||||
generatingBuffers = true;
|
||||
|
||||
|
||||
Thread thread = new Thread(() -> generateLodBuffersThread(renderer, lodDim, playerBlockPos, fullRegen));
|
||||
|
||||
mainGenThread.execute(thread);
|
||||
}
|
||||
|
||||
// this was pulled out as a separate method so that it could be
|
||||
// more easily edited by hot swapping. Because, As far as James is aware
|
||||
// you can't hot swap lambda expressions.
|
||||
private void generateLodBuffersThread(LodRenderer renderer, LodDimension lodDim,
|
||||
BlockPosWrapper playerBlockPos, boolean fullRegen)
|
||||
{
|
||||
bufferLock.lock();
|
||||
|
||||
try
|
||||
{
|
||||
// round the player's block position down to the nearest chunk BlockPos
|
||||
ChunkPosWrapper playerChunkPos = new ChunkPosWrapper(playerBlockPos);
|
||||
BlockPosWrapper playerBlockPosRounded = playerChunkPos.getWorldPosition();
|
||||
|
||||
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.getWidth() * lodDim.getWidth());
|
||||
|
||||
startBuffers(fullRegen, lodDim);
|
||||
|
||||
|
||||
RegionPos playerRegionPos = new RegionPos(playerChunkPos);
|
||||
if (center == null)
|
||||
center = playerRegionPos;
|
||||
|
||||
if (setsToRender == null)
|
||||
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (setsToRender.length != lodDim.getWidth())
|
||||
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (boxCache == null)
|
||||
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (boxCache.length != lodDim.getWidth())
|
||||
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
// this will be the center of the VBOs once they have been built
|
||||
buildableCenterChunkPos = playerChunkPos;
|
||||
|
||||
|
||||
//================================//
|
||||
// create the nodeToRenderThreads //
|
||||
//================================//
|
||||
|
||||
ClientLevel world = mc.getClientLevel();
|
||||
skyLightPlayer = world.getBrightness(LightLayer.SKY, playerBlockPos.getBlockPos());
|
||||
|
||||
for (int xRegion = 0; xRegion < lodDim.getWidth(); xRegion++)
|
||||
{
|
||||
for (int zRegion = 0; zRegion < lodDim.getWidth(); zRegion++)
|
||||
{
|
||||
if (lodDim.doesRegionNeedBufferRegen(xRegion, zRegion) || fullRegen)
|
||||
{
|
||||
RegionPos regionPos = new RegionPos(
|
||||
xRegion + lodDim.getCenterRegionPosX() - lodDim.getWidth() / 2,
|
||||
zRegion + lodDim.getCenterRegionPosZ() - lodDim.getWidth() / 2);
|
||||
|
||||
// local position in the vbo and bufferBuilder arrays
|
||||
BufferBuilder[] currentBuffers = buildableBuffers[xRegion][zRegion];
|
||||
LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
|
||||
|
||||
if (region == null)
|
||||
continue;
|
||||
|
||||
// make sure the buffers weren't
|
||||
// changed while we were running this method
|
||||
if (currentBuffers == null || !currentBuffers[0].building())
|
||||
return;
|
||||
|
||||
byte minDetail = region.getMinDetailLevel();
|
||||
|
||||
|
||||
final int xR = xRegion;
|
||||
final int zR = zRegion;
|
||||
|
||||
//we create the Callable to use for the buffer builder creation
|
||||
Callable<Boolean> dataToRenderThread = () ->
|
||||
{
|
||||
//Variable initialization
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
int xAdj;
|
||||
int zAdj;
|
||||
int bufferIndex;
|
||||
boolean posNotInPlayerChunk;
|
||||
boolean adjPosInPlayerChunk;
|
||||
Box box = ThreadMapUtil.getBox();
|
||||
boolean[] adjShadeDisabled = ThreadMapUtil.getAdjShadeDisabledArray();
|
||||
|
||||
// determine how many LODs we can stack vertically
|
||||
int maxVerticalData = DetailDistanceUtil.getMaxVerticalData((byte) 0);
|
||||
|
||||
//we get or create the map that will contain the adj data
|
||||
Map<Direction, long[]> adjData = ThreadMapUtil.getAdjDataArray(maxVerticalData);
|
||||
|
||||
//previous setToRender cache
|
||||
if (setsToRender[xR][zR] == null)
|
||||
setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
|
||||
|
||||
|
||||
//We ask the lod dimension which block we have to render given the player position
|
||||
PosToRenderContainer posToRender = setsToRender[xR][zR];
|
||||
posToRender.clear(minDetail, regionPos.x, regionPos.z);
|
||||
|
||||
lodDim.getPosToRender(
|
||||
posToRender,
|
||||
regionPos,
|
||||
playerBlockPosRounded.getX(),
|
||||
playerBlockPosRounded.getZ());
|
||||
|
||||
|
||||
|
||||
// keep a local version, so we don't have to worry about indexOutOfBounds Exceptions
|
||||
// if it changes in the LodRenderer while we are working here
|
||||
boolean[][] vanillaRenderedChunks = renderer.vanillaRenderedChunks;
|
||||
short gameChunkRenderDistance = (short) (vanillaRenderedChunks.length / 2 - 1);
|
||||
|
||||
|
||||
|
||||
for (int index = 0; index < posToRender.getNumberOfPos(); index++)
|
||||
{
|
||||
bufferIndex = index % currentBuffers.length;
|
||||
detailLevel = posToRender.getNthDetailLevel(index);
|
||||
posX = posToRender.getNthPosX(index);
|
||||
posZ = posToRender.getNthPosZ(index);
|
||||
|
||||
int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.getX();
|
||||
int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.getZ();
|
||||
|
||||
//We don't want to render this fake block if
|
||||
//The block is inside the render distance with, is not bigger than a chunk and is positioned in a chunk set as vanilla rendered
|
||||
//
|
||||
//The block is in the player chunk or in a chunk adjacent to the player
|
||||
if(isThisPositionGoingToBeRendered(detailLevel, posX, posZ, playerChunkPos, vanillaRenderedChunks, gameChunkRenderDistance))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//we check if the block to render is not in player chunk
|
||||
posNotInPlayerChunk = !(chunkXdist == 0 && chunkZdist == 0);
|
||||
|
||||
// We extract the adj data in the four cardinal direction
|
||||
|
||||
// we first reset the adjShadeDisabled. This is used to disable the shade on the border when we have transparent block like water or glass
|
||||
// to avoid having a "darker border" underground
|
||||
Arrays.fill(adjShadeDisabled, false);
|
||||
|
||||
//We check every adj block in each direction
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
{
|
||||
|
||||
xAdj = posX + Box.DIRECTION_NORMAL_MAP.get(direction).getX();
|
||||
zAdj = posZ + Box.DIRECTION_NORMAL_MAP.get(direction).getZ();
|
||||
long data;
|
||||
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, xAdj) - playerChunkPos.getX();
|
||||
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, zAdj) - playerChunkPos.getZ();
|
||||
adjPosInPlayerChunk = (chunkXdist == 0 && chunkZdist == 0);
|
||||
|
||||
//If the adj block is rendered in the same region and with same detail
|
||||
// and is positioned in a place that is not going to be rendered by vanilla game
|
||||
// then we can set this position as adj
|
||||
// We avoid cases where the adjPosition is in player chunk while the position is not
|
||||
// to always have a wall underwater
|
||||
if(posToRender.contains(detailLevel, xAdj, zAdj)
|
||||
&& !isThisPositionGoingToBeRendered(detailLevel, xAdj, zAdj, playerChunkPos, vanillaRenderedChunks, gameChunkRenderDistance)
|
||||
&& !(posNotInPlayerChunk && adjPosInPlayerChunk))
|
||||
{
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, xAdj, zAdj); verticalIndex++)
|
||||
{
|
||||
data = lodDim.getData(detailLevel, xAdj, zAdj, verticalIndex);
|
||||
adjShadeDisabled[Box.DIRECTION_INDEX.get(direction)] = false;
|
||||
adjData.get(direction)[verticalIndex] = data;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Other wise we check if this position is
|
||||
data = lodDim.getSingleData(detailLevel, xAdj, zAdj);
|
||||
|
||||
adjData.get(direction)[0] = DataPointUtil.EMPTY_DATA;
|
||||
|
||||
if ((isThisPositionGoingToBeRendered(detailLevel, xAdj, zAdj, playerChunkPos, vanillaRenderedChunks, gameChunkRenderDistance) || (posNotInPlayerChunk && adjPosInPlayerChunk))
|
||||
&& !DataPointUtil.isVoid(data))
|
||||
{
|
||||
adjShadeDisabled[Box.DIRECTION_INDEX.get(direction)] = DataPointUtil.getAlpha(data) < 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// We render every vertical lod present in this position
|
||||
// We only stop when we find a block that is void or non existing block
|
||||
long data;
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ); verticalIndex++)
|
||||
{
|
||||
|
||||
//we get the above block as adj UP
|
||||
if (verticalIndex > 0)
|
||||
{
|
||||
adjData.get(Direction.UP)[0] = lodDim.getData(detailLevel, posX, posZ, verticalIndex - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
adjData.get(Direction.UP)[0] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
|
||||
|
||||
//we get the below block as adj DOWN
|
||||
if (verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ) - 1)
|
||||
{
|
||||
adjData.get(Direction.DOWN)[0] = lodDim.getData(detailLevel, posX, posZ, verticalIndex + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
adjData.get(Direction.DOWN)[0] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
|
||||
//We extract the data to render
|
||||
data = lodDim.getData(detailLevel, posX, posZ, verticalIndex);
|
||||
|
||||
//If the data is not renderable (Void or non existing) we stop since there is no data left in this position
|
||||
if (DataPointUtil.isVoid(data) || !DataPointUtil.doesItExist(data))
|
||||
break;
|
||||
|
||||
//We send the call to create the vertices
|
||||
LodConfig.CLIENT.graphics.advancedGraphicsOption.lodTemplate.get().template.addLodToBuffer(currentBuffers[bufferIndex], playerBlockPosRounded, data, adjData,
|
||||
detailLevel, posX, posZ, box, renderer.previousDebugMode, adjShadeDisabled);
|
||||
}
|
||||
|
||||
|
||||
} // for pos to in list to render
|
||||
// the thread executed successfully
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
nodeToRenderThreads.add(dataToRenderThread);
|
||||
|
||||
|
||||
}
|
||||
} // region z
|
||||
} // region z
|
||||
|
||||
|
||||
long executeStart = System.currentTimeMillis();
|
||||
// wait for all threads to finish
|
||||
List<Future<Boolean>> futuresBuffer = bufferBuilderThreads.invokeAll(nodeToRenderThreads);
|
||||
for (Future<Boolean> future : futuresBuffer)
|
||||
{
|
||||
// the future will be false if its thread failed
|
||||
if (!future.get())
|
||||
{
|
||||
ClientProxy.LOGGER.warn("LodBufferBuilder ran into trouble and had to start over.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
long executeEnd = System.currentTimeMillis();
|
||||
|
||||
|
||||
long endTime = System.currentTimeMillis();
|
||||
@SuppressWarnings("unused")
|
||||
long buildTime = endTime - startTime;
|
||||
@SuppressWarnings("unused")
|
||||
long executeTime = executeEnd - executeStart;
|
||||
|
||||
// ClientProxy.LOGGER.info("Thread Build time: " + buildTime + " ms" + '\n' +
|
||||
// "thread execute time: " + executeTime + " ms");
|
||||
|
||||
// mark that the buildable buffers as ready to swap
|
||||
switchVbos = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" ran into trouble: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
// clean up any potentially open resources
|
||||
if (buildableBuffers != null)
|
||||
closeBuffers(fullRegen, lodDim);
|
||||
|
||||
try
|
||||
{
|
||||
// upload the new buffers
|
||||
uploadBuffers(fullRegen, lodDim);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" was unable to upload the buffers to the GPU: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
// regardless of whether we were able to successfully create
|
||||
// the buffers, we are done generating.
|
||||
generatingBuffers = false;
|
||||
bufferLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isThisPositionGoingToBeRendered(byte detailLevel, int posX, int posZ, ChunkPosWrapper playerChunkPos, boolean[][] vanillaRenderedChunks, int gameChunkRenderDistance){
|
||||
|
||||
|
||||
// skip any chunks that Minecraft is going to render
|
||||
int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.getX();
|
||||
int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.getZ();
|
||||
|
||||
// check if the chunk is on the border
|
||||
boolean isItBorderPos;
|
||||
if (LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.get() == VanillaOverdraw.BORDER)
|
||||
isItBorderPos = LodUtil.isBorderChunk(vanillaRenderedChunks, chunkXdist + gameChunkRenderDistance + 1, chunkZdist + gameChunkRenderDistance + 1);
|
||||
else
|
||||
isItBorderPos = false;
|
||||
|
||||
|
||||
//boolean smallRenderDistance = gameChunkRenderDistance <= LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW;
|
||||
|
||||
// get the positions that will be rendered
|
||||
|
||||
boolean vanillaRenderedPosition = gameChunkRenderDistance >= Math.abs(chunkXdist)
|
||||
&& gameChunkRenderDistance >= Math.abs(chunkZdist)
|
||||
&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
|
||||
&& vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1];
|
||||
|
||||
|
||||
return (vanillaRenderedPosition && (!(isItBorderPos)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===============================//
|
||||
// BufferBuilder related methods //
|
||||
//===============================//
|
||||
|
||||
/**
|
||||
* Called from the LodRenderer to create the
|
||||
* BufferBuilders. <br><br>
|
||||
* <p>
|
||||
* May have to wait for the bufferLock to open.
|
||||
*/
|
||||
public void setupBuffers(LodDimension lodDimension)
|
||||
{
|
||||
bufferLock.lock();
|
||||
int numbRegionsWide = lodDimension.getWidth();
|
||||
long regionMemoryRequired;
|
||||
int numberOfBuffers;
|
||||
|
||||
GlProxy glProxy = GlProxy.getInstance();
|
||||
GlProxyContext oldContext = glProxy.getGlContext();
|
||||
glProxy.setGlContext(GlProxyContext.LOD_BUILDER);
|
||||
|
||||
|
||||
previousRegionWidth = numbRegionsWide;
|
||||
numberOfBuffersPerRegion = new int[numbRegionsWide][numbRegionsWide];
|
||||
buildableBuffers = new BufferBuilder[numbRegionsWide][numbRegionsWide][];
|
||||
|
||||
buildableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide][];
|
||||
drawableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide][];
|
||||
|
||||
if (glProxy.bufferStorageSupported)
|
||||
{
|
||||
buildableStorageBufferIds = new int[numbRegionsWide][numbRegionsWide][];
|
||||
drawableStorageBufferIds = new int[numbRegionsWide][numbRegionsWide][];
|
||||
}
|
||||
|
||||
for (int x = 0; x < numbRegionsWide; x++)
|
||||
{
|
||||
for (int z = 0; z < numbRegionsWide; z++)
|
||||
{
|
||||
regionMemoryRequired = DEFAULT_MEMORY_ALLOCATION;
|
||||
|
||||
// if the memory required is greater than the max buffer
|
||||
// capacity, divide the memory across multiple buffers
|
||||
if (regionMemoryRequired > LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY)
|
||||
{
|
||||
numberOfBuffers = (int) Math.ceil(regionMemoryRequired / LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY) + 1;
|
||||
|
||||
// TODO shouldn't this be determined with regionMemoryRequired?
|
||||
// always allocating the max memory is a bit expensive isn't it?
|
||||
regionMemoryRequired = LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY;
|
||||
numberOfBuffersPerRegion[x][z] = numberOfBuffers;
|
||||
buildableBuffers[x][z] = new BufferBuilder[numberOfBuffers];
|
||||
buildableVbos[x][z] = new VertexBuffer[numberOfBuffers];
|
||||
drawableVbos[x][z] = new VertexBuffer[numberOfBuffers];
|
||||
|
||||
if (glProxy.bufferStorageSupported)
|
||||
{
|
||||
buildableStorageBufferIds[x][z] = new int[numberOfBuffers];
|
||||
drawableStorageBufferIds[x][z] = new int[numberOfBuffers];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// we only need one buffer for this region
|
||||
numberOfBuffersPerRegion[x][z] = 1;
|
||||
buildableBuffers[x][z] = new BufferBuilder[1];
|
||||
buildableVbos[x][z] = new VertexBuffer[1];
|
||||
drawableVbos[x][z] = new VertexBuffer[1];
|
||||
|
||||
if (glProxy.bufferStorageSupported)
|
||||
{
|
||||
buildableStorageBufferIds[x][z] = new int[1];
|
||||
drawableStorageBufferIds[x][z] = new int[1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < numberOfBuffersPerRegion[x][z]; i++)
|
||||
{
|
||||
buildableBuffers[x][z][i] = new BufferBuilder((int) regionMemoryRequired);
|
||||
|
||||
buildableVbos[x][z][i] = new VertexBuffer();
|
||||
drawableVbos[x][z][i] = new VertexBuffer();
|
||||
|
||||
|
||||
// create the initial mapped buffers (system memory)
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buildableVbos[x][z][i].vertextBufferId);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, GL15.GL_DYNAMIC_DRAW);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, drawableVbos[x][z][i].vertextBufferId);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, GL15.GL_DYNAMIC_DRAW);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
|
||||
if (glProxy.bufferStorageSupported)
|
||||
{
|
||||
// create the buffer storage (GPU memory)
|
||||
buildableStorageBufferIds[x][z][i] = GL15.glGenBuffers();
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buildableStorageBufferIds[x][z][i]);
|
||||
GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, 0); // the 0 flag means to create the storage in the GPUs memory
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
drawableStorageBufferIds[x][z][i] = GL15.glGenBuffers();
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, drawableStorageBufferIds[x][z][i]);
|
||||
GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, 0);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glProxy.setGlContext(oldContext);
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Sets the buffers and Vbos to null, forcing them to be recreated <br>
|
||||
* and destroys any bound OpenGL objects. <br><br>
|
||||
* <p>
|
||||
* May have to wait for the bufferLock to open.
|
||||
*/
|
||||
public void destroyBuffers()
|
||||
{
|
||||
bufferLock.lock();
|
||||
|
||||
|
||||
// destroy the buffer storages if they aren't already
|
||||
if (buildableStorageBufferIds != null)
|
||||
{
|
||||
for (int x = 0; x < buildableStorageBufferIds.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableStorageBufferIds.length; z++)
|
||||
{
|
||||
for (int i = 0; i < buildableStorageBufferIds[x][z].length; i++)
|
||||
{
|
||||
int buildableId = buildableStorageBufferIds[x][z][i];
|
||||
int drawableId = drawableStorageBufferIds[x][z][i];
|
||||
|
||||
// Send this over to the render thread, if this is being
|
||||
// called we aren't worried about stuttering anyway.
|
||||
// This way we don't have to worry about what context this
|
||||
// was called from (if any).
|
||||
RenderSystem.recordRenderCall(() ->
|
||||
{
|
||||
GL15.glDeleteBuffers(buildableId);
|
||||
GL15.glDeleteBuffers(drawableId);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildableStorageBufferIds = null;
|
||||
drawableStorageBufferIds = null;
|
||||
|
||||
|
||||
|
||||
|
||||
// destroy the VBOs if they aren't already
|
||||
if (buildableVbos != null)
|
||||
{
|
||||
for (int i = 0; i < buildableVbos.length; i++)
|
||||
{
|
||||
for (int j = 0; j < buildableVbos.length; j++)
|
||||
{
|
||||
for (int k = 0; k < buildableVbos[i][j].length; k++)
|
||||
{
|
||||
int buildableId;
|
||||
int drawableId;
|
||||
|
||||
// variables passed into a lambda expression
|
||||
// need to be effectively final, so we have
|
||||
// to use an else statement here
|
||||
if (buildableVbos[i][j][k] != null)
|
||||
buildableId = buildableVbos[i][j][k].vertextBufferId;
|
||||
else
|
||||
buildableId = 0;
|
||||
|
||||
if (drawableVbos[i][j][k] != null)
|
||||
drawableId = drawableVbos[i][j][k].vertextBufferId;
|
||||
else
|
||||
drawableId = 0;
|
||||
|
||||
|
||||
RenderSystem.recordRenderCall(() ->
|
||||
{
|
||||
if (buildableId != 0)
|
||||
GL15.glDeleteBuffers(buildableId);
|
||||
if (drawableId != 0)
|
||||
GL15.glDeleteBuffers(drawableId);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildableVbos = null;
|
||||
drawableVbos = null;
|
||||
|
||||
|
||||
// these don't contain any OpenGL objects, so
|
||||
// they don't require any special clean-up
|
||||
buildableBuffers = null;
|
||||
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
/** Calls begin on each of the buildable BufferBuilders. */
|
||||
private void startBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
for (int x = 0; x < buildableBuffers.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableBuffers.length; z++)
|
||||
{
|
||||
if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
|
||||
{
|
||||
for (int i = 0; i < buildableBuffers[x][z].length; i++)
|
||||
{
|
||||
// for some reason BufferBuilder.vertexCounts
|
||||
// isn't reset unless this is called, which can cause
|
||||
// a false indexOutOfBoundsException
|
||||
buildableBuffers[x][z][i].discard();
|
||||
|
||||
buildableBuffers[x][z][i].begin(VertexFormat.Mode.QUADS, LodUtil.LOD_VERTEX_FORMAT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Calls end on each of the buildable BufferBuilders. */
|
||||
private void closeBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
for (int x = 0; x < buildableBuffers.length; x++)
|
||||
for (int z = 0; z < buildableBuffers.length; z++)
|
||||
for (int i = 0; i < buildableBuffers[x][z].length; i++)
|
||||
if (buildableBuffers[x][z][i] != null && buildableBuffers[x][z][i].building() && (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z)))
|
||||
buildableBuffers[x][z][i].end();
|
||||
}
|
||||
|
||||
|
||||
/** Upload all buildableBuffers to the GPU. */
|
||||
private void uploadBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
GlProxy glProxy = GlProxy.getInstance();
|
||||
|
||||
try
|
||||
{
|
||||
// make sure we are uploading to the builder context,
|
||||
// this helps prevent interference (IE stuttering) with the Minecraft context.
|
||||
glProxy.setGlContext(GlProxyContext.LOD_BUILDER);
|
||||
|
||||
// determine the upload method
|
||||
GpuUploadMethod uploadMethod = LodConfig.CLIENT.graphics.advancedGraphicsOption.gpuUploadMethod.get();
|
||||
if (!glProxy.bufferStorageSupported && uploadMethod == GpuUploadMethod.BUFFER_STORAGE)
|
||||
{
|
||||
// if buffer storage isn't supported
|
||||
// default to SUB_DATA
|
||||
LodConfig.CLIENT.graphics.advancedGraphicsOption.gpuUploadMethod.set(GpuUploadMethod.SUB_DATA);
|
||||
uploadMethod = GpuUploadMethod.SUB_DATA;
|
||||
}
|
||||
|
||||
// actually upload the buffers
|
||||
for (int x = 0; x < buildableVbos.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableVbos.length; z++)
|
||||
{
|
||||
if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
|
||||
{
|
||||
for (int i = 0; i < buildableBuffers[x][z].length; i++)
|
||||
{
|
||||
ByteBuffer uploadBuffer = buildableBuffers[x][z][i].popNextBuffer().getSecond();
|
||||
int storageBufferId = 0;
|
||||
if (buildableStorageBufferIds != null)
|
||||
storageBufferId = buildableStorageBufferIds[x][z][i];
|
||||
|
||||
vboUpload(buildableVbos[x][z][i], storageBufferId, uploadBuffer, true, uploadMethod);
|
||||
lodDim.setRegenRegionBufferByArrayIndex(x, z, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// this doesn't appear to be necessary anymore, but just in case.
|
||||
ClientProxy.LOGGER.error(LodBufferBuilder.class.getSimpleName() + " - UploadBuffers failed: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
GL15.glFinish();
|
||||
|
||||
// close the context so it can be re-used later.
|
||||
// I'm guessing we can't just leave it because the executor service
|
||||
// does something that invalidates the OpenGL context.
|
||||
glProxy.setGlContext(GlProxyContext.NONE);
|
||||
}
|
||||
}
|
||||
|
||||
/** Uploads the uploadBuffer so the GPU can use it. */
|
||||
private void vboUpload(VertexBuffer vbo, int storageBufferId, ByteBuffer uploadBuffer,
|
||||
boolean allowBufferExpansion, GpuUploadMethod uploadMethod)
|
||||
{
|
||||
// this shouldn't happen, but just to be safe
|
||||
if (vbo.vertextBufferId != -1 && GlProxy.getInstance().getGlContext() == GlProxyContext.LOD_BUILDER)
|
||||
{
|
||||
// this is how many points will be rendered
|
||||
vbo.indexCount = (uploadBuffer.capacity() / (Float.BYTES * 3) + (Byte.BYTES * 4)); // TODO make this change with the LodTemplate
|
||||
|
||||
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.vertextBufferId);
|
||||
try
|
||||
{
|
||||
// if possible use the faster buffer storage route
|
||||
if (uploadMethod == GpuUploadMethod.BUFFER_STORAGE && storageBufferId != 0)
|
||||
{
|
||||
// get a pointer to the buffer in system memory
|
||||
ByteBuffer vboBuffer = GL30.glMapBufferRange(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer.capacity(), GL30.GL_MAP_WRITE_BIT | GL30.GL_MAP_UNSYNCHRONIZED_BIT);
|
||||
if (vboBuffer == null)
|
||||
{
|
||||
int previousCapacity = uploadBuffer.capacity();
|
||||
|
||||
// only expand the buffers if the uploadBuffer actually
|
||||
// has something in it and expansion is allowed
|
||||
if (previousCapacity != 0 && allowBufferExpansion)
|
||||
{
|
||||
// the buffer(s) aren't big enough, expand them.
|
||||
// This does cause lag/stuttering, so it should be avoided!
|
||||
|
||||
// expand the buffer in system memory
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL15.GL_DYNAMIC_DRAW);
|
||||
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
|
||||
|
||||
// un-bind the system memory buffer
|
||||
GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// expand the buffer storage
|
||||
GL15.glDeleteBuffers(storageBufferId);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, storageBufferId);
|
||||
GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), 0);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
|
||||
// recursively try to upload into the newly created buffer storage
|
||||
// but don't recurse again if that fails
|
||||
// (we don't want an infinitely expanding buffer!)
|
||||
vboUpload(vbo, storageBufferId, uploadBuffer, false, uploadMethod);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// upload the buffer into system memory...
|
||||
vboBuffer.put(uploadBuffer);
|
||||
GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||
|
||||
// ...then upload into GPU memory
|
||||
// (uploading into GPU memory directly can only be done
|
||||
// through the glCopyBufferSubData/glCopyNamed... methods)
|
||||
GL45.glCopyNamedBufferSubData(vbo.vertextBufferId, storageBufferId, 0, 0, uploadBuffer.capacity());
|
||||
}
|
||||
}
|
||||
else if (uploadMethod == GpuUploadMethod.BUFFER_MAPPING)
|
||||
{
|
||||
// no stuttering but high GPU usage
|
||||
// stores everything in system memory instead of GPU memory
|
||||
// making rendering much slower.
|
||||
// Unless the user is running integrated graphics,
|
||||
// in that case this will actually work better than SUB_DATA.
|
||||
|
||||
|
||||
ByteBuffer vboBuffer = null;
|
||||
|
||||
// map buffer range is better since it can be explicitly unsynchronized
|
||||
if (GlProxy.getInstance().mapBufferRangeSupported)
|
||||
vboBuffer = GL30.glMapBufferRange(GL30.GL_ARRAY_BUFFER, 0, uploadBuffer.capacity(), GL30.GL_MAP_WRITE_BIT | GL30.GL_MAP_UNSYNCHRONIZED_BIT);
|
||||
else
|
||||
vboBuffer = GL15.glMapBuffer(GL30.GL_ARRAY_BUFFER, uploadBuffer.capacity());
|
||||
|
||||
|
||||
if (vboBuffer == null)
|
||||
{
|
||||
GL15.glBufferData(GL45.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL15.GL_DYNAMIC_DRAW);
|
||||
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
vboBuffer.put(uploadBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// hybrid subData/bufferData //
|
||||
// less stutter, low GPU usage
|
||||
|
||||
long size = GL15.glGetBufferParameteri(GL15.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||
if (size < uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER)
|
||||
{
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL15.GL_DYNAMIC_DRAW);
|
||||
}
|
||||
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("vboUpload failed: " + e.getClass().getSimpleName());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (uploadMethod == GpuUploadMethod.BUFFER_MAPPING)
|
||||
GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
}//if vbo exists and in correct GL context
|
||||
}//vboUpload
|
||||
|
||||
/** Get the newly created VBOs */
|
||||
public VertexBuffersAndOffset getVertexBuffers()
|
||||
{
|
||||
// don't wait for the lock to open,
|
||||
// since this is called on the main render thread
|
||||
if (bufferLock.tryLock())
|
||||
{
|
||||
VertexBuffer[][][] tmpVbo = drawableVbos;
|
||||
drawableVbos = buildableVbos;
|
||||
buildableVbos = tmpVbo;
|
||||
|
||||
int[][][] tmpStorage = drawableStorageBufferIds;
|
||||
drawableStorageBufferIds = buildableStorageBufferIds;
|
||||
buildableStorageBufferIds = tmpStorage;
|
||||
|
||||
drawableCenterChunkPos = buildableCenterChunkPos;
|
||||
|
||||
// the vbos have been swapped
|
||||
switchVbos = false;
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
return new VertexBuffersAndOffset(drawableVbos, drawableStorageBufferIds, drawableCenterChunkPos);
|
||||
}
|
||||
|
||||
/** A simple container to pass multiple objects back in the getVertexBuffers method. */
|
||||
public static class VertexBuffersAndOffset
|
||||
{
|
||||
public final VertexBuffer[][][] vbos;
|
||||
public final int[][][] storageBufferIds;
|
||||
public final ChunkPosWrapper drawableCenterChunkPos;
|
||||
|
||||
public VertexBuffersAndOffset(VertexBuffer[][][] newVbos, int[][][] newStorageBufferIds, ChunkPosWrapper newDrawableCenterChunkPos)
|
||||
{
|
||||
vbos = newVbos;
|
||||
storageBufferIds = newStorageBufferIds;
|
||||
drawableCenterChunkPos = newDrawableCenterChunkPos;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If this is true the buildable near and far
|
||||
* buffers have been generated and are ready to be
|
||||
* sent to the LodRenderer.
|
||||
*/
|
||||
public boolean newBuffersAvailable()
|
||||
{
|
||||
return switchVbos;
|
||||
}
|
||||
}
|
||||
-53
@@ -1,53 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
|
||||
/**
|
||||
* This is the abstract class used to create different
|
||||
* BufferBuilders.
|
||||
* @author James Seibel
|
||||
* @version 10-10-2021
|
||||
*/
|
||||
public abstract class AbstractLodTemplate
|
||||
{
|
||||
|
||||
/** Uploads the given LOD to the buffer. */
|
||||
public abstract void addLodToBuffer(BufferBuilder buffer, BlockPosWrapper bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, boolean[] adjShadeDisabled);
|
||||
|
||||
/** add the given position and color to the buffer */
|
||||
protected void addPosAndColor(BufferBuilder buffer,
|
||||
double x, double y, double z,
|
||||
int color)
|
||||
{
|
||||
// TODO re-add transparency by replacing the 255 with "ColorUtil.getAlpha(color)"
|
||||
buffer.vertex(x, y, z).color(ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color), 255).endVertex();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,616 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.Vec3i;
|
||||
|
||||
/**
|
||||
* Similar to Minecraft's AxisAlignedBoundingBox.
|
||||
* @author Leonardo Amato
|
||||
* @version 10-2-2021
|
||||
*/
|
||||
public class Box
|
||||
{
|
||||
|
||||
public static final int ADJACENT_HEIGHT_INDEX = 0;
|
||||
public static final int ADJACENT_DEPTH_INDEX = 1;
|
||||
|
||||
public static final int X = 0;
|
||||
public static final int Y = 1;
|
||||
public static final int Z = 2;
|
||||
|
||||
public static final int MIN = 0;
|
||||
public static final int MAX = 1;
|
||||
|
||||
public static final int VOID_FACE = 0;
|
||||
|
||||
/** The six cardinal directions */
|
||||
public static final Direction[] DIRECTIONS = new Direction[] {
|
||||
Direction.UP,
|
||||
Direction.DOWN,
|
||||
Direction.WEST,
|
||||
Direction.EAST,
|
||||
Direction.NORTH,
|
||||
Direction.SOUTH };
|
||||
|
||||
/** North, South, East, West */
|
||||
public static final Direction[] ADJ_DIRECTIONS = new Direction[] {
|
||||
Direction.EAST,
|
||||
Direction.WEST,
|
||||
Direction.SOUTH,
|
||||
Direction.NORTH };
|
||||
|
||||
/** All the faces and vertices of a cube. This is used to extract the vertex from the column */
|
||||
public static final Map<Direction, int[][]> DIRECTION_VERTEX_MAP = new HashMap<Direction, int[][]>()
|
||||
{{
|
||||
put(Direction.UP, new int[][] {
|
||||
{ 0, 1, 0 }, // 0
|
||||
{ 0, 1, 1 }, // 1
|
||||
{ 1, 1, 1 }, // 2
|
||||
|
||||
{ 0, 1, 0 }, // 0
|
||||
{ 1, 1, 1 }, // 2
|
||||
{ 1, 1, 0 } // 3
|
||||
});
|
||||
put(Direction.DOWN, new int[][] {
|
||||
{ 1, 0, 0 }, // 0
|
||||
{ 1, 0, 1 }, // 1
|
||||
{ 0, 0, 1 }, // 2
|
||||
|
||||
{ 1, 0, 0 }, // 0
|
||||
{ 0, 0, 1 }, // 2
|
||||
{ 0, 0, 0 } // 3
|
||||
});
|
||||
put(Direction.EAST, new int[][] {
|
||||
{ 1, 1, 0 }, // 0
|
||||
{ 1, 1, 1 }, // 1
|
||||
{ 1, 0, 1 }, // 2
|
||||
|
||||
{ 1, 1, 0 }, // 0
|
||||
{ 1, 0, 1 }, // 2
|
||||
{ 1, 0, 0 } }); // 3
|
||||
put(Direction.WEST, new int[][] {
|
||||
{ 0, 0, 0 }, // 0
|
||||
{ 0, 0, 1 }, // 1
|
||||
{ 0, 1, 1 }, // 2
|
||||
|
||||
{ 0, 0, 0 }, // 0
|
||||
{ 0, 1, 1 }, // 2
|
||||
{ 0, 1, 0 } // 3
|
||||
});
|
||||
put(Direction.SOUTH, new int[][] {
|
||||
{ 1, 0, 1 }, // 0
|
||||
{ 1, 1, 1 }, // 1
|
||||
{ 0, 1, 1 }, // 2
|
||||
|
||||
{ 1, 0, 1 }, // 0
|
||||
{ 0, 1, 1 }, // 2
|
||||
{ 0, 0, 1 } // 3
|
||||
});
|
||||
put(Direction.NORTH, new int[][] {
|
||||
{ 0, 0, 0 }, // 0
|
||||
{ 0, 1, 0 }, // 1
|
||||
{ 1, 1, 0 }, // 2
|
||||
|
||||
{ 0, 0, 0 }, // 0
|
||||
{ 1, 1, 0 }, // 2
|
||||
{ 1, 0, 0 } // 3
|
||||
});
|
||||
}};
|
||||
|
||||
|
||||
/**
|
||||
* This indicates which position is invariable in the DIRECTION_VERTEX_MAP.
|
||||
* Is used to extract the vertex
|
||||
*/
|
||||
public static final Map<Direction, int[]> FACE_DIRECTION = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.UP, new int[] { Y, MAX });
|
||||
put(Direction.DOWN, new int[] { Y, MIN });
|
||||
put(Direction.EAST, new int[] { X, MAX });
|
||||
put(Direction.WEST, new int[] { X, MIN });
|
||||
put(Direction.SOUTH, new int[] { Z, MAX });
|
||||
put(Direction.NORTH, new int[] { Z, MIN });
|
||||
}};
|
||||
|
||||
|
||||
/**
|
||||
* This is a map from Direction to the relative normal vector
|
||||
* we are using this since I'm not sure if the getNormal create new object at every call
|
||||
*/
|
||||
public static final Map<Direction, Vec3i> DIRECTION_NORMAL_MAP = new HashMap<Direction, Vec3i>()
|
||||
{{
|
||||
put(Direction.UP, Direction.UP.getNormal());
|
||||
put(Direction.DOWN, Direction.DOWN.getNormal());
|
||||
put(Direction.EAST, Direction.EAST.getNormal());
|
||||
put(Direction.WEST, Direction.WEST.getNormal());
|
||||
put(Direction.SOUTH, Direction.SOUTH.getNormal());
|
||||
put(Direction.NORTH, Direction.NORTH.getNormal());
|
||||
}};
|
||||
|
||||
/** We use this index for all array that are going to */
|
||||
public static final Map<Direction, Integer> DIRECTION_INDEX = new HashMap<Direction, Integer>()
|
||||
{{
|
||||
put(Direction.UP, 0);
|
||||
put(Direction.DOWN, 1);
|
||||
put(Direction.EAST, 2);
|
||||
put(Direction.WEST, 3);
|
||||
put(Direction.SOUTH, 4);
|
||||
put(Direction.NORTH, 5);
|
||||
}};
|
||||
|
||||
public static final Map<Direction, Integer> ADJ_DIRECTION_INDEX = new HashMap<Direction, Integer>()
|
||||
{{
|
||||
put(Direction.EAST, 0);
|
||||
put(Direction.WEST, 1);
|
||||
put(Direction.SOUTH, 2);
|
||||
put(Direction.NORTH, 3);
|
||||
}};
|
||||
/** holds the box's x, y, z offset */
|
||||
public final int[] boxOffset;
|
||||
/** holds the box's x, y, z width */
|
||||
public final int[] boxWidth;
|
||||
|
||||
/** Holds each direction's color */
|
||||
public final int[] colorMap;
|
||||
/** The original color (before shading) of this box */
|
||||
public int color;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public final Map<Direction, int[]> adjHeight;
|
||||
public final Map<Direction, int[]> adjDepth;
|
||||
public final Map<Direction, byte[]> skyLights;
|
||||
public byte blockLight;
|
||||
|
||||
/** Holds if the given direction should be culled or not */
|
||||
public final boolean[] culling;
|
||||
|
||||
|
||||
/** creates an empty box */
|
||||
public Box()
|
||||
{
|
||||
boxOffset = new int[3];
|
||||
boxWidth = new int[3];
|
||||
|
||||
colorMap = new int[6];
|
||||
skyLights = new HashMap<Direction, byte[]>()
|
||||
{{
|
||||
put(Direction.UP, new byte[1]);
|
||||
put(Direction.DOWN, new byte[1]);
|
||||
put(Direction.EAST, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.WEST, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.SOUTH, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.NORTH, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
}};
|
||||
adjHeight = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.EAST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.WEST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.SOUTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.NORTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
}};
|
||||
adjDepth = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.EAST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.WEST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.SOUTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.NORTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
}};
|
||||
|
||||
culling = new boolean[6];
|
||||
}
|
||||
|
||||
/** Set the light of the columns */
|
||||
public void setLights(int skyLight, int blockLight)
|
||||
{
|
||||
this.blockLight = (byte) blockLight;
|
||||
skyLights.get(Direction.UP)[0] = (byte) skyLight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the color of the columns
|
||||
* @param color color to add
|
||||
* @param adjShadeDisabled this array indicates which face does not need shading
|
||||
*/
|
||||
public void setColor(int color, boolean[] adjShadeDisabled)
|
||||
{
|
||||
this.color = color;
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
if (!adjShadeDisabled[DIRECTION_INDEX.get(direction)])
|
||||
colorMap[DIRECTION_INDEX.get(direction)] = ColorUtil.applyShade(color, MinecraftWrapper.INSTANCE.getClientLevel().getShade(direction, true));
|
||||
else
|
||||
colorMap[DIRECTION_INDEX.get(direction)] = color;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction of the face of which we want to get the color
|
||||
* @return color of the face
|
||||
*/
|
||||
public int getColor(Direction direction)
|
||||
{
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() != DebugMode.SHOW_DETAIL)
|
||||
return colorMap[DIRECTION_INDEX.get(direction)];
|
||||
else
|
||||
return ColorUtil.applyShade(color, MinecraftWrapper.INSTANCE.getClientLevel().getShade(direction, true));
|
||||
}
|
||||
|
||||
/**
|
||||
*/
|
||||
public byte getSkyLight(Direction direction, int verticalIndex)
|
||||
{
|
||||
if(direction == Direction.UP || direction == Direction.DOWN)
|
||||
return skyLights.get(direction)[0];
|
||||
else
|
||||
return skyLights.get(direction)[verticalIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
*/
|
||||
public int getBlockLight()
|
||||
{
|
||||
return blockLight;
|
||||
}
|
||||
/** clears this box, resetting everything to default values */
|
||||
public void reset()
|
||||
{
|
||||
Arrays.fill(boxWidth, 0);
|
||||
Arrays.fill(boxOffset, 0);
|
||||
Arrays.fill(colorMap, 0);
|
||||
blockLight = 0;
|
||||
for (Direction direction : ADJ_DIRECTIONS)
|
||||
{
|
||||
for (int i = 0; i < adjHeight.get(direction).length; i++)
|
||||
{
|
||||
adjHeight.get(direction)[i] = VOID_FACE;
|
||||
adjDepth.get(direction)[i] = VOID_FACE;
|
||||
skyLights.get(direction)[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** determine which faces should be culled */
|
||||
public void setUpCulling(int cullingDistance, BlockPosWrapper playerPos)
|
||||
{
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
if (direction == Direction.DOWN || direction == Direction.WEST || direction == Direction.NORTH)
|
||||
culling[DIRECTION_INDEX.get(direction)] = playerPos.get(direction.getAxis()) > getFacePos(direction) + cullingDistance;
|
||||
|
||||
else if (direction == Direction.UP || direction == Direction.EAST || direction == Direction.SOUTH)
|
||||
culling[DIRECTION_INDEX.get(direction)] = playerPos.get(direction.getAxis()) < getFacePos(direction) - cullingDistance;
|
||||
|
||||
culling[DIRECTION_INDEX.get(direction)] = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction direction that we want to check if it's culled
|
||||
* @return true if and only if the face of the direction is culled
|
||||
*/
|
||||
public boolean isCulled(Direction direction)
|
||||
{
|
||||
return culling[DIRECTION_INDEX.get(direction)];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method create all the shared face culling based on the adjacent data
|
||||
* @param adjData data adjacent to the column we are going to render
|
||||
*/
|
||||
public void setAdjData(Map<Direction, long[]> adjData)
|
||||
{
|
||||
int height;
|
||||
int depth;
|
||||
int minY = getMinY();
|
||||
int maxY = getMaxY();
|
||||
long singleAdjDataPoint;
|
||||
|
||||
/* TODO implement attached vertical face culling
|
||||
//Up direction case
|
||||
if(DataPointUtil.doesItExist(adjData.get(Direction.UP)))
|
||||
{
|
||||
height = DataPointUtil.getHeight(singleAdjDataPoint);
|
||||
depth = DataPointUtil.getDepth(singleAdjDataPoint);
|
||||
}*/
|
||||
//Down direction case
|
||||
singleAdjDataPoint = adjData.get(Direction.DOWN)[0];
|
||||
if(DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||
skyLights.get(Direction.DOWN)[0] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
else
|
||||
skyLights.get(Direction.DOWN)[0] = skyLights.get(Direction.UP)[0];
|
||||
//other sided
|
||||
//TODO clean some similar cases
|
||||
for (Direction direction : ADJ_DIRECTIONS)
|
||||
{
|
||||
if (isCulled(direction))
|
||||
continue;
|
||||
|
||||
long[] dataPoint = adjData.get(direction);
|
||||
if (dataPoint == null || DataPointUtil.isVoid(dataPoint[0]))
|
||||
{
|
||||
adjHeight.get(direction)[0] = maxY;
|
||||
adjDepth.get(direction)[0] = minY;
|
||||
adjHeight.get(direction)[1] = VOID_FACE;
|
||||
adjDepth.get(direction)[1] = VOID_FACE;
|
||||
skyLights.get(direction)[0] = 15; //in void set full sky light
|
||||
continue;
|
||||
}
|
||||
|
||||
int i;
|
||||
int faceToDraw = 0;
|
||||
boolean firstFace = true;
|
||||
boolean toFinish = false;
|
||||
int toFinishIndex = 0;
|
||||
boolean allAbove = true;
|
||||
for (i = 0; i < dataPoint.length; i++)
|
||||
{
|
||||
singleAdjDataPoint = dataPoint[i];
|
||||
|
||||
if (DataPointUtil.isVoid(singleAdjDataPoint) || !DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||
break;
|
||||
|
||||
height = DataPointUtil.getHeight(singleAdjDataPoint);
|
||||
depth = DataPointUtil.getDepth(singleAdjDataPoint);
|
||||
|
||||
if (depth <= maxY)
|
||||
{
|
||||
allAbove = false;
|
||||
if (height < minY)
|
||||
{
|
||||
// the adj data is lower than the current data
|
||||
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
adjDepth.get(direction)[0] = getMinY();
|
||||
skyLights.get(direction)[0] = skyLights.get(Direction.UP)[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
adjDepth.get(direction)[faceToDraw] = getMinY();
|
||||
skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
}
|
||||
faceToDraw++;
|
||||
toFinish = false;
|
||||
|
||||
// break since all the other data will be lower
|
||||
break;
|
||||
}
|
||||
else if (depth <= minY && height >= maxY)
|
||||
{
|
||||
// the adj data is inside the current data
|
||||
// don't draw the face
|
||||
adjHeight.get(direction)[0] = VOID_FACE;
|
||||
adjDepth.get(direction)[0] = VOID_FACE;
|
||||
break;
|
||||
}
|
||||
else if (depth <= minY)//&& height < maxY
|
||||
{
|
||||
// the adj data intersects the lower part of the current data
|
||||
// if this is the only face, use the maxY and break,
|
||||
// if there was another face we finish the last one and break
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
adjDepth.get(direction)[0] = height;
|
||||
skyLights.get(direction)[0] = skyLights.get(Direction.UP)[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
adjDepth.get(direction)[faceToDraw] = height;
|
||||
skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
}
|
||||
toFinish = false;
|
||||
faceToDraw++;
|
||||
break;
|
||||
}
|
||||
else if (height >= maxY)//depth > minY &&
|
||||
{
|
||||
// the adj data intersects the higher part of the current data
|
||||
// we start the creation of a new face
|
||||
adjHeight.get(direction)[faceToDraw] = depth;
|
||||
//skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
firstFace = false;
|
||||
toFinish = true;
|
||||
toFinishIndex = i + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if (depth > minY && height < maxY)
|
||||
|
||||
// the adj data is contained in the current data
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
}
|
||||
|
||||
adjDepth.get(direction)[faceToDraw] = height;
|
||||
skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
faceToDraw++;
|
||||
adjHeight.get(direction)[faceToDraw] = depth;
|
||||
firstFace = false;
|
||||
toFinish = true;
|
||||
toFinishIndex = i + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (allAbove)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
adjDepth.get(direction)[0] = getMinY();
|
||||
skyLights.get(direction)[0] = skyLights.get(Direction.UP)[0];
|
||||
faceToDraw++;
|
||||
}
|
||||
else if (toFinish)
|
||||
{
|
||||
adjDepth.get(direction)[faceToDraw] = minY;
|
||||
if(toFinishIndex < dataPoint.length)
|
||||
{
|
||||
singleAdjDataPoint = dataPoint[toFinishIndex];
|
||||
if (DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||
skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
else
|
||||
skyLights.get(direction)[faceToDraw] = skyLights.get(Direction.UP)[0];
|
||||
}
|
||||
faceToDraw++;
|
||||
}
|
||||
|
||||
adjHeight.get(direction)[faceToDraw] = VOID_FACE;
|
||||
adjDepth.get(direction)[faceToDraw] = VOID_FACE;
|
||||
}
|
||||
}
|
||||
|
||||
/** We use this method to set the various width of the column */
|
||||
public void setWidth(int xWidth, int yWidth, int zWidth)
|
||||
{
|
||||
boxWidth[X] = xWidth;
|
||||
boxWidth[Y] = yWidth;
|
||||
boxWidth[Z] = zWidth;
|
||||
}
|
||||
|
||||
/** We use this method to set the various offset of the column */
|
||||
public void setOffset(int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
boxOffset[X] = xOffset;
|
||||
boxOffset[Y] = yOffset;
|
||||
boxOffset[Z] = zOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method return the position of a face in the axis of the face
|
||||
* This is useful for the face culling
|
||||
* @param direction that we want to check
|
||||
* @return position in the axis of the face
|
||||
*/
|
||||
public int getFacePos(Direction direction)
|
||||
{
|
||||
return boxOffset[FACE_DIRECTION.get(direction)[0]] + boxWidth[FACE_DIRECTION.get(direction)[0]] * FACE_DIRECTION.get(direction)[1];
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if the given direction should be rendered.
|
||||
*/
|
||||
public boolean shouldRenderFace(Direction direction, int adjIndex)
|
||||
{
|
||||
if (direction == Direction.UP || direction == Direction.DOWN)
|
||||
return adjIndex == 0;
|
||||
return !(adjHeight.get(direction)[adjIndex] == VOID_FACE && adjDepth.get(direction)[adjIndex] == VOID_FACE);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @param direction direction of the face we want to render
|
||||
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||
* @return position x of the relative vertex
|
||||
*/
|
||||
public int getX(Direction direction, int vertexIndex)
|
||||
{
|
||||
return boxOffset[X] + boxWidth[X] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][X];
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction direction of the face we want to render
|
||||
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||
* @return position y of the relative vertex
|
||||
*/
|
||||
public int getY(Direction direction, int vertexIndex)
|
||||
{
|
||||
return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction direction of the face we want to render
|
||||
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||
* @param adjIndex, index of the n-th culled face of this direction
|
||||
* @return position x of the relative vertex
|
||||
*/
|
||||
public int getY(Direction direction, int vertexIndex, int adjIndex)
|
||||
{
|
||||
if (direction == Direction.DOWN || direction == Direction.UP)
|
||||
return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||
else
|
||||
{
|
||||
// this could probably be cleaned up more,
|
||||
// but it still works
|
||||
if (1 - DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y] == ADJACENT_HEIGHT_INDEX)
|
||||
return adjHeight.get(direction)[adjIndex];
|
||||
else
|
||||
return adjDepth.get(direction)[adjIndex];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction direction of the face we want to render
|
||||
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||
* @return position z of the relative vertex
|
||||
*/
|
||||
public int getZ(Direction direction, int vertexIndex)
|
||||
{
|
||||
return boxOffset[Z] + boxWidth[Z] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Z];
|
||||
}
|
||||
|
||||
public int getMinX()
|
||||
{
|
||||
return boxOffset[X];
|
||||
}
|
||||
|
||||
public int getMaxX()
|
||||
{
|
||||
return boxOffset[X] + boxWidth[X];
|
||||
}
|
||||
|
||||
public int getMinY()
|
||||
{
|
||||
return boxOffset[Y];
|
||||
}
|
||||
|
||||
public int getMaxY()
|
||||
{
|
||||
return boxOffset[Y] + boxWidth[Y];
|
||||
}
|
||||
|
||||
public int getMinZ()
|
||||
{
|
||||
return boxOffset[Z];
|
||||
}
|
||||
|
||||
public int getMaxZ()
|
||||
{
|
||||
return boxOffset[Z] + boxWidth[Z];
|
||||
}
|
||||
|
||||
}
|
||||
-142
@@ -1,142 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
|
||||
/**
|
||||
* Builds LODs as rectangular prisms.
|
||||
* @author James Seibel
|
||||
* @version 11-8-2021
|
||||
*/
|
||||
public class CubicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
|
||||
public CubicLodTemplate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPosWrapper bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, boolean[] adjShadeDisabled)
|
||||
{
|
||||
if (box == null)
|
||||
return;
|
||||
|
||||
// equivalent to 2^detailLevel
|
||||
int blockWidth = 1 << detailLevel;
|
||||
|
||||
int color;
|
||||
if (debugging != DebugMode.OFF)
|
||||
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel].getRGB();
|
||||
else
|
||||
color = DataPointUtil.getColor(data);
|
||||
|
||||
|
||||
generateBoundingBox(
|
||||
box,
|
||||
DataPointUtil.getHeight(data),
|
||||
DataPointUtil.getDepth(data),
|
||||
blockWidth,
|
||||
posX * blockWidth, 0, posZ * blockWidth, // x, y, z offset
|
||||
bufferCenterBlockPos,
|
||||
adjData,
|
||||
color,
|
||||
DataPointUtil.getLightSkyAlt(data),
|
||||
DataPointUtil.getLightBlock(data),
|
||||
adjShadeDisabled);
|
||||
|
||||
addBoundingBoxToBuffer(buffer, box);
|
||||
}
|
||||
|
||||
private void generateBoundingBox(Box box,
|
||||
int height, int depth, int width,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
BlockPosWrapper bufferCenterBlockPos,
|
||||
Map<Direction, long[]> adjData,
|
||||
int color,
|
||||
int skyLight,
|
||||
int blockLight,
|
||||
boolean[] adjShadeDisabled)
|
||||
{
|
||||
// don't add an LOD if it is empty
|
||||
if (height == -1 && depth == -1)
|
||||
return;
|
||||
|
||||
if (depth == height)
|
||||
// if the top and bottom points are at the same height
|
||||
// render this LOD as 1 block thick
|
||||
height++;
|
||||
|
||||
// offset the AABB by its x/z position in the world since
|
||||
// it uses doubles to specify its location, unlike the model view matrix
|
||||
// which only uses floats
|
||||
double x = -bufferCenterBlockPos.getX();
|
||||
double z = -bufferCenterBlockPos.getZ();
|
||||
box.reset();
|
||||
box.setColor(color, adjShadeDisabled);
|
||||
box.setLights(skyLight, blockLight);
|
||||
box.setWidth(width, height - depth, width);
|
||||
box.setOffset((int) (xOffset + x), (int) (depth + yOffset), (int) (zOffset + z));
|
||||
box.setUpCulling(32, bufferCenterBlockPos);
|
||||
box.setAdjData(adjData);
|
||||
}
|
||||
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, Box box)
|
||||
{
|
||||
int color;
|
||||
int skyLight;
|
||||
int blockLight;
|
||||
for (Direction direction : Box.DIRECTIONS)
|
||||
{
|
||||
if(box.isCulled(direction))
|
||||
continue;
|
||||
|
||||
int verticalFaceIndex = 0;
|
||||
while (box.shouldRenderFace(direction, verticalFaceIndex))
|
||||
{
|
||||
for (int vertexIndex = 0; vertexIndex < 6; vertexIndex++)
|
||||
{
|
||||
color = box.getColor(direction);
|
||||
skyLight = box.getSkyLight(direction, verticalFaceIndex);
|
||||
blockLight = box.getBlockLight();
|
||||
color = ColorUtil.applyLightValue(color, skyLight, blockLight);
|
||||
addPosAndColor(buffer,
|
||||
box.getX(direction, vertexIndex),
|
||||
box.getY(direction, vertexIndex, verticalFaceIndex),
|
||||
box.getZ(direction, vertexIndex),
|
||||
color);
|
||||
}
|
||||
verticalFaceIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
-48
@@ -1,48 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
|
||||
/**
|
||||
* TODO DynamicLodTemplate
|
||||
* Chunks smoothly transition between
|
||||
* each other, unless a neighboring chunk
|
||||
* is at a significantly different height.
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class DynamicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPosWrapper bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, boolean[] adjShadeDisabled)
|
||||
{
|
||||
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||
}
|
||||
|
||||
}
|
||||
-46
@@ -1,46 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
|
||||
/**
|
||||
* TODO #21 TriangularLodTemplate
|
||||
* Builds each LOD chunk as a singular rectangular prism.
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class TriangularLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPosWrapper bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, boolean[] adjShadeDisabled)
|
||||
{
|
||||
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,553 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.lodBuilding;
|
||||
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockColorWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockShapeWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkWrapper;
|
||||
import com.seibel.lod.wrappers.World.BiomeColorWrapper;
|
||||
import com.seibel.lod.wrappers.World.BiomeWrapper;
|
||||
import com.seibel.lod.wrappers.World.WorldWrapper;
|
||||
|
||||
import net.minecraft.world.level.LevelAccessor;
|
||||
import net.minecraft.world.level.dimension.DimensionType;
|
||||
|
||||
/**
|
||||
* This object is in charge of creating Lod related objects.
|
||||
*
|
||||
* @author Cola
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 10-22-2021
|
||||
*/
|
||||
public class LodBuilder
|
||||
{
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
private final ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||
|
||||
|
||||
/** If no blocks are found in the area in determineBottomPointForArea return this */
|
||||
public static final short DEFAULT_DEPTH = 0;
|
||||
/** If no blocks are found in the area in determineHeightPointForArea return this */
|
||||
public static final short DEFAULT_HEIGHT = 0;
|
||||
/** Minecraft's max light value */
|
||||
public static final short DEFAULT_MAX_LIGHT = 15;
|
||||
|
||||
|
||||
/**
|
||||
* How wide LodDimensions should be in regions <br>
|
||||
* Is automatically set before the first frame in ClientProxy.
|
||||
*/
|
||||
public int defaultDimensionWidthInRegions = 0;
|
||||
|
||||
//public static final boolean useExperimentalLighting = true;
|
||||
|
||||
|
||||
|
||||
|
||||
public LodBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void generateLodNodeAsync(ChunkWrapper chunk, LodWorld lodWorld, LevelAccessor world)
|
||||
{
|
||||
generateLodNodeAsync(chunk, lodWorld, world, DistanceGenerationMode.SERVER);
|
||||
}
|
||||
|
||||
public void generateLodNodeAsync(ChunkWrapper chunk, LodWorld lodWorld, LevelAccessor world, DistanceGenerationMode generationMode)
|
||||
{
|
||||
if (lodWorld == null || lodWorld.getIsWorldNotLoaded())
|
||||
return;
|
||||
|
||||
// don't try to create an LOD object
|
||||
// if for some reason we aren't
|
||||
// given a valid chunk object
|
||||
if (chunk == null)
|
||||
return;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
// we need a loaded client world in order to
|
||||
// get the textures for blocks
|
||||
if (mc.getClientLevel() == null)
|
||||
return;
|
||||
|
||||
// don't try to generate LODs if the user isn't in the world anymore
|
||||
// (this happens a lot when the user leaves a world/server)
|
||||
if (mc.getSinglePlayerServer() == null && mc.getCurrentServer() == null)
|
||||
return;
|
||||
|
||||
DimensionType dim = world.dimensionType();
|
||||
|
||||
// make sure the dimension exists
|
||||
LodDimension lodDim;
|
||||
if (lodWorld.getLodDimension(dim) == null)
|
||||
{
|
||||
lodDim = new LodDimension(dim, lodWorld, defaultDimensionWidthInRegions);
|
||||
lodWorld.addLodDimension(lodDim);
|
||||
}
|
||||
else
|
||||
{
|
||||
lodDim = lodWorld.getLodDimension(dim);
|
||||
}
|
||||
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(generationMode));
|
||||
}
|
||||
catch (IllegalArgumentException | NullPointerException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
// if the world changes while LODs are being generated
|
||||
// they will throw errors as they try to access things that no longer
|
||||
// exist.
|
||||
}
|
||||
});
|
||||
lodGenThreadPool.execute(thread);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodNode for a chunk in the given world.
|
||||
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||
*/
|
||||
public void generateLodNodeFromChunk(LodDimension lodDim, ChunkWrapper chunk) throws IllegalArgumentException
|
||||
{
|
||||
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodNode for a chunk in the given world.
|
||||
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||
*/
|
||||
public void generateLodNodeFromChunk(LodDimension lodDim, ChunkWrapper chunk, LodBuilderConfig config)
|
||||
throws IllegalArgumentException
|
||||
{
|
||||
if (chunk == null)
|
||||
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
|
||||
|
||||
int startX;
|
||||
int startZ;
|
||||
int endX;
|
||||
int endZ;
|
||||
|
||||
|
||||
LodRegion region = lodDim.getRegion(chunk.getPos().getRegionX(), chunk.getPos().getRegionZ());
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
// determine how many LODs to generate horizontally
|
||||
byte minDetailLevel = region.getMinDetailLevel();
|
||||
HorizontalResolution detail = DetailDistanceUtil.getLodGenDetail(minDetailLevel);
|
||||
|
||||
|
||||
// determine how many LODs to generate vertically
|
||||
//VerticalQuality verticalQuality = LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get();
|
||||
byte detailLevel = detail.detailLevel;
|
||||
|
||||
|
||||
// generate the LODs
|
||||
int posX;
|
||||
int posZ;
|
||||
for (int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||
{
|
||||
startX = detail.startX[i];
|
||||
startZ = detail.startZ[i];
|
||||
|
||||
long[] data;
|
||||
long[] dataToMergeVertical = createVerticalDataToMerge(detail, chunk, config, startX, startZ);
|
||||
data = DataPointUtil.mergeMultiData(dataToMergeVertical, DataPointUtil.worldHeight / 2 + 1, DetailDistanceUtil.getMaxVerticalData(detailLevel));
|
||||
|
||||
|
||||
//lodDim.clear(detailLevel, posX, posZ);
|
||||
if (data != null && data.length != 0)
|
||||
{
|
||||
posX = LevelPosUtil.convert((byte) 0, chunk.getPos().getX() * 16 + startX, detail.detailLevel);
|
||||
posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().getZ() * 16 + startZ, detail.detailLevel);
|
||||
lodDim.addVerticalData(detailLevel, posX, posZ, data, false);
|
||||
}
|
||||
}
|
||||
lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().getX(), chunk.getPos().getZ());
|
||||
}
|
||||
|
||||
/** creates a vertical DataPoint */
|
||||
private long[] createVerticalDataToMerge(HorizontalResolution detail, ChunkWrapper chunk, LodBuilderConfig config, int startX, int startZ)
|
||||
{
|
||||
// equivalent to 2^detailLevel
|
||||
int size = 1 << detail.detailLevel;
|
||||
|
||||
long[] dataToMerge = ThreadMapUtil.getBuilderVerticalArray(detail.detailLevel);
|
||||
int verticalData = DataPointUtil.worldHeight / 2 + 1;
|
||||
|
||||
ChunkPosWrapper chunkPos = chunk.getPos();
|
||||
int height;
|
||||
int depth;
|
||||
int color;
|
||||
int light;
|
||||
int lightSky;
|
||||
int lightBlock;
|
||||
int generation = config.distanceGenerationMode.complexity;
|
||||
|
||||
int xRel;
|
||||
int zRel;
|
||||
int xAbs;
|
||||
int yAbs;
|
||||
int zAbs;
|
||||
boolean hasCeiling = mc.getClientLevel().dimensionType().hasCeiling();
|
||||
boolean hasSkyLight = mc.getClientLevel().dimensionType().hasSkyLight();
|
||||
boolean isDefault;
|
||||
BlockPosWrapper blockPos = new BlockPosWrapper();
|
||||
int index;
|
||||
|
||||
for (index = 0; index < size * size; index++)
|
||||
{
|
||||
xRel = startX + index % size;
|
||||
zRel = startZ + index / size;
|
||||
xAbs = chunkPos.getMinBlockX() + xRel;
|
||||
zAbs = chunkPos.getMinBlockZ() + zRel;
|
||||
|
||||
//Calculate the height of the lod
|
||||
yAbs = DataPointUtil.worldHeight + 2;
|
||||
int count = 0;
|
||||
boolean topBlock = true;
|
||||
while (yAbs > 0)
|
||||
{
|
||||
height = determineHeightPointFrom(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
|
||||
// If the lod is at the default height, it must be void data
|
||||
if (height == DEFAULT_HEIGHT)
|
||||
{
|
||||
if (topBlock)
|
||||
dataToMerge[index * verticalData] = DataPointUtil.createVoidDataPoint(generation);
|
||||
break;
|
||||
}
|
||||
|
||||
yAbs = height - 1;
|
||||
// We search light on above air block
|
||||
depth = determineBottomPointFrom(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
if (hasCeiling && topBlock)
|
||||
{
|
||||
yAbs = depth;
|
||||
blockPos.set(xAbs, yAbs, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
|
||||
color = generateLodColor(chunk, config, xAbs, yAbs, zAbs, blockPos);
|
||||
blockPos.set(xAbs, yAbs - 1, zAbs);
|
||||
}
|
||||
else
|
||||
{
|
||||
blockPos.set(xAbs, yAbs, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
|
||||
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
blockPos.set(xAbs, yAbs + 1, zAbs);
|
||||
}
|
||||
lightBlock = light & 0b1111;
|
||||
lightSky = (light >> 4) & 0b1111;
|
||||
isDefault = ((light >> 8)) == 1;
|
||||
|
||||
dataToMerge[index * verticalData + count] = DataPointUtil.createDataPoint(height, depth, color, lightSky, lightBlock, generation, isDefault);
|
||||
topBlock = false;
|
||||
yAbs = depth - 1;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return dataToMerge;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
* Used when creating a vertical LOD.
|
||||
*/
|
||||
private short determineBottomPointFrom(ChunkWrapper chunk, LodBuilderConfig config, int xAbs, int yAbs, int zAbs, BlockPosWrapper blockPos)
|
||||
{
|
||||
short depth = DEFAULT_DEPTH;
|
||||
|
||||
for (int y = yAbs; y >= 0; y--)
|
||||
{
|
||||
blockPos.set(xAbs, y, zAbs);
|
||||
if (!isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
depth = (short) (y + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return depth;
|
||||
}
|
||||
|
||||
/** Find the highest valid point from the Top */
|
||||
private short determineHeightPointFrom(ChunkWrapper chunk, LodBuilderConfig config, int xAbs, int yAbs, int zAbs, BlockPosWrapper blockPos)
|
||||
{
|
||||
short height = DEFAULT_HEIGHT;
|
||||
if (config.useHeightmap)
|
||||
height = (short) chunk.getHeightMapValue(xAbs, zAbs);
|
||||
else
|
||||
{
|
||||
for (int y = yAbs; y >= 0; y--)
|
||||
{
|
||||
blockPos.set(xAbs, y, zAbs);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
height = (short) (y + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// =====================//
|
||||
// constructor helpers //
|
||||
// =====================//
|
||||
|
||||
/**
|
||||
* Generate the color for the given chunk using biome water color, foliage
|
||||
* color, and grass color.
|
||||
*/
|
||||
private int generateLodColor(ChunkWrapper chunk, LodBuilderConfig config, int xRel, int yAbs, int zRel, BlockPosWrapper blockPos)
|
||||
{
|
||||
int colorInt = 0;
|
||||
if (config.useBiomeColors)
|
||||
{
|
||||
// I have no idea why I need to bit shift to the right, but
|
||||
// if I don't the biomes don't show up correctly.
|
||||
colorInt = chunk.getBiome(xRel, yAbs, zRel).getColorForBiome(xRel, zRel);
|
||||
}
|
||||
else
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, yAbs, chunk.getPos().getMinBlockZ() + zRel);
|
||||
colorInt = getColorForBlock(chunk, blockPos);
|
||||
|
||||
// if we are skipping non-full and non-solid blocks that means we ignore
|
||||
// snow, flowers, etc. Get the above block so we can still get the color
|
||||
// of the snow, flower, etc. that may be above this block
|
||||
int aboveColorInt = 0;
|
||||
if (LodConfig.CLIENT.worldGenerator.blockToAvoid.get().nonFull || LodConfig.CLIENT.worldGenerator.blockToAvoid.get().noCollision)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, yAbs + 1, chunk.getPos().getMinBlockZ() + zRel);
|
||||
aboveColorInt = getColorForBlock(chunk, blockPos);
|
||||
}
|
||||
|
||||
//if (colorInt == 0 && yAbs > 0)
|
||||
// if this block is invisible, check the block below it
|
||||
// colorInt = generateLodColor(chunk, config, xRel, yAbs - 1, zRel, blockPos);
|
||||
|
||||
// override this block's color if there was a block above this
|
||||
// and we were avoiding non-full/non-solid blocks
|
||||
if (aboveColorInt != 0)
|
||||
colorInt = aboveColorInt;
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
/** Gets the light value for the given block position */
|
||||
private int getLightValue(ChunkWrapper chunk, BlockPosWrapper blockPos, boolean hasCeiling, boolean hasSkyLight, boolean topBlock)
|
||||
{
|
||||
int skyLight = 0;
|
||||
int blockLight;
|
||||
// 1 means the lighting is a guess
|
||||
int isDefault = 0;
|
||||
|
||||
WorldWrapper world = MinecraftWrapper.INSTANCE.getWrappedServerLevel();
|
||||
|
||||
int blockBrightness = chunk.getEmittedBrightness(blockPos);
|
||||
// get the air block above or below this block
|
||||
if (hasCeiling && topBlock)
|
||||
blockPos.set(blockPos.getX(), blockPos.getY() - 1, blockPos.getZ());
|
||||
else
|
||||
blockPos.set(blockPos.getX(), blockPos.getY() + 1, blockPos.getZ());
|
||||
|
||||
|
||||
|
||||
if (!world.isEmpty())
|
||||
{
|
||||
// server world sky light (always accurate)
|
||||
blockLight = world.getBlockLight(blockPos);
|
||||
if (topBlock && !hasCeiling && hasSkyLight)
|
||||
skyLight = DEFAULT_MAX_LIGHT;
|
||||
else
|
||||
{
|
||||
if (hasSkyLight)
|
||||
skyLight = world.getSkyLight(blockPos);
|
||||
else
|
||||
skyLight = 0;
|
||||
}
|
||||
if (!topBlock && skyLight == 15)
|
||||
{
|
||||
// we are on predicted terrain, and we don't know what the light here is,
|
||||
// lets just take a guess
|
||||
if (blockPos.getY() >= mc.getClientLevel().getSeaLevel() - 5)
|
||||
{
|
||||
skyLight = 12;
|
||||
isDefault = 1;
|
||||
}
|
||||
else
|
||||
skyLight = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
world = MinecraftWrapper.INSTANCE.getWrappedClientLevel();
|
||||
if (world.isEmpty())
|
||||
return 0;
|
||||
// client world sky light (almost never accurate)
|
||||
blockLight = world.getBlockLight(blockPos);
|
||||
// estimate what the lighting should be
|
||||
if (hasSkyLight || !hasCeiling)
|
||||
{
|
||||
if (topBlock)
|
||||
skyLight = DEFAULT_MAX_LIGHT;
|
||||
else
|
||||
{
|
||||
|
||||
if (hasSkyLight)
|
||||
skyLight = world.getSkyLight(blockPos);
|
||||
else
|
||||
skyLight = 0;
|
||||
|
||||
if (!chunk.isLightCorrect() && (skyLight == 0 || skyLight == 15))
|
||||
{
|
||||
// we don't know what the light here is,
|
||||
// lets just take a guess
|
||||
if (blockPos.getY() >= mc.getClientLevel().getSeaLevel() - 5)
|
||||
{
|
||||
skyLight = 12;
|
||||
isDefault = 1;
|
||||
}
|
||||
else
|
||||
skyLight = 0;
|
||||
}
|
||||
}
|
||||
if (hasSkyLight)
|
||||
skyLight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
blockLight = LodUtil.clamp(0, Math.max(blockLight, blockBrightness), DEFAULT_MAX_LIGHT);
|
||||
|
||||
return blockLight + (skyLight << 4) + (isDefault << 8);
|
||||
}
|
||||
|
||||
/** Returns a color int for the given block. */
|
||||
private int getColorForBlock(ChunkWrapper chunk, BlockPosWrapper blockPos)
|
||||
{
|
||||
|
||||
|
||||
int colorOfBlock;
|
||||
int colorInt;
|
||||
|
||||
int xRel = blockPos.getX() - chunk.getPos().getMinBlockX();
|
||||
int zRel = blockPos.getZ() - chunk.getPos().getMinBlockZ();
|
||||
int x = blockPos.getX();
|
||||
int y = blockPos.getY();
|
||||
int z = blockPos.getZ();
|
||||
|
||||
BlockColorWrapper blockColorWrapper;
|
||||
BlockShapeWrapper blockShapeWrapper = chunk.getBlockShapeWrapper(blockPos);
|
||||
|
||||
if (chunk.isWaterLogged(blockPos))
|
||||
{
|
||||
BiomeWrapper biome = chunk.getBiome(xRel, y, zRel);
|
||||
return biome.getWaterTint();
|
||||
}
|
||||
else
|
||||
{
|
||||
blockColorWrapper = chunk.getBlockColorWrapper(blockPos);
|
||||
}
|
||||
|
||||
if (blockShapeWrapper.isToAvoid())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
colorOfBlock = blockColorWrapper.getColor();
|
||||
|
||||
|
||||
if (blockColorWrapper.hasTint())
|
||||
{
|
||||
|
||||
WorldWrapper world = MinecraftWrapper.INSTANCE.getWrappedServerLevel();
|
||||
|
||||
if (world.isEmpty())
|
||||
{
|
||||
world = MinecraftWrapper.INSTANCE.getWrappedClientLevel();
|
||||
}
|
||||
|
||||
int tintValue;
|
||||
if (blockColorWrapper.hasGrassTint())
|
||||
{
|
||||
// grass and green plants
|
||||
tintValue = BiomeColorWrapper.getGrassColor(world, blockPos);
|
||||
}
|
||||
else if (blockColorWrapper.hasFolliageTint())
|
||||
{
|
||||
tintValue = BiomeColorWrapper.getFoliageColor(world, blockPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
//we can reintroduce this with the wrappers
|
||||
tintValue = BiomeColorWrapper.getWaterColor(world, blockPos);
|
||||
}
|
||||
colorInt = ColorUtil.multiplyRGBcolors(tintValue | 0xFF000000, colorOfBlock);
|
||||
}
|
||||
else
|
||||
colorInt = colorOfBlock;
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
|
||||
/** Is the block at the given blockPos a valid LOD point? */
|
||||
private boolean isLayerValidLodPoint(ChunkWrapper chunk, BlockPosWrapper blockPos)
|
||||
{
|
||||
|
||||
|
||||
if (chunk.isWaterLogged(blockPos))
|
||||
return true;
|
||||
|
||||
boolean nonFullAvoidance = LodConfig.CLIENT.worldGenerator.blockToAvoid.get().nonFull;
|
||||
boolean noCollisionAvoidance = LodConfig.CLIENT.worldGenerator.blockToAvoid.get().noCollision;
|
||||
|
||||
BlockShapeWrapper block = chunk.getBlockShapeWrapper(blockPos);
|
||||
return !block.isToAvoid()
|
||||
&& !(nonFullAvoidance && block.isNonFull())
|
||||
&& !(noCollisionAvoidance && block.hasNoCollision());
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.lodBuilding;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
|
||||
/**
|
||||
* This is used to easily configure how LodChunks are generated.
|
||||
* Generally this will only be used if we want to generate a
|
||||
* LodChunk using an incomplete Chunk, otherwise the defaults
|
||||
* work best for a fully generated chunk (IE has correct surface blocks).
|
||||
* @author James Seibel
|
||||
* @version 8-14-2021
|
||||
*/
|
||||
public class LodBuilderConfig
|
||||
{
|
||||
/** default: false */
|
||||
public boolean useHeightmap;
|
||||
/** default: false */
|
||||
public boolean useBiomeColors;
|
||||
/** default: true */
|
||||
public boolean useSolidBlocksInColorGen;
|
||||
/** default: server */
|
||||
public DistanceGenerationMode distanceGenerationMode;
|
||||
|
||||
/**
|
||||
* default settings for a normal chunk <br>
|
||||
* useHeightmap = false <br>
|
||||
* useBiomeColors = false <br>
|
||||
* useSolidBlocksInColorGen = true <br>
|
||||
* generationMode = Server <br>
|
||||
*/
|
||||
public LodBuilderConfig()
|
||||
{
|
||||
useHeightmap = false;
|
||||
useBiomeColors = false;
|
||||
useSolidBlocksInColorGen = true;
|
||||
distanceGenerationMode = DistanceGenerationMode.SERVER;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors,
|
||||
boolean newUseSolidBlocksInBiomeColor, DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
useHeightmap = newUseHeightmap;
|
||||
useBiomeColors = newUseBiomeColors;
|
||||
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||
distanceGenerationMode = newDistanceGenerationMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
*/
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors, boolean newUseSolidBlocksInBiomeColor)
|
||||
{
|
||||
this();
|
||||
useHeightmap = newUseHeightmap;
|
||||
useBiomeColors = newUseBiomeColors;
|
||||
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||
distanceGenerationMode = newUseHeightmap ? DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT : DistanceGenerationMode.BIOME_ONLY;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
this();
|
||||
distanceGenerationMode = newDistanceGenerationMode;
|
||||
}
|
||||
}
|
||||
@@ -1,570 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.google.common.util.concurrent.ThreadFactoryBuilder;
|
||||
import com.seibel.lod.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.builders.lodBuilding.LodBuilderConfig;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkWrapper;
|
||||
|
||||
import net.minecraft.core.Registry;
|
||||
import net.minecraft.server.level.ServerChunkCache;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.level.chunk.ChunkStatus;
|
||||
import net.minecraft.world.level.chunk.ProtoChunk;
|
||||
import net.minecraft.world.level.chunk.UpgradeData;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
|
||||
import net.minecraftforge.common.WorldWorkerManager.IWorker;
|
||||
|
||||
/**
|
||||
* This is used to generate a LodChunk at a given ChunkPos.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-8-2021
|
||||
*/
|
||||
public class LodGenWorker implements IWorker
|
||||
{
|
||||
public static ExecutorService genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.advancedModOptions.threading.numberOfWorldGenerationThreads.get(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
|
||||
|
||||
private boolean threadStarted = false;
|
||||
private final LodChunkGenThread thread;
|
||||
|
||||
|
||||
/**
|
||||
* If a configured feature fails for whatever reason,
|
||||
* add it to this list, this is to hopefully remove any
|
||||
* features that could cause issues down the line.
|
||||
*/
|
||||
private static final ConcurrentHashMap<Integer, ConfiguredFeature<?, ?>> configuredFeaturesToAvoid = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
|
||||
public LodGenWorker(ChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
|
||||
LodBuilder newLodBuilder,
|
||||
LodDimension newLodDimension, ServerLevel newServerLevel)
|
||||
{
|
||||
// just a few sanity checks
|
||||
if (newPos == null)
|
||||
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
|
||||
|
||||
if (newLodBuilder == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
|
||||
|
||||
if (newLodDimension == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
|
||||
|
||||
if (newServerLevel == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerLevel");
|
||||
|
||||
|
||||
|
||||
thread = new LodChunkGenThread(newPos, newGenerationMode,
|
||||
newLodBuilder,
|
||||
newLodDimension, newServerLevel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doWork()
|
||||
{
|
||||
if (!threadStarted)
|
||||
{
|
||||
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() == DistanceGenerationMode.SERVER)
|
||||
{
|
||||
// if we are using SERVER generation that has to be done
|
||||
// synchronously to prevent crashing and harmful
|
||||
// interactions with the normal world generator
|
||||
thread.run();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Every other method can
|
||||
// be done asynchronously
|
||||
Thread newThread = new Thread(thread);
|
||||
newThread.setPriority(5);
|
||||
genThreads.execute(newThread);
|
||||
}
|
||||
|
||||
threadStarted = true;
|
||||
|
||||
// useful for debugging
|
||||
// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
|
||||
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWork()
|
||||
{
|
||||
return !threadStarted;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private static class LodChunkGenThread implements Runnable
|
||||
{
|
||||
public final ServerLevel serverLevel;
|
||||
public final LodDimension lodDim;
|
||||
public final DistanceGenerationMode generationMode;
|
||||
public final LodBuilder lodBuilder;
|
||||
|
||||
private final ChunkPosWrapper pos;
|
||||
|
||||
public LodChunkGenThread(ChunkPosWrapper newPos, DistanceGenerationMode newGenerationMode,
|
||||
LodBuilder newLodBuilder,
|
||||
LodDimension newLodDimension, ServerLevel newServerLevel)
|
||||
{
|
||||
pos = newPos;
|
||||
generationMode = newGenerationMode;
|
||||
lodBuilder = newLodBuilder;
|
||||
lodDim = newLodDimension;
|
||||
serverLevel = newServerLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
try
|
||||
{
|
||||
// only generate LodChunks if they can
|
||||
// be added to the current LodDimension
|
||||
|
||||
if (lodDim.regionIsInRange(pos.getX() / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.getZ() / LodUtil.REGION_WIDTH_IN_CHUNKS))
|
||||
{
|
||||
// TODO Only server appears to be working currently
|
||||
generateWithServer();
|
||||
|
||||
// switch (generationMode)
|
||||
// {
|
||||
// case NONE:
|
||||
// // don't generate
|
||||
// break;
|
||||
// case BIOME_ONLY:
|
||||
// case BIOME_ONLY_SIMULATE_HEIGHT:
|
||||
// // fastest
|
||||
// generateUsingBiomesOnly();
|
||||
// break;
|
||||
// case SURFACE:
|
||||
// // faster
|
||||
// generateUsingSurface();
|
||||
// break;
|
||||
// case FEATURES:
|
||||
// // fast
|
||||
// generateUsingFeatures();
|
||||
// break;
|
||||
// case SERVER:
|
||||
// // very slow
|
||||
// generateWithServer();
|
||||
// break;
|
||||
// }
|
||||
|
||||
/*
|
||||
boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
|
||||
if (dataExistence)
|
||||
ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
|
||||
else
|
||||
ClientProxy.LOGGER.info(pos.x + " " + pos.z);
|
||||
*/
|
||||
// shows the pool size, active threads, queued tasks and completed tasks
|
||||
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
|
||||
}// if in range
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error(LodChunkGenThread.class.getSimpleName() + ": ran into an error: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
// decrement how many threads are running
|
||||
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
|
||||
|
||||
// this position is no longer being generated
|
||||
LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
|
||||
}
|
||||
|
||||
}// run
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* takes about 2-5 ms
|
||||
*/
|
||||
private void generateUsingBiomesOnly()
|
||||
{
|
||||
List<ChunkAccess> chunkList = new LinkedList<>();
|
||||
ProtoChunk chunk = new ProtoChunk(pos.getChunkPos(), UpgradeData.EMPTY, serverLevel);
|
||||
chunkList.add(chunk);
|
||||
|
||||
ServerChunkCache chunkSource = serverLevel.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
//ChunkStatus.EMPTY.generate(serverLevel, chunkGen, serverLevel.getStructureManager(), (ServerLevelLightManager) serverLevel.getLightEngine(), null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverLevel.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
|
||||
|
||||
|
||||
|
||||
// generate fake height data for this LOD
|
||||
int seaLevel = serverLevel.getSeaLevel();
|
||||
|
||||
boolean simulateHeight = generationMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
boolean inTheEnd = false;
|
||||
|
||||
// add fake heightmap data so our LODs aren't at height 0
|
||||
Heightmap heightmap = new Heightmap(chunk, LodUtil.DEFAULT_HEIGHTMAP);
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH && !inTheEnd; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH && !inTheEnd; z++)
|
||||
{
|
||||
if (simulateHeight)
|
||||
{
|
||||
// these heights are of course aren't super accurate,
|
||||
// they are just to simulate height data where there isn't any
|
||||
switch (chunk.getBiomes().getNoiseBiome(x >> 2, seaLevel >> 2, z >> 2).getBiomeCategory())
|
||||
{
|
||||
case NETHER:
|
||||
heightmap.setHeight(x, z, serverLevel.getHeight() / 2);
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
heightmap.setHeight(x, z, seaLevel + 30);
|
||||
break;
|
||||
case MESA:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case JUNGLE:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case BEACH:
|
||||
heightmap.setHeight(x, z, seaLevel + 5);
|
||||
break;
|
||||
case NONE:
|
||||
heightmap.setHeight(x, z, 0);
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
inTheEnd = true;
|
||||
break;
|
||||
|
||||
// DESERT
|
||||
// FOREST
|
||||
// ICY
|
||||
// MUSHROOM
|
||||
// SAVANNA
|
||||
// SWAMP
|
||||
// TAIGA
|
||||
// PLAINS
|
||||
default:
|
||||
heightmap.setHeight(x, z, seaLevel + 10);
|
||||
break;
|
||||
}// heightmap switch
|
||||
}
|
||||
else
|
||||
{
|
||||
// we aren't simulating height
|
||||
// always use sea level
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
}
|
||||
}// z
|
||||
}// x
|
||||
|
||||
chunk.setHeightmap(LodUtil.DEFAULT_HEIGHTMAP, heightmap.getRawData());
|
||||
|
||||
|
||||
if (!inTheEnd)
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we are in the end, don't generate any chunks.
|
||||
// Since we don't know where the islands are, everything
|
||||
// generates the same, and it looks awful.
|
||||
//TODO it appears that 'if' can be collapsed, but comment says that it should not be a case
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
|
||||
|
||||
// long startTime = System.currentTimeMillis();
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
}
|
||||
|
||||
|
||||
// /**
|
||||
// * takes about 10 - 20 ms
|
||||
// */
|
||||
// private void generateUsingSurface()
|
||||
// {
|
||||
// List<ChunkAccess> chunkList = new LinkedList<>();
|
||||
// ProtoChunk chunk = new ProtoChunk(pos.getChunkPos(), UpgradeData.EMPTY, serverLevel);
|
||||
// chunkList.add(chunk);
|
||||
// //LodServerLevel lodServerLevel = new LodServerLevel(serverLevel, chunk);
|
||||
//
|
||||
// ServerChunkCache chunkSource = serverLevel.getChunkSource();
|
||||
// ChunkGenerator chunkGen = chunkSource.generator;
|
||||
//
|
||||
// LevelLightEngine lightEngine = serverLevel.getLightEngine();
|
||||
// StructureManager templateManager = serverLevel.getStructureManager();
|
||||
//
|
||||
//
|
||||
// // generate the terrain (this is thread safe)
|
||||
// //ChunkStatus.EMPTY.generate(serverLevel, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// // override the chunk status, so we can run the next generator stage
|
||||
// chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
// chunkGen.createBiomes(serverLevel.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
// ChunkStatus.NOISE.generate(serverLevel, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// ChunkStatus.SURFACE.generate(serverLevel, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
//
|
||||
// // this feature has been proven to be thread safe,
|
||||
// // so we will add it
|
||||
// SnowAndFreezeFeature snowFeature = new SnowAndFreezeFeature(NoneFeatureConfiguration.CODEC);
|
||||
// snowFeature.place(serverLevel, chunkGen, serverLevel.random, chunk.getPos().getWorldPosition(), null);
|
||||
//
|
||||
//
|
||||
// lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.SURFACE));
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * takes about 15 - 20 ms
|
||||
// * <p>
|
||||
// * Causes concurrentModification Exceptions,
|
||||
// * which could cause instability or world generation bugs
|
||||
// */
|
||||
// private void generateUsingFeatures()
|
||||
// {
|
||||
// List<ChunkAccess> chunkList = new LinkedList<>();
|
||||
// ProtoChunk chunk = new ProtoChunk(pos.getChunkPos(), UpgradeData.EMPTY, serverLevel);
|
||||
// chunkList.add(chunk);
|
||||
// LodServerLevel lodServerLevel = new LodServerLevel(serverLevel, chunk);
|
||||
//
|
||||
// ServerChunkCache chunkSource = serverLevel.getChunkSource();
|
||||
// ChunkGenerator chunkGen = chunkSource.generator;
|
||||
//
|
||||
// ServerLevelLightManager lightEngine = (ServerLevelLightManager) serverLevel.getLightEngine();
|
||||
// TemplateManager templateManager = serverLevel.getStructureManager();
|
||||
//
|
||||
//
|
||||
// // generate the terrain (this is thread safe)
|
||||
// ChunkStatus.EMPTY.generate(serverLevel, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// // override the chunk status, so we can run the next generator stage
|
||||
// chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
// chunkGen.createBiomes(serverLevel.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
// ChunkStatus.NOISE.generate(serverLevel, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// ChunkStatus.SURFACE.generate(serverLevel, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
//
|
||||
//
|
||||
// // get all the biomes in the chunk
|
||||
// HashSet<Biome> biomes = new HashSet<>();
|
||||
// for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
// {
|
||||
// for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
// {
|
||||
// Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, serverLevel.getSeaLevel() >> 2, z >> 2);
|
||||
//
|
||||
// // Issue #35
|
||||
// // For some reason Jungle biomes cause incredible lag
|
||||
// // the features here must be interacting with each other
|
||||
// // in unpredictable ways (specifically tree feature generation).
|
||||
// // When generating Features my CPU usage generally hovers around 30 - 40%
|
||||
// // when generating Jungles it spikes to 100%.
|
||||
// if (biome.getBiomeCategory() != Biome.Category.JUNGLE)
|
||||
// {
|
||||
// // should probably use the heightmap here instead of seaLevel,
|
||||
// // but this seems to get the job done well enough
|
||||
// biomes.add(biome);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// boolean allowUnstableFeatures = LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.get();
|
||||
//
|
||||
// // generate all the features related to this chunk.
|
||||
// // this may or may not be thread safe
|
||||
// for (Biome biome : biomes)
|
||||
// {
|
||||
// List<List<Supplier<ConfiguredFeature<?, ?>>>> featuresForState = biome.generationSettings.features();
|
||||
//
|
||||
// for (List<Supplier<ConfiguredFeature<?, ?>>> suppliers : featuresForState)
|
||||
// {
|
||||
// for (Supplier<ConfiguredFeature<?, ?>> featureSupplier : suppliers)
|
||||
// {
|
||||
// ConfiguredFeature<?, ?> configuredFeature = featureSupplier.get();
|
||||
//
|
||||
// if (!allowUnstableFeatures &&
|
||||
// configuredFeaturesToAvoid.containsKey(configuredFeature.hashCode()))
|
||||
// continue;
|
||||
//
|
||||
//
|
||||
// try
|
||||
// {
|
||||
// configuredFeature.place(lodServerLevel, chunkGen, serverLevel.random, chunk.getPos().getWorldPosition());
|
||||
// }
|
||||
// catch (ConcurrentModificationException e)
|
||||
// {
|
||||
// // This will happen. I'm not sure what to do about it
|
||||
// // except pray that it doesn't affect the normal world generation
|
||||
// // in any harmful way.
|
||||
// // Update: this can cause crashes and high CPU usage.
|
||||
//
|
||||
// // Issue #35
|
||||
// // I tried cloning the config for each feature, but that
|
||||
// // path was blocked since I can't clone lambda methods.
|
||||
// // I tried using a deep cloning library and discovered
|
||||
// // the problem there.
|
||||
// // ( https://github.com/kostaskougios/cloning
|
||||
// // and
|
||||
// // https://github.com/EsotericSoftware/kryo )
|
||||
//
|
||||
// if (!allowUnstableFeatures)
|
||||
// configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
//// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
// }
|
||||
// catch (UnsupportedOperationException e)
|
||||
// {
|
||||
// // This will happen when the LodServerLevel
|
||||
// // isn't able to return something that a feature
|
||||
// // generator needs
|
||||
//
|
||||
// if (!allowUnstableFeatures)
|
||||
// configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
//// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// // I'm not sure what happened, print to the log
|
||||
//
|
||||
// e.printStackTrace();
|
||||
//
|
||||
// if (!allowUnstableFeatures)
|
||||
// configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
//// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // generate a Lod like normal
|
||||
// lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.FEATURES));
|
||||
// }
|
||||
|
||||
|
||||
/**
|
||||
* on pre generated chunks 0 - 1 ms
|
||||
* on un generated chunks 0 - 50 ms
|
||||
* with the median seeming to hover around 15 - 30 ms
|
||||
* and outliers in the 100 - 200 ms range
|
||||
* <p>
|
||||
* Note this should not be multithreaded and does cause server/simulation lag
|
||||
* (Higher lag for generating than loading)
|
||||
*/
|
||||
private void generateWithServer()
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(serverLevel.getChunk(pos.getX(), pos.getZ(), ChunkStatus.FEATURES)), new LodBuilderConfig(DistanceGenerationMode.FEATURES));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Stops the current genThreads if they are running
|
||||
* and then recreates the Executor service. <br><br>
|
||||
* <p>
|
||||
* This is done to clear any outstanding tasks
|
||||
* that may exist after the player leaves their current world.
|
||||
* If this isn't done unfinished tasks may be left in the queue
|
||||
* preventing new LodChunks form being generated.
|
||||
*/
|
||||
public static void restartExecutorService()
|
||||
{
|
||||
if (genThreads != null && !genThreads.isShutdown())
|
||||
{
|
||||
genThreads.shutdownNow();
|
||||
}
|
||||
genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.advancedModOptions.threading.numberOfWorldGenerationThreads.get(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* performance/generation tests related to
|
||||
* ServerLevel.getChunk(x, z, ChunkStatus. *** )
|
||||
|
||||
true/false is whether they generated blocks or not
|
||||
the time is how long it took to generate
|
||||
|
||||
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
|
||||
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.FEATURES 7 - 25 ms true
|
||||
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
|
||||
ChunkStatus.LIGHT 20 - 40 ms true
|
||||
ChunkStatus.FULL 30 - 50 ms true
|
||||
ChunkStatus.SPAWN 50 - 80 ms true
|
||||
|
||||
|
||||
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||
(and any other object that is needed to make biomes distinct)
|
||||
|
||||
Otherwise, if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||
*/
|
||||
}
|
||||
@@ -1,307 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Random;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.SectionPos;
|
||||
import net.minecraft.world.DifficultyInstance;
|
||||
import net.minecraft.world.level.EmptyTickList;
|
||||
import net.minecraft.world.level.biome.Biome;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.border.WorldBorder;
|
||||
import net.minecraft.world.level.chunk.ChunkStatus;
|
||||
import net.minecraft.world.level.dimension.DimensionType;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
import net.minecraft.world.level.levelgen.structure.StructureStart;
|
||||
import net.minecraft.world.level.material.FluidState;
|
||||
|
||||
/**
|
||||
* This is a fake ServerWorld used when generating features.
|
||||
* This allows us to keep each LodChunk generation independent
|
||||
* of the actual ServerWorld, allowing us
|
||||
* to multithread generation.
|
||||
* @author James Seibel
|
||||
* @version 7-26-2021
|
||||
*/
|
||||
public class LodServerLevel implements Level
|
||||
{
|
||||
|
||||
public HashMap<Heightmap.Type, Heightmap> heightmaps = new HashMap<>();
|
||||
|
||||
public final IChunk chunk;
|
||||
|
||||
public final ServerWorld serverWorld;
|
||||
|
||||
public LodServerLevel(ServerWorld newServerWorld, IChunk newChunk)
|
||||
{
|
||||
chunk = newChunk;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getHeight(Type heightmapType, int x, int z)
|
||||
{
|
||||
// make sure the block position is set relative to the chunk
|
||||
x = x % LodUtil.CHUNK_WIDTH;
|
||||
x = (x < 0) ? x + 16 : x;
|
||||
|
||||
z = z % LodUtil.CHUNK_WIDTH;
|
||||
z = (z < 0) ? z + 16 : z;
|
||||
|
||||
return chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(x, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Biome getBiome(BlockPos pos)
|
||||
{
|
||||
return chunk.getBiomes().getNoiseBiome(pos.getX() >> 2, pos.getY() >> 2, pos.getZ() >> 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setBlock(BlockPos pos, BlockState state, int flags, int recursionLeft)
|
||||
{
|
||||
return chunk.setBlockState(pos, state, false) == state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState getBlockState(BlockPos pos)
|
||||
{
|
||||
return chunk.getBlockState(pos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidState getFluidState(BlockPos pos)
|
||||
{
|
||||
return chunk.getFluidState(pos);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isStateAtPosition(BlockPos pos, Predicate<BlockState> state)
|
||||
{
|
||||
return state.test(chunk.getBlockState(pos));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ITickList<Block> getBlockTicks()
|
||||
{
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunk getChunk(int x, int z, ChunkStatus requiredStatus, boolean nonnull)
|
||||
{
|
||||
return chunk;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<? extends StructureStart<?>> startsForFeature(SectionPos p_241827_1_, Structure<?> p_241827_2_)
|
||||
{
|
||||
return serverWorld.startsForFeature(p_241827_1_, p_241827_2_);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ITickList<Fluid> getLiquidTicks()
|
||||
{
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldLightManager getLightEngine()
|
||||
{
|
||||
return new WorldLightManager(null, false, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSeed()
|
||||
{
|
||||
return serverWorld.getSeed();
|
||||
}
|
||||
|
||||
@Override
|
||||
public DynamicRegistries registryAccess()
|
||||
{
|
||||
return serverWorld.registryAccess();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* All methods below shouldn't be needed
|
||||
* and thus have been left unimplemented.
|
||||
*/
|
||||
|
||||
|
||||
@Override
|
||||
public Random getRandom()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playSound(PlayerEntity player, BlockPos pos, SoundEvent soundIn, SoundCategory category, float volume,
|
||||
float pitch)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double ySpeed,
|
||||
double zSpeed)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeManager getBiomeManager()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSeaLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getShade(Direction p_230487_1_, boolean p_230487_2_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldBorder getWorldBorder()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean removeBlock(BlockPos pos, boolean isMoving)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean destroyBlock(BlockPos pos, boolean dropBlock, Entity entity, int recursionLeft)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public ServerWorld getLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractChunkProvider getChunkSource()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DifficultyInstance getCurrentDifficultyAt(BlockPos arg0)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IWorldInfo getLevelData()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void levelEvent(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public List<Entity> getEntities(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public <T extends Entity> List<T> getEntitiesOfClass(Class<? extends T> arg0, AxisAlignedBB arg1,
|
||||
Predicate<? super T> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public List<? extends PlayerEntity> players()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getSkyDarken()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Biome getUncachedNoiseBiome(int p_225604_1_, int p_225604_2_, int p_225604_3_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isClientSide()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DimensionType dimensionType()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public TileEntity getBlockEntity(BlockPos p_175625_1_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,204 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
import com.seibel.lod.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.PosToGenerateContainer;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkPosWrapper;
|
||||
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraftforge.common.WorldWorkerManager;
|
||||
|
||||
/**
|
||||
* A singleton that handles all long distance LOD world generation.
|
||||
* @author James Seibel
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class LodWorldGenerator
|
||||
{
|
||||
public final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
/** This holds the thread used to generate new LODs off the main thread. */
|
||||
private final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " world generator"));
|
||||
|
||||
/** we only want to queue up one generator thread at a time */
|
||||
private boolean generatorThreadRunning = false;
|
||||
|
||||
/**
|
||||
* How many chunks to generate outside the player's view distance at one
|
||||
* time. (or more specifically how many requests to make at one time). I
|
||||
* multiply by 8 to make sure there is always a buffer of chunk requests, to
|
||||
* make sure the CPU is always busy, and we can generate LODs as quickly as
|
||||
* possible.
|
||||
*/
|
||||
public int maxChunkGenRequests;
|
||||
|
||||
/**
|
||||
* This keeps track of how many chunk generation requests are on going. This is
|
||||
* to limit how many chunks are queued at once. To prevent chunks from being
|
||||
* generated for a long time in an area the player is no longer in.
|
||||
*/
|
||||
public final AtomicInteger numberOfChunksWaitingToGenerate = new AtomicInteger(0);
|
||||
|
||||
public final Set<ChunkPosWrapper> positionsWaitingToBeGenerated = new HashSet<>();
|
||||
|
||||
/**
|
||||
* Singleton copy of this object
|
||||
*/
|
||||
public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
|
||||
|
||||
|
||||
private LodWorldGenerator()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues up LodNodeGenWorkers for the given lodDimension.
|
||||
* @param renderer needed so the LodNodeGenWorkers can flag that the
|
||||
* buffers need to be rebuilt.
|
||||
*/
|
||||
public void queueGenerationRequests(LodDimension lodDim, LodRenderer renderer, LodBuilder lodBuilder)
|
||||
{
|
||||
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() != DistanceGenerationMode.NONE
|
||||
&& !generatorThreadRunning
|
||||
&& mc.hasSinglePlayerServer())
|
||||
{
|
||||
// the thread is now running, don't queue up another thread
|
||||
generatorThreadRunning = true;
|
||||
|
||||
// just in case the config changed
|
||||
maxChunkGenRequests = LodConfig.CLIENT.advancedModOptions.threading.numberOfWorldGenerationThreads.get() * 8;
|
||||
|
||||
Thread generatorThread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
// round the player's block position down to the nearest chunk BlockPos
|
||||
int playerPosX = mc.getPlayer().blockPosition().getX();
|
||||
int playerPosZ = mc.getPlayer().blockPosition().getZ();
|
||||
|
||||
|
||||
//=======================================//
|
||||
// fill in positionsWaitingToBeGenerated //
|
||||
//=======================================//
|
||||
|
||||
ServerLevel serverWorld = LodUtil.getServerLevelFromDimension(lodDim.dimension);
|
||||
|
||||
PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(
|
||||
maxChunkGenRequests,
|
||||
playerPosX,
|
||||
playerPosZ);
|
||||
|
||||
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
int nearIndex = 0;
|
||||
int farIndex = 0;
|
||||
|
||||
for (int i = 0; i < posToGenerate.getNumberOfPos(); i++)
|
||||
{
|
||||
// I wish there was a way to compress this code, but I'm not aware of
|
||||
// an easy way to do so.
|
||||
|
||||
// add the near positions
|
||||
if (posToGenerate.getNthDetail(nearIndex, true) != 0 && nearIndex < posToGenerate.getNumberOfNearPos())
|
||||
{
|
||||
detailLevel = (byte) (posToGenerate.getNthDetail(nearIndex, true) - 1);
|
||||
posX = posToGenerate.getNthPosX(nearIndex, true);
|
||||
posZ = posToGenerate.getNthPosZ(nearIndex, true);
|
||||
nearIndex++;
|
||||
|
||||
ChunkPosWrapper chunkPos = new ChunkPosWrapper(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||
|
||||
// prevent generating the same chunk multiple times
|
||||
if (positionsWaitingToBeGenerated.contains(chunkPos))
|
||||
continue;
|
||||
|
||||
// don't add more to the generation queue then allowed
|
||||
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||
break;
|
||||
|
||||
positionsWaitingToBeGenerated.add(chunkPos);
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
|
||||
|
||||
// add the far positions
|
||||
if (posToGenerate.getNthDetail(farIndex, false) != 0 && farIndex < posToGenerate.getNumberOfFarPos())
|
||||
{
|
||||
detailLevel = (byte) (posToGenerate.getNthDetail(farIndex, false) - 1);
|
||||
posX = posToGenerate.getNthPosX(farIndex, false);
|
||||
posZ = posToGenerate.getNthPosZ(farIndex, false);
|
||||
farIndex++;
|
||||
|
||||
ChunkPosWrapper chunkPos = new ChunkPosWrapper(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||
|
||||
// don't add more to the generation queue then allowed
|
||||
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||
continue;
|
||||
//break;
|
||||
|
||||
// prevent generating the same chunk multiple times
|
||||
if (positionsWaitingToBeGenerated.contains(chunkPos))
|
||||
continue;
|
||||
|
||||
positionsWaitingToBeGenerated.add(chunkPos);
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// this shouldn't ever happen, but just in case
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
generatorThreadRunning = false;
|
||||
}
|
||||
});
|
||||
|
||||
mainGenThread.execute(generatorThread);
|
||||
} // if distanceGenerationMode != DistanceGenerationMode.NONE && !generatorThreadRunning
|
||||
} // queueGenerationRequests
|
||||
|
||||
}
|
||||
@@ -1,573 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.config;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.ModInfo;
|
||||
import com.seibel.lod.enums.BlockToAvoid;
|
||||
import com.seibel.lod.enums.BufferRebuildTimes;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogDrawOverride;
|
||||
import com.seibel.lod.enums.GenerationPriority;
|
||||
import com.seibel.lod.enums.GpuUploadMethod;
|
||||
import com.seibel.lod.enums.HorizontalQuality;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.HorizontalScale;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.enums.VanillaOverdraw;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
|
||||
/**
|
||||
* This handles any configuration the user has access to.
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 10-25-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class LodConfig
|
||||
{
|
||||
// CONFIG STRUCTURE
|
||||
// -> Client
|
||||
// |
|
||||
// |-> Graphics
|
||||
// | |-> QualityOption
|
||||
// | |-> FogQualityOption
|
||||
// | |-> AdvancedGraphicsOption
|
||||
// |
|
||||
// |-> World Generation
|
||||
// |
|
||||
// |-> Advanced Mod Option
|
||||
// |-> Threads
|
||||
// |-> Buffers
|
||||
// |-> Debugging
|
||||
|
||||
|
||||
|
||||
public static class Client
|
||||
{
|
||||
public final Graphics graphics;
|
||||
public final WorldGenerator worldGenerator;
|
||||
public final AdvancedModOptions advancedModOptions;
|
||||
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
public Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.push(this.getClass().getSimpleName());
|
||||
{
|
||||
graphics = new Graphics(builder);
|
||||
worldGenerator = new WorldGenerator(builder);
|
||||
advancedModOptions = new AdvancedModOptions(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
//==================//
|
||||
// Graphics Configs //
|
||||
//==================//
|
||||
public static class Graphics
|
||||
{
|
||||
|
||||
public final QualityOption qualityOption;
|
||||
public final FogQualityOption fogQualityOption;
|
||||
public final AdvancedGraphicsOption advancedGraphicsOption;
|
||||
|
||||
Graphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how the mod will look in game").push("Graphics");
|
||||
{
|
||||
qualityOption = new QualityOption(builder);
|
||||
advancedGraphicsOption = new AdvancedGraphicsOption(builder);
|
||||
fogQualityOption = new FogQualityOption(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
public static class QualityOption
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalResolution> drawResolution;
|
||||
|
||||
public final ForgeConfigSpec.IntValue lodChunkRenderDistance;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<VerticalQuality> verticalQuality;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
|
||||
|
||||
|
||||
QualityOption(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how detailed the fake chunks will be.").push(this.getClass().getSimpleName());
|
||||
|
||||
verticalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " This indicates how detailed fake chunks will represent \n"
|
||||
+ " overhangs, caves, floating islands, ect. \n"
|
||||
+ " Higher options will use more memory and increase GPU usage. \n"
|
||||
+ " " + VerticalQuality.LOW + ": uses at max 2 columns per position. \n"
|
||||
+ " " + VerticalQuality.MEDIUM + ": uses at max 4 columns per position. \n"
|
||||
+ " " + VerticalQuality.HIGH + ": uses at max 8 columns per position. \n")
|
||||
.defineEnum("Vertical Quality", VerticalQuality.MEDIUM);
|
||||
|
||||
horizontalScale = builder
|
||||
.comment("\n\n"
|
||||
+ " This indicates how quickly fake chunks drop off in quality. \n"
|
||||
+ " " + HorizontalScale.LOW + ": quality drops every " + HorizontalScale.LOW.distanceUnit / 16 + " chunks. \n"
|
||||
+ " " + HorizontalScale.MEDIUM + ": quality drops every " + HorizontalScale.MEDIUM.distanceUnit / 16 + " chunks. \n"
|
||||
+ " " + HorizontalScale.HIGH + ": quality drops every " + HorizontalScale.HIGH.distanceUnit / 16 + " chunks. \n")
|
||||
.defineEnum("Horizontal Scale", HorizontalScale.MEDIUM);
|
||||
|
||||
horizontalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " This indicates the exponential base of the quadratic drop-off \n"
|
||||
+ " " + HorizontalQuality.LOWEST + ": base " + HorizontalQuality.LOWEST.quadraticBase + ". \n"
|
||||
+ " " + HorizontalQuality.LOW + ": base " + HorizontalQuality.LOW.quadraticBase + ". \n"
|
||||
+ " " + HorizontalQuality.MEDIUM + ": base " + HorizontalQuality.MEDIUM.quadraticBase + ". \n"
|
||||
+ " " + HorizontalQuality.HIGH + ": base " + HorizontalQuality.HIGH.quadraticBase + ". \n")
|
||||
.defineEnum("Horizontal Quality", HorizontalQuality.MEDIUM);
|
||||
|
||||
drawResolution = builder
|
||||
.comment("\n\n"
|
||||
+ " What is the maximum detail fake chunks should be drawn at? \n"
|
||||
+ " " + HorizontalResolution.CHUNK + ": render 1 LOD for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.HALF_CHUNK + ": render 4 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.FOUR_BLOCKS + ": render 16 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.TWO_BLOCKS + ": render 64 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.BLOCK + ": render 256 LODs for each Chunk. \n")
|
||||
.defineEnum("Block size", HorizontalResolution.BLOCK);
|
||||
|
||||
lodChunkRenderDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " The mod's render distance, measured in chunks. \n")
|
||||
.defineInRange("Lod Render Distance", 64, 32, 1024);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class FogQualityOption
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<FogDrawOverride> fogDrawOverride;
|
||||
|
||||
public final ForgeConfigSpec.BooleanValue disableVanillaFog;
|
||||
|
||||
FogQualityOption(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
|
||||
builder.comment("These settings control the fog quality.").push(this.getClass().getSimpleName());
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " At what distance should Fog be drawn on the fake chunks? \n"
|
||||
+ " If the fog cuts off abruptly or you are using Optifine's \"fast\" fog option \n"
|
||||
+ " set this to " + FogDistance.NEAR + " or " + FogDistance.FAR + ". \n")
|
||||
.defineEnum("Fog Distance", FogDistance.FAR);
|
||||
|
||||
fogDrawOverride = builder
|
||||
.comment("\n\n"
|
||||
+ " When should fog be drawn? \n"
|
||||
+ " " + FogDrawOverride.OPTIFINE_SETTING + ": Use whatever Fog setting Optifine is using. If Optifine isn't installed this defaults to " + FogDrawOverride.FANCY + ". \n"
|
||||
+ " " + FogDrawOverride.NO_FOG + ": Never draw fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.FAST + ": Always draw fast fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.FANCY + ": Always draw fancy fog on the LODs (if your graphics card supports it) \n")
|
||||
.defineEnum("Fog Draw Override", FogDrawOverride.FANCY);
|
||||
|
||||
disableVanillaFog = builder
|
||||
.comment("\n\n"
|
||||
+ " If true disable vanilla Minecraft's fog. \n\n"
|
||||
+ ""
|
||||
+ " Unlike Optifine or Sodium's fog disabling option this won't change \n"
|
||||
+ " performance (we don't actually disable the fog, we just tell it to render a infinite distance away). \n"
|
||||
+ " May or may not play nice with other mods edit fog. \n")
|
||||
.define("Disable Vanilla Fog", true);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class AdvancedGraphicsOption
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
|
||||
public final ForgeConfigSpec.BooleanValue disableDirectionalCulling;
|
||||
|
||||
public final ForgeConfigSpec.BooleanValue alwaysDrawAtMaxQuality;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<VanillaOverdraw> vanillaOverdraw;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<GpuUploadMethod> gpuUploadMethod;
|
||||
|
||||
public final ForgeConfigSpec.BooleanValue useExtendedNearClipPlane;
|
||||
|
||||
AdvancedGraphicsOption(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
|
||||
builder.comment("Advanced graphics option for the mod").push(this.getClass().getSimpleName());
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n\n"
|
||||
+ " How should the LODs be drawn? \n"
|
||||
+ " NOTE: Currently only " + LodTemplate.CUBIC + " is implemented! \n"
|
||||
+ " \n"
|
||||
+ " " + LodTemplate.CUBIC + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
|
||||
+ " " + LodTemplate.TRIANGULAR + ": LOD Chunks smoothly transition between other. \n"
|
||||
+ " " + LodTemplate.DYNAMIC + ": LOD Chunks smoothly transition between each other, \n"
|
||||
+ " " + " unless a neighboring chunk is at a significantly different height. \n")
|
||||
.defineEnum("LOD Template", LodTemplate.CUBIC);
|
||||
|
||||
disableDirectionalCulling = builder
|
||||
.comment("\n\n"
|
||||
+ " If false fake chunks behind the player's camera \n"
|
||||
+ " aren't drawn, increasing performance. \n\n"
|
||||
+ ""
|
||||
+ " If true all LODs are drawn, even those behind \n"
|
||||
+ " the player's camera, decreasing performance. \n\n"
|
||||
+ ""
|
||||
+ " Disable this if you see LODs disappearing. \n"
|
||||
+ " (Which may happen if you are using a camera mod) \n")
|
||||
.define("Disable Directional Culling", false);
|
||||
|
||||
alwaysDrawAtMaxQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " Disable quality falloff, \n"
|
||||
+ " all fake chunks will be drawn at the highest \n"
|
||||
+ " available detail level. \n\n"
|
||||
+ " "
|
||||
+ " WARNING: \n"
|
||||
+ " This could cause a Out Of Memory crash on render \n"
|
||||
+ " distances higher than 128 \n")
|
||||
.define("Always Use Max Quality", false);
|
||||
|
||||
vanillaOverdraw = builder
|
||||
.comment("\n\n"
|
||||
+ " How often should LODs be drawn on top of regular chunks? \n"
|
||||
+ " HALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves. \n\n"
|
||||
+ " " + VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n"
|
||||
+ " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n"
|
||||
+ " " + VanillaOverdraw.DYNAMIC + ": LODs will render on top of distant vanilla chunks to hide delayed loading. \n"
|
||||
+ " " + " More effective on higher render distances. \n"
|
||||
+ " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " \n"
|
||||
+ " " + " " + VanillaOverdraw.NEVER + " or " + VanillaOverdraw.ALWAYS + " may be used depending on the dimension. \n"
|
||||
+ " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n")
|
||||
.defineEnum("Vanilla Overdraw", VanillaOverdraw.DYNAMIC);
|
||||
|
||||
gpuUploadMethod = builder
|
||||
.comment("\n\n"
|
||||
+ " What method should be used to upload geometry to the GPU? \n\\n"
|
||||
+ ""
|
||||
+ " " + GpuUploadMethod.BUFFER_STORAGE + ": Default if OpenGL 4.5 is supported. Fast rendering, no stuttering. \n"
|
||||
+ " " + GpuUploadMethod.SUB_DATA + ": Default if OpenGL 4.5 is NOT supported. Fast rendering but may stutter when uploading. \n"
|
||||
+ " " + GpuUploadMethod.BUFFER_MAPPING + ": Slow rendering but won't stutter when uploading. Possibly better than " + GpuUploadMethod.SUB_DATA + " if using a integrated GPU. \n")
|
||||
.defineEnum("GPU Upload Method", GpuUploadMethod.BUFFER_STORAGE);
|
||||
|
||||
// This is a temporary fix (like vanilla overdraw)
|
||||
// hopefully we can remove both once we get individual chunk rendering figured out
|
||||
useExtendedNearClipPlane = builder
|
||||
.comment("\n\n"
|
||||
+ " Will prevent some overdraw issues, but may cause nearby fake chunks to render incorrectly \n"
|
||||
+ " especially when in/near an ocean. \n")
|
||||
.define("Use Extended Near Clip Plane", false);
|
||||
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========================//
|
||||
// WorldGenerator Configs //
|
||||
//========================//
|
||||
public static class WorldGenerator
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<GenerationPriority> generationPriority;
|
||||
public final ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||
public final ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
|
||||
public final ForgeConfigSpec.EnumValue<BlockToAvoid> blockToAvoid;
|
||||
//public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
|
||||
|
||||
WorldGenerator(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how fake chunks outside your normal view range are generated.").push("Generation");
|
||||
|
||||
generationPriority = builder
|
||||
.comment("\n\n"
|
||||
+ " " + GenerationPriority.FAR_FIRST + " \n"
|
||||
+ " LODs are generated from low to high detail \n"
|
||||
+ " with a small priority for far away regions. \n"
|
||||
+ " This fills in the world fastest. \n\n"
|
||||
+ ""
|
||||
+ " " + GenerationPriority.NEAR_FIRST + " \n"
|
||||
+ " LODs are generated around the player \n"
|
||||
+ " in a spiral, similar to vanilla minecraft. \n")
|
||||
.defineEnum("Generation Priority", GenerationPriority.FAR_FIRST);
|
||||
|
||||
distanceGenerationMode = builder
|
||||
.comment("\n\n"
|
||||
+ " Note: The times listed here are the amount of time it took \n"
|
||||
+ " one of the developer's PC to generate 1 chunk, \n"
|
||||
+ " and are included so you can compare the \n"
|
||||
+ " different generation options. Your mileage may vary. \n"
|
||||
+ "\n"
|
||||
|
||||
+ " " + DistanceGenerationMode.NONE + " \n"
|
||||
+ " Don't run the distance generator. \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY + " \n"
|
||||
+ " Only generate the biomes and use the biome's \n"
|
||||
+ " grass color, water color, or snow color. \n"
|
||||
+ " Doesn't generate height, everything is shown at sea level. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT + " \n"
|
||||
+ " Same as BIOME_ONLY, except instead \n"
|
||||
+ " of always using sea level as the LOD height \n"
|
||||
+ " different biome types (mountain, ocean, forest, etc.) \n"
|
||||
+ " use predetermined heights to simulate having height data. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SURFACE + " \n"
|
||||
+ " Generate the world surface, \n"
|
||||
+ " this does NOT include trees, \n"
|
||||
+ " or structures. \n"
|
||||
+ " Multithreaded - Faster (10-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.FEATURES + " \n"
|
||||
+ " Generate everything except structures. \n"
|
||||
+ " WARNING: This may cause world generation bugs or instability! \n"
|
||||
+ " Multithreaded - Fast (15-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SERVER + " \n"
|
||||
+ " Ask the server to generate/load each chunk. \n"
|
||||
+ " This will show player made structures, which can \n"
|
||||
+ " be useful if you are adding the mod to a pre-existing world. \n"
|
||||
+ " This is the most compatible, but causes server/simulation lag. \n"
|
||||
+ " SingleThreaded - Slow (15-50 ms, with spikes up to 200 ms) \n")
|
||||
.defineEnum("Distance Generation Mode", DistanceGenerationMode.SURFACE);
|
||||
|
||||
allowUnstableFeatureGeneration = builder
|
||||
.comment("\n\n"
|
||||
+ " When using the " + DistanceGenerationMode.FEATURES + " generation mode \n"
|
||||
+ " some features may not be thread safe, which could \n"
|
||||
+ " cause instability and crashes. \n"
|
||||
+ " By default (false) those features are skipped, \n"
|
||||
+ " improving stability, but decreasing how many features are \n"
|
||||
+ " actually generated. \n"
|
||||
+ " (for example: some tree generation is unstable, \n"
|
||||
+ " so some trees may not be generated.) \n"
|
||||
+ " By setting this to true, all features will be generated, \n"
|
||||
+ " but your game will be more unstable and crashes may occur. \n"
|
||||
+ " \n"
|
||||
+ " I would love to remove this option and always generate everything, \n"
|
||||
+ " but I'm not sure how to do that. \n"
|
||||
+ " If you are a Java wizard, check out the git issue here: \n"
|
||||
+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
|
||||
.define("Allow Unstable Feature Generation", false);
|
||||
|
||||
blockToAvoid = builder
|
||||
.comment("\n\n"
|
||||
+ " " + BlockToAvoid.NONE + ": Use all blocks when generating fake chunks \n\n"
|
||||
+ ""
|
||||
+ " " + BlockToAvoid.NON_FULL + ": Only use full blocks when generating fake chunks (ignores slabs, lanterns, torches, grass, etc.) \n\n"
|
||||
+ ""
|
||||
+ " " + BlockToAvoid.NO_COLLISION + ": Only use solid blocks when generating fake chunks (ignores grass, torches, etc.) \n"
|
||||
+ ""
|
||||
+ " " + BlockToAvoid.BOTH + ": Only use full solid blocks when generating fake chunks \n"
|
||||
+ "\n")
|
||||
.defineEnum("Block to avoid", BlockToAvoid.BOTH);
|
||||
|
||||
/*useExperimentalPreGenLoading = builder
|
||||
.comment("\n\n"
|
||||
+ " if a chunk has been pre-generated, then the mod would use the real chunk for the \n"
|
||||
+ "fake chunk creation. May require a deletion of the lod file to see the result. \n")
|
||||
.define("Use pre-generated chunks", false);*/
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// AdvancedModOptions Configs //
|
||||
//============================//
|
||||
public static class AdvancedModOptions
|
||||
{
|
||||
|
||||
public final Threading threading;
|
||||
public final Debugging debugging;
|
||||
public final Buffers buffers;
|
||||
|
||||
public AdvancedModOptions(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("Advanced mod settings").push(this.getClass().getSimpleName());
|
||||
{
|
||||
threading = new Threading(builder);
|
||||
debugging = new Debugging(builder);
|
||||
buffers = new Buffers(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
public static class Threading
|
||||
{
|
||||
public final ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
|
||||
public final ForgeConfigSpec.IntValue numberOfBufferBuilderThreads;
|
||||
|
||||
Threading(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how many CPU threads the mod uses for different tasks.").push(this.getClass().getSimpleName());
|
||||
|
||||
numberOfWorldGenerationThreads = builder
|
||||
.comment("\n\n"
|
||||
+ " This is how many threads are used when generating LODs outside \n"
|
||||
+ " the normal render distance. \n"
|
||||
+ " If you experience stuttering when generating distant LODs, decrease \n"
|
||||
+ " this number. If you want to increase LOD generation speed, \n"
|
||||
+ " increase this number. \n\n"
|
||||
+ ""
|
||||
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||
+ " Requires a restart to take effect. \n")
|
||||
.defineInRange("numberOfWorldGenerationThreads", Math.max(1, Runtime.getRuntime().availableProcessors() / 2), 1, Runtime.getRuntime().availableProcessors());
|
||||
|
||||
numberOfBufferBuilderThreads = builder
|
||||
.comment("\n\n"
|
||||
+ " This is how many threads are used when building vertex buffers \n"
|
||||
+ " (The things sent to your GPU to draw the fake chunks). \n"
|
||||
+ " If you experience high CPU usage when NOT generating distant \n"
|
||||
+ " fake chunks, lower this number. \n"
|
||||
+ " \n"
|
||||
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||
+ " Requires a restart to take effect. \n")
|
||||
.defineInRange("numberOfBufferBuilderThreads", Math.max(1, Runtime.getRuntime().availableProcessors() / 2), 1, Runtime.getRuntime().availableProcessors());
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// Debug Options //
|
||||
//===============//
|
||||
public static class Debugging
|
||||
{
|
||||
public final ForgeConfigSpec.BooleanValue drawLods;
|
||||
public final ForgeConfigSpec.EnumValue<DebugMode> debugMode;
|
||||
public final ForgeConfigSpec.BooleanValue enableDebugKeybindings;
|
||||
|
||||
Debugging(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings can be used to look for bugs, or see how certain aspects of the mod work.").push(this.getClass().getSimpleName());
|
||||
|
||||
drawLods = builder
|
||||
.comment("\n\n"
|
||||
+ " If true, the mod is enabled and fake chunks will be drawn. \n"
|
||||
+ " If false, the mod will still generate fake chunks, \n"
|
||||
+ " but they won't be rendered. \n")
|
||||
.define("Enable Rendering", true);
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n\n"
|
||||
+ " " + DebugMode.OFF + ": Fake chunks will be drawn with their normal colors. \n"
|
||||
+ " " + DebugMode.SHOW_DETAIL + ": Fake chunks color will be based on their detail level. \n"
|
||||
+ " " + DebugMode.SHOW_DETAIL_WIREFRAME + ": Fake chunks color will be based on their detail level, drawn as a wireframe. \n")
|
||||
.defineEnum("Debug Mode", DebugMode.OFF);
|
||||
|
||||
enableDebugKeybindings = builder
|
||||
.comment("\n\n"
|
||||
+ " If true the F4 key can be used to cycle through the different debug modes. \n"
|
||||
+ " and the F6 key can be used to enable and disable LOD rendering.")
|
||||
.define("Enable Debug Keybinding", false);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Buffers
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<BufferRebuildTimes> rebuildTimes;
|
||||
|
||||
Buffers(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings affect how often geometry is are built.").push(this.getClass().getSimpleName());
|
||||
|
||||
rebuildTimes = builder
|
||||
.comment("\n\n"
|
||||
+ " How frequently should geometry be rebuilt and sent to the GPU? \n"
|
||||
+ " Higher settings may cause stuttering, but will prevent holes in the world \n")
|
||||
.defineEnum("rebuildFrequency", BufferRebuildTimes.NORMAL);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** {@link Path} to the configuration file of this mod */
|
||||
private static final Path CONFIG_PATH = Paths.get("config", ModInfo.NAME + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec CLIENT_SPEC;
|
||||
public static final Client CLIENT;
|
||||
|
||||
static
|
||||
{
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
CLIENT_SPEC = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
CommentedFileConfig clientConfig = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
clientConfig.load();
|
||||
clientConfig.save();
|
||||
CLIENT_SPEC.setConfig(clientConfig);
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* heightmap <br>
|
||||
* multi_lod <br>
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 19-10-2021
|
||||
*/
|
||||
public enum BlockToAvoid
|
||||
{
|
||||
NONE(false, false),
|
||||
|
||||
NON_FULL(true, false),
|
||||
|
||||
NO_COLLISION(false, true),
|
||||
|
||||
BOTH(true, true);
|
||||
|
||||
public boolean nonFull;
|
||||
public boolean noCollision;
|
||||
|
||||
BlockToAvoid(boolean nonFull, boolean noCollision)
|
||||
{
|
||||
this.nonFull = nonFull;
|
||||
this.noCollision = noCollision;
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Near_First <br>
|
||||
* Far_First <br>
|
||||
* <br>
|
||||
* Determines how fast the buffers need to be regenerated
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum BufferRebuildTimes
|
||||
{
|
||||
FREQUENT(1000, 500, 2500),
|
||||
|
||||
NORMAL(2000, 1000, 5000),
|
||||
|
||||
RARE(5000, 2000, 10000);
|
||||
|
||||
public final int playerMoveTimeout;
|
||||
public final int renderedChunkTimeout;
|
||||
public final int chunkChangeTimeout;
|
||||
|
||||
BufferRebuildTimes(int playerMoveTimeout, int renderedChunkTimeout, int chunkChangeTimeout)
|
||||
{
|
||||
this.playerMoveTimeout = playerMoveTimeout;
|
||||
this.renderedChunkTimeout = renderedChunkTimeout;
|
||||
this.chunkChangeTimeout = chunkChangeTimeout;
|
||||
}
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NONE <br>
|
||||
* BIOME_ONLY <br>
|
||||
* BIOME_ONLY_SIMULATE_HEIGHT <br>
|
||||
* SURFACE <br>
|
||||
* FEATURES <br>
|
||||
* SERVER <br><br>
|
||||
* <p>
|
||||
* In order of fastest to slowest.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Leonardo Amato
|
||||
* @version 8-7-2021
|
||||
*/
|
||||
public enum DistanceGenerationMode
|
||||
{
|
||||
/**
|
||||
* Don't generate anything
|
||||
*/
|
||||
NONE((byte) 0),
|
||||
|
||||
/**
|
||||
* Only generate the biomes and use biome
|
||||
* grass/foliage color, water color, or ice color
|
||||
* to generate the color.
|
||||
* Doesn't generate height, everything is shown at sea level.
|
||||
* Multithreaded - Fastest (2-5 ms)
|
||||
*/
|
||||
BIOME_ONLY((byte) 1),
|
||||
|
||||
/**
|
||||
* Same as BIOME_ONLY, except instead
|
||||
* of always using sea level as the LOD height
|
||||
* different biome types (mountain, ocean, forest, etc.)
|
||||
* use predetermined heights to simulate having height data.
|
||||
*/
|
||||
BIOME_ONLY_SIMULATE_HEIGHT((byte) 2),
|
||||
|
||||
/**
|
||||
* Generate the world surface,
|
||||
* this does NOT include caves, trees,
|
||||
* or structures.
|
||||
* Multithreaded - Faster (10-20 ms)
|
||||
*/
|
||||
SURFACE((byte) 3),
|
||||
|
||||
/**
|
||||
* Generate everything except structures.
|
||||
* NOTE: This may cause world generation bugs or instability,
|
||||
* since some features cause concurrentModification exceptions.
|
||||
* Multithreaded - Fast (15-20 ms)
|
||||
*/
|
||||
FEATURES((byte) 4),
|
||||
|
||||
/**
|
||||
* Ask the server to generate/load each chunk.
|
||||
* This is the most compatible, but causes server/simulation lag.
|
||||
* This will also show player made structures if you
|
||||
* are adding the mod to a pre-existing world.
|
||||
* Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms)
|
||||
*/
|
||||
SERVER((byte) 5);
|
||||
|
||||
|
||||
/**
|
||||
* The higher the number the more complete the generation is.
|
||||
*/
|
||||
public final byte complexity;
|
||||
|
||||
DistanceGenerationMode(byte complexity)
|
||||
{
|
||||
this.complexity = complexity;
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NEAR, FAR, or NEAR_AND_FAR.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-14-2021
|
||||
*/
|
||||
public enum FogDistance
|
||||
{
|
||||
/** good for fast or fancy fog qualities. */
|
||||
NEAR,
|
||||
|
||||
/** good for fast or fancy fog qualities. */
|
||||
FAR,
|
||||
|
||||
/** only looks good if the fog quality is set to Fancy. */
|
||||
NEAR_AND_FAR
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* USE_OPTIFINE_FOG_SETTING, <br>
|
||||
* NEVER_DRAW_FOG, <br>
|
||||
* ALWAYS_DRAW_FOG_FAST, <br>
|
||||
* ALWAYS_DRAW_FOG_FANCY <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-3-2021
|
||||
*/
|
||||
public enum FogDrawOverride
|
||||
{
|
||||
/**
|
||||
* Use whatever Fog setting optifine is using.
|
||||
* If optifine isn't installed this defaults to ALWAYS_DRAW_FOG.
|
||||
*/
|
||||
OPTIFINE_SETTING,
|
||||
|
||||
/** Never draw fog on the LODs */
|
||||
NO_FOG,
|
||||
|
||||
/** Always draw fast fog on the LODs */
|
||||
FAST,
|
||||
|
||||
/** Always draw fancy fog on the LODs */
|
||||
FANCY
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Near_First <br>
|
||||
* Far_First <br>
|
||||
* <br>
|
||||
* Determines which LODs should have priority when generating
|
||||
* outside the normal view distance.
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum GenerationPriority
|
||||
{
|
||||
NEAR_FIRST,
|
||||
|
||||
FAR_FIRST
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Minecraft, Lod_Builder, Lod_Render, None
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-31-2021
|
||||
*/
|
||||
public enum GlProxyContext
|
||||
{
|
||||
/** Minecraft's render thread */
|
||||
MINECRAFT,
|
||||
|
||||
/** The context we send buffers to the GPU on */
|
||||
LOD_BUILDER,
|
||||
|
||||
/** The context we draw LODs on */
|
||||
LOD_RENDER,
|
||||
|
||||
/** used to un-bind threads */
|
||||
NONE,
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Buffer_Storage, Sub_Data, Buffer_Mapping
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-23-2021
|
||||
*/
|
||||
public enum GpuUploadMethod
|
||||
{
|
||||
/** Default if OpenGL 4.5 is supported. Fast rendering, no stuttering. */
|
||||
BUFFER_STORAGE,
|
||||
|
||||
/** Default if OpenGL 4.5 is NOT supported. Fast rendering but may stutter when uploading. */
|
||||
SUB_DATA,
|
||||
|
||||
/** May end up storing buffers in System memory. Slower rendering but won't stutter when uploading. */
|
||||
BUFFER_MAPPING,
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Lowest <br>
|
||||
* Low <br>
|
||||
* Medium <br>
|
||||
* High <br>
|
||||
* <br>
|
||||
* this indicates the base of the quadratic function we use for the quality drop off
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-29-2021
|
||||
*/
|
||||
public enum HorizontalQuality
|
||||
{
|
||||
/** 1.0 AKA Linear */
|
||||
LOWEST(1.0f),
|
||||
|
||||
/** exponent 1.5 */
|
||||
LOW(1.5f),
|
||||
|
||||
/** exponent 2.0 */
|
||||
MEDIUM(2.0f),
|
||||
|
||||
/** exponent 2.2 */
|
||||
HIGH(2.2f);
|
||||
|
||||
public final double quadraticBase;
|
||||
|
||||
HorizontalQuality(double distanceUnit)
|
||||
{
|
||||
this.quadraticBase = distanceUnit;
|
||||
}
|
||||
}
|
||||
@@ -1,175 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* chunk <Br>
|
||||
* half_chunk <Br>
|
||||
* four_blocks <br>
|
||||
* two_blocks <Br>
|
||||
* block <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum HorizontalResolution
|
||||
{
|
||||
/** render 256 LODs for each chunk */
|
||||
BLOCK(16, 0),
|
||||
|
||||
/** render 64 LODs for each chunk */
|
||||
TWO_BLOCKS(8, 1),
|
||||
|
||||
/** render 16 LODs for each chunk */
|
||||
FOUR_BLOCKS(4, 2),
|
||||
|
||||
/** render 4 LODs for each chunk */
|
||||
HALF_CHUNK(2, 3),
|
||||
|
||||
/** render 1 LOD for each chunk */
|
||||
CHUNK(1, 4);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* How many DataPoints should
|
||||
* be drawn per side, per LodChunk
|
||||
*/
|
||||
public final int dataPointLengthCount;
|
||||
|
||||
/** How wide each LOD DataPoint is */
|
||||
public final int dataPointWidth;
|
||||
|
||||
/**
|
||||
* This is the same as detailLevel in LodQuadTreeNode,
|
||||
* lowest is 0 highest is 9
|
||||
*/
|
||||
public final byte detailLevel;
|
||||
|
||||
/* Start/End X/Z give the block positions
|
||||
* for each individual dataPoint in a LodChunk */
|
||||
public final int[] startX;
|
||||
public final int[] startZ;
|
||||
|
||||
public final int[] endX;
|
||||
public final int[] endZ;
|
||||
|
||||
|
||||
/**
|
||||
* 1st dimension: LodDetail.detailLevel <br>
|
||||
* 2nd dimension: An array of all LodDetails that are less than or <br>
|
||||
* equal to that detailLevel
|
||||
*/
|
||||
private static HorizontalResolution[][] lowerDetailArrays;
|
||||
|
||||
|
||||
|
||||
|
||||
HorizontalResolution(int newLengthCount, int newDetailLevel)
|
||||
{
|
||||
detailLevel = (byte) newDetailLevel;
|
||||
dataPointLengthCount = newLengthCount;
|
||||
dataPointWidth = 16 / dataPointLengthCount;
|
||||
|
||||
startX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
startZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
|
||||
int index = 0;
|
||||
for (int x = 0; x < newLengthCount; x++)
|
||||
{
|
||||
for (int z = 0; z < newLengthCount; z++)
|
||||
{
|
||||
startX[index] = x * dataPointWidth;
|
||||
startZ[index] = z * dataPointWidth;
|
||||
|
||||
endX[index] = (x * dataPointWidth) + dataPointWidth;
|
||||
endZ[index] = (z * dataPointWidth) + dataPointWidth;
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
}// constructor
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns an array of all LodDetails that have a detail level
|
||||
* that is less than or equal to the given LodDetail
|
||||
*/
|
||||
public static HorizontalResolution[] getSelfAndLowerDetails(HorizontalResolution detail)
|
||||
{
|
||||
if (lowerDetailArrays == null)
|
||||
{
|
||||
// run first time setup
|
||||
lowerDetailArrays = new HorizontalResolution[HorizontalResolution.values().length][];
|
||||
|
||||
// go through each LodDetail
|
||||
for (HorizontalResolution currentDetail : HorizontalResolution.values())
|
||||
{
|
||||
ArrayList<HorizontalResolution> lowerDetails = new ArrayList<>();
|
||||
|
||||
// find the details lower than currentDetail
|
||||
for (HorizontalResolution compareDetail : HorizontalResolution.values())
|
||||
{
|
||||
if (currentDetail.detailLevel <= compareDetail.detailLevel)
|
||||
{
|
||||
lowerDetails.add(compareDetail);
|
||||
}
|
||||
}
|
||||
|
||||
// have the highest detail item first in the list
|
||||
Collections.sort(lowerDetails);
|
||||
Collections.reverse(lowerDetails);
|
||||
|
||||
lowerDetailArrays[currentDetail.detailLevel] = lowerDetails.toArray(new HorizontalResolution[lowerDetails.size()]);
|
||||
}
|
||||
}
|
||||
|
||||
return lowerDetailArrays[detail.detailLevel];
|
||||
}
|
||||
|
||||
/** Returns what detail level should be used at a given distance and maxDistance. */
|
||||
public static HorizontalResolution getDetailForDistance(HorizontalResolution maxDetailLevel, int distance, int maxDistance)
|
||||
{
|
||||
HorizontalResolution[] lowerDetails = getSelfAndLowerDetails(maxDetailLevel);
|
||||
int distanceBetweenDetails = maxDistance / lowerDetails.length;
|
||||
int index = LodUtil.clamp(0, distance / distanceBetweenDetails, lowerDetails.length - 1);
|
||||
|
||||
return lowerDetails[index];
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Low <br>
|
||||
* Medium <br>
|
||||
* High <br>
|
||||
* <br>
|
||||
* this is a quality scale for the detail drop-off
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum HorizontalScale
|
||||
{
|
||||
/** Lods are 2D with heightMap */
|
||||
LOW(64),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
MEDIUM(128),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
HIGH(256);
|
||||
|
||||
public final int distanceUnit;
|
||||
|
||||
HorizontalScale(int distanceUnit)
|
||||
{
|
||||
this.distanceUnit = distanceUnit;
|
||||
}
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.AbstractLodTemplate;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.CubicLodTemplate;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.DynamicLodTemplate;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.TriangularLodTemplate;
|
||||
|
||||
/**
|
||||
* Cubic, Triangular, Dynamic
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-10-2021
|
||||
*/
|
||||
public enum LodTemplate
|
||||
{
|
||||
/**
|
||||
* LODs are rendered as
|
||||
* rectangular prisms.
|
||||
*/
|
||||
CUBIC(new CubicLodTemplate()),
|
||||
|
||||
/**
|
||||
* LODs smoothly transition between
|
||||
* each other.
|
||||
*/
|
||||
TRIANGULAR(new TriangularLodTemplate()),
|
||||
|
||||
/**
|
||||
* LODs smoothly transition between
|
||||
* each other, unless a neighboring LOD
|
||||
* is at a significantly different height.
|
||||
*/
|
||||
DYNAMIC(new DynamicLodTemplate());
|
||||
|
||||
|
||||
public final AbstractLodTemplate template;
|
||||
|
||||
LodTemplate(AbstractLodTemplate newTemplate)
|
||||
{
|
||||
template = newTemplate;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NONE, GAME_SHADING
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-25-2020
|
||||
*/
|
||||
public enum ShadingMode
|
||||
{
|
||||
/**
|
||||
* LODs will have darker sides and bottoms to simulate
|
||||
* Minecraft's fast lighting.
|
||||
*/
|
||||
GAME_SHADING,
|
||||
|
||||
/**
|
||||
* LODs will use ambient occlusion to mimic Minecarft's
|
||||
* Fancy lighting.
|
||||
*/
|
||||
AMBIENT_OCCLUSION
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* None, Dynamic, Always
|
||||
*
|
||||
* <p>
|
||||
* This represents how far the LODs should overlap with
|
||||
* the vanilla Minecraft terrain.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-11-2021
|
||||
*/
|
||||
public enum VanillaOverdraw
|
||||
{
|
||||
/** Never draw LODs where a minecraft chunk could be. */
|
||||
NEVER,
|
||||
|
||||
/** Draw LODs over the farther minecraft chunks. */
|
||||
DYNAMIC,
|
||||
|
||||
/** Draw LODs over all minecraft chunks. */
|
||||
ALWAYS,
|
||||
|
||||
/** Draw LODs over border chunks. */
|
||||
BORDER,
|
||||
}
|
||||
@@ -1,80 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* heightmap <br>
|
||||
* multi_lod <br>
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 10-07-2021
|
||||
*/
|
||||
public enum VerticalQuality
|
||||
{
|
||||
LOW(
|
||||
new int[] { 2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1 }
|
||||
),
|
||||
|
||||
MEDIUM(
|
||||
new int[] { 4,
|
||||
4,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1 }
|
||||
),
|
||||
|
||||
HIGH(
|
||||
new int[] {
|
||||
8,
|
||||
8,
|
||||
4,
|
||||
4,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1 }
|
||||
);
|
||||
|
||||
public final int[] maxVerticalData;
|
||||
|
||||
VerticalQuality(int[] maxVerticalData)
|
||||
{
|
||||
this.maxVerticalData = maxVerticalData;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge;
|
||||
|
||||
import com.seibel.lod.core.api.EventApi;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.DimensionTypeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.WorldWrapper;
|
||||
|
||||
import net.minecraftforge.client.event.InputEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.event.world.ChunkEvent;
|
||||
import net.minecraftforge.event.world.WorldEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This handles all events sent to the client,
|
||||
* and is the starting point for most of the mod.
|
||||
*
|
||||
* @author James_Seibel
|
||||
* @version 11-12-2021
|
||||
*/
|
||||
public class ForgeClientProxy
|
||||
{
|
||||
private final EventApi eventApi = EventApi.INSTANCE;
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void serverTickEvent(TickEvent.ServerTickEvent event)
|
||||
{
|
||||
eventApi.serverTickEvent();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
{
|
||||
eventApi.chunkLoadEvent(new ChunkWrapper(event.getChunk()), DimensionTypeWrapper.getDimensionTypeWrapper(event.getWorld().dimensionType()));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldSaveEvent(WorldEvent.Save event)
|
||||
{
|
||||
eventApi.worldSaveEvent();
|
||||
}
|
||||
|
||||
/** This is also called when a new dimension loads */
|
||||
@SubscribeEvent
|
||||
public void worldLoadEvent(WorldEvent.Load event)
|
||||
{
|
||||
eventApi.worldLoadEvent(WorldWrapper.getWorldWrapper(event.getWorld()));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldUnloadEvent(WorldEvent.Unload event)
|
||||
{
|
||||
eventApi.worldUnloadEvent();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void blockChangeEvent(BlockEvent event)
|
||||
{
|
||||
// we only care about certain block events
|
||||
if (event.getClass() == BlockEvent.BreakEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
{
|
||||
IChunkWrapper chunk = new ChunkWrapper(event.getWorld().getChunk(event.getPos()));
|
||||
DimensionTypeWrapper dimType = DimensionTypeWrapper.getDimensionTypeWrapper(event.getWorld().dimensionType());
|
||||
|
||||
// recreate the LOD where the blocks were changed
|
||||
eventApi.blockChangeEvent(chunk, dimType);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onKeyInput(InputEvent.KeyInputEvent event)
|
||||
{
|
||||
eventApi.onKeyInput(event.getKey(), event.getAction());
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,422 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.core.ModInfo;
|
||||
import com.seibel.lod.core.enums.config.BlocksToAvoid;
|
||||
import com.seibel.lod.core.enums.config.BufferRebuildTimes;
|
||||
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
|
||||
import com.seibel.lod.core.enums.config.GenerationPriority;
|
||||
import com.seibel.lod.core.enums.config.GpuUploadMethod;
|
||||
import com.seibel.lod.core.enums.config.HorizontalQuality;
|
||||
import com.seibel.lod.core.enums.config.HorizontalResolution;
|
||||
import com.seibel.lod.core.enums.config.HorizontalScale;
|
||||
import com.seibel.lod.core.enums.config.LodTemplate;
|
||||
import com.seibel.lod.core.enums.config.VanillaOverdraw;
|
||||
import com.seibel.lod.core.enums.config.VerticalQuality;
|
||||
import com.seibel.lod.core.enums.rendering.DebugMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogDistance;
|
||||
import com.seibel.lod.core.enums.rendering.FogDrawOverride;
|
||||
import com.seibel.lod.core.objects.MinDefaultMax;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced.IBuffers;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced.IDebugging;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced.IThreading;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics.IAdvancedGraphics;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics.IFogQuality;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics.IQuality;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IWorldGenerator;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
|
||||
/**
|
||||
* This handles any configuration the user has access to.
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 11-16-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class ForgeConfig
|
||||
{
|
||||
// CONFIG STRUCTURE
|
||||
// -> Client
|
||||
// |
|
||||
// |-> Graphics
|
||||
// | |-> QualityOption
|
||||
// | |-> FogQualityOption
|
||||
// | |-> AdvancedGraphicsOption
|
||||
// |
|
||||
// |-> World Generation
|
||||
// |
|
||||
// |-> Advanced Mod Option
|
||||
// |-> Threads
|
||||
// |-> Buffers
|
||||
// |-> Debugging
|
||||
|
||||
|
||||
|
||||
public static class Client
|
||||
{
|
||||
public final Graphics graphics;
|
||||
public final WorldGenerator worldGenerator;
|
||||
public final Advanced advanced;
|
||||
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
public Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.push(this.getClass().getSimpleName());
|
||||
{
|
||||
graphics = new Graphics(builder);
|
||||
worldGenerator = new WorldGenerator(builder);
|
||||
advanced = new Advanced(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
//==================//
|
||||
// Graphics Configs //
|
||||
//==================//
|
||||
public static class Graphics
|
||||
{
|
||||
public final Quality quality;
|
||||
public final FogQuality fogQuality;
|
||||
public final AdvancedGraphics advancedGraphics;
|
||||
|
||||
Graphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IGraphics.DESC).push("Graphics");
|
||||
{
|
||||
quality = new Quality(builder);
|
||||
advancedGraphics = new AdvancedGraphics(builder);
|
||||
fogQuality = new FogQuality(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
public static class Quality
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalResolution> drawResolution;
|
||||
public final ForgeConfigSpec.IntValue lodChunkRenderDistance;
|
||||
public final ForgeConfigSpec.EnumValue<VerticalQuality> verticalQuality;
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
|
||||
|
||||
Quality(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IQuality.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
verticalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.VERTICAL_QUALITY_DESC)
|
||||
.defineEnum("Vertical Quality", IQuality.VERTICAL_QUALITY_DEFAULT);
|
||||
|
||||
horizontalScale = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.HORIZONTAL_SCALE_DESC)
|
||||
.defineEnum("Horizontal Scale", IQuality.HORIZONTAL_SCALE_DEFAULT);
|
||||
|
||||
horizontalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.HORIZONTAL_QUALITY_DESC)
|
||||
.defineEnum("Horizontal Quality", IQuality.HORIZONTAL_QUALITY_DEFAULT);
|
||||
|
||||
drawResolution = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.DRAW_RESOLUTION_DESC)
|
||||
.defineEnum("Block size", IQuality.DRAW_RESOLUTION_DEFAULT);
|
||||
|
||||
MinDefaultMax<Integer> minDefaultMax = IQuality.LOD_CHUNK_RENDER_DISTANCE_MIN_DEFAULT_MAX;
|
||||
lodChunkRenderDistance = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.LOD_CHUNK_RENDER_DISTANCE_DESC)
|
||||
.defineInRange("Lod Render Distance", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class FogQuality
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
public final ForgeConfigSpec.EnumValue<FogDrawOverride> fogDrawOverride;
|
||||
public final ForgeConfigSpec.BooleanValue disableVanillaFog;
|
||||
|
||||
FogQuality(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IFogQuality.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.FOG_DISTANCE_DESC)
|
||||
.defineEnum("Fog Distance", IFogQuality.FOG_DISTANCE_DEFAULT);
|
||||
|
||||
fogDrawOverride = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.FOG_DRAW_OVERRIDE_DESC)
|
||||
.defineEnum("Fog Draw Override", IFogQuality.FOG_DRAW_OVERRIDE_DEFAULT);
|
||||
|
||||
disableVanillaFog = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.DISABLE_VANILLA_FOG_DESC)
|
||||
.define("Experimental Disable Vanilla Fog", IFogQuality.DISABLE_VANILLA_FOG_DEFAULT);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class AdvancedGraphics
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
public final ForgeConfigSpec.BooleanValue disableDirectionalCulling;
|
||||
public final ForgeConfigSpec.BooleanValue alwaysDrawAtMaxQuality;
|
||||
public final ForgeConfigSpec.EnumValue<VanillaOverdraw> vanillaOverdraw;
|
||||
public final ForgeConfigSpec.EnumValue<GpuUploadMethod> gpuUploadMethod;
|
||||
public final ForgeConfigSpec.BooleanValue useExtendedNearClipPlane;
|
||||
|
||||
AdvancedGraphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IAdvancedGraphics.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.LOD_TEMPLATE_DESC)
|
||||
.defineEnum("LOD Template", IAdvancedGraphics.LOD_TEMPLATE_DEFAULT);
|
||||
|
||||
disableDirectionalCulling = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.DISABLE_DIRECTIONAL_CULLING_DESC)
|
||||
.define("Disable Directional Culling", IAdvancedGraphics.DISABLE_DIRECTIONAL_CULLING_DEFAULT);
|
||||
|
||||
alwaysDrawAtMaxQuality = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.ALWAYS_DRAW_AT_MAD_QUALITY_DESC)
|
||||
.define("Always Use Max Quality", IAdvancedGraphics.ALWAYS_DRAW_AT_MAD_QUALITY_DEFAULT);
|
||||
|
||||
vanillaOverdraw = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.VANILLA_OVERDRAW_DESC)
|
||||
.defineEnum("Vanilla Overdraw", IAdvancedGraphics.VANILLA_OVERDRAW_DEFAULT);
|
||||
|
||||
gpuUploadMethod = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.GPU_UPLOAD_METHOD_DESC)
|
||||
.defineEnum("GPU Upload Method", IAdvancedGraphics.GPU_UPLOAD_METHOD_DEFAULT);
|
||||
|
||||
// This is a temporary fix (like vanilla overdraw)
|
||||
// hopefully we can remove both once we get individual chunk rendering figured out
|
||||
useExtendedNearClipPlane = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.USE_EXTENDED_NEAR_CLIP_PLANE_DESC)
|
||||
.define("Use Extended Near Clip Plane", IAdvancedGraphics.USE_EXTENDED_NEAR_CLIP_PLANE_DEFAULT);
|
||||
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========================//
|
||||
// WorldGenerator Configs //
|
||||
//========================//
|
||||
public static class WorldGenerator
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<GenerationPriority> generationPriority;
|
||||
public final ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||
public final ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
|
||||
public final ForgeConfigSpec.EnumValue<BlocksToAvoid> blocksToAvoid;
|
||||
//public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
|
||||
|
||||
WorldGenerator(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IWorldGenerator.DESC).push("Generation");
|
||||
|
||||
generationPriority = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.GENERATION_PRIORITY_DESC)
|
||||
.defineEnum("Generation Priority", IWorldGenerator.GENERATION_PRIORITY_DEFAULT);
|
||||
|
||||
distanceGenerationMode = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.DISTANCE_GENERATION_MODE_DESC)
|
||||
.defineEnum("Distance Generation Mode", IWorldGenerator.DISTANCE_GENERATION_MODE_DEFAULT);
|
||||
|
||||
allowUnstableFeatureGeneration = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.ALLOW_UNSTABLE_FEATURE_GENERATION_DESC)
|
||||
.define("Allow Unstable Feature Generation", IWorldGenerator.ALLOW_UNSTABLE_FEATURE_GENERATION_DEFAULT);
|
||||
|
||||
blocksToAvoid = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.BLOCKS_TO_AVOID_DESC)
|
||||
.defineEnum("Blocks to avoid", IWorldGenerator.BLOCKS_TO_AVOID_DEFAULT);
|
||||
|
||||
/*useExperimentalPreGenLoading = builder
|
||||
.comment("\n\n"
|
||||
+ " if a chunk has been pre-generated, then the mod would use the real chunk for the \n"
|
||||
+ "fake chunk creation. May require a deletion of the lod file to see the result. \n")
|
||||
.define("Use pre-generated chunks", false);*/
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// AdvancedModOptions Configs //
|
||||
//============================//
|
||||
public static class Advanced
|
||||
{
|
||||
public final Threading threading;
|
||||
public final Debugging debugging;
|
||||
public final Buffers buffers;
|
||||
|
||||
public Advanced(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IAdvanced.DESC).push(this.getClass().getSimpleName());
|
||||
{
|
||||
threading = new Threading(builder);
|
||||
debugging = new Debugging(builder);
|
||||
buffers = new Buffers(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
public static class Threading
|
||||
{
|
||||
public final ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
|
||||
public final ForgeConfigSpec.IntValue numberOfBufferBuilderThreads;
|
||||
|
||||
Threading(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IThreading.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
MinDefaultMax<Integer> minDefaultMax = IThreading.NUMBER_OF_WORLD_GENERATION_THREADS_DEFAULT;
|
||||
numberOfWorldGenerationThreads = builder
|
||||
.comment("\n\n"
|
||||
+ IThreading.NUMBER_OF_WORLD_GENERATION_THREADS_DESC)
|
||||
.defineInRange("numberOfWorldGenerationThreads", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
|
||||
minDefaultMax = IThreading.NUMBER_OF_BUFFER_BUILDER_THREADS_MIN_DEFAULT_MAX;
|
||||
numberOfBufferBuilderThreads = builder
|
||||
.comment("\n\n"
|
||||
+ IThreading.NUMBER_OF_BUFFER_BUILDER_THREADS_MIN_DEFAULT_MAX)
|
||||
.defineInRange("numberOfBufferBuilderThreads", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// Debug Options //
|
||||
//===============//
|
||||
public static class Debugging
|
||||
{
|
||||
public final ForgeConfigSpec.BooleanValue drawLods;
|
||||
public final ForgeConfigSpec.EnumValue<DebugMode> debugMode;
|
||||
public final ForgeConfigSpec.BooleanValue enableDebugKeybindings;
|
||||
|
||||
Debugging(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IDebugging.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
drawLods = builder
|
||||
.comment("\n\n"
|
||||
+ IDebugging.DRAW_LODS_DESC)
|
||||
.define("Enable Rendering", IDebugging.DRAW_LODS_DEFAULT);
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n\n"
|
||||
+ IDebugging.DEBUG_MODE_DESC)
|
||||
.defineEnum("Debug Mode", IDebugging.DEBUG_MODE_DEFAULT);
|
||||
|
||||
enableDebugKeybindings = builder
|
||||
.comment("\n\n"
|
||||
+ IDebugging.DEBUG_KEYBINDINGS_ENABLED_DESC)
|
||||
.define("Enable Debug Keybinding", IDebugging.DEBUG_KEYBINDINGS_ENABLED_DEFAULT);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Buffers
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<BufferRebuildTimes> rebuildTimes;
|
||||
|
||||
Buffers(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IBuffers.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
rebuildTimes = builder
|
||||
.comment("\n\n"
|
||||
+ IBuffers.REBUILD_TIMES_DESC)
|
||||
.defineEnum("rebuildFrequency", IBuffers.REBUILD_TIMES_DEFAULT);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** {@link Path} to the configuration file of this mod */
|
||||
private static final Path CONFIG_PATH = Paths.get("config", ModInfo.NAME + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec CLIENT_SPEC;
|
||||
public static final Client CLIENT;
|
||||
|
||||
static
|
||||
{
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
CLIENT_SPEC = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
CommentedFileConfig clientConfig = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
clientConfig.load();
|
||||
clientConfig.save();
|
||||
CLIENT_SPEC.setConfig(clientConfig);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge;
|
||||
|
||||
import com.seibel.lod.core.ModInfo;
|
||||
import com.seibel.lod.forge.wrappers.ForgeDependencySetup;
|
||||
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.ModLoadingContext;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
|
||||
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
|
||||
import net.minecraftforge.fmlserverevents.FMLServerStartedEvent;
|
||||
|
||||
/**
|
||||
* Initialize and setup the Mod. <br>
|
||||
* If you are looking for the real start of the mod
|
||||
* check out the ClientProxy.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-21-2021
|
||||
*/
|
||||
@Mod(ModInfo.ID)
|
||||
public class ForgeMain
|
||||
{
|
||||
public static ForgeClientProxy forgeClientProxy;
|
||||
|
||||
private void init(final FMLCommonSetupEvent event)
|
||||
{
|
||||
// make sure the dependencies are set up before the mod needs them
|
||||
ForgeDependencySetup.createInitialBindings();
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, ForgeConfig.CLIENT_SPEC);
|
||||
}
|
||||
|
||||
|
||||
public ForgeMain()
|
||||
{
|
||||
// Register the methods
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
|
||||
|
||||
// Register ourselves for server and other game events we are interested in
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
|
||||
private void onClientStart(final FMLClientSetupEvent event)
|
||||
{
|
||||
forgeClientProxy = new ForgeClientProxy();
|
||||
MinecraftForge.EVENT_BUS.register(forgeClientProxy);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerStarting(FMLServerStartedEvent event)
|
||||
{
|
||||
// this is called when the server starts
|
||||
}
|
||||
|
||||
}
|
||||
+11
-6
@@ -17,7 +17,7 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.mixin;
|
||||
package com.seibel.lod.forge.mixins;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
@@ -26,8 +26,9 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import com.seibel.lod.LodMain;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.core.api.ClientApi;
|
||||
import com.seibel.lod.core.objects.math.Mat4f;
|
||||
import com.seibel.lod.forge.wrappers.McObjectConverter;
|
||||
|
||||
import net.minecraft.client.renderer.LevelRenderer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
@@ -59,10 +60,14 @@ public class MixinWorldRenderer
|
||||
@Inject(at = @At("HEAD"), method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLcom/mojang/math/Matrix4f;)V")
|
||||
private void renderChunkLayer(RenderType renderType, PoseStack modelViewMatrixStack, double cameraXBlockPos, double cameraYBlockPos, double cameraZBlockPos, Matrix4f projectionMatrix, CallbackInfo callback)
|
||||
{
|
||||
// only render if LODs are enabled and
|
||||
// only render before solid blocks
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.drawLods.get() && renderType.equals(RenderType.solid()))
|
||||
LodMain.client_proxy.renderLods(modelViewMatrixStack, projectionMatrix, previousPartialTicks);
|
||||
if (renderType.equals(RenderType.solid()))
|
||||
{
|
||||
Mat4f mcModelViewMatrix = McObjectConverter.Convert(modelViewMatrixStack.last().pose());
|
||||
Mat4f mcProjectionMatrix = McObjectConverter.Convert(projectionMatrix);
|
||||
|
||||
ClientApi.INSTANCE.renderLods(mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import com.seibel.lod.core.handlers.IReflectionHandler;
|
||||
import com.seibel.lod.core.handlers.ReflectionHandler;
|
||||
import com.seibel.lod.core.util.SingletonHandler;
|
||||
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorSingletonWrapper;
|
||||
import com.seibel.lod.forge.wrappers.config.LodConfigWrapperSingleton;
|
||||
import com.seibel.lod.forge.wrappers.minecraft.MinecraftRenderWrapper;
|
||||
import com.seibel.lod.forge.wrappers.minecraft.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
* Binds all necessary dependencies so we
|
||||
* can access them in Core. <br>
|
||||
* This needs to be called before any Core classes
|
||||
* are loaded.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class ForgeDependencySetup
|
||||
{
|
||||
public static void createInitialBindings()
|
||||
{
|
||||
SingletonHandler.bind(ILodConfigWrapperSingleton.class, LodConfigWrapperSingleton.INSTANCE);
|
||||
SingletonHandler.bind(IBlockColorSingletonWrapper.class, BlockColorSingletonWrapper.INSTANCE);
|
||||
SingletonHandler.bind(IMinecraftWrapper.class, MinecraftWrapper.INSTANCE);
|
||||
SingletonHandler.bind(IMinecraftRenderWrapper.class, MinecraftRenderWrapper.INSTANCE);
|
||||
SingletonHandler.bind(IWrapperFactory.class, WrapperFactory.INSTANCE);
|
||||
|
||||
SingletonHandler.bind(IReflectionHandler.class, ReflectionHandler.createSingleton(MinecraftWrapper.INSTANCE.getOptions().getClass().getDeclaredFields(), MinecraftWrapper.INSTANCE.getOptions()));
|
||||
}
|
||||
}
|
||||
+25
-23
@@ -17,38 +17,40 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import com.mojang.math.Matrix4f;
|
||||
import com.seibel.lod.core.enums.LodDirection;
|
||||
import com.seibel.lod.core.objects.math.Mat4f;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
|
||||
/**
|
||||
* off, detail, detail wireframe
|
||||
* This class converts to and from Minecraft objects (Ex: Matrix4f)
|
||||
* and objects we created (Ex: Mat4f).
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-28-2021
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public enum DebugMode
|
||||
public class McObjectConverter
|
||||
{
|
||||
/** LODs are rendered normally */
|
||||
OFF,
|
||||
|
||||
/** LOD colors are based on their detail */
|
||||
SHOW_DETAIL,
|
||||
|
||||
/** LOD colors are based on their detail, and draws in wireframe. */
|
||||
SHOW_DETAIL_WIREFRAME;
|
||||
|
||||
/** used when cycling through the different modes */
|
||||
private DebugMode next;
|
||||
|
||||
static
|
||||
/** 4x4 float matrix converter */
|
||||
public static Mat4f Convert(Matrix4f mcMatrix)
|
||||
{
|
||||
OFF.next = SHOW_DETAIL;
|
||||
SHOW_DETAIL.next = SHOW_DETAIL_WIREFRAME;
|
||||
SHOW_DETAIL_WIREFRAME.next = OFF;
|
||||
FloatBuffer buffer = FloatBuffer.allocate(16);
|
||||
mcMatrix.store(buffer);
|
||||
Mat4f matrix = new Mat4f(buffer);
|
||||
matrix.transpose();
|
||||
return matrix;
|
||||
}
|
||||
|
||||
/** returns the next debug mode */
|
||||
public DebugMode getNext()
|
||||
|
||||
public static Direction Convert(LodDirection lodDirection)
|
||||
{
|
||||
return this.next;
|
||||
return Direction.byName(lodDirection.name());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.core.objects.lod.LodDimension;
|
||||
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.worldGeneration.WorldGeneratorWrapper;
|
||||
|
||||
/**
|
||||
* This handles creating abstract wrapper objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class WrapperFactory implements IWrapperFactory
|
||||
{
|
||||
public static final WrapperFactory INSTANCE = new WrapperFactory();
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractBlockPosWrapper createBlockPos()
|
||||
{
|
||||
return new BlockPosWrapper();
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractBlockPosWrapper createBlockPos(int x, int y, int z)
|
||||
{
|
||||
return new BlockPosWrapper(x,y,z);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos()
|
||||
{
|
||||
return new ChunkPosWrapper();
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos(int x, int z)
|
||||
{
|
||||
return new ChunkPosWrapper(x, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos(AbstractChunkPosWrapper newChunkPos)
|
||||
{
|
||||
return new ChunkPosWrapper(newChunkPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return new ChunkPosWrapper(blockPos);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractWorldGeneratorWrapper createWorldGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
|
||||
{
|
||||
return new WorldGeneratorWrapper(newLodBuilder, newLodDimension, worldWrapper);
|
||||
}
|
||||
|
||||
}
|
||||
+9
-7
@@ -17,17 +17,19 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
|
||||
/**
|
||||
* fast, fancy, or off
|
||||
* Stores any variables or code that
|
||||
* may be shared between wrapper objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-14-2021
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public enum FogQuality
|
||||
public class WrapperUtil
|
||||
{
|
||||
FAST,
|
||||
FANCY,
|
||||
OFF
|
||||
/** If we ever need to use a heightmap for any reason, use this one. */
|
||||
public static final Heightmap.Types DEFAULT_HEIGHTMAP = Heightmap.Types.WORLD_SURFACE_WG;
|
||||
}
|
||||
+16
-16
@@ -17,30 +17,30 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
|
||||
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
|
||||
import java.util.concurrent.ThreadFactory;
|
||||
|
||||
/**
|
||||
* Just a simple ThreadFactory to name ExecutorService
|
||||
* threads, which can be helpful when debugging.
|
||||
* Contains methods that would have been static in BlockColorWrapper.
|
||||
* Since interfaces can't create/implement static methods we have
|
||||
* to split the object up in two.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-15-2021
|
||||
* @version 11-17-2021
|
||||
*/
|
||||
public class LodThreadFactory implements ThreadFactory
|
||||
public class BlockColorSingletonWrapper implements IBlockColorSingletonWrapper
|
||||
{
|
||||
public final String threadName;
|
||||
|
||||
|
||||
public LodThreadFactory(String newThreadName)
|
||||
{
|
||||
threadName = newThreadName + " Thread";
|
||||
}
|
||||
public static final BlockColorSingletonWrapper INSTANCE = new BlockColorSingletonWrapper();
|
||||
|
||||
@Override
|
||||
public Thread newThread(Runnable r)
|
||||
public IBlockColorWrapper getWaterColor()
|
||||
{
|
||||
return new Thread(r, threadName);
|
||||
return BlockColorWrapper.getBlockColorWrapper(Blocks.WATER.defaultBlockState(), new BlockPosWrapper(0,0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
+23
-12
@@ -1,4 +1,4 @@
|
||||
package com.seibel.lod.wrappers.Block;
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
@@ -6,8 +6,10 @@ import java.util.Random;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
import com.seibel.lod.core.util.ColorUtil;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.minecraft.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.renderer.block.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
@@ -23,13 +25,16 @@ import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraftforge.client.model.data.ModelDataMap;
|
||||
|
||||
|
||||
//This class wraps the minecraft Block class
|
||||
public class BlockColorWrapper
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-21-2021
|
||||
*/
|
||||
public class BlockColorWrapper implements IBlockColorWrapper
|
||||
{
|
||||
//set of block which require tint
|
||||
public static final ConcurrentMap<Block, BlockColorWrapper> blockColorWrapperMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<Block, IBlockColorWrapper> blockColorWrapperMap = new ConcurrentHashMap<>();
|
||||
public static final ModelDataMap dataMap = new ModelDataMap.Builder().build();
|
||||
public static final BlockPosWrapper blockPos = new BlockPosWrapper(0,0,0);
|
||||
public static final AbstractBlockPosWrapper blockPos = new BlockPosWrapper(0,0,0);
|
||||
public static Random random = new Random(0);
|
||||
//public static BlockColourWrapper WATER_COLOR = getBlockColorWrapper(Blocks.WATER);
|
||||
public static final Direction[] directions = new Direction[] { Direction.UP, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.NORTH, Direction.DOWN };
|
||||
@@ -44,7 +49,7 @@ public class BlockColorWrapper
|
||||
|
||||
|
||||
/**Constructor only require for the block instance we are wrapping**/
|
||||
public BlockColorWrapper(BlockState blockState, BlockPosWrapper blockPosWrapper)
|
||||
public BlockColorWrapper(BlockState blockState, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
this.block = blockState.getBlock();
|
||||
this.color = 0;
|
||||
@@ -61,7 +66,7 @@ public class BlockColorWrapper
|
||||
* this return a wrapper of the block in input
|
||||
* @param blockState of the block to wrap
|
||||
*/
|
||||
static public BlockColorWrapper getBlockColorWrapper(BlockState blockState, BlockPosWrapper blockPosWrapper)
|
||||
static public IBlockColorWrapper getBlockColorWrapper(BlockState blockState, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
//first we check if the block has already been wrapped
|
||||
if (blockColorWrapperMap.containsKey(blockState.getBlock()) && blockColorWrapperMap.get(blockState.getBlock()) != null)
|
||||
@@ -69,7 +74,7 @@ public class BlockColorWrapper
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
BlockColorWrapper blockWrapper = new BlockColorWrapper(blockState, blockPosWrapper);
|
||||
IBlockColorWrapper blockWrapper = new BlockColorWrapper(blockState, blockPosWrapper);
|
||||
blockColorWrapperMap.put(blockState.getBlock(), blockWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
@@ -80,7 +85,7 @@ public class BlockColorWrapper
|
||||
* Generate the color of the given block from its texture
|
||||
* and store it for later use.
|
||||
*/
|
||||
private void setupColorAndTint(BlockState blockState, BlockPosWrapper blockPosWrapper)
|
||||
private void setupColorAndTint(BlockState blockState, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
TextureAtlasSprite texture;
|
||||
@@ -121,7 +126,7 @@ public class BlockColorWrapper
|
||||
else
|
||||
{
|
||||
isColored = true;
|
||||
texture = mc.getModelManager().getBlockModelShaper().getTexture(block.defaultBlockState(), mc.getClientLevel(), blockPosWrapper.getBlockPos());
|
||||
texture = mc.getModelManager().getBlockModelShaper().getTexture(block.defaultBlockState(), mc.getClientLevel(), ((BlockPosWrapper) blockPosWrapper).getBlockPos());
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
@@ -227,11 +232,13 @@ public class BlockColorWrapper
|
||||
//Colors getters//
|
||||
//--------------//
|
||||
|
||||
@Override
|
||||
public boolean hasColor()
|
||||
{
|
||||
return isColored;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getColor()
|
||||
{
|
||||
return color;
|
||||
@@ -242,21 +249,25 @@ public class BlockColorWrapper
|
||||
//------------//
|
||||
|
||||
|
||||
@Override
|
||||
public boolean hasTint()
|
||||
{
|
||||
return toTint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasGrassTint()
|
||||
{
|
||||
return grassTint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFolliageTint()
|
||||
{
|
||||
return folliageTint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWaterTint()
|
||||
{
|
||||
return waterTint;
|
||||
+16
-7
@@ -1,13 +1,18 @@
|
||||
package com.seibel.lod.wrappers.Block;
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.seibel.lod.core.enums.LodDirection;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
|
||||
|
||||
//This class wraps the minecraft BlockPos.Mutable (and BlockPos) class
|
||||
public class BlockPosWrapper
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-21-2021
|
||||
*/
|
||||
public class BlockPosWrapper extends AbstractBlockPosWrapper
|
||||
{
|
||||
private BlockPos.MutableBlockPos blockPos;
|
||||
|
||||
@@ -24,33 +29,36 @@ public class BlockPosWrapper
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void set(int x, int y, int z)
|
||||
{
|
||||
blockPos.set(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getX()
|
||||
{
|
||||
return blockPos.getX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getY()
|
||||
{
|
||||
return blockPos.getY();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getZ()
|
||||
{
|
||||
return blockPos.getZ();
|
||||
}
|
||||
|
||||
|
||||
public int get(Direction.Axis axis)
|
||||
@Override
|
||||
public int get(LodDirection.Axis axis)
|
||||
{
|
||||
return axis.choose(getX(), getY(), getZ());
|
||||
}
|
||||
|
||||
|
||||
public BlockPos.MutableBlockPos getBlockPos()
|
||||
{
|
||||
return blockPos;
|
||||
@@ -66,6 +74,7 @@ public class BlockPosWrapper
|
||||
return Objects.hash(blockPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPosWrapper offset(int x, int y, int z)
|
||||
{
|
||||
blockPos.set(blockPos.getX() + x, blockPos.getY() + y, blockPos.getZ() + z);
|
||||
+19
-9
@@ -1,11 +1,14 @@
|
||||
|
||||
package com.seibel.lod.wrappers.Block;
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkWrapper;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
@@ -15,8 +18,11 @@ import net.minecraft.world.phys.AABB;
|
||||
import net.minecraft.world.phys.shapes.VoxelShape;
|
||||
|
||||
|
||||
//This class wraps the minecraft Block class
|
||||
public class BlockShapeWrapper
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-21-2021
|
||||
*/
|
||||
public class BlockShapeWrapper implements IBlockShapeWrapper
|
||||
{
|
||||
//set of block which require tint
|
||||
public static final ConcurrentMap<Block, BlockShapeWrapper> blockShapeWrapperMap = new ConcurrentHashMap<>();
|
||||
@@ -28,7 +34,7 @@ public class BlockShapeWrapper
|
||||
private boolean noCollision;
|
||||
|
||||
/**Constructor only require for the block instance we are wrapping**/
|
||||
public BlockShapeWrapper(Block block, ChunkWrapper chunkWrapper, BlockPosWrapper blockPosWrapper)
|
||||
public BlockShapeWrapper(Block block, IChunkWrapper chunkWrapper, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
this.block = block;
|
||||
this.nonFull = false;
|
||||
@@ -50,7 +56,7 @@ public class BlockShapeWrapper
|
||||
* this return a wrapper of the block in input
|
||||
* @param block Block object to wrap
|
||||
*/
|
||||
static public BlockShapeWrapper getBlockShapeWrapper(Block block, ChunkWrapper chunkWrapper, BlockPosWrapper blockPosWrapper)
|
||||
static public BlockShapeWrapper getBlockShapeWrapper(Block block, ChunkWrapper chunkWrapper, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
//first we check if the block has already been wrapped
|
||||
if (blockShapeWrapperMap.containsKey(block) && blockShapeWrapperMap.get(block) != null)
|
||||
@@ -65,10 +71,10 @@ public class BlockShapeWrapper
|
||||
return blockWrapper;
|
||||
}
|
||||
|
||||
private void setupShapes(ChunkWrapper chunkWrapper, BlockPosWrapper blockPosWrapper)
|
||||
private void setupShapes(IChunkWrapper chunkWrapper, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
ChunkAccess chunk = chunkWrapper.getChunk();
|
||||
BlockPos blockPos = blockPosWrapper.getBlockPos();
|
||||
ChunkAccess chunk = ((ChunkWrapper) chunkWrapper).getChunk();
|
||||
BlockPos blockPos = ((BlockPosWrapper) blockPosWrapper).getBlockPos();
|
||||
boolean noCollisionSetted = false;
|
||||
boolean nonFullSetted = false;
|
||||
if (!block.defaultBlockState().getFluidState().isEmpty())// || block instanceof SixWayBlock)
|
||||
@@ -103,6 +109,7 @@ public class BlockShapeWrapper
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ofBlockToAvoid()
|
||||
{
|
||||
return block.equals(Blocks.AIR)
|
||||
@@ -114,16 +121,19 @@ public class BlockShapeWrapper
|
||||
//-----------------//
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isNonFull()
|
||||
{
|
||||
return nonFull;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNoCollision()
|
||||
{
|
||||
return noCollision;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isToAvoid()
|
||||
{
|
||||
return toAvoid;
|
||||
+36
-17
@@ -1,21 +1,26 @@
|
||||
package com.seibel.lod.wrappers.Chunk;
|
||||
package com.seibel.lod.forge.wrappers.chunk;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
|
||||
|
||||
//This class wraps the minecraft ChunkPos class
|
||||
public class ChunkPosWrapper
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-21-2021
|
||||
*/
|
||||
public class ChunkPosWrapper extends AbstractChunkPosWrapper
|
||||
{
|
||||
private net.minecraft.world.level.ChunkPos chunkPos;
|
||||
|
||||
public ChunkPosWrapper(ChunkPos newChunkPos)
|
||||
public ChunkPosWrapper()
|
||||
{
|
||||
this.chunkPos = newChunkPos;
|
||||
this.chunkPos = new ChunkPos(0, 0);
|
||||
}
|
||||
|
||||
public ChunkPosWrapper(BlockPos blockPos)
|
||||
@@ -23,50 +28,61 @@ public class ChunkPosWrapper
|
||||
this.chunkPos = new ChunkPos(blockPos);
|
||||
}
|
||||
|
||||
|
||||
public ChunkPosWrapper(ChunkPosWrapper newChunkPos)
|
||||
public ChunkPosWrapper(AbstractChunkPosWrapper newChunkPos)
|
||||
{
|
||||
this.chunkPos = newChunkPos.chunkPos;
|
||||
this.chunkPos = ((ChunkPosWrapper) newChunkPos).chunkPos;
|
||||
}
|
||||
|
||||
public ChunkPosWrapper(BlockPosWrapper blockPos)
|
||||
public ChunkPosWrapper(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
this.chunkPos = new ChunkPos(blockPos.getBlockPos());
|
||||
this.chunkPos = new ChunkPos(((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public ChunkPosWrapper(int chunkX, int chunkZ)
|
||||
{
|
||||
this.chunkPos = new ChunkPos(chunkX, chunkZ);
|
||||
}
|
||||
|
||||
|
||||
public ChunkPosWrapper(ChunkPos pos)
|
||||
{
|
||||
this.chunkPos = pos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int getX()
|
||||
{
|
||||
return chunkPos.x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getZ()
|
||||
{
|
||||
return chunkPos.z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMinBlockX()
|
||||
{
|
||||
return chunkPos.getMinBlockX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMinBlockZ()
|
||||
{
|
||||
return chunkPos.getMinBlockZ();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRegionX()
|
||||
{
|
||||
return chunkPos.getRegionX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRegionZ()
|
||||
{
|
||||
return chunkPos.getRegionZ();
|
||||
@@ -77,17 +93,20 @@ public class ChunkPosWrapper
|
||||
return chunkPos;
|
||||
}
|
||||
|
||||
@Override public boolean equals(Object o)
|
||||
@Override
|
||||
public boolean equals(Object o)
|
||||
{
|
||||
return chunkPos.equals(o);
|
||||
}
|
||||
|
||||
@Override public int hashCode()
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
return Objects.hash(chunkPos);
|
||||
}
|
||||
|
||||
public BlockPosWrapper getWorldPosition()
|
||||
@Override
|
||||
public AbstractBlockPosWrapper getWorldPosition()
|
||||
{
|
||||
// the parameter here is the y position
|
||||
BlockPos blockPos = chunkPos.getMiddleBlockPosition(0);
|
||||
@@ -0,0 +1,130 @@
|
||||
package com.seibel.lod.forge.wrappers.chunk;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.WrapperUtil;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockShapeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.BiomeWrapper;
|
||||
|
||||
import net.minecraft.world.level.block.LiquidBlock;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-21-2021
|
||||
*/
|
||||
public class ChunkWrapper implements IChunkWrapper
|
||||
{
|
||||
|
||||
private ChunkAccess chunk;
|
||||
private AbstractChunkPosWrapper chunkPos;
|
||||
|
||||
@Override
|
||||
public int getHeight(){
|
||||
return chunk.getMaxBuildHeight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPositionInWater(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
BlockState blockState = chunk.getBlockState(((BlockPosWrapper) blockPos).getBlockPos());
|
||||
|
||||
//This type of block is always in water
|
||||
if((blockState.getBlock() instanceof LiquidBlock))// && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||
return true;
|
||||
|
||||
//This type of block could be in water
|
||||
if(blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).isPresent() && blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).get())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeightMapValue(int xRel, int zRel)
|
||||
{
|
||||
return chunk.getOrCreateHeightmapUnprimed(WrapperUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBiomeWrapper getBiome(int xRel, int yAbs, int zRel)
|
||||
{
|
||||
return BiomeWrapper.getBiomeWrapper(chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2));
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockColorWrapper getBlockColorWrapper(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BlockColorWrapper.getBlockColorWrapper(chunk.getBlockState(((BlockPosWrapper) blockPos).getBlockPos()), blockPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockShapeWrapper getBlockShapeWrapper(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BlockShapeWrapper.getBlockShapeWrapper(chunk.getBlockState(((BlockPosWrapper) blockPos).getBlockPos()).getBlock(), this, blockPos);
|
||||
}
|
||||
|
||||
public ChunkWrapper(ChunkAccess chunk)
|
||||
{
|
||||
this.chunk = chunk;
|
||||
this.chunkPos = new ChunkPosWrapper(chunk.getPos());
|
||||
}
|
||||
|
||||
public ChunkAccess getChunk(){
|
||||
return chunk;
|
||||
}
|
||||
@Override
|
||||
public AbstractChunkPosWrapper getPos()
|
||||
{
|
||||
return chunkPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isLightCorrect(){
|
||||
return chunk.isLightCorrect();
|
||||
}
|
||||
|
||||
public boolean
|
||||
isWaterLogged(BlockPosWrapper blockPos)
|
||||
{
|
||||
BlockState blockState = chunk.getBlockState(blockPos.getBlockPos());
|
||||
|
||||
// //This type of block is always in water
|
||||
// if((blockState.getBlock() instanceof ILiquidContainer) && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||
// return true;
|
||||
|
||||
//This type of block could be in water
|
||||
if(blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).isPresent() && blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).get())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getEmittedBrightness(BlockPosWrapper blockPos)
|
||||
{
|
||||
return chunk.getLightEmission(blockPos.getBlockPos());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isWaterLogged(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getEmittedBrightness(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,491 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.config;
|
||||
|
||||
import com.seibel.lod.core.enums.config.BlocksToAvoid;
|
||||
import com.seibel.lod.core.enums.config.BufferRebuildTimes;
|
||||
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
|
||||
import com.seibel.lod.core.enums.config.GenerationPriority;
|
||||
import com.seibel.lod.core.enums.config.GpuUploadMethod;
|
||||
import com.seibel.lod.core.enums.config.HorizontalQuality;
|
||||
import com.seibel.lod.core.enums.config.HorizontalResolution;
|
||||
import com.seibel.lod.core.enums.config.HorizontalScale;
|
||||
import com.seibel.lod.core.enums.config.LodTemplate;
|
||||
import com.seibel.lod.core.enums.config.VanillaOverdraw;
|
||||
import com.seibel.lod.core.enums.config.VerticalQuality;
|
||||
import com.seibel.lod.core.enums.rendering.DebugMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogDistance;
|
||||
import com.seibel.lod.core.enums.rendering.FogDrawOverride;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
|
||||
import com.seibel.lod.forge.ForgeConfig;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-16-2021
|
||||
*/
|
||||
public class LodConfigWrapperSingleton implements ILodConfigWrapperSingleton
|
||||
{
|
||||
public static final LodConfigWrapperSingleton INSTANCE = new LodConfigWrapperSingleton();
|
||||
|
||||
|
||||
private static final Client client = new Client();
|
||||
@Override
|
||||
public IClient client()
|
||||
{
|
||||
return client;
|
||||
}
|
||||
|
||||
public static class Client implements IClient
|
||||
{
|
||||
public final IGraphics graphics;
|
||||
public final IWorldGenerator worldGenerator;
|
||||
public final IAdvanced advanced;
|
||||
|
||||
|
||||
@Override
|
||||
public IGraphics graphics()
|
||||
{
|
||||
return graphics;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IWorldGenerator worldGenerator()
|
||||
{
|
||||
return worldGenerator;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAdvanced advanced()
|
||||
{
|
||||
return advanced;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
public Client()
|
||||
{
|
||||
graphics = new Graphics();
|
||||
worldGenerator = new WorldGenerator();
|
||||
advanced = new Advanced();
|
||||
}
|
||||
|
||||
|
||||
//==================//
|
||||
// Graphics Configs //
|
||||
//==================//
|
||||
public static class Graphics implements IGraphics
|
||||
{
|
||||
public final IQuality quality;
|
||||
public final IFogQuality fogQuality;
|
||||
public final IAdvancedGraphics advancedGraphics;
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public IQuality quality()
|
||||
{
|
||||
return quality;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IFogQuality fogQuality()
|
||||
{
|
||||
return fogQuality;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAdvancedGraphics advancedGraphics()
|
||||
{
|
||||
return advancedGraphics;
|
||||
}
|
||||
|
||||
|
||||
Graphics()
|
||||
{
|
||||
quality = new Quality();
|
||||
advancedGraphics = new AdvancedGraphics();
|
||||
fogQuality = new FogQuality();
|
||||
}
|
||||
|
||||
|
||||
public static class Quality implements IQuality
|
||||
{
|
||||
@Override
|
||||
public HorizontalResolution getDrawResolution()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.drawResolution.get();
|
||||
}
|
||||
@Override
|
||||
public void setDrawResolution(HorizontalResolution newHorizontalResolution)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.drawResolution.set(newHorizontalResolution);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getLodChunkRenderDistance()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.lodChunkRenderDistance.get();
|
||||
}
|
||||
@Override
|
||||
public void setLodChunkRenderDistance(int newLodChunkRenderDistance)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.lodChunkRenderDistance.set(newLodChunkRenderDistance);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public VerticalQuality getVerticalQuality()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.verticalQuality.get();
|
||||
}
|
||||
@Override
|
||||
public void setVerticalQuality(VerticalQuality newVerticalQuality)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.verticalQuality.set(newVerticalQuality);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public HorizontalScale getHorizontalScale()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.horizontalScale.get();
|
||||
}
|
||||
@Override
|
||||
public void setHorizontalScale(HorizontalScale newHorizontalScale)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.horizontalScale.set(newHorizontalScale);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public HorizontalQuality getHorizontalQuality()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.horizontalQuality.get();
|
||||
}
|
||||
@Override
|
||||
public void setHorizontalQuality(HorizontalQuality newHorizontalQuality)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.horizontalQuality.set(newHorizontalQuality);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class FogQuality implements IFogQuality
|
||||
{
|
||||
@Override
|
||||
public FogDistance getFogDistance()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.fogDistance.get();
|
||||
}
|
||||
@Override
|
||||
public void setFogDistance(FogDistance newFogDistance)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.fogDistance.set(newFogDistance);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public FogDrawOverride getFogDrawOverride()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.fogDrawOverride.get();
|
||||
}
|
||||
@Override
|
||||
public void setFogDrawOverride(FogDrawOverride newFogDrawOverride)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.fogDrawOverride.set(newFogDrawOverride);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getDisableVanillaFog()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.disableVanillaFog.get();
|
||||
}
|
||||
@Override
|
||||
public void setDisableVanillaFog(boolean newDisableVanillaFog)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.disableVanillaFog.set(newDisableVanillaFog);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class AdvancedGraphics implements IAdvancedGraphics
|
||||
{
|
||||
@Override
|
||||
public LodTemplate getLodTemplate()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.lodTemplate.get();
|
||||
}
|
||||
@Override
|
||||
public void setLodTemplate(LodTemplate newLodTemplate)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.lodTemplate.set(newLodTemplate);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getDisableDirectionalCulling()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.disableDirectionalCulling.get();
|
||||
}
|
||||
@Override
|
||||
public void setDisableDirectionalCulling(boolean newDisableDirectionalCulling)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.disableDirectionalCulling.set(newDisableDirectionalCulling);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getAlwaysDrawAtMaxQuality()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.alwaysDrawAtMaxQuality.get();
|
||||
}
|
||||
@Override
|
||||
public void setAlwaysDrawAtMaxQuality(boolean newAlwaysDrawAtMaxQuality)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.alwaysDrawAtMaxQuality.set(newAlwaysDrawAtMaxQuality);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public VanillaOverdraw getVanillaOverdraw()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.vanillaOverdraw.get();
|
||||
}
|
||||
@Override
|
||||
public void setVanillaOverdraw(VanillaOverdraw newVanillaOverdraw)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.vanillaOverdraw.set(newVanillaOverdraw);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public GpuUploadMethod getGpuUploadMethod()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.gpuUploadMethod.get();
|
||||
}
|
||||
@Override
|
||||
public void setGpuUploadMethod(GpuUploadMethod newDisableVanillaFog)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.gpuUploadMethod.set(newDisableVanillaFog);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getUseExtendedNearClipPlane()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.useExtendedNearClipPlane.get();
|
||||
}
|
||||
@Override
|
||||
public void setUseExtendedNearClipPlane(boolean newUseExtendedNearClipPlane)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.useExtendedNearClipPlane.set(newUseExtendedNearClipPlane);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========================//
|
||||
// WorldGenerator Configs //
|
||||
//========================//
|
||||
public static class WorldGenerator implements IWorldGenerator
|
||||
{
|
||||
@Override
|
||||
public GenerationPriority getGenerationPriority()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.generationPriority.get();
|
||||
}
|
||||
@Override
|
||||
public void setGenerationPriority(GenerationPriority newGenerationPriority)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.generationPriority.set(newGenerationPriority);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DistanceGenerationMode getDistanceGenerationMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setDistanceGenerationMode(DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.distanceGenerationMode.set(newDistanceGenerationMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getAllowUnstableFeatureGeneration()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.get();
|
||||
}
|
||||
@Override
|
||||
public void setAllowUnstableFeatureGeneration(boolean newAllowUnstableFeatureGeneration)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(newAllowUnstableFeatureGeneration);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public BlocksToAvoid getBlocksToAvoid()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.blocksToAvoid.get();
|
||||
}
|
||||
@Override
|
||||
public void setBlockToAvoid(BlocksToAvoid newBlockToAvoid)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.blocksToAvoid.set(newBlockToAvoid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// AdvancedModOptions Configs //
|
||||
//============================//
|
||||
public static class Advanced implements IAdvanced
|
||||
{
|
||||
public final IThreading threading;
|
||||
public final IDebugging debugging;
|
||||
public final IBuffers buffers;
|
||||
|
||||
|
||||
@Override
|
||||
public IThreading threading()
|
||||
{
|
||||
return threading;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IDebugging debugging()
|
||||
{
|
||||
return debugging;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IBuffers buffers()
|
||||
{
|
||||
return buffers;
|
||||
}
|
||||
|
||||
|
||||
public Advanced()
|
||||
{
|
||||
threading = new Threading();
|
||||
debugging = new Debugging();
|
||||
buffers = new Buffers();
|
||||
}
|
||||
|
||||
public static class Threading implements IThreading
|
||||
{
|
||||
@Override
|
||||
public int getNumberOfWorldGenerationThreads()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.threading.numberOfWorldGenerationThreads.get();
|
||||
}
|
||||
@Override
|
||||
public void setNumberOfWorldGenerationThreads(int newNumberOfWorldGenerationThreads)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.threading.numberOfWorldGenerationThreads.set(newNumberOfWorldGenerationThreads);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getNumberOfBufferBuilderThreads()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.threading.numberOfBufferBuilderThreads.get();
|
||||
}
|
||||
@Override
|
||||
public void setNumberOfBufferBuilderThreads(int newNumberOfWorldBuilderThreads)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.threading.numberOfBufferBuilderThreads.set(newNumberOfWorldBuilderThreads);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// Debug Options //
|
||||
//===============//
|
||||
public static class Debugging implements IDebugging
|
||||
{
|
||||
@Override
|
||||
public boolean getDrawLods()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.debugging.drawLods.get();
|
||||
}
|
||||
@Override
|
||||
public void setDrawLods(boolean newDrawLods)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.debugging.drawLods.set(newDrawLods);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DebugMode getDebugMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.debugging.debugMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setDebugMode(DebugMode newDebugMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.debugging.debugMode.set(newDebugMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getDebugKeybindingsEnabled()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.debugging.enableDebugKeybindings.get();
|
||||
}
|
||||
@Override
|
||||
public void setDebugKeybindingsEnabled(boolean newEnableDebugKeybindings)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.debugging.enableDebugKeybindings.set(newEnableDebugKeybindings);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Buffers implements IBuffers
|
||||
{
|
||||
@Override
|
||||
public BufferRebuildTimes getRebuildTimes()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.buffers.rebuildTimes.get();
|
||||
}
|
||||
@Override
|
||||
public void setRebuildTimes(BufferRebuildTimes newBufferRebuildTimes)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.buffers.rebuildTimes.set(newBufferRebuildTimes);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
package com.seibel.lod.forge.wrappers.minecraft;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.mojang.math.Vector3f;
|
||||
import com.seibel.lod.core.objects.math.Mat4f;
|
||||
import com.seibel.lod.core.objects.math.Vec3d;
|
||||
import com.seibel.lod.core.objects.math.Vec3f;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.lod.forge.wrappers.McObjectConverter;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
|
||||
import net.minecraft.client.Camera;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.LevelRenderer;
|
||||
import net.minecraft.client.renderer.LevelRenderer.RenderChunkInfo;
|
||||
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.CompiledChunk;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.effect.MobEffects;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
|
||||
/**
|
||||
* A singleton that contains everything
|
||||
* related to rendering in Minecraft.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-18-2021
|
||||
*/
|
||||
public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
{
|
||||
public static final MinecraftRenderWrapper INSTANCE = new MinecraftRenderWrapper();
|
||||
|
||||
private final GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
|
||||
private final static Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public Vec3f getLookAtVector()
|
||||
{
|
||||
Camera camera = gameRenderer.getMainCamera();
|
||||
Vector3f cameraDir = camera.getLookVector();
|
||||
return new Vec3f(cameraDir.x(), cameraDir.y(), cameraDir.z());
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractBlockPosWrapper getCameraBlockPosition()
|
||||
{
|
||||
Camera camera = gameRenderer.getMainCamera();
|
||||
BlockPos blockPos = camera.getBlockPosition();
|
||||
return new BlockPosWrapper(blockPos.getX(), blockPos.getY(), blockPos.getZ());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean playerHasBlindnessEffect()
|
||||
{
|
||||
return mc.player.getActiveEffectsMap().get(MobEffects.BLINDNESS) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getCameraExactPosition()
|
||||
{
|
||||
Camera camera = gameRenderer.getMainCamera();
|
||||
Vec3 projectedView = camera.getPosition();
|
||||
|
||||
return new Vec3d(projectedView.x, projectedView.y, projectedView.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mat4f getDefaultProjectionMatrix(float partialTicks)
|
||||
{
|
||||
return McObjectConverter.Convert(gameRenderer.getProjectionMatrix(gameRenderer.getFov(gameRenderer.getMainCamera(), partialTicks, true)));
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getGamma()
|
||||
{
|
||||
return mc.options.gamma;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getFov(float partialTicks)
|
||||
{
|
||||
return gameRenderer.getFov(gameRenderer.getMainCamera(), partialTicks, true);
|
||||
}
|
||||
|
||||
/** Measured in chunks */
|
||||
@Override
|
||||
public int getRenderDistance()
|
||||
{
|
||||
return mc.options.renderDistance;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getScreenWidth()
|
||||
{
|
||||
return mc.getWindow().getWidth();
|
||||
}
|
||||
@Override
|
||||
public int getScreenHeight()
|
||||
{
|
||||
return mc.getWindow().getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame. <br><br>
|
||||
* <p>
|
||||
* Note: This isn't perfect. It will return some chunks that are outside
|
||||
* the clipping plane. (For example, if you are high above the ground some chunks
|
||||
* will be incorrectly added, even though they are outside render range).
|
||||
*/
|
||||
@Override
|
||||
public HashSet<AbstractChunkPosWrapper> getRenderedChunks()
|
||||
{
|
||||
HashSet<AbstractChunkPosWrapper> loadedPos = new HashSet<>();
|
||||
|
||||
// Wow, those are some long names!
|
||||
|
||||
// go through every RenderInfo to get the compiled chunks
|
||||
LevelRenderer renderer = mc.levelRenderer;
|
||||
for (RenderChunkInfo worldRenderer$LocalRenderInformationContainer : renderer.renderChunks)
|
||||
{
|
||||
CompiledChunk compiledChunk = worldRenderer$LocalRenderInformationContainer.chunk.getCompiledChunk();
|
||||
if (!compiledChunk.hasNoRenderableLayers())
|
||||
{
|
||||
// add the ChunkPos for every rendered chunk
|
||||
BlockPos bpos = worldRenderer$LocalRenderInformationContainer.chunk.getOrigin();
|
||||
|
||||
loadedPos.add(new ChunkPosWrapper(bpos));
|
||||
}
|
||||
}
|
||||
|
||||
return loadedPos;
|
||||
}
|
||||
}
|
||||
+137
-26
@@ -17,19 +17,29 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.wrappers;
|
||||
package com.seibel.lod.forge.wrappers.minecraft;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.mojang.blaze3d.platform.NativeImage;
|
||||
import com.mojang.blaze3d.platform.Window;
|
||||
import com.seibel.lod.ModInfo;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.wrappers.World.WorldWrapper;
|
||||
import com.seibel.lod.core.api.ClientApi;
|
||||
import com.seibel.lod.core.enums.LodDirection;
|
||||
import com.seibel.lod.core.util.LodUtil;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.misc.ILightMapWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.forge.wrappers.McObjectConverter;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.misc.LightMapWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.DimensionTypeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.WorldWrapper;
|
||||
|
||||
import net.minecraft.CrashReport;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@@ -45,8 +55,8 @@ import net.minecraft.client.resources.model.ModelManager;
|
||||
import net.minecraft.client.server.IntegratedServer;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.network.chat.TextComponent;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.util.profiling.ProfilerFiller;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.dimension.DimensionType;
|
||||
@@ -58,7 +68,7 @@ import net.minecraft.world.level.dimension.DimensionType;
|
||||
* @author James Seibel
|
||||
* @version 9-16-2021
|
||||
*/
|
||||
public class MinecraftWrapper
|
||||
public class MinecraftWrapper implements IMinecraftWrapper
|
||||
{
|
||||
public static final MinecraftWrapper INSTANCE = new MinecraftWrapper();
|
||||
|
||||
@@ -70,6 +80,9 @@ public class MinecraftWrapper
|
||||
*/
|
||||
private NativeImage lightMap = null;
|
||||
|
||||
private ProfilerWrapper profilerWrapper;
|
||||
|
||||
|
||||
private MinecraftWrapper()
|
||||
{
|
||||
|
||||
@@ -89,6 +102,7 @@ public class MinecraftWrapper
|
||||
* <p>
|
||||
* This doesn't affect OpenGL objects in any way.
|
||||
*/
|
||||
@Override
|
||||
public void clearFrameObjectCache()
|
||||
{
|
||||
lightMap = null;
|
||||
@@ -100,30 +114,53 @@ public class MinecraftWrapper
|
||||
// method wrappers //
|
||||
//=================//
|
||||
|
||||
public float getShading(Direction direction)
|
||||
@Override
|
||||
public float getShade(LodDirection lodDirection)
|
||||
{
|
||||
return mc.level.getShade(Direction.UP, true);
|
||||
Direction mcDir = McObjectConverter.Convert(lodDirection);
|
||||
return mc.level.getShade(mcDir, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasSinglePlayerServer()
|
||||
{
|
||||
return mc.hasSingleplayerServer();
|
||||
}
|
||||
|
||||
public DimensionType getCurrentDimension()
|
||||
@Override
|
||||
public String getCurrentServerName()
|
||||
{
|
||||
return mc.player.level.dimensionType();
|
||||
return mc.getCurrentServer().name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerIp()
|
||||
{
|
||||
return mc.getCurrentServer().ip;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerVersion()
|
||||
{
|
||||
return mc.getCurrentServer().version.getString();
|
||||
}
|
||||
|
||||
/** Returns the dimension the player is currently in */
|
||||
@Override
|
||||
public IDimensionTypeWrapper getCurrentDimension()
|
||||
{
|
||||
return DimensionTypeWrapper.getDimensionTypeWrapper(mc.player.level.dimensionType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentDimensionId()
|
||||
{
|
||||
return LodUtil.getDimensionIDFromWorld(mc.level);
|
||||
return LodUtil.getDimensionIDFromWorld(WorldWrapper.getWorldWrapper(mc.level));
|
||||
}
|
||||
|
||||
/**
|
||||
* This texture changes every frame
|
||||
*/
|
||||
public NativeImage getCurrentLightMap()
|
||||
/** This texture changes every frame */
|
||||
@Override
|
||||
public ILightMapWrapper getCurrentLightMap()
|
||||
{
|
||||
// get the current lightMap if the cache is empty
|
||||
if (lightMap == null)
|
||||
@@ -131,7 +168,7 @@ public class MinecraftWrapper
|
||||
LightTexture tex = mc.gameRenderer.lightTexture();
|
||||
lightMap = tex.lightPixels;
|
||||
}
|
||||
return lightMap;
|
||||
return new LightMapWrapper(lightMap);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -140,6 +177,7 @@ public class MinecraftWrapper
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
@Override
|
||||
public int getColorIntFromLightMap(int u, int v)
|
||||
{
|
||||
if (lightMap == null)
|
||||
@@ -157,6 +195,7 @@ public class MinecraftWrapper
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
@Override
|
||||
public Color getColorFromLightMap(int u, int v)
|
||||
{
|
||||
return LodUtil.intToColor(lightMap.getPixelRGBA(u, v));
|
||||
@@ -174,12 +213,20 @@ public class MinecraftWrapper
|
||||
return mc.player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean playerExists()
|
||||
{
|
||||
return mc.player != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPosWrapper getPlayerBlockPos()
|
||||
{
|
||||
BlockPos playerPos = getPlayer().blockPosition();
|
||||
return new BlockPosWrapper(playerPos.getX(), playerPos.getY(), playerPos.getZ());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkPosWrapper getPlayerChunkPos()
|
||||
{
|
||||
ChunkPos playerPos = getPlayer().chunkPosition();
|
||||
@@ -201,6 +248,31 @@ public class MinecraftWrapper
|
||||
return mc.level;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IWorldWrapper getWrappedServerWorld()
|
||||
{
|
||||
if (mc.level == null)
|
||||
return null;
|
||||
|
||||
DimensionType dimension = mc.level.dimensionType();
|
||||
IntegratedServer server = mc.getSingleplayerServer();
|
||||
|
||||
if (server == null)
|
||||
return null;
|
||||
|
||||
ServerLevel serverWorld = null;
|
||||
Iterable<ServerLevel> worlds = server.getAllLevels();
|
||||
for (ServerLevel world : worlds)
|
||||
{
|
||||
if (world.dimensionType() == dimension)
|
||||
{
|
||||
serverWorld = world;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return WorldWrapper.getWorldWrapper(serverWorld);
|
||||
}
|
||||
|
||||
public WorldWrapper getWrappedClientLevel()
|
||||
{
|
||||
return WorldWrapper.getWorldWrapper(mc.level);
|
||||
@@ -231,21 +303,27 @@ public class MinecraftWrapper
|
||||
return WorldWrapper.getWorldWrapper(returnWorld);
|
||||
}
|
||||
|
||||
/** Measured in chunks */
|
||||
public int getRenderDistance()
|
||||
@Override
|
||||
public IWorldWrapper getWrappedClientWorld()
|
||||
{
|
||||
return mc.options.renderDistance;
|
||||
return WorldWrapper.getWorldWrapper(mc.level);
|
||||
}
|
||||
|
||||
@Override
|
||||
public File getGameDirectory()
|
||||
{
|
||||
return mc.gameDirectory;
|
||||
}
|
||||
|
||||
public ProfilerFiller getProfiler()
|
||||
@Override
|
||||
public IProfilerWrapper getProfiler()
|
||||
{
|
||||
return mc.getProfiler();
|
||||
}
|
||||
if (profilerWrapper == null)
|
||||
profilerWrapper = new ProfilerWrapper(mc.getProfiler());
|
||||
else if (mc.getProfiler() != profilerWrapper.profiler)
|
||||
profilerWrapper.profiler = mc.getProfiler();
|
||||
|
||||
return profilerWrapper; }
|
||||
|
||||
public ClientPacketListener getConnection()
|
||||
{
|
||||
@@ -267,6 +345,7 @@ public class MinecraftWrapper
|
||||
return mc.getWindow();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSkyDarken(float partialTicks)
|
||||
{
|
||||
return mc.level.getSkyDarken(partialTicks);
|
||||
@@ -277,6 +356,12 @@ public class MinecraftWrapper
|
||||
return mc.getSingleplayerServer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean connectedToServer()
|
||||
{
|
||||
return mc.getCurrentServer() != null;
|
||||
}
|
||||
|
||||
public ServerData getCurrentServer()
|
||||
{
|
||||
return mc.getCurrentServer();
|
||||
@@ -287,21 +372,47 @@ public class MinecraftWrapper
|
||||
return mc.levelRenderer;
|
||||
}
|
||||
|
||||
/** Returns all worlds available to the server */
|
||||
@Override
|
||||
public ArrayList<IWorldWrapper> getAllServerWorlds()
|
||||
{
|
||||
ArrayList<IWorldWrapper> worlds = new ArrayList<IWorldWrapper>();
|
||||
|
||||
Iterable<ServerLevel> serverWorlds = mc.getSingleplayerServer().getAllLevels();
|
||||
for (ServerLevel world : serverWorlds)
|
||||
{
|
||||
worlds.add(WorldWrapper.getWorldWrapper(world));
|
||||
}
|
||||
|
||||
return worlds;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void sendChatMessage(String string)
|
||||
{
|
||||
getPlayer().sendMessage(new TextComponent(string), getPlayer().getUUID());
|
||||
}
|
||||
|
||||
/**
|
||||
* Crashes Minecraft, displaying the given errorMessage <br> <br>
|
||||
* In the following format: <br>
|
||||
*
|
||||
* The game crashed whilst <strong>errorMessage</strong> <br>
|
||||
* Error: <strong>java.lang.ExceptionClass: exceptionErrorMessage</strong> <br>
|
||||
* Error: <strong>ExceptionClass: exceptionErrorMessage</strong> <br>
|
||||
* Exit Code: -1 <br>
|
||||
*/
|
||||
@Override
|
||||
public void crashMinecraft(String errorMessage, Throwable exception)
|
||||
{
|
||||
ClientProxy.LOGGER.error(ModInfo.READABLE_NAME + " had the following error: [" + errorMessage + "]. Crashing Minecraft...");
|
||||
ClientApi.LOGGER.error(ModInfo.READABLE_NAME + " had the following error: [" + errorMessage + "]. Crashing Minecraft...");
|
||||
CrashReport report = new CrashReport(errorMessage, exception);
|
||||
Minecraft.crash(report);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package com.seibel.lod.forge.wrappers.minecraft;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
|
||||
import net.minecraft.util.profiling.ProfilerFiller;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class ProfilerWrapper implements IProfilerWrapper
|
||||
{
|
||||
public ProfilerFiller profiler;
|
||||
|
||||
public ProfilerWrapper(ProfilerFiller newProfiler)
|
||||
{
|
||||
profiler = newProfiler;
|
||||
}
|
||||
|
||||
|
||||
/** starts a new section inside the currently running section */
|
||||
@Override
|
||||
public void push(String newSection)
|
||||
{
|
||||
profiler.push(newSection);
|
||||
}
|
||||
|
||||
/** ends the currently running section and starts a new one */
|
||||
@Override
|
||||
public void popPush(String newSection)
|
||||
{
|
||||
profiler.popPush(newSection);
|
||||
}
|
||||
|
||||
/** ends the currently running section */
|
||||
@Override
|
||||
public void pop()
|
||||
{
|
||||
profiler.pop();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package com.seibel.lod.forge.wrappers.misc;
|
||||
|
||||
import com.mojang.blaze3d.platform.NativeImage;
|
||||
import com.seibel.lod.core.wrapperInterfaces.misc.ILightMapWrapper;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-21-2021
|
||||
*/
|
||||
public class LightMapWrapper implements ILightMapWrapper
|
||||
{
|
||||
static NativeImage lightMap = null;
|
||||
|
||||
public LightMapWrapper(NativeImage newLightMap)
|
||||
{
|
||||
lightMap = newLightMap;
|
||||
}
|
||||
|
||||
public static void setLightMap(NativeImage newLightMap)
|
||||
{
|
||||
lightMap = newLightMap;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightValue(int skyLight, int blockLight)
|
||||
{
|
||||
return lightMap.getPixelRGBA(skyLight, blockLight);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeColorWrapperSingleton;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.client.renderer.BiomeColors;
|
||||
|
||||
/**
|
||||
* @author Cola?
|
||||
* @version 11-15-2021
|
||||
*/
|
||||
public class BiomeColorWrapperSingleton implements IBiomeColorWrapperSingleton
|
||||
{
|
||||
private static final BiomeColorWrapperSingleton instance = new BiomeColorWrapperSingleton();
|
||||
|
||||
@Override
|
||||
public IBiomeColorWrapperSingleton getInstance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getGrassColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeColors.getAverageGrassColor(((WorldWrapper)world).getWorld(), ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
@Override
|
||||
public int getWaterColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeColors.getAverageWaterColor(((WorldWrapper)world).getWorld(), ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
@Override
|
||||
public int getFoliageColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeColors.getAverageFoliageColor(((WorldWrapper)world).getWorld(), ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
}
|
||||
+32
-8
@@ -1,18 +1,38 @@
|
||||
package com.seibel.lod.wrappers.World;
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.core.util.LodUtil;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
|
||||
import net.minecraft.world.level.biome.Biome;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.material.MaterialColor;
|
||||
|
||||
//This class wraps the minecraft BlockPos.Mutable (and BlockPos) class
|
||||
public class BiomeWrapper
|
||||
public class BiomeWrapper implements IBiomeWrapper
|
||||
{
|
||||
|
||||
public static final ConcurrentMap<Biome, BiomeWrapper> biomeWrapperMap = new ConcurrentHashMap<>();
|
||||
@@ -23,7 +43,7 @@ public class BiomeWrapper
|
||||
this.biome = biome;
|
||||
}
|
||||
|
||||
static public BiomeWrapper getBiomeWrapper(Biome biome)
|
||||
static public IBiomeWrapper getBiomeWrapper(Biome biome)
|
||||
{
|
||||
//first we check if the biome has already been wrapped
|
||||
if(biomeWrapperMap.containsKey(biome) && biomeWrapperMap.get(biome) != null)
|
||||
@@ -40,6 +60,7 @@ public class BiomeWrapper
|
||||
|
||||
|
||||
/** Returns a color int for the given biome. */
|
||||
@Override
|
||||
public int getColorForBiome(int x, int z)
|
||||
{
|
||||
int colorInt;
|
||||
@@ -99,29 +120,32 @@ public class BiomeWrapper
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getGrassTint(int x, int z)
|
||||
{
|
||||
return biome.getGrassColor(x, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFolliageTint()
|
||||
{
|
||||
return biome.getFoliageColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWaterTint()
|
||||
{
|
||||
return biome.getWaterColor();
|
||||
}
|
||||
|
||||
|
||||
@Override public boolean equals(Object o)
|
||||
@Override public boolean equals(Object obj)
|
||||
{
|
||||
if (this == o)
|
||||
if (this == obj)
|
||||
return true;
|
||||
if (!(o instanceof BiomeWrapper))
|
||||
if (!(obj instanceof BiomeWrapper))
|
||||
return false;
|
||||
BiomeWrapper that = (BiomeWrapper) o;
|
||||
BiomeWrapper that = (BiomeWrapper) obj;
|
||||
return Objects.equals(biome, that.biome);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
|
||||
|
||||
import net.minecraft.world.level.dimension.DimensionType;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-21-2021
|
||||
*/
|
||||
public class DimensionTypeWrapper implements IDimensionTypeWrapper
|
||||
{
|
||||
private static final ConcurrentMap<DimensionType, DimensionTypeWrapper> dimensionTypeWrapperMap = new ConcurrentHashMap<>();
|
||||
private DimensionType dimensionType;
|
||||
|
||||
public DimensionTypeWrapper(DimensionType dimensionType)
|
||||
{
|
||||
this.dimensionType = dimensionType;
|
||||
}
|
||||
|
||||
public static DimensionTypeWrapper getDimensionTypeWrapper(DimensionType dimensionType)
|
||||
{
|
||||
//first we check if the biome has already been wrapped
|
||||
if(dimensionTypeWrapperMap.containsKey(dimensionType) && dimensionTypeWrapperMap.get(dimensionType) != null)
|
||||
return dimensionTypeWrapperMap.get(dimensionType);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
DimensionTypeWrapper dimensionTypeWrapper = new DimensionTypeWrapper(dimensionType);
|
||||
dimensionTypeWrapperMap.put(dimensionType, dimensionTypeWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return dimensionTypeWrapper;
|
||||
}
|
||||
|
||||
public static void clearMap()
|
||||
{
|
||||
dimensionTypeWrapperMap.clear();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String getDimensionName()
|
||||
{
|
||||
return dimensionType.effectsLocation().getPath();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasCeiling()
|
||||
{
|
||||
return dimensionType.hasCeiling();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasSkyLight()
|
||||
{
|
||||
return dimensionType.hasSkyLight();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,171 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.enums.WorldType;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.server.level.ServerChunkCache;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.LevelAccessor;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @author ??
|
||||
* @version 11-21-2021
|
||||
*/
|
||||
public class WorldWrapper implements IWorldWrapper
|
||||
{
|
||||
private static final ConcurrentMap<LevelAccessor, WorldWrapper> worldWrapperMap = new ConcurrentHashMap<>();
|
||||
private final LevelAccessor world;
|
||||
public final WorldType worldType;
|
||||
|
||||
|
||||
public WorldWrapper(LevelAccessor newWorld)
|
||||
{
|
||||
world = newWorld;
|
||||
|
||||
if (world.getClass() == ServerLevel.class)
|
||||
worldType = WorldType.ServerWorld;
|
||||
else if (world.getClass() == ClientLevel.class)
|
||||
worldType = WorldType.ClientWorld;
|
||||
else
|
||||
worldType = WorldType.Unknown;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static WorldWrapper getWorldWrapper(LevelAccessor world)
|
||||
{
|
||||
//first we check if the biome has already been wrapped
|
||||
if(worldWrapperMap.containsKey(world) && worldWrapperMap.get(world) != null)
|
||||
return worldWrapperMap.get(world);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
WorldWrapper worldWrapper = new WorldWrapper(world);
|
||||
worldWrapperMap.put(world, worldWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return worldWrapper;
|
||||
}
|
||||
|
||||
public static void clearMap()
|
||||
{
|
||||
worldWrapperMap.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldType getWorldType()
|
||||
{
|
||||
return worldType;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DimensionTypeWrapper getDimensionType()
|
||||
{
|
||||
return DimensionTypeWrapper.getDimensionTypeWrapper(world.dimensionType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBlockLight(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return world.getLightEngine().blockEngine.getLightValue(((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSkyLight(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return world.getLightEngine().skyEngine.getLightValue(((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBiomeWrapper getBiome(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeWrapper.getBiomeWrapper(world.getBiome(((BlockPosWrapper) blockPos).getBlockPos()));
|
||||
}
|
||||
|
||||
public LevelAccessor getWorld()
|
||||
{
|
||||
return world;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasCeiling()
|
||||
{
|
||||
return world.dimensionType().hasCeiling();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasSkyLight()
|
||||
{
|
||||
return world.dimensionType().hasSkyLight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty()
|
||||
{
|
||||
return world == null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeight()
|
||||
{
|
||||
return world.getHeight();
|
||||
}
|
||||
|
||||
/** @throws UnsupportedOperationException if the WorldWrapper isn't for a ServerWorld */
|
||||
@Override
|
||||
public File getSaveFolder() throws UnsupportedOperationException
|
||||
{
|
||||
if (worldType != WorldType.ServerWorld)
|
||||
throw new UnsupportedOperationException("getSaveFolder can only be called for ServerWorlds.");
|
||||
|
||||
ServerChunkCache chunkSource = ((ServerLevel) world).getChunkSource();
|
||||
return chunkSource.getDataStorage().dataFolder;
|
||||
}
|
||||
|
||||
|
||||
/** @throws UnsupportedOperationException if the WorldWrapper isn't for a ServerWorld */
|
||||
public ServerLevel getServerWorld() throws UnsupportedOperationException
|
||||
{
|
||||
if (worldType != WorldType.ServerWorld)
|
||||
throw new UnsupportedOperationException("getSaveFolder can only be called for ServerWorlds.");
|
||||
|
||||
return (ServerLevel) world;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSeaLevel()
|
||||
{
|
||||
// TODO this is depreciated, what should we use instead?
|
||||
return world.getSeaLevel();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
+369
@@ -0,0 +1,369 @@
|
||||
package com.seibel.lod.forge.wrappers.worldGeneration;
|
||||
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.core.builders.lodBuilding.LodBuilderConfig;
|
||||
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
|
||||
import com.seibel.lod.core.objects.lod.LodDimension;
|
||||
import com.seibel.lod.core.util.SingletonHandler;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.WorldWrapper;
|
||||
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.chunk.ChunkStatus;
|
||||
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-13-2021
|
||||
*/
|
||||
public class WorldGeneratorWrapper extends AbstractWorldGeneratorWrapper
|
||||
{
|
||||
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
|
||||
|
||||
/**
|
||||
* If a configured feature fails for whatever reason,
|
||||
* add it to this list. This will hopefully remove any
|
||||
* features that could cause issues down the line.
|
||||
*/
|
||||
private static final ConcurrentHashMap<Integer, ConfiguredFeature<?, ?>> FEATURES_TO_AVOID = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
public final ServerLevel serverWorld;
|
||||
public final LodDimension lodDim;
|
||||
public final LodBuilder lodBuilder;
|
||||
|
||||
public WorldGeneratorWrapper(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
|
||||
{
|
||||
super(newLodBuilder, newLodDimension, worldWrapper);
|
||||
|
||||
lodBuilder = newLodBuilder;
|
||||
lodDim = newLodDimension;
|
||||
serverWorld = ((WorldWrapper) worldWrapper).getServerWorld();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** takes about 2-5 ms */
|
||||
@Override
|
||||
public void generateBiomesOnly(AbstractChunkPosWrapper pos, DistanceGenerationMode generationMode)
|
||||
{
|
||||
// List<IChunk> chunkList = new LinkedList<>();
|
||||
// ChunkPrimer chunk = new ChunkPrimer(((ChunkPosWrapper) pos).getChunkPos(), UpgradeData.EMPTY);
|
||||
// chunkList.add(chunk);
|
||||
//
|
||||
// ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
// ChunkGenerator chunkGen = chunkSource.generator;
|
||||
//
|
||||
// // generate the terrain (this is thread safe)
|
||||
// ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// // override the chunk status, so we can run the next generator stage
|
||||
// chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
// chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
// chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
//
|
||||
//
|
||||
//
|
||||
//
|
||||
// // generate fake height data for this LOD
|
||||
// int seaLevel = serverWorld.getSeaLevel();
|
||||
//
|
||||
// boolean simulateHeight = generationMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
// boolean inTheEnd = false;
|
||||
//
|
||||
// // add fake heightmap data so our LODs aren't at height 0
|
||||
// Heightmap heightmap = new Heightmap(chunk, WrapperUtil.DEFAULT_HEIGHTMAP);
|
||||
// for (int x = 0; x < LodUtil.CHUNK_WIDTH && !inTheEnd; x++)
|
||||
// {
|
||||
// for (int z = 0; z < LodUtil.CHUNK_WIDTH && !inTheEnd; z++)
|
||||
// {
|
||||
// if (simulateHeight)
|
||||
// {
|
||||
// // these heights are of course aren't super accurate,
|
||||
// // they are just to simulate height data where there isn't any
|
||||
// switch (chunk.getBiomes().getNoiseBiome(x >> 2, seaLevel >> 2, z >> 2).getBiomeCategory())
|
||||
// {
|
||||
// case NETHER:
|
||||
// heightmap.setHeight(x, z, serverWorld.getHeight() / 2);
|
||||
// break;
|
||||
//
|
||||
// case EXTREME_HILLS:
|
||||
// heightmap.setHeight(x, z, seaLevel + 30);
|
||||
// break;
|
||||
// case MESA:
|
||||
// case JUNGLE:
|
||||
// heightmap.setHeight(x, z, seaLevel + 20);
|
||||
// break;
|
||||
// case BEACH:
|
||||
// heightmap.setHeight(x, z, seaLevel + 5);
|
||||
// break;
|
||||
// case NONE:
|
||||
// heightmap.setHeight(x, z, 0);
|
||||
// break;
|
||||
//
|
||||
// case OCEAN:
|
||||
// case RIVER:
|
||||
// heightmap.setHeight(x, z, seaLevel);
|
||||
// break;
|
||||
//
|
||||
// case THEEND:
|
||||
// inTheEnd = true;
|
||||
// break;
|
||||
//
|
||||
// // DESERT
|
||||
// // FOREST
|
||||
// // ICY
|
||||
// // MUSHROOM
|
||||
// // SAVANNA
|
||||
// // SWAMP
|
||||
// // TAIGA
|
||||
// // PLAINS
|
||||
// default:
|
||||
// heightmap.setHeight(x, z, seaLevel + 10);
|
||||
// break;
|
||||
// }// heightmap switch
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // we aren't simulating height
|
||||
// // always use sea level
|
||||
// heightmap.setHeight(x, z, seaLevel);
|
||||
// }
|
||||
// }// z
|
||||
// }// x
|
||||
//
|
||||
// chunk.setHeightmap(WrapperUtil.DEFAULT_HEIGHTMAP, heightmap.getRawData());
|
||||
//
|
||||
//
|
||||
// if (!inTheEnd)
|
||||
// {
|
||||
// lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // if we are in the end, don't generate any chunks.
|
||||
// // Since we don't know where the islands are, everything
|
||||
// // generates the same, and it looks awful.
|
||||
// //TODO it appears that 'if' can be collapsed, but comment says that it should not be a case
|
||||
// lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||
// }
|
||||
//
|
||||
//
|
||||
//// long startTime = System.currentTimeMillis();
|
||||
//// long endTime = System.currentTimeMillis();
|
||||
//// System.out.println(endTime - startTime);
|
||||
}
|
||||
|
||||
|
||||
/** takes about 10 - 20 ms */
|
||||
@Override
|
||||
public void generateSurface(AbstractChunkPosWrapper pos)
|
||||
{
|
||||
// List<IChunk> chunkList = new LinkedList<>();
|
||||
// ChunkPrimer chunk = new ChunkPrimer(((ChunkPosWrapper) pos).getChunkPos(), UpgradeData.EMPTY);
|
||||
// chunkList.add(chunk);
|
||||
// LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
//
|
||||
// ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
// ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||
// TemplateManager templateManager = serverWorld.getStructureManager();
|
||||
// ChunkGenerator chunkGen = chunkSource.generator;
|
||||
//
|
||||
//
|
||||
// // generate the terrain (this is thread safe)
|
||||
// ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// // override the chunk status, so we can run the next generator stage
|
||||
// chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
// chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
// ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
//
|
||||
// // this feature has been proven to be thread safe,
|
||||
// // so we will add it
|
||||
// IceAndSnowFeature snowFeature = new IceAndSnowFeature(NoFeatureConfig.CODEC);
|
||||
// snowFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition(), null);
|
||||
//
|
||||
//
|
||||
// lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.SURFACE));
|
||||
//
|
||||
// /*TODO if we want to use Biome utils and terrain utils for overworld
|
||||
// * lodBuilder.generateLodNodeFromChunk(lodDim, pos ,detailLevel, serverWorld.getSeed());*/
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* takes about 15 - 20 ms
|
||||
* <p>
|
||||
* Causes concurrentModification Exceptions,
|
||||
* which could cause instability or world generation bugs
|
||||
*/
|
||||
@Override
|
||||
public void generateFeatures(AbstractChunkPosWrapper pos)
|
||||
{
|
||||
// List<IChunk> chunkList = new LinkedList<>();
|
||||
// ChunkPrimer chunk = new ChunkPrimer(((ChunkPosWrapper) pos).getChunkPos(), UpgradeData.EMPTY);
|
||||
// chunkList.add(chunk);
|
||||
// LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
//
|
||||
// ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
// ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||
// TemplateManager templateManager = serverWorld.getStructureManager();
|
||||
// ChunkGenerator chunkGen = chunkSource.generator;
|
||||
//
|
||||
//
|
||||
// // generate the terrain (this is thread safe)
|
||||
// ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// // override the chunk status, so we can run the next generator stage
|
||||
// chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
// chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
// ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
//
|
||||
//
|
||||
// // get all the biomes in the chunk
|
||||
// HashSet<Biome> biomes = new HashSet<>();
|
||||
// for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
// {
|
||||
// for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
// {
|
||||
// Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, serverWorld.getSeaLevel() >> 2, z >> 2);
|
||||
//
|
||||
// // Issue #35
|
||||
// // For some reason Jungle biomes cause incredible lag
|
||||
// // the features here must be interacting with each other
|
||||
// // in unpredictable ways (specifically tree feature generation).
|
||||
// // When generating Features my CPU usage generally hovers around 30 - 40%
|
||||
// // when generating Jungles it spikes to 100%.
|
||||
// if (biome.getBiomeCategory() != Biome.Category.JUNGLE)
|
||||
// {
|
||||
// // should probably use the heightmap here instead of seaLevel,
|
||||
// // but this seems to get the job done well enough
|
||||
// biomes.add(biome);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// boolean allowUnstableFeatures = CONFIG.client().worldGenerator().getAllowUnstableFeatureGeneration();
|
||||
//
|
||||
// // generate all the features related to this chunk.
|
||||
// // this may or may not be thread safe
|
||||
// for (Biome biome : biomes)
|
||||
// {
|
||||
// List<List<Supplier<ConfiguredFeature<?, ?>>>> featuresForState = biome.generationSettings.features();
|
||||
//
|
||||
// for (List<Supplier<ConfiguredFeature<?, ?>>> suppliers : featuresForState)
|
||||
// {
|
||||
// for (Supplier<ConfiguredFeature<?, ?>> featureSupplier : suppliers)
|
||||
// {
|
||||
// ConfiguredFeature<?, ?> configuredFeature = featureSupplier.get();
|
||||
//
|
||||
// if (!allowUnstableFeatures &&
|
||||
// FEATURES_TO_AVOID.containsKey(configuredFeature.hashCode()))
|
||||
// continue;
|
||||
//
|
||||
//
|
||||
// try
|
||||
// {
|
||||
// configuredFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition());
|
||||
// }
|
||||
// catch (ConcurrentModificationException | UnsupportedOperationException e)
|
||||
// {
|
||||
// // This will happen. I'm not sure what to do about it
|
||||
// // except pray that it doesn't affect the normal world generation
|
||||
// // in any harmful way.
|
||||
// // Update: this can cause crashes and high CPU usage.
|
||||
//
|
||||
// // Issue #35
|
||||
// // I tried cloning the config for each feature, but that
|
||||
// // path was blocked since I can't clone lambda methods.
|
||||
// // I tried using a deep cloning library and discovered
|
||||
// // the problem there.
|
||||
// // ( https://github.com/kostaskougios/cloning
|
||||
// // and
|
||||
// // https://github.com/EsotericSoftware/kryo )
|
||||
//
|
||||
// if (!allowUnstableFeatures)
|
||||
// FEATURES_TO_AVOID.put(configuredFeature.hashCode(), configuredFeature);
|
||||
//// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
// }
|
||||
// // This will happen when the LodServerWorld
|
||||
// // isn't able to return something that a feature
|
||||
// // generator needs
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// // I'm not sure what happened, print to the log
|
||||
//
|
||||
// e.printStackTrace();
|
||||
//
|
||||
// if (!allowUnstableFeatures)
|
||||
// FEATURES_TO_AVOID.put(configuredFeature.hashCode(), configuredFeature);
|
||||
//// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // generate a Lod like normal
|
||||
// lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.FEATURES));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates using MC's ServerWorld.
|
||||
* <p>
|
||||
* on pre generated chunks 0 - 1 ms <br>
|
||||
* on un generated chunks 0 - 50 ms <br>
|
||||
* with the median seeming to hover around 15 - 30 ms <br>
|
||||
* and outliers in the 100 - 200 ms range <br>
|
||||
* <p>
|
||||
* Note this should not be multithreaded and does cause server/simulation lag
|
||||
* (Higher lag for generating than loading)
|
||||
*/
|
||||
@Override
|
||||
public void generateFull(AbstractChunkPosWrapper pos)
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(serverWorld.getChunk(pos.getX(), pos.getZ(), ChunkStatus.FEATURES)), new LodBuilderConfig(DistanceGenerationMode.FULL));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* performance/generation tests related to
|
||||
* serverWorld.getChunk(x, z, ChunkStatus. *** )
|
||||
|
||||
true/false is whether they generated blocks or not
|
||||
the time is how long it took to generate
|
||||
|
||||
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
|
||||
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.FEATURES 7 - 25 ms true
|
||||
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
|
||||
ChunkStatus.LIGHT 20 - 40 ms true
|
||||
ChunkStatus.FULL 30 - 50 ms true
|
||||
ChunkStatus.SPAWN 50 - 80 ms true
|
||||
|
||||
|
||||
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||
(and any other object that are needed to make biomes distinct)
|
||||
|
||||
Otherwise, if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||
*/
|
||||
}
|
||||
@@ -1,74 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.chunk.storage.ChunkSerializer;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author ??
|
||||
* @version ??
|
||||
*/
|
||||
public class ChunkLoader
|
||||
{
|
||||
public static ChunkAccess getChunkFromFile(ChunkPos pos){
|
||||
|
||||
ClientLevel ClientLevel = MinecraftWrapper.INSTANCE.getClientLevel();
|
||||
if (ClientLevel == null)
|
||||
return null;
|
||||
ServerLevel serverWorld = LodUtil.getServerLevelFromDimension(ClientLevel.dimensionType());
|
||||
try
|
||||
{
|
||||
File file = new File(serverWorld.getChunkSource().getDataStorage().dataFolder.getParent() + File.separatorChar + "region", "r." + (pos.x >> 5) + "." + (pos.z >> 5) + ".mca");
|
||||
if(!file.exists())
|
||||
return null;
|
||||
ChunkAccess loadedChunk = ChunkSerializer.read(
|
||||
serverWorld,
|
||||
serverWorld.getStructureManager(),
|
||||
serverWorld.getPoiManager(),
|
||||
pos,
|
||||
serverWorld.getChunkSource().chunkMap.read(pos)
|
||||
);
|
||||
boolean emptyChunk = true;
|
||||
for(int i = 0; i < 16; i++){
|
||||
for(int j = 0; j < 16; j++){
|
||||
emptyChunk &= loadedChunk.isYSpaceEmpty(i,j);
|
||||
}
|
||||
}
|
||||
if(emptyChunk)
|
||||
return null;
|
||||
else
|
||||
return loadedChunk;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,401 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.StandardCopyOption;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import org.apache.commons.compress.compressors.xz.XZCompressorInputStream;
|
||||
import org.apache.commons.compress.compressors.xz.XZCompressorOutputStream;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.objects.VerticalLevelContainer;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
|
||||
/**
|
||||
* This object handles creating LodRegions
|
||||
* from files and saving LodRegion objects
|
||||
* to file.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Cola
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class LodDimensionFileHandler
|
||||
{
|
||||
/** This is the dimension that owns this file handler */
|
||||
private LodDimension lodDimension;
|
||||
|
||||
private final File dimensionDataSaveFolder;
|
||||
|
||||
/** lod */
|
||||
private static final String FILE_NAME_PREFIX = "lod";
|
||||
/** .txt */
|
||||
private static final String FILE_EXTENSION = ".xz";
|
||||
/** detail- */
|
||||
private static final String DETAIL_FOLDER_NAME_PREFIX = "detail-";
|
||||
|
||||
/**
|
||||
* .tmp <br>
|
||||
* Added to the end of the file path when saving to prevent
|
||||
* nulling a currently existing file. <br>
|
||||
* After the file finishes saving it will end with
|
||||
* FILE_EXTENSION.
|
||||
*/
|
||||
private static final String TMP_FILE_EXTENSION = ".tmp";
|
||||
|
||||
/**
|
||||
* This is the file version currently accepted by this
|
||||
* file handler, older versions (smaller numbers) will be deleted and overwritten,
|
||||
* newer versions (larger numbers) will be ignored and won't be read.
|
||||
*/
|
||||
public static final int LOD_SAVE_FILE_VERSION = 6;
|
||||
|
||||
/**
|
||||
* Allow saving asynchronously, but never try to save multiple regions
|
||||
* at a time
|
||||
*/
|
||||
private final ExecutorService fileWritingThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||
|
||||
|
||||
|
||||
|
||||
public LodDimensionFileHandler(File newSaveFolder, LodDimension newLodDimension)
|
||||
{
|
||||
if (newSaveFolder == null)
|
||||
throw new IllegalArgumentException("LodDimensionFileHandler requires a valid File location to read and write to.");
|
||||
|
||||
dimensionDataSaveFolder = newSaveFolder;
|
||||
lodDimension = newLodDimension;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// read from file //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* Returns the LodRegion at the given coordinates.
|
||||
* Returns an empty region if the file doesn't exist.
|
||||
*/
|
||||
public LodRegion loadRegionFromFile(byte detailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
int regionX = regionPos.x;
|
||||
int regionZ = regionPos.z;
|
||||
LodRegion region = new LodRegion(LodUtil.REGION_DETAIL_LEVEL, regionPos, generationMode, verticalQuality);
|
||||
|
||||
for (byte tempDetailLevel = LodUtil.REGION_DETAIL_LEVEL; tempDetailLevel >= detailLevel; tempDetailLevel--)
|
||||
{
|
||||
String fileName = getFileNameAndPathForRegion(regionX, regionZ, generationMode, tempDetailLevel, verticalQuality);
|
||||
|
||||
try
|
||||
{
|
||||
// if the fileName was null that means the folder is inaccessible
|
||||
// for some reason
|
||||
if (fileName == null)
|
||||
throw new IllegalArgumentException("Unable to read region [" + regionX + ", " + regionZ + "] file, no fileName.");
|
||||
|
||||
File file = new File(fileName);
|
||||
if (!file.exists())
|
||||
{
|
||||
//there is no file for current gen mode
|
||||
//search others above current from the most to the least detailed
|
||||
DistanceGenerationMode tempGenMode = DistanceGenerationMode.SERVER;
|
||||
while (tempGenMode != generationMode)
|
||||
{
|
||||
fileName = getFileNameAndPathForRegion(regionX, regionZ, tempGenMode, tempDetailLevel, verticalQuality);
|
||||
if (fileName != null)
|
||||
{
|
||||
file = new File(fileName);
|
||||
if (file.exists())
|
||||
break;
|
||||
}
|
||||
//decrease gen mode
|
||||
if (tempGenMode == DistanceGenerationMode.SERVER)
|
||||
tempGenMode = DistanceGenerationMode.FEATURES;
|
||||
else if (tempGenMode == DistanceGenerationMode.FEATURES)
|
||||
tempGenMode = DistanceGenerationMode.SURFACE;
|
||||
else if (tempGenMode == DistanceGenerationMode.SURFACE)
|
||||
tempGenMode = DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
else if (tempGenMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT)
|
||||
tempGenMode = DistanceGenerationMode.BIOME_ONLY;
|
||||
else if (tempGenMode == DistanceGenerationMode.BIOME_ONLY)
|
||||
tempGenMode = DistanceGenerationMode.NONE;
|
||||
}
|
||||
if (!file.exists())
|
||||
//there wasn't a file, don't return anything
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// don't try parsing empty files
|
||||
long dataSize = file.length();
|
||||
dataSize -= 1;
|
||||
if (dataSize > 0)
|
||||
{
|
||||
try (XZCompressorInputStream inputStream = new XZCompressorInputStream(new FileInputStream(file)))
|
||||
{
|
||||
int fileVersion;
|
||||
fileVersion = inputStream.read();
|
||||
|
||||
// check if this file can be read by this file handler
|
||||
if (fileVersion < LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is an older version,
|
||||
// close the reader and delete the file.
|
||||
inputStream.close();
|
||||
file.delete();
|
||||
ClientProxy.LOGGER.info("Outdated LOD region file for region: (" + regionX + "," + regionZ + ")"
|
||||
+ " version found: " + fileVersion
|
||||
+ ", version requested: " + LOD_SAVE_FILE_VERSION
|
||||
+ ". File was been deleted.");
|
||||
|
||||
break;
|
||||
}
|
||||
else if (fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// close the reader and ignore the file, we don't
|
||||
// want to accidentally delete anything the user may want.
|
||||
inputStream.close();
|
||||
ClientProxy.LOGGER.info("Newer LOD region file for region: (" + regionX + "," + regionZ + ")"
|
||||
+ " version found: " + fileVersion
|
||||
+ ", version requested: " + LOD_SAVE_FILE_VERSION
|
||||
+ " this region will not be written to in order to protect the newer file.");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// this file is a readable version,
|
||||
// read the file
|
||||
byte[] data = ThreadMapUtil.getSaveContainer(tempDetailLevel);
|
||||
inputStream.read(data);
|
||||
inputStream.close();
|
||||
|
||||
|
||||
// add the data to our region
|
||||
region.addLevelContainer(new VerticalLevelContainer(data));
|
||||
}
|
||||
catch (IOException ioEx)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + ioEx.getMessage() + "]: ");
|
||||
ioEx.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// the buffered reader encountered a
|
||||
// problem reading the file
|
||||
ClientProxy.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}// for each detail level
|
||||
|
||||
if (region.getMinDetailLevel() >= detailLevel)
|
||||
region.growTree(detailLevel);
|
||||
|
||||
return region;
|
||||
}
|
||||
|
||||
|
||||
//==============//
|
||||
// Save to File //
|
||||
//==============//
|
||||
|
||||
/**
|
||||
* Save all dirty regions in this LodDimension to file.
|
||||
*/
|
||||
public void saveDirtyRegionsToFileAsync()
|
||||
{
|
||||
fileWritingThreadPool.execute(saveDirtyRegionsThread);
|
||||
}
|
||||
|
||||
private final Thread saveDirtyRegionsThread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < lodDimension.getWidth(); i++)
|
||||
{
|
||||
for (int j = 0; j < lodDimension.getWidth(); j++)
|
||||
{
|
||||
if (lodDimension.GetIsRegionDirty(i, j) && lodDimension.getRegionByArrayIndex(i, j) != null)
|
||||
{
|
||||
saveRegionToFile(lodDimension.getRegionByArrayIndex(i, j));
|
||||
lodDimension.SetIsRegionDirty(i, j, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Save a specific region to disk.<br>
|
||||
* Note: <br>
|
||||
* 1. If a file already exists for a newer version
|
||||
* the file won't be written.<br>
|
||||
* 2. This will save to the LodDimension that this
|
||||
* handler is associated with.
|
||||
*/
|
||||
private void saveRegionToFile(LodRegion region)
|
||||
{
|
||||
for (byte detailLevel = region.getMinDetailLevel(); detailLevel <= LodUtil.REGION_DETAIL_LEVEL; detailLevel++)
|
||||
{
|
||||
String fileName = getFileNameAndPathForRegion(region.regionPosX, region.regionPosZ, region.getGenerationMode(), detailLevel, region.getVerticalQuality());
|
||||
|
||||
// if the fileName was null that means the folder is inaccessible
|
||||
// for some reason
|
||||
if (fileName == null)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("Unable to save region [" + region.regionPosX + ", " + region.regionPosZ + "] to file, file is inaccessible.");
|
||||
return;
|
||||
}
|
||||
File oldFile = new File(fileName);
|
||||
//ClientProxy.LOGGER.info("saving region [" + region.regionPosX + ", " + region.regionPosZ + "] to file.");
|
||||
|
||||
try
|
||||
{
|
||||
// make sure the file and folder exists
|
||||
if (!oldFile.exists())
|
||||
{
|
||||
// the file doesn't exist,
|
||||
// create it and the folder if need be
|
||||
if (!oldFile.getParentFile().exists())
|
||||
oldFile.getParentFile().mkdirs();
|
||||
oldFile.createNewFile();
|
||||
}
|
||||
else
|
||||
{
|
||||
// the file exists, make sure it
|
||||
// is the correct version.
|
||||
// (to make sure we don't overwrite a newer
|
||||
// version file if it exists)
|
||||
int fileVersion = LOD_SAVE_FILE_VERSION;
|
||||
try (XZCompressorInputStream inputStream = new XZCompressorInputStream(new FileInputStream(oldFile)))
|
||||
{
|
||||
fileVersion = inputStream.read();
|
||||
inputStream.close();
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
ex.printStackTrace();
|
||||
}
|
||||
|
||||
// check if this file can be written to by the file handler
|
||||
if (fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// don't write anything, we don't want to accidentally
|
||||
// delete anything the user may want.
|
||||
return;
|
||||
}
|
||||
|
||||
// if we got this far then we are good
|
||||
// to overwrite the old file
|
||||
}
|
||||
|
||||
// the old file is good, now create a new temporary save file
|
||||
File newFile = new File(fileName + TMP_FILE_EXTENSION);
|
||||
try (XZCompressorOutputStream outputStream = new XZCompressorOutputStream(new FileOutputStream(newFile), 3))
|
||||
{
|
||||
// add the version of this file
|
||||
outputStream.write(LOD_SAVE_FILE_VERSION);
|
||||
|
||||
// add each LodChunk to the file
|
||||
outputStream.write(region.getLevel(detailLevel).toDataString());
|
||||
outputStream.close();
|
||||
|
||||
// overwrite the old file with the new one
|
||||
Files.move(newFile.toPath(), oldFile.toPath(), StandardCopyOption.ATOMIC_MOVE, StandardCopyOption.REPLACE_EXISTING);
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
ex.printStackTrace();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file write error. Unable to write to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
|
||||
/**
|
||||
* Return the name of the file that should contain the
|
||||
* region at the given x and z. <br>
|
||||
* Returns null if this object isn't available to read and write. <br><br>
|
||||
* <p>
|
||||
* example: "lod.0.0.txt" <br>
|
||||
* <p>
|
||||
* Returns null if there is an IO or security Exception.
|
||||
*/
|
||||
private String getFileNameAndPathForRegion(int regionX, int regionZ, DistanceGenerationMode generationMode, byte detailLevel, VerticalQuality verticalQuality)
|
||||
{
|
||||
try
|
||||
{
|
||||
// saveFolder is something like
|
||||
// ".\Super Flat\DIM-1\data\"
|
||||
// or
|
||||
// ".\Super Flat\data\"
|
||||
return dimensionDataSaveFolder.getCanonicalPath() + File.separatorChar +
|
||||
verticalQuality + File.separatorChar +
|
||||
generationMode.toString() + File.separatorChar +
|
||||
DETAIL_FOLDER_NAME_PREFIX + detailLevel + File.separatorChar +
|
||||
FILE_NAME_PREFIX + "." + regionX + "." + regionZ + FILE_EXTENSION;
|
||||
}
|
||||
catch (IOException | SecurityException e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("Unable to get the filename for the region [" + regionX + ", " + regionZ + "], error: [" + e.getMessage() + "], stacktrace: ");
|
||||
e.printStackTrace();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.Method;
|
||||
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
* This object is used to get variables from methods
|
||||
* where they are private. Specifically the fog setting
|
||||
* in Optifine.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class ReflectionHandler
|
||||
{
|
||||
public static final ReflectionHandler INSTANCE = new ReflectionHandler();
|
||||
private final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
public Field ofFogField = null;
|
||||
public Method vertexBufferUploadMethod = null;
|
||||
|
||||
|
||||
|
||||
private ReflectionHandler()
|
||||
{
|
||||
setupFogField();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* finds the Optifine fog type field
|
||||
*/
|
||||
private void setupFogField()
|
||||
{
|
||||
// get every variable from the entity renderer
|
||||
Field[] optionFields = mc.getOptions().getClass().getDeclaredFields();
|
||||
|
||||
// try and find the ofFogType variable in gameSettings
|
||||
for (Field field : optionFields)
|
||||
{
|
||||
if (field.getName().equals("ofFogType"))
|
||||
{
|
||||
ofFogField = field;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// we didn't find the field,
|
||||
// either optifine isn't installed, or
|
||||
// optifine changed the name of the variable
|
||||
ClientProxy.LOGGER.info(ReflectionHandler.class.getSimpleName() + ": unable to find the Optifine fog field. If Optifine isn't installed this can be ignored.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Get what type of fog optifine is currently set to render.
|
||||
*/
|
||||
public FogQuality getFogQuality()
|
||||
{
|
||||
if (ofFogField == null)
|
||||
{
|
||||
// either optifine isn't installed,
|
||||
// the variable name was changed, or
|
||||
// the setup method wasn't called yet.
|
||||
return FogQuality.FANCY;
|
||||
}
|
||||
|
||||
int returnNum = 0;
|
||||
|
||||
try
|
||||
{
|
||||
returnNum = (int) ofFogField.get(mc.getOptions());
|
||||
}
|
||||
catch (IllegalArgumentException | IllegalAccessException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
switch (returnNum)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
// optifine's "default" option,
|
||||
// it should never be called in this case
|
||||
|
||||
// normal options
|
||||
case 1:
|
||||
return FogQuality.FAST;
|
||||
case 2:
|
||||
return FogQuality.FANCY;
|
||||
case 3:
|
||||
return FogQuality.OFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
/**
|
||||
* A level container is a quad tree level
|
||||
*/
|
||||
public interface LevelContainer
|
||||
{
|
||||
/**
|
||||
* With this you can add data to the level container
|
||||
* @param data actual data to add in an array of long format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @param index z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
boolean addData(long data, int posX, int posZ, int index);
|
||||
|
||||
/**
|
||||
* With this you can add data to the level container
|
||||
* @param data actual data to add in an array of long[] format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
boolean addVerticalData(long[] data, int posX, int posZ);
|
||||
|
||||
/**
|
||||
* With this you can add data to the level container
|
||||
* @param data actual data to add in an array of long format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
boolean addSingleData(long data, int posX, int posZ);
|
||||
|
||||
/**
|
||||
* With this you can get data from the level container
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return the data in long array format
|
||||
*/
|
||||
long getData(int posX, int posZ, int index);
|
||||
|
||||
/**
|
||||
* With this you can get data from the level container
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return the data in long array format
|
||||
*/
|
||||
long getSingleData(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true only if the data exist
|
||||
*/
|
||||
boolean doesItExist(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* @return return the detailLevel of this level container
|
||||
*/
|
||||
byte getDetailLevel();
|
||||
|
||||
|
||||
int getMaxVerticalData();
|
||||
|
||||
/** Clears the dataPoint at the given array index */
|
||||
void clear(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* This return a level container with detail level lower than the current level.
|
||||
* The new level container may use information of this level.
|
||||
* @return the new level container
|
||||
*/
|
||||
LevelContainer expand();
|
||||
|
||||
/**
|
||||
* @param lowerLevelContainer lower level where we extract the data
|
||||
* @param posX x position in the detail level to update
|
||||
* @param posZ z position in the detail level to update
|
||||
*/
|
||||
void updateData(LevelContainer lowerLevelContainer, int posX, int posZ);
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
byte[] toDataString();
|
||||
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
int getMaxNumberOfLods();
|
||||
}
|
||||
@@ -1,913 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.GenerationPriority;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.handlers.LodDimensionFileHandler;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.server.level.ServerChunkCache;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.dimension.DimensionType;
|
||||
|
||||
|
||||
/**
|
||||
* This object holds all loaded LOD regions
|
||||
* for a given dimension. <Br><Br>
|
||||
*
|
||||
* <strong>Coordinate Standard: </strong><br>
|
||||
* Coordinate called posX or posZ are relative LevelPos coordinates <br>
|
||||
* unless stated otherwise. <br>
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 10-10-2021
|
||||
*/
|
||||
public class LodDimension
|
||||
{
|
||||
public final DimensionType dimension;
|
||||
|
||||
/** measured in regions */
|
||||
private volatile int width;
|
||||
/** measured in regions */
|
||||
private volatile int halfWidth;
|
||||
|
||||
// these three variables are private to force use of the getWidth() method
|
||||
// which is a safer way to get the width then directly asking the arrays
|
||||
/** stores all the regions in this dimension */
|
||||
public volatile LodRegion[][] regions;
|
||||
|
||||
/** stores if the region at the given x and z index needs to be saved to disk */
|
||||
private volatile boolean[][] isRegionDirty;
|
||||
/** stores if the region at the given x and z index needs to be regenerated */
|
||||
private volatile boolean[][] regenRegionBuffer;
|
||||
/** stores if the buffer size at the given x and z index needs to be changed */
|
||||
private volatile boolean[][] recreateRegionBuffer;
|
||||
|
||||
/**
|
||||
* if true that means there are regions in this dimension
|
||||
* that need to have their buffers rebuilt.
|
||||
*/
|
||||
public volatile boolean regenDimensionBuffers = false;
|
||||
|
||||
private LodDimensionFileHandler fileHandler;
|
||||
|
||||
private final RegionPos center;
|
||||
|
||||
/** prevents the cutAndExpandThread from expanding at the same location multiple times */
|
||||
private volatile ChunkPos lastExpandedChunk;
|
||||
/** prevents the cutAndExpandThread from cutting at the same location multiple times */
|
||||
private volatile ChunkPos lastCutChunk;
|
||||
private final ExecutorService cutAndExpandThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " - Cut and Expand"));
|
||||
|
||||
/**
|
||||
* Creates the dimension centered at (0,0)
|
||||
* @param newWidth in regions
|
||||
*/
|
||||
public LodDimension(DimensionType newDimension, LodWorld lodWorld, int newWidth)
|
||||
{
|
||||
lastCutChunk = null;
|
||||
lastExpandedChunk = null;
|
||||
dimension = newDimension;
|
||||
width = newWidth;
|
||||
halfWidth = width / 2;
|
||||
MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
if (newDimension != null && lodWorld != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
File saveDir;
|
||||
if (mc.hasSinglePlayerServer())
|
||||
{
|
||||
// local world
|
||||
|
||||
ServerLevel serverWorld = LodUtil.getServerLevelFromDimension(newDimension);
|
||||
|
||||
// provider needs a separate variable to prevent
|
||||
// the compiler from complaining
|
||||
ServerChunkCache provider = serverWorld.getChunkSource();
|
||||
saveDir = new File(provider.getDataStorage().dataFolder.getCanonicalFile().getPath() + File.separatorChar + "lod");
|
||||
}
|
||||
else
|
||||
{
|
||||
// connected to server
|
||||
|
||||
saveDir = new File(mc.getGameDirectory().getCanonicalFile().getPath() +
|
||||
File.separatorChar + "lod server data" + File.separatorChar + mc.getCurrentDimensionId());
|
||||
}
|
||||
|
||||
fileHandler = new LodDimensionFileHandler(saveDir, this);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
// the file handler wasn't able to be created
|
||||
// we won't be able to read or write any files
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
regions = new LodRegion[width][width];
|
||||
isRegionDirty = new boolean[width][width];
|
||||
regenRegionBuffer = new boolean[width][width];
|
||||
recreateRegionBuffer = new boolean[width][width];
|
||||
|
||||
center = new RegionPos(0, 0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Move the center of this LodDimension and move all owned
|
||||
* regions over by the given x and z offset. <br><br>
|
||||
* <p>
|
||||
* Synchronized to prevent multiple moves happening on top of each other.
|
||||
*/
|
||||
public synchronized void move(RegionPos regionOffset)
|
||||
{
|
||||
int xOffset = regionOffset.x;
|
||||
int zOffset = regionOffset.z;
|
||||
|
||||
// if the x or z offset is equal to or greater than
|
||||
// the total width, just delete the current data
|
||||
// and update the centerX and/or centerZ
|
||||
if (Math.abs(xOffset) >= width || Math.abs(zOffset) >= width)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
for (int z = 0; z < width; z++)
|
||||
regions[x][z] = null;
|
||||
|
||||
// update the new center
|
||||
center.x += xOffset;
|
||||
center.z += zOffset;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// X
|
||||
if (xOffset > 0)
|
||||
{
|
||||
// move everything over to the left (as the center moves to the right)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
if (x + xOffset < width)
|
||||
regions[x][z] = regions[x + xOffset][z];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// move everything over to the right (as the center moves to the left)
|
||||
for (int x = width - 1; x >= 0; x--)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
if (x + xOffset >= 0)
|
||||
regions[x][z] = regions[x + xOffset][z];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Z
|
||||
if (zOffset > 0)
|
||||
{
|
||||
// move everything up (as the center moves down)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
if (z + zOffset < width)
|
||||
regions[x][z] = regions[x][z + zOffset];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// move everything down (as the center moves up)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = width - 1; z >= 0; z--)
|
||||
{
|
||||
if (z + zOffset >= 0)
|
||||
regions[x][z] = regions[x][z + zOffset];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// update the new center
|
||||
center.x += xOffset;
|
||||
center.z += zOffset;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the region at the given LevelPos
|
||||
* <br>
|
||||
* Returns null if the region doesn't exist
|
||||
* or is outside the loaded area.
|
||||
*/
|
||||
public LodRegion getRegion(byte detailLevel, int levelPosX, int levelPosZ)
|
||||
{
|
||||
int xRegion = LevelPosUtil.getRegion(detailLevel, levelPosX);
|
||||
int zRegion = LevelPosUtil.getRegion(detailLevel, levelPosZ);
|
||||
int xIndex = (xRegion - center.x) + halfWidth;
|
||||
int zIndex = (zRegion - center.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(xRegion, zRegion))
|
||||
return null;
|
||||
// throw new ArrayIndexOutOfBoundsException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " out of range");
|
||||
else if (regions[xIndex][zIndex] == null)
|
||||
return null;
|
||||
else if (regions[xIndex][zIndex].getMinDetailLevel() > detailLevel)
|
||||
return null;
|
||||
//throw new InvalidParameterException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " currently only reach level " + regions[xIndex][zIndex].getMinDetailLevel());
|
||||
|
||||
return regions[xIndex][zIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the region at the given X and Z
|
||||
* <br>
|
||||
* Returns null if the region doesn't exist
|
||||
* or is outside the loaded area.
|
||||
*/
|
||||
public LodRegion getRegion(int regionPosX, int regionPosZ)
|
||||
{
|
||||
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(regionPosX, regionPosZ))
|
||||
return null;
|
||||
//throw new ArrayIndexOutOfBoundsException("Region " + regionPosX + " " + regionPosZ + " out of range");
|
||||
|
||||
return regions[xIndex][zIndex];
|
||||
}
|
||||
|
||||
/** Useful when iterating over every region. */
|
||||
public LodRegion getRegionByArrayIndex(int xIndex, int zIndex)
|
||||
{
|
||||
return regions[xIndex][zIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Overwrite the LodRegion at the location of newRegion with newRegion.
|
||||
* @throws ArrayIndexOutOfBoundsException if newRegion is outside what can be stored in this LodDimension.
|
||||
*/
|
||||
public synchronized void addOrOverwriteRegion(LodRegion newRegion) throws ArrayIndexOutOfBoundsException
|
||||
{
|
||||
int xIndex = (newRegion.regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (newRegion.regionPosZ - center.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(newRegion.regionPosX, newRegion.regionPosZ))
|
||||
// out of range
|
||||
throw new ArrayIndexOutOfBoundsException("Region " + newRegion.regionPosX + ", " + newRegion.regionPosZ + " out of range");
|
||||
|
||||
regions[xIndex][zIndex] = newRegion;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Deletes nodes that are a higher detail then necessary, freeing
|
||||
* up memory.
|
||||
*/
|
||||
public void cutRegionNodesAsync(int playerPosX, int playerPosZ)
|
||||
{
|
||||
ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
|
||||
|
||||
if (lastCutChunk == null)
|
||||
lastCutChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
|
||||
|
||||
// don't run the tree cutter multiple times
|
||||
// for the same location
|
||||
if (newPlayerChunk.x != lastCutChunk.x || newPlayerChunk.z != lastCutChunk.z)
|
||||
{
|
||||
lastCutChunk = newPlayerChunk;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
int regionX;
|
||||
int regionZ;
|
||||
int minDistance;
|
||||
byte detail;
|
||||
byte minAllowedDetailLevel;
|
||||
|
||||
// go over every region in the dimension
|
||||
for (int x = 0; x < regions.length; x++)
|
||||
{
|
||||
for (int z = 0; z < regions.length; z++)
|
||||
{
|
||||
regionX = (x + center.x) - halfWidth;
|
||||
regionZ = (z + center.z) - halfWidth;
|
||||
|
||||
if (regions[x][z] != null)
|
||||
{
|
||||
// check what detail level this region should be
|
||||
// and cut it if it is higher then that
|
||||
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
|
||||
detail = DetailDistanceUtil.getTreeCutDetailFromDistance(minDistance);
|
||||
minAllowedDetailLevel = DetailDistanceUtil.getCutLodDetail(detail);
|
||||
|
||||
if (regions[x][z].getMinDetailLevel() > minAllowedDetailLevel)
|
||||
{
|
||||
regions[x][z].cutTree(minAllowedDetailLevel);
|
||||
recreateRegionBuffer[x][z] = true;
|
||||
}
|
||||
}
|
||||
}// region z
|
||||
}// region z
|
||||
});
|
||||
|
||||
cutAndExpandThread.execute(thread);
|
||||
}
|
||||
}
|
||||
|
||||
/** Either expands or loads all regions in the rendered LOD area */
|
||||
public void expandOrLoadRegionsAsync(int playerPosX, int playerPosZ)
|
||||
{
|
||||
DistanceGenerationMode generationMode = LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
|
||||
VerticalQuality verticalQuality = LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get();
|
||||
|
||||
|
||||
if (lastExpandedChunk == null)
|
||||
lastExpandedChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
|
||||
|
||||
// don't run the expander multiple times
|
||||
// for the same location
|
||||
if (newPlayerChunk.x != lastExpandedChunk.x || newPlayerChunk.z != lastExpandedChunk.z)
|
||||
{
|
||||
lastExpandedChunk = newPlayerChunk;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
int regionX;
|
||||
int regionZ;
|
||||
LodRegion region;
|
||||
int minDistance;
|
||||
byte detail;
|
||||
byte levelToGen;
|
||||
|
||||
for (int x = 0; x < regions.length; x++)
|
||||
{
|
||||
for (int z = 0; z < regions.length; z++)
|
||||
{
|
||||
regionX = (x + center.x) - halfWidth;
|
||||
regionZ = (z + center.z) - halfWidth;
|
||||
final RegionPos regionPos = new RegionPos(regionX, regionZ);
|
||||
region = regions[x][z];
|
||||
|
||||
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
|
||||
detail = DetailDistanceUtil.getTreeGenDetailFromDistance(minDistance);
|
||||
levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
|
||||
|
||||
// check that the region isn't null and at least this detail level
|
||||
if (region == null || region.getGenerationMode() != generationMode)
|
||||
{
|
||||
// First case, region has to be created
|
||||
|
||||
// try to get the region from file
|
||||
regions[x][z] = getRegionFromFile(regionPos, levelToGen, generationMode, verticalQuality);
|
||||
|
||||
// if there is no region file create an empty region
|
||||
if (regions[x][z] == null)
|
||||
regions[x][z] = new LodRegion(levelToGen, regionPos, generationMode, verticalQuality);
|
||||
|
||||
regenRegionBuffer[x][z] = true;
|
||||
regenDimensionBuffers = true;
|
||||
recreateRegionBuffer[x][z] = true;
|
||||
}
|
||||
else if (region.getMinDetailLevel() > levelToGen)
|
||||
{
|
||||
// Second case, the region exists at a higher detail level.
|
||||
|
||||
// Expand the region by introducing the missing layer
|
||||
region.growTree(levelToGen);
|
||||
regions[x][z] = getRegionFromFile(regionPos, levelToGen, generationMode, verticalQuality);
|
||||
recreateRegionBuffer[x][z] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
cutAndExpandThread.execute(thread);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Use addVerticalData when possible.
|
||||
* Add the given LOD to this dimension at the coordinate
|
||||
* stored in the LOD. If an LOD already exists at the given
|
||||
* coordinate it will be overwritten.
|
||||
*/
|
||||
public Boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data, boolean dontSave)
|
||||
{
|
||||
int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
|
||||
int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
|
||||
|
||||
// don't continue if the region can't be saved
|
||||
LodRegion region = getRegion(regionPosX, regionPosZ);
|
||||
if (region == null)
|
||||
return false;
|
||||
|
||||
boolean nodeAdded = region.addData(detailLevel, posX, posZ, verticalIndex, data);
|
||||
|
||||
// only save valid LODs to disk
|
||||
if (!dontSave && fileHandler != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// mark the region as dirty, so it will be saved to disk
|
||||
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||
|
||||
isRegionDirty[xIndex][zIndex] = true;
|
||||
regenRegionBuffer[xIndex][zIndex] = true;
|
||||
regenDimensionBuffers = true;
|
||||
}
|
||||
catch (ArrayIndexOutOfBoundsException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
// If this happens, the method was probably
|
||||
// called when the dimension was changing size.
|
||||
// Hopefully this shouldn't be an issue.
|
||||
}
|
||||
}
|
||||
|
||||
return nodeAdded;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add whole column of LODs to this dimension at the coordinate
|
||||
* stored in the LOD. If an LOD already exists at the given
|
||||
* coordinate it will be overwritten.
|
||||
*/
|
||||
public Boolean addVerticalData(byte detailLevel, int posX, int posZ, long[] data, boolean dontSave)
|
||||
{
|
||||
int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
|
||||
int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
|
||||
|
||||
// don't continue if the region can't be saved
|
||||
LodRegion region = getRegion(regionPosX, regionPosZ);
|
||||
if (region == null)
|
||||
return false;
|
||||
|
||||
boolean nodeAdded = region.addVerticalData(detailLevel, posX, posZ, data);
|
||||
|
||||
// only save valid LODs to disk
|
||||
if (!dontSave && fileHandler != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// mark the region as dirty, so it will be saved to disk
|
||||
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||
|
||||
isRegionDirty[xIndex][zIndex] = true;
|
||||
regenRegionBuffer[xIndex][zIndex] = true;
|
||||
regenDimensionBuffers = true;
|
||||
}
|
||||
catch (ArrayIndexOutOfBoundsException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
// If this happens, the method was probably
|
||||
// called when the dimension was changing size.
|
||||
// Hopefully this shouldn't be an issue.
|
||||
}
|
||||
}
|
||||
|
||||
return nodeAdded;
|
||||
}
|
||||
|
||||
/** marks the region at the given region position to have its buffer rebuilt */
|
||||
public void markRegionBufferToRegen(int xRegion, int zRegion)
|
||||
{
|
||||
int xIndex = (xRegion - center.x) + halfWidth;
|
||||
int zIndex = (zRegion - center.z) + halfWidth;
|
||||
regenRegionBuffer[xIndex][zIndex] = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns every position that need to be generated based on the position of the player
|
||||
*/
|
||||
public PosToGenerateContainer getPosToGenerate(int maxDataToGenerate, int playerBlockPosX, int playerBlockPosZ)
|
||||
{
|
||||
PosToGenerateContainer posToGenerate;
|
||||
LodRegion lodRegion;
|
||||
// all the following values are used for the spiral matrix visit
|
||||
// x and z are the matrix coord
|
||||
// dx and dz is the next move on the coordinate in the range -1 0 +1
|
||||
int x, z, dx, dz, t;
|
||||
x = 0;
|
||||
z = 0;
|
||||
dx = 0;
|
||||
dz = -1;
|
||||
|
||||
// We can use two type of generation scheduling
|
||||
switch (LodConfig.CLIENT.worldGenerator.generationPriority.get())
|
||||
{
|
||||
default:
|
||||
case NEAR_FIRST:
|
||||
//in the NEAR_FIRST generation scheduling we prioritize the nearest un-generated position to the player
|
||||
//the chunk position to generate will be stored in a posToGenerate object
|
||||
posToGenerate = new PosToGenerateContainer((byte) 10, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
|
||||
|
||||
int playerChunkX = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosX);
|
||||
int playerChunkZ = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosZ);
|
||||
|
||||
int complexity;
|
||||
int xChunkToCheck;
|
||||
int zChunkToCheck;
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
long data;
|
||||
int numbChunksWide = (width) * 32;
|
||||
int circleLimit = Integer.MAX_VALUE;
|
||||
|
||||
//posToGenerate is using an insertion sort algorithm which can become really fast if the
|
||||
//original data order is almost ordered. For this reason we explore the matrix of the position to generate
|
||||
//with a spiral matrix visit (a square spiral is almost ordered in the "nearest to farthest" order)
|
||||
for (int i = 0; i < numbChunksWide * numbChunksWide; i++)
|
||||
{
|
||||
//Firstly we check if the posToGenerate has been filled
|
||||
if (maxDataToGenerate == 0)
|
||||
{
|
||||
maxDataToGenerate--;
|
||||
//if it has been filled then we set a stop distance
|
||||
//the stop distance will be current distance (generically x) per square root of 2
|
||||
//this would guarantee a circular generation since (Math.abs(x) * 1.41f) is the
|
||||
//radius of a circle that inscribe a square
|
||||
circleLimit = (int) (Math.abs(x) * 1.41f);
|
||||
}
|
||||
//This second if check if we reached the circleLimit decided in the previous if
|
||||
//if so we stop
|
||||
else if (maxDataToGenerate < 0)
|
||||
{
|
||||
if (circleLimit < Math.abs(x) && circleLimit < Math.abs(z))
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
xChunkToCheck = x + playerChunkX;
|
||||
zChunkToCheck = z + playerChunkZ;
|
||||
|
||||
//we get the lod region in which the chunk is present
|
||||
lodRegion = getRegion(LodUtil.CHUNK_DETAIL_LEVEL, xChunkToCheck, zChunkToCheck);
|
||||
if (lodRegion == null)
|
||||
continue;
|
||||
|
||||
//Now we check if the current chunk has been generated with the correct complexity
|
||||
//if(lodRegion.isChunkPreGenerated(xChunkToCheck,zChunkToCheck))
|
||||
// complexity = DistanceGenerationMode.SERVER.complexity;
|
||||
//else
|
||||
complexity = LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get().complexity;
|
||||
|
||||
|
||||
//we create the level position info of the chunk
|
||||
detailLevel = lodRegion.getMinDetailLevel();
|
||||
posX = LevelPosUtil.convert(LodUtil.CHUNK_DETAIL_LEVEL, xChunkToCheck, detailLevel);
|
||||
posZ = LevelPosUtil.convert(LodUtil.CHUNK_DETAIL_LEVEL, zChunkToCheck, detailLevel);
|
||||
|
||||
data = getSingleData(detailLevel, posX, posZ);
|
||||
|
||||
//we will generate the position only if the current generation complexity is lower than the target one.
|
||||
//an un-generated area will always have 0 generation
|
||||
if (DataPointUtil.getGenerationMode(data) < complexity)
|
||||
{
|
||||
posToGenerate.addPosToGenerate(detailLevel, posX, posZ);
|
||||
if (maxDataToGenerate >= 0)
|
||||
maxDataToGenerate--;
|
||||
}
|
||||
|
||||
//with this code section we find the next chunk to check
|
||||
if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
|
||||
{
|
||||
t = dx;
|
||||
dx = -dz;
|
||||
dz = t;
|
||||
}
|
||||
x += dx;
|
||||
z += dz;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case FAR_FIRST:
|
||||
//in the FAR_FIRST generation we dedicate part of the generation process to the far region with really
|
||||
//low detail quality.
|
||||
|
||||
posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
|
||||
|
||||
int xRegion;
|
||||
int zRegion;
|
||||
|
||||
for (int i = 0; i < width * width; i++)
|
||||
{
|
||||
xRegion = x + center.x;
|
||||
zRegion = z + center.z;
|
||||
|
||||
//All of this is handled directly by the region, which scan every pos from top to bottom of the quad tree
|
||||
lodRegion = getRegion(xRegion, zRegion);
|
||||
if (lodRegion != null)
|
||||
lodRegion.getPosToGenerate(posToGenerate, playerBlockPosX, playerBlockPosZ);
|
||||
|
||||
|
||||
//with this code section we find the next chunk to check
|
||||
if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
|
||||
{
|
||||
t = dx;
|
||||
dx = -dz;
|
||||
dz = t;
|
||||
}
|
||||
x += dx;
|
||||
z += dz;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return posToGenerate;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills the posToRender with the position to render for the regionPos given in input
|
||||
*/
|
||||
public void getPosToRender(PosToRenderContainer posToRender, RegionPos regionPos, int playerPosX,
|
||||
int playerPosZ)
|
||||
{
|
||||
LodRegion region = getRegion(regionPos.x, regionPos.z);
|
||||
if (region != null)
|
||||
region.getPosToRender(posToRender, playerPosX, playerPosZ, LodConfig.CLIENT.worldGenerator.generationPriority.get() == GenerationPriority.NEAR_FIRST);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines how many vertical LODs could be used
|
||||
* for the given region at the given detail level
|
||||
*/
|
||||
public int getMaxVerticalData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getMaxVerticalData given a level of [" + detailLevel + "] when [" + LodUtil.REGION_DETAIL_LEVEL + "] is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return 0;
|
||||
|
||||
return region.getMaxVerticalData(detailLevel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the data point at the given X and Z coordinates
|
||||
* in this dimension.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return DataPointUtil.EMPTY_DATA;
|
||||
|
||||
return region.getData(detailLevel, posX, posZ, verticalIndex);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the data point at the given X and Z coordinates
|
||||
* in this dimension.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return DataPointUtil.EMPTY_DATA;
|
||||
|
||||
return region.getSingleData(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/** Clears the given region */
|
||||
public void clear(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
region.clear(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the buffer at the given array index needs
|
||||
* to have its buffer regenerated.
|
||||
*/
|
||||
public boolean doesRegionNeedBufferRegen(int xIndex, int zIndex)
|
||||
{
|
||||
return regenRegionBuffer[xIndex][zIndex];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets if the buffer at the given array index needs
|
||||
* to have its buffer regenerated.
|
||||
*/
|
||||
public void setRegenRegionBufferByArrayIndex(int xIndex, int zIndex, boolean newRegen)
|
||||
{
|
||||
regenRegionBuffer[xIndex][zIndex] = newRegen;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the data point at the given LevelPos
|
||||
* in this dimension.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public void updateData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
region.updateArea(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if a region exists at the given LevelPos
|
||||
*/
|
||||
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
return region != null && region.doesDataExist(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the region at the given RegionPos from file,
|
||||
* if a file exists for that region.
|
||||
*/
|
||||
public LodRegion getRegionFromFile(RegionPos regionPos, byte detailLevel,
|
||||
DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
return fileHandler != null ? fileHandler.loadRegionFromFile(detailLevel, regionPos, generationMode, verticalQuality) : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Save all dirty regions in this LodDimension to file.
|
||||
*/
|
||||
public void saveDirtyRegionsToFileAsync()
|
||||
{
|
||||
fileHandler.saveDirtyRegionsToFileAsync();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return true if the chunk has been pregenerated in game
|
||||
*/
|
||||
//public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
|
||||
//{
|
||||
//
|
||||
// LodRegion region = getRegion(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos, zChunkPos);
|
||||
// if (region == null)
|
||||
// return false;
|
||||
//
|
||||
// return region.isChunkPreGenerated(xChunkPos, zChunkPos);
|
||||
//}
|
||||
|
||||
/**
|
||||
* Returns whether the region at the given RegionPos
|
||||
* is within the loaded range.
|
||||
*/
|
||||
public boolean regionIsInRange(int regionX, int regionZ)
|
||||
{
|
||||
int xIndex = (regionX - center.x) + halfWidth;
|
||||
int zIndex = (regionZ - center.z) + halfWidth;
|
||||
|
||||
return xIndex >= 0 && xIndex < width && zIndex >= 0 && zIndex < width;
|
||||
}
|
||||
|
||||
/** Returns the dimension's center region position X value */
|
||||
public int getCenterRegionPosX()
|
||||
{
|
||||
return center.x;
|
||||
}
|
||||
|
||||
/** Returns the dimension's center region position Z value */
|
||||
public int getCenterRegionPosZ()
|
||||
{
|
||||
return center.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the width of the dimension in regions
|
||||
*/
|
||||
public int getWidth()
|
||||
{
|
||||
// we want to get the length directly from the
|
||||
// source to make sure it is in sync with region
|
||||
// and isRegionDirty
|
||||
return regions != null ? regions.length : width;
|
||||
}
|
||||
|
||||
/** Update the width of this dimension, in regions */
|
||||
public void setRegionWidth(int newWidth)
|
||||
{
|
||||
width = newWidth;
|
||||
halfWidth = width/ 2;
|
||||
|
||||
regions = new LodRegion[width][width];
|
||||
isRegionDirty = new boolean[width][width];
|
||||
regenRegionBuffer = new boolean[width][width];
|
||||
recreateRegionBuffer = new boolean[width][width];
|
||||
|
||||
// populate isRegionDirty
|
||||
for (int i = 0; i < width; i++)
|
||||
for (int j = 0; j < width; j++)
|
||||
isRegionDirty[i][j] = false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
stringBuilder.append("Dimension : \n");
|
||||
for (LodRegion[] lodRegions : regions)
|
||||
{
|
||||
for (LodRegion region : lodRegions)
|
||||
{
|
||||
if (region == null)
|
||||
stringBuilder.append("n");
|
||||
else
|
||||
stringBuilder.append(region.getMinDetailLevel());
|
||||
stringBuilder.append("\t");
|
||||
}
|
||||
stringBuilder.append("\n");
|
||||
}
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
public boolean GetIsRegionDirty(int i, int j)
|
||||
{
|
||||
return isRegionDirty[i][j];
|
||||
}
|
||||
|
||||
public void SetIsRegionDirty(int i, int j, boolean val)
|
||||
{
|
||||
isRegionDirty[i][j] = val;
|
||||
}
|
||||
}
|
||||
@@ -1,625 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* This object holds all loaded LevelContainers acting as a quad tree
|
||||
* for a given region. <Br><Br>
|
||||
*
|
||||
* <strong>Coordinate Standard: </strong><br>
|
||||
* Coordinate called posX or posZ are relative LevelPos coordinates <br>
|
||||
* unless stated otherwise. <br>
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 10-10-2021
|
||||
*/
|
||||
public class LodRegion
|
||||
{
|
||||
/**
|
||||
* Number of detail level supported by a region
|
||||
*/
|
||||
private static final byte POSSIBLE_LOD = 10;
|
||||
|
||||
|
||||
/**
|
||||
* Holds the lowest (least detailed) detail level in this region
|
||||
*/
|
||||
private byte minDetailLevel;
|
||||
|
||||
/**
|
||||
* This holds all data for this region
|
||||
*/
|
||||
private final LevelContainer[] dataContainer;
|
||||
|
||||
/**
|
||||
* This chunk Pos has been generated
|
||||
*/
|
||||
//private final boolean[] preGeneratedChunkPos;
|
||||
|
||||
/**
|
||||
* the generation mode for this region
|
||||
*/
|
||||
private DistanceGenerationMode generationMode;
|
||||
/**
|
||||
* the vertical quality of this region
|
||||
*/
|
||||
private VerticalQuality verticalQuality;
|
||||
|
||||
/**
|
||||
* this region's x RegionPos
|
||||
*/
|
||||
public final int regionPosX;
|
||||
/**
|
||||
* this region's z RegionPos
|
||||
*/
|
||||
public final int regionPosZ;
|
||||
|
||||
public LodRegion(byte minDetailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
this.minDetailLevel = minDetailLevel;
|
||||
this.regionPosX = regionPos.x;
|
||||
this.regionPosZ = regionPos.z;
|
||||
this.verticalQuality = verticalQuality;
|
||||
this.generationMode = generationMode;
|
||||
dataContainer = new LevelContainer[POSSIBLE_LOD];
|
||||
|
||||
|
||||
// Initialize all the different matrices
|
||||
for (byte lod = minDetailLevel; lod <= LodUtil.REGION_DETAIL_LEVEL; lod++)
|
||||
{
|
||||
dataContainer[lod] = new VerticalLevelContainer(lod);
|
||||
}
|
||||
|
||||
boolean fileFound = false;
|
||||
|
||||
/*
|
||||
preGeneratedChunkPos = new boolean[32 * 32];
|
||||
if (MinecraftWrapper.INSTANCE.hasSinglePlayerServer() && LodConfig.CLIENT.worldGenerator.useExperimentalPreGenLoading.get())
|
||||
{
|
||||
File regionFileDirHead;
|
||||
File regionFileDirParent;
|
||||
// local world
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(MinecraftWrapper.INSTANCE.getCurrentDimension());
|
||||
|
||||
// provider needs a separate variable to prevent
|
||||
// the compiler from complaining
|
||||
StringBuilder string = new StringBuilder();
|
||||
try
|
||||
{
|
||||
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||
|
||||
//System.out.println(provider.dataStorage.dataFolder);
|
||||
regionFileDirHead = new File(provider.dataStorage.dataFolder.getCanonicalFile().getParentFile().toPath().toAbsolutePath().toString() + File.separatorChar + "region", "r." + regionPosZ + "." + regionPosX + ".mca");
|
||||
if (regionFileDirHead.exists())
|
||||
{
|
||||
regionFileDirParent = regionFileDirHead.getParentFile();
|
||||
//string.append(regionFileDirParent.toString());
|
||||
string.append(regionFileDirHead);
|
||||
RegionFile regionFile = new RegionFile(regionFileDirHead, regionFileDirParent, true);
|
||||
for (int x = 0; x < 32; x++)
|
||||
{
|
||||
for (int z = 0; z < 32; z++)
|
||||
{
|
||||
preGeneratedChunkPos[x * 32 + z] = regionFile.doesChunkExist(new ChunkPos(regionPosX * 32 + x, regionPosZ * 32 + z));
|
||||
}
|
||||
}
|
||||
|
||||
string.append("region " + regionPosX + " " + regionPosZ + "\n");
|
||||
for (int x = 0; x < 32; x++)
|
||||
{
|
||||
for (int z = 0; z < 32; z++)
|
||||
{
|
||||
//regionFile.doesChunkExist()
|
||||
string.append(preGeneratedChunkPos[x * 32 + z] + "\t");
|
||||
}
|
||||
string.append("\n");
|
||||
}
|
||||
regionFile.close();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
System.out.println(string);
|
||||
}*/
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return true if the chunk has been pregenerated in game
|
||||
*/
|
||||
//public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
|
||||
//{
|
||||
// xChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos);
|
||||
// zChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, zChunkPos);
|
||||
// return preGeneratedChunkPos[xChunkPos * 32 + zChunkPos];
|
||||
//}
|
||||
|
||||
/**
|
||||
* Inserts the data point into the region.
|
||||
* <p>
|
||||
* TODO this will always return true unless it has
|
||||
* @return true if the data was added successfully
|
||||
*/
|
||||
public boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
|
||||
// The dataContainer could have null entries if the
|
||||
// detailLevel changes.
|
||||
if (this.dataContainer[detailLevel] == null)
|
||||
{
|
||||
this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
|
||||
}
|
||||
|
||||
this.dataContainer[detailLevel].addData(data, posX, posZ, verticalIndex);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inserts the vertical data into the region.
|
||||
* <p>
|
||||
* TODO this will always return true unless it has
|
||||
* @return true if the data was added successfully
|
||||
*/
|
||||
public boolean addVerticalData(byte detailLevel, int posX, int posZ, long[] data)
|
||||
{
|
||||
//position is already relative
|
||||
//posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
//posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
|
||||
// The dataContainer could have null entries if the
|
||||
// detailLevel changes.
|
||||
if (this.dataContainer[detailLevel] == null)
|
||||
this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
|
||||
|
||||
return this.dataContainer[detailLevel].addVerticalData(data, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the dataPoint at the given relative position.
|
||||
* @return the data at the relative pos and detail level,
|
||||
* 0 if the data doesn't exist.
|
||||
*/
|
||||
public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
return dataContainer[detailLevel].getData(posX, posZ, verticalIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the dataPoint at the given relative position.
|
||||
* @return the data at the relative pos and detail level,
|
||||
* 0 if the data doesn't exist.
|
||||
*/
|
||||
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return dataContainer[detailLevel].getSingleData(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the datapoint at the given relative position
|
||||
*/
|
||||
public void clear(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
dataContainer[detailLevel].clear(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will fill the posToGenerate array with all levelPos that
|
||||
* are render-able.
|
||||
* <p>
|
||||
* TODO why don't we return the posToGenerate, it would make this easier to understand
|
||||
*/
|
||||
public void getPosToGenerate(PosToGenerateContainer posToGenerate,
|
||||
int playerBlockPosX, int playerBlockPosZ)
|
||||
{
|
||||
getPosToGenerate(posToGenerate, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerBlockPosX, playerBlockPosZ);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* A recursive method that fills the posToGenerate array with all levelPos that
|
||||
* need to be generated.
|
||||
* <p>
|
||||
* TODO why don't we return the posToGenerate, it would make this easier to understand
|
||||
*/
|
||||
private void getPosToGenerate(PosToGenerateContainer posToGenerate, byte detailLevel,
|
||||
int childOffsetPosX, int childOffsetPosZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
// equivalent to 2^(...)
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
// calculate what LevelPos are in range to generate
|
||||
int maxDistance = LevelPosUtil.maxDistance(detailLevel, childOffsetPosX, childOffsetPosZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
|
||||
// determine this child's levelPos
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childPosX = childOffsetPosX * 2;
|
||||
int childPosZ = childOffsetPosZ * 2;
|
||||
|
||||
int childSize = 1 << (LodUtil.REGION_DETAIL_LEVEL - childDetailLevel);
|
||||
|
||||
byte targetDetailLevel = DetailDistanceUtil.getLodGenDetail(DetailDistanceUtil.getGenerationDetailFromDistance(maxDistance)).detailLevel;
|
||||
if (targetDetailLevel <= detailLevel)
|
||||
{
|
||||
if (targetDetailLevel == detailLevel)
|
||||
{
|
||||
if (!doesDataExist(detailLevel, childOffsetPosX, childOffsetPosZ))
|
||||
posToGenerate.addPosToGenerate(detailLevel, childOffsetPosX + regionPosX * size, childOffsetPosZ + regionPosZ * size);
|
||||
}
|
||||
else
|
||||
{
|
||||
// we want at max one request per chunk (since the world generator creates chunks).
|
||||
// So for lod smaller than a chunk, only recurse down
|
||||
// the top right child
|
||||
|
||||
if (detailLevel > LodUtil.CHUNK_DETAIL_LEVEL)
|
||||
{
|
||||
int ungeneratedChildren = 0;
|
||||
|
||||
// make sure all children are generated to this detailLevel
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
if (!doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||
{
|
||||
ungeneratedChildren++;
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + x + regionPosX * childSize, childPosZ + z + regionPosZ * childSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// only if all the children are correctly generated
|
||||
// should we go deeper
|
||||
if (ungeneratedChildren == 0)
|
||||
for (int x = 0; x <= 1; x++)
|
||||
for (int z = 0; z <= 1; z++)
|
||||
getPosToGenerate(posToGenerate, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The detail Level is smaller than a chunk.
|
||||
// Only recurse down the top right child.
|
||||
|
||||
if (DetailDistanceUtil.getLodGenDetail(childDetailLevel).detailLevel <= (childDetailLevel))
|
||||
{
|
||||
if (!doesDataExist(childDetailLevel, childPosX, childPosZ))
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + regionPosX * childSize, childPosZ + regionPosZ * childSize);
|
||||
else
|
||||
getPosToGenerate(posToGenerate, childDetailLevel, childPosX, childPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// we have gone beyond the target Detail level
|
||||
// we can stop generating
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method will fill the posToRender array with all levelPos that
|
||||
* are render-able.
|
||||
* <p>
|
||||
* TODO why don't we return the posToRender, it would make this easier to understand
|
||||
*/
|
||||
public void getPosToRender(PosToRenderContainer posToRender,
|
||||
int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||
{
|
||||
getPosToRender(posToRender, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will fill the posToRender array with all levelPos that
|
||||
* are render-able.
|
||||
* <p>
|
||||
* TODO why don't we return the posToRender, it would make this easier to understand
|
||||
* TODO this needs some more comments, James was only able to figure out part of it
|
||||
*/
|
||||
private void getPosToRender(PosToRenderContainer posToRender,
|
||||
byte detailLevel, int posX, int posZ,
|
||||
int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||
{
|
||||
// equivalent to 2^(...)
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
byte desiredLevel;
|
||||
int maxDistance;
|
||||
int minDistance;
|
||||
int childLevel;
|
||||
|
||||
|
||||
// calculate the LevelPos that are in range
|
||||
maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
desiredLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
|
||||
minDistance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
childLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(minDistance));
|
||||
|
||||
if (detailLevel == childLevel - 1)
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
}
|
||||
else
|
||||
//if (desiredLevel > detailLevel)
|
||||
//{
|
||||
// we have gone beyond the target Detail level
|
||||
// we can stop generating
|
||||
//} else
|
||||
if (desiredLevel == detailLevel)
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
}
|
||||
else //case where (detailLevel > desiredLevel)
|
||||
{
|
||||
int childPosX = posX * 2;
|
||||
int childPosZ = posZ * 2;
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childrenCount = 0;
|
||||
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
if (doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||
{
|
||||
if (!requireCorrectDetailLevel)
|
||||
childrenCount++;
|
||||
else
|
||||
getPosToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!requireCorrectDetailLevel)
|
||||
{
|
||||
// If all the four children exist go deeper
|
||||
if (childrenCount == 4)
|
||||
{
|
||||
for (int x = 0; x <= 1; x++)
|
||||
for (int z = 0; z <= 1; z++)
|
||||
getPosToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Updates all children.
|
||||
* <p>
|
||||
* TODO could this be renamed mergeArea?
|
||||
*/
|
||||
public void updateArea(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int width;
|
||||
int startX;
|
||||
int startZ;
|
||||
|
||||
// TODO what are each of these loops updating?
|
||||
for (byte down = (byte) (minDetailLevel + 1); down <= detailLevel; down++)
|
||||
{
|
||||
startX = LevelPosUtil.convert(detailLevel, posX, down);
|
||||
startZ = LevelPosUtil.convert(detailLevel, posZ, down);
|
||||
width = 1 << (detailLevel - down);
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
for (int z = 0; z < width; z++)
|
||||
update(down, startX + x, startZ + z);
|
||||
}
|
||||
|
||||
|
||||
for (byte up = (byte) (detailLevel + 1); up <= LodUtil.REGION_DETAIL_LEVEL; up++)
|
||||
{
|
||||
update(up,
|
||||
LevelPosUtil.convert(detailLevel, posX, up),
|
||||
LevelPosUtil.convert(detailLevel, posZ, up));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the child at the given relative Pos
|
||||
* <p>
|
||||
* TODO could this be renamed mergeChildData?
|
||||
*/
|
||||
private void update(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
dataContainer[detailLevel].updateData(dataContainer[detailLevel - 1], posX, posZ);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns if data exists at the given relative Pos.
|
||||
*/
|
||||
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
return false;
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
|
||||
if (dataContainer == null || dataContainer[detailLevel] == null)
|
||||
return false;
|
||||
|
||||
return dataContainer[detailLevel].doesItExist(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the generation mode for the data point at the given relative pos.
|
||||
*/
|
||||
public byte getGenerationMode(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (dataContainer[detailLevel].doesItExist(posX, posZ))
|
||||
// We take the bottom information always
|
||||
// TODO what does that mean? bottom of what?
|
||||
return DataPointUtil.getGenerationMode(dataContainer[detailLevel].getSingleData(posX, posZ));
|
||||
else
|
||||
return DistanceGenerationMode.NONE.complexity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the lowest (least detailed) detail level in this region
|
||||
* TODO is that right?
|
||||
*/
|
||||
public byte getMinDetailLevel()
|
||||
{
|
||||
return minDetailLevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the LevelContainer for the detailLevel
|
||||
* @throws IllegalArgumentException if the detailLevel is less than minDetailLevel
|
||||
*/
|
||||
public LevelContainer getLevel(byte detailLevel)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
throw new IllegalArgumentException("getLevel asked for a detail level that does not exist: minimum: [" + minDetailLevel + "] level requested: [" + detailLevel + "]");
|
||||
|
||||
return dataContainer[detailLevel];
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the levelContainer to this Region, updating the minDetailLevel
|
||||
* if necessary.
|
||||
* @throws IllegalArgumentException if the LevelContainer's detailLevel
|
||||
* is 2 or more detail levels lower than the
|
||||
* minDetailLevel of this region.
|
||||
*/
|
||||
public void addLevelContainer(LevelContainer levelContainer)
|
||||
{
|
||||
if (levelContainer.getDetailLevel() < minDetailLevel - 1)
|
||||
{
|
||||
throw new IllegalArgumentException(
|
||||
"the LevelContainer's detailLevel was "
|
||||
+ "[" + levelContainer.getDetailLevel() + "] but this region "
|
||||
+ "only allows adding LevelContainers with a "
|
||||
+ "detail level of [" + (minDetailLevel - 1) + "]");
|
||||
}
|
||||
|
||||
if (levelContainer.getDetailLevel() == minDetailLevel - 1)
|
||||
minDetailLevel = levelContainer.getDetailLevel();
|
||||
|
||||
dataContainer[levelContainer.getDetailLevel()] = levelContainer;
|
||||
}
|
||||
|
||||
// TODO James thinks cutTree and growTree (which he renamed to match cutTree)
|
||||
// should have more descriptive names, to make sure the "Tree" portion isn't
|
||||
// confused with Minecraft trees (the plant).
|
||||
|
||||
/**
|
||||
* Removes any dataContainers that are higher than
|
||||
* the given detailLevel
|
||||
*/
|
||||
public void cutTree(byte detailLevel)
|
||||
{
|
||||
if (detailLevel > minDetailLevel)
|
||||
{
|
||||
for (byte detailLevelIndex = 0; detailLevelIndex < detailLevel; detailLevelIndex++)
|
||||
dataContainer[detailLevelIndex] = null;
|
||||
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Make this region more detailed to the detailLevel given.
|
||||
* TODO is that correct?
|
||||
*/
|
||||
public void growTree(byte detailLevel)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
{
|
||||
for (byte detailLevelIndex = (byte) (minDetailLevel - 1); detailLevelIndex >= detailLevel; detailLevelIndex--)
|
||||
{
|
||||
if (dataContainer[detailLevelIndex + 1] == null)
|
||||
dataContainer[detailLevelIndex + 1] = new VerticalLevelContainer((byte) (detailLevelIndex + 1));
|
||||
|
||||
dataContainer[detailLevelIndex] = dataContainer[detailLevelIndex + 1].expand();
|
||||
}
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* return RegionPos of this lod region
|
||||
*/
|
||||
public RegionPos getRegionPos()
|
||||
{
|
||||
return new RegionPos(regionPosX, regionPosZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns how many LODs are in this region
|
||||
*/
|
||||
public int getNumberOfLods()
|
||||
{
|
||||
int count = 0;
|
||||
for (LevelContainer container : dataContainer)
|
||||
count += container.getMaxNumberOfLods();
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public VerticalQuality getVerticalQuality()
|
||||
{
|
||||
return verticalQuality;
|
||||
}
|
||||
|
||||
public DistanceGenerationMode getGenerationMode()
|
||||
{
|
||||
return generationMode;
|
||||
}
|
||||
|
||||
public int getMaxVerticalData(byte detailLevel)
|
||||
{
|
||||
return dataContainer[detailLevel].getMaxVerticalData();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return getLevel(LodUtil.REGION_DETAIL_LEVEL).toString();
|
||||
}
|
||||
}
|
||||
@@ -1,173 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.util.Hashtable;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.wrappers.World.DimensionTypeWrapper;
|
||||
|
||||
import net.minecraft.world.level.dimension.DimensionType;
|
||||
|
||||
/**
|
||||
* This stores all LODs for a given world.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Leonardo Amato
|
||||
* @version 9-27-2021
|
||||
*/
|
||||
public class LodWorld
|
||||
{
|
||||
/** name of this world */
|
||||
private String worldName;
|
||||
|
||||
/** dimensions in this world */
|
||||
private Map<DimensionTypeWrapper, LodDimension> lodDimensions;
|
||||
|
||||
/** If true then the LOD world is setup and ready to use */
|
||||
private boolean isWorldLoaded = false;
|
||||
|
||||
/** the name given to the world if it isn't loaded */
|
||||
public static final String NO_WORLD_LOADED = "No world loaded";
|
||||
|
||||
|
||||
|
||||
public LodWorld()
|
||||
{
|
||||
worldName = NO_WORLD_LOADED;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Set up the LodWorld with the given newWorldName. <br>
|
||||
* This should be done whenever loading a new world. <br><br>
|
||||
* <p>
|
||||
* Note a System.gc() call may be in order after calling this <Br>
|
||||
* since a lot of LOD data is now homeless. <br>
|
||||
* @param newWorldName name of the world
|
||||
*/
|
||||
public void selectWorld(String newWorldName)
|
||||
{
|
||||
if (newWorldName.isEmpty())
|
||||
{
|
||||
deselectWorld();
|
||||
return;
|
||||
}
|
||||
|
||||
if (worldName.equals(newWorldName))
|
||||
// don't recreate everything if we
|
||||
// didn't actually change worlds
|
||||
return;
|
||||
|
||||
worldName = newWorldName;
|
||||
lodDimensions = new Hashtable<>();
|
||||
isWorldLoaded = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the worldName to "No world loaded"
|
||||
* and clear the lodDimensions Map. <br>
|
||||
* This should be done whenever unloaded a world. <br><br>
|
||||
* <p>
|
||||
* Note a System.gc() call may be in order after calling this <Br>
|
||||
* since a lot of LOD data is now homeless. <br>
|
||||
*/
|
||||
public void deselectWorld()
|
||||
{
|
||||
worldName = NO_WORLD_LOADED;
|
||||
lodDimensions = null;
|
||||
isWorldLoaded = false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds newDimension to this world, if a LodDimension
|
||||
* already exists for the given dimension it is replaced.
|
||||
*/
|
||||
public void addLodDimension(LodDimension newDimension)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return;
|
||||
|
||||
lodDimensions.put(DimensionTypeWrapper.getDimensionTypeWrapper(newDimension.dimension), newDimension);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns null if no LodDimension exists for the given dimension
|
||||
*/
|
||||
public LodDimension getLodDimension(DimensionType dimension)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return null;
|
||||
|
||||
return lodDimensions.get(DimensionTypeWrapper.getDimensionTypeWrapper(dimension));
|
||||
}
|
||||
|
||||
/**
|
||||
* Resizes the max width in regions that each LodDimension
|
||||
* should use.
|
||||
*/
|
||||
public void resizeDimensionRegionWidth(int newRegionWidth)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return;
|
||||
|
||||
saveAllDimensions();
|
||||
|
||||
for (DimensionTypeWrapper key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).setRegionWidth(newRegionWidth);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests all dimensions save any dirty regions they may have.
|
||||
*/
|
||||
public void saveAllDimensions()
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return;
|
||||
|
||||
// TODO we should only print this if lods were actually saved to file
|
||||
// but that requires a LodDimension.hasDirtyRegions() method or something similar
|
||||
ClientProxy.LOGGER.info("Saving LODs");
|
||||
|
||||
for (DimensionTypeWrapper key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).saveDirtyRegionsToFileAsync();
|
||||
}
|
||||
|
||||
|
||||
public boolean getIsWorldNotLoaded()
|
||||
{
|
||||
return !isWorldLoaded;
|
||||
}
|
||||
|
||||
public String getWorldName()
|
||||
{
|
||||
return worldName;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "World name: " + worldName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
|
||||
/**
|
||||
* This object is just a replacement for an array
|
||||
* to make things easier to understand in the LodRenderer.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-03-2021
|
||||
*/
|
||||
public class NearFarFogSettings
|
||||
{
|
||||
public final NearOrFarSetting near = new NearOrFarSetting(FogDistance.NEAR);
|
||||
public final NearOrFarSetting far = new NearOrFarSetting(FogDistance.FAR);
|
||||
|
||||
/**
|
||||
* If true that means Minecraft is
|
||||
* rendering fog
|
||||
*/
|
||||
public boolean vanillaIsRenderingFog = true;
|
||||
|
||||
public NearFarFogSettings()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* This holds all relevant data to rendering fog at either
|
||||
* near or far distances.
|
||||
*/
|
||||
public static class NearOrFarSetting
|
||||
{
|
||||
public FogQuality quality = FogQuality.FANCY;
|
||||
public FogDistance distance;
|
||||
|
||||
public NearOrFarSetting(FogDistance newFogDistance)
|
||||
{
|
||||
distance = newFogDistance;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,210 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
|
||||
/**
|
||||
* Holds the levelPos that need to be generated.
|
||||
* TODO is that correct?
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-27-2021
|
||||
*/
|
||||
public class PosToGenerateContainer
|
||||
{
|
||||
private final int playerPosX;
|
||||
private final int playerPosZ;
|
||||
private final byte farMinDetail;
|
||||
private int nearSize;
|
||||
private int farSize;
|
||||
|
||||
// TODO what is the format of these two arrays? [detailLevel][4-children]?
|
||||
private final int[][] nearPosToGenerate;
|
||||
private final int[][] farPosToGenerate;
|
||||
|
||||
|
||||
|
||||
|
||||
public PosToGenerateContainer(byte farMinDetail, int maxDataToGenerate, int playerPosX, int playerPosZ)
|
||||
{
|
||||
this.playerPosX = playerPosX;
|
||||
this.playerPosZ = playerPosZ;
|
||||
this.farMinDetail = farMinDetail;
|
||||
nearSize = 0;
|
||||
farSize = 0;
|
||||
nearPosToGenerate = new int[maxDataToGenerate][4];
|
||||
farPosToGenerate = new int[maxDataToGenerate][4];
|
||||
}
|
||||
|
||||
|
||||
|
||||
// TODO what is going on in this method?
|
||||
public void addPosToGenerate(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int distance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ);
|
||||
int index;
|
||||
|
||||
if (detailLevel >= farMinDetail)
|
||||
{
|
||||
// We are introducing a position in the far array
|
||||
|
||||
if (farSize < farPosToGenerate.length)
|
||||
farSize++;
|
||||
|
||||
index = farSize - 1;
|
||||
while (index > 0 && LevelPosUtil.compareDistance(distance, farPosToGenerate[index - 1][3]) <= 0)
|
||||
{
|
||||
farPosToGenerate[index][0] = farPosToGenerate[index - 1][0];
|
||||
farPosToGenerate[index][1] = farPosToGenerate[index - 1][1];
|
||||
farPosToGenerate[index][2] = farPosToGenerate[index - 1][2];
|
||||
farPosToGenerate[index][3] = farPosToGenerate[index - 1][3];
|
||||
index--;
|
||||
}
|
||||
|
||||
|
||||
if (index != farSize - 1 || farSize != farPosToGenerate.length)
|
||||
{
|
||||
farPosToGenerate[index][0] = detailLevel + 1;
|
||||
farPosToGenerate[index][1] = posX;
|
||||
farPosToGenerate[index][2] = posZ;
|
||||
farPosToGenerate[index][3] = distance;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//We are introducing a position in the near array
|
||||
|
||||
if (nearSize < nearPosToGenerate.length)
|
||||
nearSize++;
|
||||
|
||||
index = nearSize - 1;
|
||||
while (index > 0 && LevelPosUtil.compareDistance(distance, nearPosToGenerate[index - 1][3]) <= 0)
|
||||
{
|
||||
nearPosToGenerate[index][0] = nearPosToGenerate[index - 1][0];
|
||||
nearPosToGenerate[index][1] = nearPosToGenerate[index - 1][1];
|
||||
nearPosToGenerate[index][2] = nearPosToGenerate[index - 1][2];
|
||||
nearPosToGenerate[index][3] = nearPosToGenerate[index - 1][3];
|
||||
index--;
|
||||
}
|
||||
|
||||
|
||||
if (index != nearSize - 1 || nearSize != nearPosToGenerate.length)
|
||||
{
|
||||
nearPosToGenerate[index][0] = detailLevel + 1;
|
||||
nearPosToGenerate[index][1] = posX;
|
||||
nearPosToGenerate[index][2] = posZ;
|
||||
nearPosToGenerate[index][3] = distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int getNumberOfPos()
|
||||
{
|
||||
return nearSize + farSize;
|
||||
}
|
||||
|
||||
public int getNumberOfNearPos()
|
||||
{
|
||||
return nearSize;
|
||||
}
|
||||
|
||||
public int getNumberOfFarPos()
|
||||
{
|
||||
return farSize;
|
||||
}
|
||||
|
||||
// TODO what does getNth mean? could the name be more descriptive or is it just a index?
|
||||
public int getNthDetail(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][0];
|
||||
else
|
||||
return farPosToGenerate[n][0];
|
||||
}
|
||||
|
||||
public int getNthPosX(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][1];
|
||||
else
|
||||
return farPosToGenerate[n][1];
|
||||
}
|
||||
|
||||
public int getNthPosZ(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][2];
|
||||
else
|
||||
return farPosToGenerate[n][2];
|
||||
}
|
||||
|
||||
public int getNthGeneration(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][3];
|
||||
else
|
||||
return farPosToGenerate[n][3];
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.append('\n');
|
||||
builder.append('\n');
|
||||
builder.append('\n');
|
||||
builder.append("near pos to generate");
|
||||
builder.append('\n');
|
||||
for (int[] ints : nearPosToGenerate)
|
||||
{
|
||||
if (ints[0] == 0)
|
||||
break;
|
||||
builder.append(ints[0] - 1);
|
||||
builder.append(" ");
|
||||
builder.append(ints[1]);
|
||||
builder.append(" ");
|
||||
builder.append(ints[2]);
|
||||
builder.append(" ");
|
||||
builder.append(ints[3]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
|
||||
builder.append("far pos to generate");
|
||||
builder.append('\n');
|
||||
for (int[] ints : farPosToGenerate)
|
||||
{
|
||||
if (ints[0] == 0)
|
||||
break;
|
||||
builder.append(ints[0] - 1);
|
||||
builder.append(" ");
|
||||
builder.append(ints[1]);
|
||||
builder.append(" ");
|
||||
builder.append(ints[2]);
|
||||
builder.append(" ");
|
||||
builder.append(ints[3]);
|
||||
builder.append('\n');
|
||||
}
|
||||
return builder.toString();
|
||||
}
|
||||
}
|
||||
@@ -1,148 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* @author Leonardo Amato
|
||||
* @version 9-18-2021
|
||||
*/
|
||||
public class PosToRenderContainer
|
||||
{
|
||||
public byte minDetail;
|
||||
private final int size;
|
||||
private int regionPosX;
|
||||
private int regionPosZ;
|
||||
private int numberOfPosToRender;
|
||||
private int[] posToRender;
|
||||
/*TODO this population matrix could be converted to boolean to improve memory use
|
||||
* no since bools are stored as bytes anyway - cola*/
|
||||
private byte[][] population;
|
||||
|
||||
public PosToRenderContainer(byte minDetail, int regionPosX, int regionPosZ)
|
||||
{
|
||||
this.minDetail = minDetail;
|
||||
this.numberOfPosToRender = 0;
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
this.size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size * size * 3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
|
||||
public void addPosToRender(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
// When rapidly changing dimensions the bufferBuilder can cause this,
|
||||
// James isn't sure why, but this will prevent an exception at
|
||||
// the very least (while stilling logging the problem).
|
||||
if (numberOfPosToRender >= posToRender.length)
|
||||
{
|
||||
// This is might be due to dimensions having a different width
|
||||
// when first loading in
|
||||
ClientProxy.LOGGER.error("Unable to addPosToRender. numberOfPosToRender [" + numberOfPosToRender + "] detailLevel [" + detailLevel + "] Pos [" + posX + "," + posZ + "]");
|
||||
numberOfPosToRender++; // incrementing so we can see how many pos over the limit we would go
|
||||
return;
|
||||
}
|
||||
|
||||
//if(numberOfPosToRender >= posToRender.length)
|
||||
// posToRender = Arrays.copyOf(posToRender, posToRender.length*2);
|
||||
posToRender[numberOfPosToRender * 3] = detailLevel;
|
||||
posToRender[numberOfPosToRender * 3 + 1] = posX;
|
||||
posToRender[numberOfPosToRender * 3 + 2] = posZ;
|
||||
numberOfPosToRender++;
|
||||
population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posX, minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posZ, minDetail))] = (byte) (detailLevel + 1);
|
||||
}
|
||||
|
||||
public boolean contains(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (LevelPosUtil.getRegion(detailLevel, posX) == regionPosX && LevelPosUtil.getRegion(detailLevel, posZ) == regionPosZ)
|
||||
return (population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posX, minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posZ, minDetail))] == (detailLevel + 1));
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public void clear(byte minDetail, int regionPosX, int regionPosZ)
|
||||
{
|
||||
this.numberOfPosToRender = 0;
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
if (this.minDetail == minDetail)
|
||||
{
|
||||
Arrays.fill(posToRender, 0);
|
||||
for (byte[] bytes : population)
|
||||
Arrays.fill(bytes, (byte) 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.minDetail = minDetail;
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size * size * 3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
}
|
||||
|
||||
public int getNumberOfPos()
|
||||
{
|
||||
return numberOfPosToRender;
|
||||
}
|
||||
|
||||
public byte getNthDetailLevel(int n)
|
||||
{
|
||||
return (byte) posToRender[n * 3];
|
||||
}
|
||||
|
||||
public int getNthPosX(int n)
|
||||
{
|
||||
return posToRender[n * 3 + 1];
|
||||
}
|
||||
|
||||
public int getNthPosZ(int n)
|
||||
{
|
||||
return posToRender[n * 3 + 2];
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.append("To render ");
|
||||
builder.append(numberOfPosToRender);
|
||||
builder.append('\n');
|
||||
for (int i = 0; i < numberOfPosToRender; i++)
|
||||
{
|
||||
builder.append(posToRender[i * 3]);
|
||||
builder.append(" ");
|
||||
builder.append(posToRender[i * 3 + 1]);
|
||||
builder.append(" ");
|
||||
builder.append(posToRender[i * 3 + 2]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
return builder.toString();
|
||||
}
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkPosWrapper;
|
||||
|
||||
/**
|
||||
* This object is similar to ChunkPos or BlockPos.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-21-2021
|
||||
*/
|
||||
public class RegionPos
|
||||
{
|
||||
public int x;
|
||||
public int z;
|
||||
|
||||
|
||||
/**
|
||||
* Default Constructor <br><br>
|
||||
* <p>
|
||||
* Sets x and z to 0
|
||||
*/
|
||||
public RegionPos()
|
||||
{
|
||||
x = 0;
|
||||
z = 0;
|
||||
}
|
||||
|
||||
/** simple constructor that sets x and z to new x and z. */
|
||||
public RegionPos(int newX, int newZ)
|
||||
{
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
|
||||
/** Converts from a BlockPos to a RegionPos */
|
||||
public RegionPos(BlockPosWrapper pos)
|
||||
{
|
||||
this(new ChunkPosWrapper(pos));
|
||||
}
|
||||
|
||||
/** Converts from a ChunkPos to a RegionPos */
|
||||
public RegionPos(ChunkPosWrapper pos)
|
||||
{
|
||||
x = Math.floorDiv(pos.getX(), LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
z = Math.floorDiv(pos.getZ(), LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
}
|
||||
|
||||
/** Returns the ChunkPos at the center of this region */
|
||||
public ChunkPosWrapper chunkPos()
|
||||
{
|
||||
return new ChunkPosWrapper(
|
||||
(x * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2,
|
||||
(z * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2);
|
||||
}
|
||||
|
||||
/** Returns the BlockPos at the center of this region */
|
||||
public BlockPosWrapper blockPos()
|
||||
{
|
||||
return chunkPos().getWorldPosition()
|
||||
.offset(LodUtil.CHUNK_WIDTH / 2, 0, LodUtil.CHUNK_WIDTH / 2);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "(" + x + "," + z + ")";
|
||||
}
|
||||
}
|
||||
@@ -1,233 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class VerticalLevelContainer implements LevelContainer
|
||||
{
|
||||
|
||||
public final byte detailLevel;
|
||||
public final int size;
|
||||
public final int maxVerticalData;
|
||||
|
||||
public final long[] dataContainer;
|
||||
|
||||
public VerticalLevelContainer(byte detailLevel)
|
||||
{
|
||||
this.detailLevel = detailLevel;
|
||||
size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
maxVerticalData = DetailDistanceUtil.getMaxVerticalData(detailLevel);
|
||||
dataContainer = new long[size * size * DetailDistanceUtil.getMaxVerticalData(detailLevel)];
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte getDetailLevel()
|
||||
{
|
||||
return detailLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear(int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++)
|
||||
{
|
||||
dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addData(long data, int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = data;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addVerticalData(long[] data, int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++)
|
||||
dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = data[verticalIndex];
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addSingleData(long data, int posX, int posZ)
|
||||
{
|
||||
return addData(data, posX, posZ, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getData(int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex];
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSingleData(int posX, int posZ)
|
||||
{
|
||||
return getData(posX, posZ, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxVerticalData()
|
||||
{
|
||||
return maxVerticalData;
|
||||
}
|
||||
|
||||
public int getSize()
|
||||
{
|
||||
return size;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doesItExist(int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return DataPointUtil.doesItExist(getSingleData(posX, posZ));
|
||||
}
|
||||
|
||||
public VerticalLevelContainer(byte[] inputData)
|
||||
{
|
||||
int tempIndex;
|
||||
int index = 0;
|
||||
long newData;
|
||||
detailLevel = inputData[index];
|
||||
index++;
|
||||
maxVerticalData = inputData[index];
|
||||
index++;
|
||||
size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int x = size * size * maxVerticalData;
|
||||
this.dataContainer = new long[x];
|
||||
for (int i = 0; i < x; i++)
|
||||
{
|
||||
newData = 0;
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
newData += (((long) inputData[index + tempIndex]) & 0xff) << (8 * tempIndex);
|
||||
index += 8;
|
||||
dataContainer[i] = newData;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public LevelContainer expand()
|
||||
{
|
||||
return new VerticalLevelContainer((byte) (getDetailLevel() - 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ)
|
||||
{
|
||||
//We reset the array
|
||||
long[] dataToMerge = ThreadMapUtil.getVerticalUpdateArray(detailLevel);
|
||||
|
||||
int lowerMaxVertical = dataToMerge.length / 4;
|
||||
int childPosX;
|
||||
int childPosZ;
|
||||
long[] data;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
childPosX = 2 * posX + x;
|
||||
childPosZ = 2 * posZ + z;
|
||||
for (int verticalIndex = 0; verticalIndex < lowerMaxVertical; verticalIndex++)
|
||||
dataToMerge[(z * 2 + x) * lowerMaxVertical + verticalIndex] = lowerLevelContainer.getData(childPosX, childPosZ, verticalIndex);
|
||||
}
|
||||
}
|
||||
data = DataPointUtil.mergeMultiData(dataToMerge, lowerMaxVertical, getMaxVerticalData());
|
||||
|
||||
addVerticalData(data, posX, posZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte[] toDataString()
|
||||
{
|
||||
int index = 0;
|
||||
int x = size * size * maxVerticalData;
|
||||
int tempIndex;
|
||||
long current;
|
||||
|
||||
byte[] tempData = ThreadMapUtil.getSaveContainer(detailLevel);
|
||||
|
||||
tempData[index] = detailLevel;
|
||||
index++;
|
||||
tempData[index] = (byte) maxVerticalData;
|
||||
index++;
|
||||
|
||||
for (int i = 0; i < x; i++)
|
||||
{
|
||||
current = dataContainer[i];
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
tempData[index + tempIndex] = (byte) (current >>> (8 * tempIndex));
|
||||
index += 8;
|
||||
}
|
||||
return tempData;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("unused")
|
||||
public String toString()
|
||||
{
|
||||
/*
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
stringBuilder.append(detailLevel);
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
//Converting the dataToHex
|
||||
stringBuilder.append(Long.toHexString(dataContainer[x][z][0]));
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
}
|
||||
}
|
||||
return stringBuilder.toString();
|
||||
*/
|
||||
return " ";
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxNumberOfLods()
|
||||
{
|
||||
return size * size * getMaxVerticalData();
|
||||
}
|
||||
}
|
||||
@@ -1,390 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.proxy;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.builders.worldGeneration.LodGenWorker;
|
||||
import com.seibel.lod.builders.worldGeneration.LodWorldGenerator;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.GlProxyContext;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkWrapper;
|
||||
|
||||
import net.minecraft.network.chat.TextComponent;
|
||||
import net.minecraft.util.profiling.ProfilerFiller;
|
||||
import net.minecraftforge.client.event.InputEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.event.world.ChunkEvent;
|
||||
import net.minecraftforge.event.world.WorldEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This handles all events sent to the client,
|
||||
* and is the starting point for most of the mod.
|
||||
* @author James_Seibel
|
||||
* @version 11-8-2021
|
||||
*/
|
||||
public class ClientProxy
|
||||
{
|
||||
public static final Logger LOGGER = LogManager.getLogger("LOD");
|
||||
|
||||
private static final LodWorld lodWorld = new LodWorld();
|
||||
private static final LodBuilder lodBuilder = new LodBuilder();
|
||||
private static final LodBufferBuilder lodBufferBuilder = new LodBufferBuilder();
|
||||
private static LodRenderer renderer = new LodRenderer(lodBufferBuilder);
|
||||
private static final LodWorldGenerator lodWorldGenerator = LodWorldGenerator.INSTANCE;
|
||||
|
||||
private boolean configOverrideReminderPrinted = false;
|
||||
|
||||
private final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
public static int previousChunkRenderDistance = 0;
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
public static int previousLodRenderDistance = 0;
|
||||
|
||||
/**
|
||||
* can be set if we want to recalculate variables related
|
||||
* to the LOD view distance
|
||||
*/
|
||||
private boolean recalculateWidths = false;
|
||||
|
||||
public ClientProxy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
//==============//
|
||||
// render event //
|
||||
//==============//
|
||||
|
||||
/** Do any setup that is required to draw LODs and then tell the LodRenderer to draw. */
|
||||
public void renderLods(PoseStack mcModelViewMatrix, Matrix4f projectionMatrix, float partialTicks)
|
||||
{
|
||||
// comment out when creating a release
|
||||
// applyConfigOverrides();
|
||||
|
||||
// clear any out of date objects
|
||||
mc.clearFrameObjectCache();
|
||||
|
||||
// make sure the GlProxy is created before the LodBufferBuilder needs it
|
||||
GlProxy glProxy = GlProxy.getInstance();
|
||||
|
||||
try
|
||||
{
|
||||
if (mc == null || mc.getPlayer() == null || lodWorld.getIsWorldNotLoaded())
|
||||
return;
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.getCurrentDimension());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
DetailDistanceUtil.updateSettings();
|
||||
viewDistanceChangedEvent();
|
||||
playerMoveEvent(lodDim);
|
||||
|
||||
lodDim.cutRegionNodesAsync((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||
lodDim.expandOrLoadRegionsAsync((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||
|
||||
|
||||
// Note to self:
|
||||
// if "unspecified" shows up in the pie chart, it is
|
||||
// possibly because the amount of time between sections
|
||||
// is too small for the profiler to measure
|
||||
ProfilerFiller profiler = mc.getProfiler();
|
||||
profiler.pop(); // get out of "terrain"
|
||||
profiler.push("LOD");
|
||||
|
||||
renderer.drawLODs(lodDim, mcModelViewMatrix, projectionMatrix, partialTicks, mc.getProfiler());
|
||||
|
||||
profiler.pop(); // end LOD
|
||||
profiler.push("terrain"); // go back into "terrain"
|
||||
|
||||
|
||||
// these can't be set until after the buffers are built (in renderer.drawLODs)
|
||||
// otherwise the buffers may be set to the wrong size, or not changed at all
|
||||
previousChunkRenderDistance = mc.getRenderDistance();
|
||||
previousLodRenderDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.error("client proxy: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
glProxy.setGlContext(GlProxyContext.MINECRAFT);
|
||||
}
|
||||
}
|
||||
|
||||
/** used in a development environment to change settings on the fly */
|
||||
@SuppressWarnings("unused")
|
||||
private void applyConfigOverrides()
|
||||
{
|
||||
// remind the developer(s) that the config override is active
|
||||
if (!configOverrideReminderPrinted)
|
||||
{
|
||||
// TODO add a send message method to the MC wrapper
|
||||
// mc.getPlayer().sendMessage(new TextComponent("LOD experimental build " + ModInfo.VERSION), mc.getPlayer().getUUID());
|
||||
// mc.getPlayer().sendMessage(new TextComponent("Here be dragons!"), mc.getPlayer().getUUID());
|
||||
|
||||
mc.getPlayer().sendMessage(new TextComponent("Debug settings enabled!"), mc.getPlayer().getUUID());
|
||||
configOverrideReminderPrinted = true;
|
||||
}
|
||||
|
||||
// LodConfig.CLIENT.graphics.drawResolution.set(HorizontalResolution.BLOCK);
|
||||
// LodConfig.CLIENT.worldGenerator.generationResolution.set(HorizontalResolution.BLOCK);
|
||||
// requires a world restart?
|
||||
// LodConfig.CLIENT.worldGenerator.lodQualityMode.set(VerticalQuality.VOXEL);
|
||||
|
||||
// LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.set(FogDistance.FAR);
|
||||
// LodConfig.CLIENT.graphics.fogQualityOption.fogDrawOverride.set(FogDrawOverride.FANCY);
|
||||
// LodConfig.CLIENT.graphics.fogQualityOption.disableVanillaFog.set(true);
|
||||
// LodConfig.CLIENT.graphics.shadingMode.set(ShadingMode.DARKEN_SIDES);
|
||||
|
||||
// LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.set(VanillaOverdraw.DYNAMIC);
|
||||
|
||||
// LodConfig.CLIENT.graphics.advancedGraphicsOption.gpuUploadMethod.set(GpuUploadMethod.BUFFER_STORAGE);
|
||||
|
||||
// LodConfig.CLIENT.worldGenerator.distanceGenerationMode.set(DistanceGenerationMode.SURFACE);
|
||||
// LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.set(128);
|
||||
// LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.set(DistanceCalculatorType.LINEAR);
|
||||
// LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(false);
|
||||
|
||||
// LodConfig.CLIENT.buffers.rebuildTimes.set(BufferRebuildTimes.FREQUENT);
|
||||
|
||||
LodConfig.CLIENT.advancedModOptions.debugging.enableDebugKeybindings.set(true);
|
||||
// LodConfig.CLIENT.debugging.debugMode.set(DebugMode.SHOW_DETAIL);
|
||||
}
|
||||
|
||||
|
||||
//==============//
|
||||
// forge events //
|
||||
//==============//
|
||||
|
||||
@SubscribeEvent
|
||||
public void serverTickEvent(TickEvent.ServerTickEvent event)
|
||||
{
|
||||
if (mc == null || mc.getPlayer() == null || lodWorld.getIsWorldNotLoaded())
|
||||
return;
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.getPlayer().level.dimensionType());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
lodWorldGenerator.queueGenerationRequests(lodDim, renderer, lodBuilder);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
{
|
||||
lodBuilder.generateLodNodeAsync(new ChunkWrapper(event.getChunk()), lodWorld, event.getWorld(), DistanceGenerationMode.SERVER);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldSaveEvent(WorldEvent.Save event)
|
||||
{
|
||||
if (lodWorld != null)
|
||||
lodWorld.saveAllDimensions();
|
||||
}
|
||||
|
||||
/** This is also called when a new dimension loads */
|
||||
@SubscribeEvent
|
||||
public void worldLoadEvent(WorldEvent.Load event)
|
||||
{
|
||||
DataPointUtil.worldHeight = event.getWorld().getHeight();
|
||||
//LodNodeGenWorker.restartExecutorService();
|
||||
//ThreadMapUtil.clearMaps();
|
||||
|
||||
// the player just loaded a new world/dimension
|
||||
lodWorld.selectWorld(LodUtil.getWorldID(event.getWorld()));
|
||||
|
||||
// make sure the correct LODs are being rendered
|
||||
// (if this isn't done the previous world's LODs may be drawn)
|
||||
renderer.regenerateLODsNextFrame();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldUnloadEvent(WorldEvent.Unload event)
|
||||
{
|
||||
// the player just unloaded a world/dimension
|
||||
ThreadMapUtil.clearMaps();
|
||||
|
||||
|
||||
if (mc.getConnection().getLevel() == null)
|
||||
{
|
||||
// the player just left the server
|
||||
|
||||
// TODO should "resetMod()" be called here? -James
|
||||
|
||||
// if this isn't done unfinished tasks may be left in the queue
|
||||
// preventing new LodChunks form being generated
|
||||
//LodNodeGenWorker.restartExecutorService(); // TODO why was this commented out? -James
|
||||
//ThreadMapUtil.clearMaps();
|
||||
|
||||
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.set(0);
|
||||
lodWorld.deselectWorld();
|
||||
|
||||
|
||||
// prevent issues related to the buffer builder
|
||||
// breaking when changing worlds.
|
||||
renderer.destroyBuffers();
|
||||
recalculateWidths = true;
|
||||
renderer = new LodRenderer(lodBufferBuilder);
|
||||
|
||||
|
||||
// make sure the nulled objects are freed.
|
||||
// (this prevents an out of memory error when
|
||||
// changing worlds)
|
||||
System.gc();
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void blockChangeEvent(BlockEvent event)
|
||||
{
|
||||
if (event.getClass() == BlockEvent.BreakEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
{
|
||||
// recreate the LOD where the blocks were changed
|
||||
lodBuilder.generateLodNodeAsync(new ChunkWrapper(event.getWorld().getChunk(event.getPos())), lodWorld, event.getWorld());
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onKeyInput(InputEvent.KeyInputEvent event)
|
||||
{
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.enableDebugKeybindings.get()
|
||||
&& event.getKey() == GLFW.GLFW_KEY_F4 && event.getAction() == GLFW.GLFW_PRESS)
|
||||
{
|
||||
LodConfig.CLIENT.advancedModOptions.debugging.debugMode.set(LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get().getNext());
|
||||
}
|
||||
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.enableDebugKeybindings.get()
|
||||
&& event.getKey() == GLFW.GLFW_KEY_F6 && event.getAction() == GLFW.GLFW_PRESS)
|
||||
{
|
||||
LodConfig.CLIENT.advancedModOptions.debugging.drawLods.set(!LodConfig.CLIENT.advancedModOptions.debugging.drawLods.get());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//============//
|
||||
// LOD events //
|
||||
//============//
|
||||
|
||||
/** Re-centers the given LodDimension if it needs to be. */
|
||||
private void playerMoveEvent(LodDimension lodDim)
|
||||
{
|
||||
// make sure the dimension is centered
|
||||
RegionPos playerRegionPos = new RegionPos(mc.getPlayerBlockPos());
|
||||
RegionPos worldRegionOffset = new RegionPos(playerRegionPos.x - lodDim.getCenterRegionPosX(), playerRegionPos.z - lodDim.getCenterRegionPosZ());
|
||||
if (worldRegionOffset.x != 0 || worldRegionOffset.z != 0)
|
||||
{
|
||||
lodWorld.saveAllDimensions();
|
||||
lodDim.move(worldRegionOffset);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Re-sizes all LodDimensions if they need to be. */
|
||||
private void viewDistanceChangedEvent()
|
||||
{
|
||||
// calculate how wide the dimension(s) should be in regions
|
||||
int chunksWide;
|
||||
if (mc.getClientLevel().dimensionType().hasCeiling())
|
||||
chunksWide = Math.min(LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * 2 + 1;
|
||||
else
|
||||
chunksWide = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * 2 + 1;
|
||||
|
||||
int newWidth = (int) Math.ceil(chunksWide / (float) LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
// make sure we have an odd number of regions
|
||||
newWidth += (newWidth & 1) == 0 ? 1 : 2;
|
||||
|
||||
// do the dimensions need to change in size?
|
||||
if (lodBuilder.defaultDimensionWidthInRegions != newWidth || recalculateWidths)
|
||||
{
|
||||
lodWorld.saveAllDimensions();
|
||||
|
||||
// update the dimensions to fit the new width
|
||||
lodWorld.resizeDimensionRegionWidth(newWidth);
|
||||
lodBuilder.defaultDimensionWidthInRegions = newWidth;
|
||||
renderer.setupBuffers(lodWorld.getLodDimension(mc.getClientLevel().dimensionType()));
|
||||
|
||||
recalculateWidths = false;
|
||||
//LOGGER.info("new dimension width in regions: " + newWidth + "\t potential: " + newWidth );
|
||||
}
|
||||
DetailDistanceUtil.updateSettings();
|
||||
}
|
||||
|
||||
/** this method reset some static data every time we change world */
|
||||
private void resetMod()
|
||||
{
|
||||
// TODO when should this be used?
|
||||
ThreadMapUtil.clearMaps();
|
||||
LodGenWorker.restartExecutorService();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// public getters //
|
||||
//================//
|
||||
|
||||
public static LodWorld getLodWorld()
|
||||
{
|
||||
return lodWorld;
|
||||
}
|
||||
|
||||
public static LodBuilder getLodBuilder()
|
||||
{
|
||||
return lodBuilder;
|
||||
}
|
||||
|
||||
public static LodRenderer getRenderer()
|
||||
{
|
||||
return renderer;
|
||||
}
|
||||
}
|
||||
@@ -1,321 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.proxy;
|
||||
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import org.lwjgl.opengl.GL;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.GLCapabilities;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.lod.ModInfo;
|
||||
import com.seibel.lod.enums.GlProxyContext;
|
||||
import com.seibel.lod.render.shader.LodShader;
|
||||
import com.seibel.lod.render.shader.LodShaderProgram;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
* A singleton that holds references to different openGL contexts
|
||||
* and GPU capabilities.
|
||||
*
|
||||
* <p>
|
||||
* Helpful OpenGL resources: <br><br>
|
||||
* <p>
|
||||
* https://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf <br>
|
||||
* https://learnopengl.com/Advanced-OpenGL/Advanced-Data <br>
|
||||
* https://gamedev.stackexchange.com/questions/91995/edit-vbo-data-or-create-a-new-one <br><br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-8-2021
|
||||
*/
|
||||
public class GlProxy
|
||||
{
|
||||
private static GlProxy instance = null;
|
||||
|
||||
private static MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/** Minecraft's GLFW window */
|
||||
public final long minecraftGlContext;
|
||||
/** Minecraft's GL capabilities */
|
||||
public final GLCapabilities minecraftGlCapabilities;
|
||||
|
||||
/** the LodBuilder's GLFW window */
|
||||
public final long lodBuilderGlContext;
|
||||
/** the LodBuilder's GL capabilities */
|
||||
public final GLCapabilities lodBuilderGlCapabilities;
|
||||
|
||||
|
||||
/** This program contains all shaders required when rendering LODs */
|
||||
public LodShaderProgram lodShaderProgram;
|
||||
/** This is the VAO that is used when rendering */
|
||||
public final int vertexArrayObjectId;
|
||||
|
||||
|
||||
/** Does this computer's GPU support fancy fog? */
|
||||
public final boolean fancyFogAvailable;
|
||||
|
||||
/** Requires OpenGL 4.5, and offers the best buffer uploading */
|
||||
public final boolean bufferStorageSupported;
|
||||
|
||||
/** Requires OpenGL 3.0 */
|
||||
public final boolean mapBufferRangeSupported;
|
||||
|
||||
|
||||
|
||||
|
||||
private GlProxy()
|
||||
{
|
||||
ClientProxy.LOGGER.error("Creating " + GlProxy.class.getSimpleName() + "... If this is the last message you see in the log there must have been a OpenGL error.");
|
||||
|
||||
// getting Minecraft's context has to be done on the render thread,
|
||||
// where the GL context is
|
||||
if (!RenderSystem.isOnRenderThread())
|
||||
throw new IllegalStateException(GlProxy.class.getSimpleName() + " was created outside the render thread!");
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// create the builder context //
|
||||
//============================//
|
||||
|
||||
// get Minecraft's context
|
||||
minecraftGlContext = GLFW.glfwGetCurrentContext();
|
||||
minecraftGlCapabilities = GL.getCapabilities();
|
||||
|
||||
|
||||
// context creation setup
|
||||
GLFW.glfwDefaultWindowHints();
|
||||
// make the context window invisible
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
|
||||
// by default the context should get the highest available OpenGL version
|
||||
// but this can be explicitly set for testing
|
||||
// GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 4);
|
||||
// GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 5);
|
||||
|
||||
|
||||
// create the LodBuilder context
|
||||
lodBuilderGlContext = GLFW.glfwCreateWindow(64, 48, "LOD Builder Window", 0L, minecraftGlContext);
|
||||
GLFW.glfwMakeContextCurrent(lodBuilderGlContext);
|
||||
lodBuilderGlCapabilities = GL.createCapabilities();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//==================================//
|
||||
// get any GPU related capabilities //
|
||||
//==================================//
|
||||
|
||||
ClientProxy.LOGGER.info("Lod Render OpenGL version [" + GL11.glGetString(GL11.GL_VERSION) + "].");
|
||||
|
||||
// crash the game if the GPU doesn't support OpenGL 2.0
|
||||
if (!minecraftGlCapabilities.OpenGL20)
|
||||
{
|
||||
// Note: as of MC 1.17 this shouldn't happen since MC
|
||||
// requires OpenGL 3.3, but just in case.
|
||||
String errorMessage = ModInfo.READABLE_NAME + " was initializing " + GlProxy.class.getSimpleName() + " and discoverd this GPU doesn't support OpenGL 2.0 or greater.";
|
||||
mc.crashMinecraft(errorMessage + " Sorry I couldn't tell you sooner :(", new UnsupportedOperationException("This GPU doesn't support OpenGL 2.0 or greater."));
|
||||
}
|
||||
|
||||
|
||||
|
||||
// get specific capabilities
|
||||
// TODO re-add buffer storage support
|
||||
bufferStorageSupported = false; //lodBuilderGlCapabilities.glBufferStorage != 0;
|
||||
mapBufferRangeSupported = lodBuilderGlCapabilities.glMapBufferRange != 0;
|
||||
fancyFogAvailable = minecraftGlCapabilities.GL_NV_fog_distance;
|
||||
|
||||
|
||||
// display the capabilities
|
||||
if (!bufferStorageSupported)
|
||||
{
|
||||
String fallBackVersion = mapBufferRangeSupported ? "3.0" : "1.5";
|
||||
ClientProxy.LOGGER.error("This GPU doesn't support Buffer Storage (OpenGL 4.5), falling back to OpenGL " + fallBackVersion + ". This may cause stuttering and reduced performance.");
|
||||
}
|
||||
|
||||
if (!fancyFogAvailable)
|
||||
ClientProxy.LOGGER.info("This GPU does not support GL_NV_fog_distance. This means that the fancy fog option will not be available.");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// shader setup //
|
||||
//==============//
|
||||
|
||||
//setGlContext(GlProxyContext.LOD_RENDER);
|
||||
setGlContext(GlProxyContext.MINECRAFT);
|
||||
|
||||
createShaderProgram();
|
||||
|
||||
|
||||
// Note: VAO objects can not be shared between contexts,
|
||||
// this must be created on the LOD render context to work correctly
|
||||
vertexArrayObjectId = GL30.glGenVertexArrays();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// clean up //
|
||||
//==========//
|
||||
|
||||
// Since this is created on the render thread, make sure the Minecraft context is used in the end
|
||||
setGlContext(GlProxyContext.MINECRAFT);
|
||||
|
||||
|
||||
// GlProxy creation success
|
||||
ClientProxy.LOGGER.error(GlProxy.class.getSimpleName() + " creation successful. OpenGL smiles upon you this day.");
|
||||
}
|
||||
|
||||
/** Creates all required shaders */
|
||||
public void createShaderProgram()
|
||||
{
|
||||
LodShader vertexShader = null;
|
||||
LodShader fragmentShader = null;
|
||||
|
||||
try
|
||||
{
|
||||
// get the shaders from the resource folder
|
||||
vertexShader = LodShader.loadShader(GL20.GL_VERTEX_SHADER, "shaders/unshaded.vert", false);
|
||||
fragmentShader = LodShader.loadShader(GL20.GL_FRAGMENT_SHADER, "shaders/unshaded.frag", false);
|
||||
|
||||
// this can be used when testing shaders,
|
||||
// since we can't hot swap the files in the resource folder
|
||||
// vertexShader = LodShader.loadShader(GL20.GL_VERTEX_SHADER, "C:/Users/James Seibel/Desktop/shaders/unshaded.vert", true);
|
||||
// fragmentShader = LodShader.loadShader(GL20.GL_FRAGMENT_SHADER, "C:/Users/James Seibel/Desktop/shaders/unshaded.frag", true);
|
||||
|
||||
|
||||
// create the shaders
|
||||
|
||||
lodShaderProgram = new LodShaderProgram();
|
||||
|
||||
// Attach the compiled shaders to the program
|
||||
lodShaderProgram.attachShader(vertexShader);
|
||||
lodShaderProgram.attachShader(fragmentShader);
|
||||
|
||||
// activate the fragment shader output
|
||||
GL30.glBindFragDataLocation(lodShaderProgram.id, 0, "fragColor");
|
||||
|
||||
// attach the shader program to the OpenGL context
|
||||
lodShaderProgram.link();
|
||||
|
||||
// after the shaders have been attached to the program
|
||||
// we don't need their OpenGL references anymore
|
||||
GL20.glDeleteShader(vertexShader.id);
|
||||
GL20.glDeleteShader(fragmentShader.id);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("Unable to compile shaders. Error: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A wrapper function to make switching contexts easier. <br>
|
||||
* Does nothing if the calling thread is already using newContext.
|
||||
*/
|
||||
public void setGlContext(GlProxyContext newContext)
|
||||
{
|
||||
GlProxyContext currentContext = getGlContext();
|
||||
|
||||
// we don't have to change the context, we are already there.
|
||||
if (currentContext == newContext)
|
||||
return;
|
||||
|
||||
|
||||
long contextPointer;
|
||||
GLCapabilities newGlCapabilities = null;
|
||||
|
||||
// get the pointer(s) for this context
|
||||
switch (newContext)
|
||||
{
|
||||
case LOD_BUILDER:
|
||||
contextPointer = lodBuilderGlContext;
|
||||
newGlCapabilities = lodBuilderGlCapabilities;
|
||||
break;
|
||||
|
||||
case MINECRAFT:
|
||||
contextPointer = minecraftGlContext;
|
||||
newGlCapabilities = minecraftGlCapabilities;
|
||||
break;
|
||||
|
||||
default: // default should never happen, it is just here to make the compiler happy
|
||||
case NONE:
|
||||
// 0L is equivalent to null
|
||||
contextPointer = 0L;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
GLFW.glfwMakeContextCurrent(contextPointer);
|
||||
GL.setCapabilities(newGlCapabilities);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** Returns this thread's OpenGL context. */
|
||||
public GlProxyContext getGlContext()
|
||||
{
|
||||
long currentContext = GLFW.glfwGetCurrentContext();
|
||||
|
||||
|
||||
if (currentContext == lodBuilderGlContext)
|
||||
return GlProxyContext.LOD_BUILDER;
|
||||
else if (currentContext == minecraftGlContext)
|
||||
return GlProxyContext.MINECRAFT;
|
||||
else if (currentContext == 0L)
|
||||
return GlProxyContext.NONE;
|
||||
else
|
||||
// hopefully this shouldn't happen
|
||||
throw new IllegalStateException(Thread.currentThread().getName() +
|
||||
" has a unknown OpenGl context: [" + currentContext + "]. "
|
||||
+ "Minecraft context [" + minecraftGlContext + "], "
|
||||
+ "LodBuilder context [" + lodBuilderGlContext + "], "
|
||||
+ "no context [0].");
|
||||
}
|
||||
|
||||
|
||||
public static GlProxy getInstance()
|
||||
{
|
||||
if (instance == null)
|
||||
instance = new GlProxy();
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,954 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.NVFogDistance;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexBuffer;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import com.mojang.math.Vector3f;
|
||||
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder.VertexBuffersAndOffset;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogDrawOverride;
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
import com.seibel.lod.enums.GpuUploadMethod;
|
||||
import com.seibel.lod.handlers.ReflectionHandler;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.NearFarFogSettings;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.proxy.GlProxy;
|
||||
import com.seibel.lod.render.shader.LodShaderProgram;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkPosWrapper;
|
||||
|
||||
import net.minecraft.client.Camera;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.ShaderInstance;
|
||||
import net.minecraft.util.profiling.ProfilerFiller;
|
||||
import net.minecraft.world.effect.MobEffects;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
|
||||
/**
|
||||
* This is where all the magic happens. <br>
|
||||
* This is where LODs are draw to the world.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-8-2021
|
||||
*/
|
||||
public class LodRenderer
|
||||
{
|
||||
/**
|
||||
* this is the light used when rendering the LODs,
|
||||
* it should be something different from what is used by Minecraft
|
||||
*/
|
||||
private static final int LOD_GL_LIGHT_NUMBER = GL15.GL_LIGHT2;
|
||||
|
||||
/**
|
||||
* If true the LODs colors will be replaced with
|
||||
* a checkerboard, this can be used for debugging.
|
||||
*/
|
||||
public DebugMode previousDebugMode = DebugMode.OFF;
|
||||
|
||||
private final MinecraftWrapper mc;
|
||||
private final GameRenderer gameRender;
|
||||
private ProfilerFiller profiler;
|
||||
private int farPlaneBlockDistance;
|
||||
|
||||
|
||||
/** This is used to generate the buildable buffers */
|
||||
private final LodBufferBuilder lodBufferBuilder;
|
||||
|
||||
/** Each VertexBuffer represents 1 region */
|
||||
private VertexBuffer[][][] vbos;
|
||||
/**
|
||||
* the OpenGL IDs for the vbos of the same indices.
|
||||
* These have to be separate because we can't override the
|
||||
* buffers in the VBOs (and we don't want to)
|
||||
*/
|
||||
private int[][][] storageBufferIds;
|
||||
|
||||
private ChunkPosWrapper vbosCenter = new ChunkPosWrapper(0, 0);
|
||||
|
||||
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private int[] previousPos = new int[] { 0, 0, 0 };
|
||||
|
||||
// these variables are used to determine if the buffers should be rebuilt
|
||||
private float prevSkyBrightness = 0;
|
||||
private double prevBrightness = 0;
|
||||
private int prevRenderDistance = 0;
|
||||
private long prevPlayerPosTime = 0;
|
||||
private long prevVanillaChunkTime = 0;
|
||||
private long prevChunkTime = 0;
|
||||
|
||||
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private FogDistance prevFogDistance = FogDistance.NEAR_AND_FAR;
|
||||
|
||||
/**
|
||||
* if this is true the LOD buffers should be regenerated,
|
||||
* provided they aren't already being regenerated.
|
||||
*/
|
||||
private volatile boolean partialRegen = false;
|
||||
private volatile boolean fullRegen = true;
|
||||
|
||||
/**
|
||||
* This HashSet contains every chunk that Vanilla Minecraft
|
||||
* is going to render
|
||||
*/
|
||||
public boolean[][] vanillaRenderedChunks;
|
||||
public boolean vanillaRenderedChunksChanged;
|
||||
public boolean vanillaRenderedChunksEmptySkip = false;
|
||||
public int vanillaBlockRenderedDistance;
|
||||
|
||||
|
||||
|
||||
|
||||
public LodRenderer(LodBufferBuilder newLodNodeBufferBuilder)
|
||||
{
|
||||
mc = MinecraftWrapper.INSTANCE;
|
||||
gameRender = mc.getGameRenderer();
|
||||
|
||||
lodBufferBuilder = newLodNodeBufferBuilder;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Besides drawing the LODs this method also starts
|
||||
* the async process of generating the Buffers that hold those LODs.
|
||||
* @param lodDim The dimension to draw, if null doesn't replace the current dimension.
|
||||
* @param mcModelViewMatrix This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
|
||||
* @param mcProjectionMatrix
|
||||
* @param partialTicks how far into the current tick this method was called.
|
||||
*/
|
||||
public void drawLODs(LodDimension lodDim, PoseStack mcModelViewMatrix, Matrix4f mcProjectionMatrix, float partialTicks, ProfilerFiller newProfiler)
|
||||
{
|
||||
//=================================//
|
||||
// determine if LODs should render //
|
||||
//=================================//
|
||||
|
||||
if (lodDim == null)
|
||||
{
|
||||
// if there aren't any loaded LodChunks
|
||||
// don't try drawing anything
|
||||
return;
|
||||
}
|
||||
|
||||
if (mc.getPlayer().getActiveEffectsMap().get(MobEffects.BLINDNESS) != null)
|
||||
{
|
||||
// if the player is blind don't render LODs,
|
||||
// and don't change minecraft's fog
|
||||
// which blindness relies on.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// TODO move the buffer regeneration logic into its own class (probably called in the client proxy instead)
|
||||
// starting here...
|
||||
determineIfLodsShouldRegenerate(lodDim, partialTicks);
|
||||
|
||||
//=================//
|
||||
// create the LODs //
|
||||
//=================//
|
||||
|
||||
// only regenerate the LODs if:
|
||||
// 1. we want to regenerate LODs
|
||||
// 2. we aren't already regenerating the LODs
|
||||
// 3. we aren't waiting for the build and draw buffers to swap
|
||||
// (this is to prevent thread conflicts)
|
||||
if ((partialRegen || fullRegen) && !lodBufferBuilder.generatingBuffers && !lodBufferBuilder.newBuffersAvailable())
|
||||
{
|
||||
// generate the LODs on a separate thread to prevent stuttering or freezing
|
||||
lodBufferBuilder.generateLodBuffersAsync(this, lodDim, mc.getPlayerBlockPos(), true);
|
||||
|
||||
// the regen process has been started,
|
||||
// it will be done when lodBufferBuilder.newBuffersAvailable()
|
||||
// is true
|
||||
fullRegen = false;
|
||||
partialRegen = false;
|
||||
}
|
||||
|
||||
// TODO move the buffer regeneration logic into its own class (probably called in the client proxy instead)
|
||||
// ...ending here
|
||||
|
||||
if (lodBufferBuilder.newBuffersAvailable())
|
||||
{
|
||||
swapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// initial setup //
|
||||
//===============//
|
||||
|
||||
profiler = newProfiler;
|
||||
profiler.push("LOD setup");
|
||||
|
||||
GlProxy glProxy = GlProxy.getInstance();
|
||||
|
||||
|
||||
|
||||
// set the required open GL settings
|
||||
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() == DebugMode.SHOW_DETAIL_WIREFRAME)
|
||||
GL15.glPolygonMode(GL15.GL_FRONT_AND_BACK, GL15.GL_LINE);
|
||||
else
|
||||
GL15.glPolygonMode(GL15.GL_FRONT_AND_BACK, GL15.GL_FILL);
|
||||
|
||||
GL15.glEnable(GL15.GL_CULL_FACE);
|
||||
GL15.glEnable(GL15.GL_DEPTH_TEST);
|
||||
|
||||
// enable transparent rendering
|
||||
GL15.glBlendFunc(GL15.GL_SRC_ALPHA, GL15.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL15.glEnable(GL15.GL_BLEND);
|
||||
|
||||
|
||||
|
||||
Matrix4f modelViewMatrix = offsetTheModelViewMatrix(mcModelViewMatrix, partialTicks);
|
||||
vanillaBlockRenderedDistance = mc.getRenderDistance() * LodUtil.CHUNK_WIDTH;
|
||||
// required for setupFog and setupProjectionMatrix
|
||||
if (mc.getClientLevel().dimensionType().hasCeiling())
|
||||
farPlaneBlockDistance = Math.min(LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * LodUtil.CHUNK_WIDTH;
|
||||
else
|
||||
farPlaneBlockDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH;
|
||||
|
||||
|
||||
Matrix4f projectionMatrix = createProjectionMatrix(mcProjectionMatrix, vanillaBlockRenderedDistance, partialTicks);
|
||||
|
||||
|
||||
// commented out until we can add shaders to handle lighting
|
||||
//setupLighting(lodDim, partialTicks);
|
||||
|
||||
|
||||
// // determine the current fog settings, so they can be
|
||||
// // reset after drawing the LODs
|
||||
// float defaultFogStartDist = GL15.glGetFloat(GL15.GL_FOG_START);
|
||||
// float defaultFogEndDist = GL15.glGetFloat(GL15.GL_FOG_END);
|
||||
// int defaultFogMode = GL15.glGetInteger(GL15.GL_FOG_MODE);
|
||||
// int defaultFogDistance = glProxy.fancyFogAvailable ? GL15.glGetInteger(NVFogDistance.GL_FOG_DISTANCE_MODE_NV) : -1;
|
||||
|
||||
ShaderInstance mcShader = RenderSystem.getShader();
|
||||
|
||||
NearFarFogSettings fogSettings = determineFogSettings();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
|
||||
profiler.popPush("LOD draw");
|
||||
|
||||
if (vbos != null)
|
||||
{
|
||||
Camera camera = mc.getGameRenderer().getMainCamera();
|
||||
Vector3f cameraDir = camera.getLookVector();
|
||||
|
||||
// TODO re-enable once rendering is totally working
|
||||
boolean cullingDisabled = true; //LodConfig.CLIENT.graphics.advancedGraphicsOption.disableDirectionalCulling.get();
|
||||
boolean renderBufferStorage = LodConfig.CLIENT.graphics.advancedGraphicsOption.gpuUploadMethod.get() == GpuUploadMethod.BUFFER_STORAGE && glProxy.bufferStorageSupported;
|
||||
|
||||
// used to determine what type of fog to render
|
||||
int halfWidth = vbos.length / 2;
|
||||
int quarterWidth = vbos.length / 4;
|
||||
|
||||
// where the center of the built buffers is (needed when culling regions)
|
||||
RegionPos vboCenterRegionPos = new RegionPos(vbosCenter);
|
||||
|
||||
|
||||
|
||||
|
||||
// can be used when testing shaders
|
||||
//glProxy.createShaderProgram();
|
||||
|
||||
|
||||
LodShaderProgram shaderProgram = glProxy.lodShaderProgram;
|
||||
shaderProgram.use();
|
||||
|
||||
|
||||
// determine the VertexArrayObject's element positions
|
||||
int posAttrib = shaderProgram.getAttributeLocation("vPosition");
|
||||
shaderProgram.enableVertexAttribute(posAttrib);
|
||||
int colAttrib = shaderProgram.getAttributeLocation("color");
|
||||
shaderProgram.enableVertexAttribute(colAttrib);
|
||||
|
||||
|
||||
// upload the required uniforms
|
||||
int mvmUniform = shaderProgram.getUniformLocation("modelViewMatrix");
|
||||
shaderProgram.setUniform(mvmUniform, modelViewMatrix);
|
||||
int projUniform = shaderProgram.getUniformLocation("projectionMatrix");
|
||||
shaderProgram.setUniform(projUniform, projectionMatrix);
|
||||
|
||||
|
||||
// render each of the buffers
|
||||
for (int x = 0; x < vbos.length; x++)
|
||||
{
|
||||
for (int z = 0; z < vbos.length; z++)
|
||||
{
|
||||
RegionPos vboPos = new RegionPos(
|
||||
x + vboCenterRegionPos.x - (lodDim.getWidth() / 2),
|
||||
z + vboCenterRegionPos.z - (lodDim.getWidth() / 2));
|
||||
|
||||
if (cullingDisabled || RenderUtil.isRegionInViewFrustum(camera.getBlockPosition(), cameraDir, vboPos.blockPos()))
|
||||
{
|
||||
// TODO add fog to the fragment shader
|
||||
// if ((x > halfWidth - quarterWidth && x < halfWidth + quarterWidth)
|
||||
// && (z > halfWidth - quarterWidth && z < halfWidth + quarterWidth))
|
||||
// setupFog(fogSettings.near.distance, fogSettings.near.quality);
|
||||
// else
|
||||
// setupFog(fogSettings.far.distance, fogSettings.far.quality);
|
||||
|
||||
if (storageBufferIds != null && renderBufferStorage)
|
||||
for (int i = 0; i < storageBufferIds[x][z].length; i++)
|
||||
drawArrays(storageBufferIds[x][z][i], vbos[x][z][i].indexCount, posAttrib, colAttrib);
|
||||
else
|
||||
for (int i = 0; i < vbos[x][z].length; i++)
|
||||
drawArrays(vbos[x][z][i].vertextBufferId, vbos[x][z][i].indexCount, posAttrib, colAttrib);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// cleanup //
|
||||
//=========//
|
||||
|
||||
profiler.popPush("LOD cleanup");
|
||||
|
||||
GL15.glPolygonMode(GL15.GL_FRONT_AND_BACK, GL15.GL_FILL);
|
||||
GL15.glDisable(GL15.GL_BLEND); // TODO: what should this be reset to?
|
||||
|
||||
RenderSystem.setShader(() -> mcShader);
|
||||
|
||||
// clear the depth buffer so everything drawn is drawn
|
||||
// over the LODs
|
||||
GL15.glClear(GL15.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
// end of internal LOD profiling
|
||||
profiler.pop();
|
||||
}
|
||||
|
||||
/** This is where the actual drawing happens. */
|
||||
private void drawArrays(int glBufferId, int vertexCount, int posAttrib, int colAttrib)
|
||||
{
|
||||
if (glBufferId == 0)
|
||||
return;
|
||||
|
||||
// can be used to check for OpenGL errors
|
||||
// int error = GL15.glGetError();
|
||||
// ClientProxy.LOGGER.info(Integer.toHexString(error));
|
||||
|
||||
|
||||
// bind the buffer we are going to draw
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, glBufferId);
|
||||
GL30.glBindVertexArray(GlProxy.getInstance().vertexArrayObjectId);
|
||||
|
||||
// let OpenGL know how our buffer is set up
|
||||
int vertexByteCount = (Float.BYTES * 3) + (Byte.BYTES * 4);
|
||||
GL20.glEnableVertexAttribArray(posAttrib);
|
||||
GL20.glVertexAttribPointer(posAttrib, 3, GL15.GL_FLOAT, false, vertexByteCount, 0);
|
||||
GL20.glEnableVertexAttribArray(colAttrib);
|
||||
GL20.glVertexAttribPointer(colAttrib, 4, GL15.GL_UNSIGNED_BYTE, true, vertexByteCount, Float.BYTES * 3);
|
||||
|
||||
// draw the LODs
|
||||
GL30.glDrawArrays(GL30.GL_TRIANGLES, 0, vertexCount);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// Setup Functions //
|
||||
//=================//
|
||||
|
||||
private void setupFog(FogDistance fogDistance, FogQuality fogQuality)
|
||||
{
|
||||
if (fogQuality == FogQuality.OFF)
|
||||
{
|
||||
GL15.glDisable(GL15.GL_FOG);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fogDistance == FogDistance.NEAR_AND_FAR)
|
||||
{
|
||||
throw new IllegalArgumentException("setupFog doesn't accept the NEAR_AND_FAR fog distance.");
|
||||
}
|
||||
|
||||
// determine the fog distance mode to use
|
||||
int glFogDistanceMode;
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
// fancy fog (fragment distance based fog)
|
||||
glFogDistanceMode = NVFogDistance.GL_EYE_RADIAL_NV;
|
||||
}
|
||||
else
|
||||
{
|
||||
// fast fog (frustum distance based fog)
|
||||
glFogDistanceMode = NVFogDistance.GL_EYE_PLANE_ABSOLUTE_NV;
|
||||
}
|
||||
|
||||
// the multipliers are percentages
|
||||
// of the regular view distance.
|
||||
if (fogDistance == FogDistance.FAR)
|
||||
{
|
||||
// the reason that I wrote fogEnd then fogStart backwards
|
||||
// is because we are using fog backwards to how
|
||||
// it is normally used, with it hiding near objects
|
||||
// instead of far objects.
|
||||
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
// for more realistic fog when using FAR
|
||||
if (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get() == FogDistance.NEAR_AND_FAR)
|
||||
GL15.glFogf(GL15.GL_FOG_START, farPlaneBlockDistance * 1.6f * 0.9f);
|
||||
else
|
||||
GL15.glFogf(GL15.GL_FOG_START, Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f * 1.6f));
|
||||
GL15.glFogf(GL15.GL_FOG_END, farPlaneBlockDistance * 1.6f);
|
||||
}
|
||||
else if (fogQuality == FogQuality.FAST)
|
||||
{
|
||||
// for the far fog of the normal chunks
|
||||
// to start right where the LODs' end use:
|
||||
// end = 0.8f, start = 1.5f
|
||||
GL15.glFogf(GL15.GL_FOG_START, farPlaneBlockDistance * 0.75f);
|
||||
GL15.glFogf(GL15.GL_FOG_END, farPlaneBlockDistance * 1.0f);
|
||||
}
|
||||
}
|
||||
else if (fogDistance == FogDistance.NEAR)
|
||||
{
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
GL15.glFogf(GL15.GL_FOG_END, vanillaBlockRenderedDistance * 1.41f);
|
||||
GL15.glFogf(GL15.GL_FOG_START, vanillaBlockRenderedDistance * 1.6f);
|
||||
}
|
||||
else if (fogQuality == FogQuality.FAST)
|
||||
{
|
||||
GL15.glFogf(GL15.GL_FOG_END, vanillaBlockRenderedDistance * 1.0f);
|
||||
GL15.glFogf(GL15.GL_FOG_START, vanillaBlockRenderedDistance * 1.5f);
|
||||
}
|
||||
}
|
||||
|
||||
GL15.glEnable(GL15.GL_FOG);
|
||||
GL15.glFogi(GL15.GL_FOG_MODE, GL15.GL_LINEAR);
|
||||
|
||||
if (GlProxy.getInstance().fancyFogAvailable)
|
||||
GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, glFogDistanceMode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Revert any changes that were made to the fog
|
||||
* and sets up the fog for Minecraft.
|
||||
*/
|
||||
private void cleanupFog(NearFarFogSettings fogSettings,
|
||||
float defaultFogStartDist, float defaultFogEndDist,
|
||||
int defaultFogMode, int defaultFogDistance)
|
||||
{
|
||||
GL15.glFogf(GL15.GL_FOG_START, defaultFogStartDist);
|
||||
GL15.glFogf(GL15.GL_FOG_END, defaultFogEndDist);
|
||||
GL15.glFogi(GL15.GL_FOG_MODE, defaultFogMode);
|
||||
|
||||
// this setting is only valid if the GPU supports fancy fog
|
||||
if (GlProxy.getInstance().fancyFogAvailable)
|
||||
GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, defaultFogDistance);
|
||||
|
||||
// disable fog if Minecraft wasn't rendering fog
|
||||
// or we want it disabled
|
||||
if (!fogSettings.vanillaIsRenderingFog
|
||||
|| LodConfig.CLIENT.graphics.fogQualityOption.disableVanillaFog.get())
|
||||
{
|
||||
// Make fog render a infinite distance away.
|
||||
// This doesn't technically disable Minecraft's fog
|
||||
// so performance will probably be the same regardless, unlike
|
||||
// Optifine's no fog setting.
|
||||
|
||||
// we can't disable minecraft's fog outright because by default
|
||||
// minecraft will re-enable the fog after our code
|
||||
|
||||
GL15.glFogf(GL15.GL_FOG_START, 0.0F);
|
||||
GL15.glFogf(GL15.GL_FOG_END, Float.MAX_VALUE);
|
||||
GL15.glFogf(GL15.GL_FOG_DENSITY, Float.MAX_VALUE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Translate the camera relative to the LodDimension's center,
|
||||
* this is done since all LOD buffers are created in world space
|
||||
* instead of object space.
|
||||
* (since AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
|
||||
* accuracy vs the model view matrix, which only uses floats)
|
||||
*/
|
||||
private Matrix4f offsetTheModelViewMatrix(PoseStack mcModelViewMatrix, float partialTicks)
|
||||
{
|
||||
// duplicate the last matrix
|
||||
mcModelViewMatrix.pushPose();
|
||||
|
||||
|
||||
// get all relevant camera info
|
||||
Camera camera = mc.getGameRenderer().getMainCamera();
|
||||
Vec3 projectedView = camera.getPosition();
|
||||
|
||||
// translate the camera relative to the regions' center
|
||||
// (AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
|
||||
// accuracy vs the model view matrix, which only uses floats)
|
||||
BlockPosWrapper bufferPos = vbosCenter.getWorldPosition();
|
||||
double xDiff = projectedView.x - bufferPos.getX();
|
||||
double zDiff = projectedView.z - bufferPos.getZ();
|
||||
mcModelViewMatrix.translate(-xDiff, -projectedView.y, -zDiff);
|
||||
|
||||
|
||||
|
||||
// get the modified model view matrix
|
||||
Matrix4f lodModelViewMatrix = mcModelViewMatrix.last().pose();
|
||||
// remove the lod ModelViewMatrix
|
||||
mcModelViewMatrix.popPose();
|
||||
|
||||
return lodModelViewMatrix;
|
||||
}
|
||||
|
||||
/**
|
||||
* create and return a new projection matrix based on MC's projection matrix
|
||||
* @param currentProjectionMatrix this is Minecraft's current projection matrix
|
||||
* @param vanillaBlockRenderedDistance Minecraft's vanilla far plane distance
|
||||
* @param partialTicks how many ticks into the frame we are
|
||||
*/
|
||||
private Matrix4f createProjectionMatrix(Matrix4f currentProjectionMatrix, float vanillaBlockRenderedDistance, float partialTicks)
|
||||
{
|
||||
// create the new projection matrix
|
||||
Matrix4f lodProj =
|
||||
Matrix4f.perspective(
|
||||
getFov(partialTicks, true),
|
||||
(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
|
||||
LodConfig.CLIENT.graphics.advancedGraphicsOption.useExtendedNearClipPlane.get() ? vanillaBlockRenderedDistance / 5 : 1,
|
||||
farPlaneBlockDistance * LodUtil.CHUNK_WIDTH / 2);
|
||||
|
||||
// get Minecraft's un-edited projection matrix
|
||||
// (this is before it is zoomed, distorted, etc.)
|
||||
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(getFov(partialTicks, true));
|
||||
// true here means use "use fov setting" (probably)
|
||||
|
||||
|
||||
// this logic strips away the defaultMcProj matrix, so we
|
||||
// can get the distortionMatrix, which represents all
|
||||
// transformations, zooming, distortions, etc. done
|
||||
// to Minecraft's Projection matrix
|
||||
Matrix4f defaultMcProjInv = defaultMcProj.copy();
|
||||
defaultMcProjInv.invert();
|
||||
|
||||
Matrix4f distortionMatrix = defaultMcProjInv.copy();
|
||||
distortionMatrix.multiply(currentProjectionMatrix);
|
||||
|
||||
|
||||
// edit the lod projection to match Minecraft's
|
||||
// (so the LODs line up with the real world)
|
||||
lodProj.multiply(distortionMatrix);
|
||||
|
||||
return lodProj;
|
||||
}
|
||||
|
||||
|
||||
///** setup the lighting to be used for the LODs */
|
||||
/*private void setupLighting(LodDimension lodDimension, float partialTicks)
|
||||
{
|
||||
// Determine if the player has night vision
|
||||
boolean playerHasNightVision = false;
|
||||
if (this.mc.getPlayer() != null)
|
||||
{
|
||||
Iterator<EffectInstance> iterator = this.mc.getPlayer().getActiveEffects().iterator();
|
||||
while (iterator.hasNext())
|
||||
{
|
||||
EffectInstance instance = iterator.next();
|
||||
if (instance.getEffect() == Effects.NIGHT_VISION)
|
||||
{
|
||||
playerHasNightVision = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.getSkyDarken(partialTicks) : 0.2f;
|
||||
sunBrightness = playerHasNightVision ? 1.0f : sunBrightness;
|
||||
float gamma = (float) mc.getOptions().gamma - 0.0f;
|
||||
float dayEffect = (sunBrightness - 0.2f) * 1.25f;
|
||||
float lightStrength = (gamma * 0.34f - 0.01f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.2980392157f + 0.1647058824f
|
||||
float blueLightStrength = (gamma * 0.44f + 0.12f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.4235294118f + 0.2784313725f
|
||||
|
||||
float[] lightAmbient = {lightStrength, lightStrength, blueLightStrength, 1.0f};
|
||||
|
||||
|
||||
// can be used for debugging
|
||||
// if (partialTicks < 0.005)
|
||||
// ClientProxy.LOGGER.debug(lightStrength);
|
||||
|
||||
ByteBuffer temp = ByteBuffer.allocateDirect(16);
|
||||
temp.order(ByteOrder.nativeOrder());
|
||||
GL15.glLightfv(LOD_GL_LIGHT_NUMBER, GL15.GL_AMBIENT, (FloatBuffer) temp.asFloatBuffer().put(lightAmbient).flip());
|
||||
GL15.glEnable(LOD_GL_LIGHT_NUMBER); // Enable the above lighting
|
||||
|
||||
RenderSystem.enableLighting();
|
||||
}*/
|
||||
|
||||
/** Create all buffers that will be used. */
|
||||
public void setupBuffers(LodDimension lodDim)
|
||||
{
|
||||
lodBufferBuilder.setupBuffers(lodDim);
|
||||
}
|
||||
|
||||
|
||||
//======================//
|
||||
// Other Misc Functions //
|
||||
//======================//
|
||||
|
||||
/**
|
||||
* If this is called then the next time "drawLODs" is called
|
||||
* the LODs will be regenerated; the same as if the player moved.
|
||||
*/
|
||||
public void regenerateLODsNextFrame()
|
||||
{
|
||||
fullRegen = true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Replace the current Vertex Buffers with the newly
|
||||
* created buffers from the lodBufferBuilder. <br><br>
|
||||
* <p>
|
||||
* For some reason this has to be called after the frame has been rendered,
|
||||
* otherwise visual stuttering/rubber banding may happen. I'm not sure why...
|
||||
*/
|
||||
private void swapBuffers()
|
||||
{
|
||||
// replace the drawable buffers with
|
||||
// the newly created buffers from the lodBufferBuilder
|
||||
VertexBuffersAndOffset result = lodBufferBuilder.getVertexBuffers();
|
||||
vbos = result.vbos;
|
||||
storageBufferIds = result.storageBufferIds;
|
||||
vbosCenter = result.drawableCenterChunkPos;
|
||||
}
|
||||
|
||||
/** Calls the BufferBuilder's destroyBuffers method. */
|
||||
public void destroyBuffers()
|
||||
{
|
||||
lodBufferBuilder.destroyBuffers();
|
||||
}
|
||||
|
||||
// TODO move this into the MC wrapper
|
||||
private double getFov(float partialTicks, boolean useFovSetting)
|
||||
{
|
||||
return mc.getGameRenderer().getFov(mc.getGameRenderer().getMainCamera(), partialTicks, useFovSetting);
|
||||
}
|
||||
|
||||
|
||||
/** Return what fog settings should be used when rendering. */
|
||||
private NearFarFogSettings determineFogSettings()
|
||||
{
|
||||
NearFarFogSettings fogSettings = new NearFarFogSettings();
|
||||
|
||||
|
||||
FogQuality quality = ReflectionHandler.INSTANCE.getFogQuality();
|
||||
FogDrawOverride override = LodConfig.CLIENT.graphics.fogQualityOption.fogDrawOverride.get();
|
||||
|
||||
|
||||
fogSettings.vanillaIsRenderingFog = quality != FogQuality.OFF;
|
||||
|
||||
|
||||
// use any fog overrides the user may have set
|
||||
switch (override)
|
||||
{
|
||||
case FANCY:
|
||||
quality = FogQuality.FANCY;
|
||||
break;
|
||||
|
||||
case NO_FOG:
|
||||
quality = FogQuality.OFF;
|
||||
break;
|
||||
|
||||
case FAST:
|
||||
quality = FogQuality.FAST;
|
||||
break;
|
||||
|
||||
case OPTIFINE_SETTING:
|
||||
// don't override anything
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// only use fancy fog if the user's GPU can deliver
|
||||
if (!GlProxy.getInstance().fancyFogAvailable && quality == FogQuality.FANCY)
|
||||
{
|
||||
quality = FogQuality.FAST;
|
||||
}
|
||||
|
||||
|
||||
// how different distances are drawn depends on the quality set
|
||||
switch (quality)
|
||||
{
|
||||
case FANCY:
|
||||
fogSettings.near.quality = FogQuality.FANCY;
|
||||
fogSettings.far.quality = FogQuality.FANCY;
|
||||
|
||||
switch (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.FAR;
|
||||
break;
|
||||
|
||||
case NEAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSettings.near.distance = FogDistance.FAR;
|
||||
fogSettings.far.distance = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case FAST:
|
||||
fogSettings.near.quality = FogQuality.FAST;
|
||||
fogSettings.far.quality = FogQuality.FAST;
|
||||
|
||||
// fast fog setting should only have one type of
|
||||
// fog, since the LODs are separated into a near
|
||||
// and far portion; and fast fog is rendered from the
|
||||
// frustrum's perspective instead of the camera
|
||||
switch (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
case NEAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSettings.near.distance = FogDistance.FAR;
|
||||
fogSettings.far.distance = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case OFF:
|
||||
fogSettings.near.quality = FogQuality.OFF;
|
||||
fogSettings.far.quality = FogQuality.OFF;
|
||||
break;
|
||||
}
|
||||
return fogSettings;
|
||||
}
|
||||
|
||||
|
||||
/** Determines if the LODs should have a fullRegen or partialRegen */
|
||||
private void determineIfLodsShouldRegenerate(LodDimension lodDim, float partialTicks)
|
||||
{
|
||||
short chunkRenderDistance = (short) mc.getRenderDistance();
|
||||
int vanillaRenderedChunksWidth = chunkRenderDistance * 2 + 2;
|
||||
|
||||
//=============//
|
||||
// full regens //
|
||||
//=============//
|
||||
|
||||
// check if the view distance changed
|
||||
if (ClientProxy.previousLodRenderDistance != LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get()
|
||||
|| chunkRenderDistance != prevRenderDistance
|
||||
|| prevFogDistance != LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|
||||
{
|
||||
|
||||
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||
DetailDistanceUtil.updateSettings();
|
||||
fullRegen = true;
|
||||
previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayerChunkPos().getZ(), mc.getPlayerChunkPos().getZ());
|
||||
prevFogDistance = LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get();
|
||||
prevRenderDistance = chunkRenderDistance;
|
||||
}
|
||||
|
||||
// did the user change the debug setting?
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() != previousDebugMode)
|
||||
{
|
||||
previousDebugMode = LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get();
|
||||
fullRegen = true;
|
||||
}
|
||||
|
||||
|
||||
long newTime = System.currentTimeMillis();
|
||||
|
||||
// check if the player has moved
|
||||
if (newTime - prevPlayerPosTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().playerMoveTimeout)
|
||||
{
|
||||
if (LevelPosUtil.getDetailLevel(previousPos) == 0
|
||||
|| mc.getPlayerChunkPos().getX() != LevelPosUtil.getPosX(previousPos)
|
||||
|| mc.getPlayerChunkPos().getZ() != LevelPosUtil.getPosZ(previousPos))
|
||||
{
|
||||
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||
fullRegen = true;
|
||||
previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayerChunkPos().getX(), mc.getPlayerChunkPos().getZ());
|
||||
}
|
||||
prevPlayerPosTime = newTime;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// determine how far the lighting has to
|
||||
// change in order to rebuild the buffers
|
||||
|
||||
// the max brightness is 1 and the minimum is 0.2
|
||||
float skyBrightness = lodDim.dimension.hasSkyLight() ? mc.getSkyDarken(partialTicks) : 0.2f;
|
||||
float minLightingDifference;
|
||||
switch (LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get())
|
||||
{
|
||||
case FREQUENT:
|
||||
minLightingDifference = 0.025f;
|
||||
break;
|
||||
case NORMAL:
|
||||
minLightingDifference = 0.05f;
|
||||
break;
|
||||
default:
|
||||
case RARE:
|
||||
minLightingDifference = 0.1f;
|
||||
break;
|
||||
}
|
||||
|
||||
// check if the lighting changed
|
||||
if (Math.abs(skyBrightness - prevSkyBrightness) > minLightingDifference
|
||||
// make sure the lighting gets to the max/minimum value
|
||||
// (just in case the minLightingDifference is too large to notice the change)
|
||||
|| (skyBrightness == 1.0f && prevSkyBrightness != 1.0f) // noon
|
||||
|| (skyBrightness == 0.2f && prevSkyBrightness != 0.2f) // midnight
|
||||
|| mc.getOptions().gamma != prevBrightness)
|
||||
{
|
||||
fullRegen = true;
|
||||
prevBrightness = mc.getOptions().gamma;
|
||||
prevSkyBrightness = skyBrightness;
|
||||
}
|
||||
|
||||
/*if (lightMap != lastLightMap)
|
||||
{
|
||||
fullRegen = true;
|
||||
lastLightMap = lightMap;
|
||||
}*/
|
||||
|
||||
//================//
|
||||
// partial regens //
|
||||
//================//
|
||||
|
||||
|
||||
// check if the vanilla rendered chunks changed
|
||||
if (newTime - prevVanillaChunkTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().renderedChunkTimeout)
|
||||
{
|
||||
if (vanillaRenderedChunksChanged)
|
||||
{
|
||||
partialRegen = true;
|
||||
vanillaRenderedChunksChanged = false;
|
||||
}
|
||||
prevVanillaChunkTime = newTime;
|
||||
}
|
||||
|
||||
|
||||
// check if there is any newly generated terrain to show
|
||||
if (newTime - prevChunkTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().chunkChangeTimeout)
|
||||
{
|
||||
if (lodDim.regenDimensionBuffers)
|
||||
{
|
||||
partialRegen = true;
|
||||
lodDim.regenDimensionBuffers = false;
|
||||
}
|
||||
prevChunkTime = newTime;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// LOD skipping //
|
||||
//==============//
|
||||
|
||||
// determine which LODs should not be rendered close to the player
|
||||
HashSet<ChunkPos> chunkPosToSkip = LodUtil.getNearbyLodChunkPosToSkip(lodDim, mc.getPlayerBlockPos());
|
||||
int xIndex;
|
||||
int zIndex;
|
||||
for (ChunkPos pos : chunkPosToSkip)
|
||||
{
|
||||
vanillaRenderedChunksEmptySkip = false;
|
||||
|
||||
xIndex = (pos.x - mc.getPlayerChunkPos().getX()) + (chunkRenderDistance + 1);
|
||||
zIndex = (pos.z - mc.getPlayerChunkPos().getZ()) + (chunkRenderDistance + 1);
|
||||
|
||||
// sometimes we are given chunks that are outside the render distance,
|
||||
// This prevents index out of bounds exceptions
|
||||
if (xIndex >= 0 && zIndex >= 0
|
||||
&& xIndex < vanillaRenderedChunks.length
|
||||
&& zIndex < vanillaRenderedChunks.length)
|
||||
{
|
||||
if (!vanillaRenderedChunks[xIndex][zIndex])
|
||||
{
|
||||
vanillaRenderedChunks[xIndex][zIndex] = true;
|
||||
vanillaRenderedChunksChanged = true;
|
||||
lodDim.markRegionBufferToRegen(pos.getRegionX(), pos.getRegionZ());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if the player is high enough, draw all LODs
|
||||
if (chunkPosToSkip.isEmpty() && mc.getPlayer().position().y > 256 && !vanillaRenderedChunksEmptySkip)
|
||||
{
|
||||
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||
vanillaRenderedChunksChanged = true;
|
||||
vanillaRenderedChunksEmptySkip = true;
|
||||
}
|
||||
|
||||
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,126 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import com.mojang.math.Vector3f;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
|
||||
/**
|
||||
* This holds miscellaneous helper code
|
||||
* to be used in the rendering process.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-19-2021
|
||||
*/
|
||||
public class RenderUtil
|
||||
{
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/**
|
||||
* Returns if the given ChunkPos is in the loaded area of the world.
|
||||
* @param center the center of the loaded world (probably the player's ChunkPos)
|
||||
*/
|
||||
public static boolean isChunkPosInLoadedArea(ChunkPos pos, ChunkPos center)
|
||||
{
|
||||
return (pos.x >= center.x - mc.getRenderDistance()
|
||||
&& pos.x <= center.x + mc.getRenderDistance())
|
||||
&&
|
||||
(pos.z >= center.z - mc.getRenderDistance()
|
||||
&& pos.z <= center.z + mc.getRenderDistance());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the given coordinate is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world
|
||||
*/
|
||||
public static boolean isCoordinateInLoadedArea(int x, int z, int centerCoordinate)
|
||||
{
|
||||
return (x >= centerCoordinate - mc.getRenderDistance()
|
||||
&& x <= centerCoordinate + mc.getRenderDistance())
|
||||
&&
|
||||
(z >= centerCoordinate - mc.getRenderDistance()
|
||||
&& z <= centerCoordinate + mc.getRenderDistance());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find the coordinates that are in the center half of the given
|
||||
* 2D matrix, starting at (0,0) and going to (2 * lodRadius, 2 * lodRadius).
|
||||
*/
|
||||
public static boolean isCoordinateInNearFogArea(int i, int j, int lodRadius)
|
||||
{
|
||||
int halfRadius = lodRadius / 2;
|
||||
|
||||
return (i >= lodRadius - halfRadius
|
||||
&& i <= lodRadius + halfRadius)
|
||||
&&
|
||||
(j >= lodRadius - halfRadius
|
||||
&& j <= lodRadius + halfRadius);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns true if one of the region's 4 corners is in front
|
||||
* of the camera.
|
||||
*/
|
||||
public static boolean isRegionInViewFrustum(BlockPos playerBlockPos, Vector3f cameraDir, BlockPosWrapper vboCenterPos)
|
||||
{
|
||||
// convert the vbo position into a direction vector
|
||||
// starting from the player's position
|
||||
Vector3f vboVec = new Vector3f(vboCenterPos.getX(), 0, vboCenterPos.getZ());
|
||||
Vector3f playerVec = new Vector3f(playerBlockPos.getX(), playerBlockPos.getY(), playerBlockPos.getZ());
|
||||
|
||||
vboVec.sub(playerVec);
|
||||
Vector3f vboCenterVec = vboVec;
|
||||
|
||||
|
||||
int halfRegionWidth = LodUtil.REGION_WIDTH / 2;
|
||||
|
||||
// calculate the 4 corners
|
||||
Vector3f vboSeVec = new Vector3f(vboCenterVec.x() + halfRegionWidth, vboCenterVec.y(), vboCenterVec.z() + halfRegionWidth);
|
||||
Vector3f vboSwVec = new Vector3f(vboCenterVec.x() - halfRegionWidth, vboCenterVec.y(), vboCenterVec.z() + halfRegionWidth);
|
||||
Vector3f vboNwVec = new Vector3f(vboCenterVec.x() - halfRegionWidth, vboCenterVec.y(), vboCenterVec.z() - halfRegionWidth);
|
||||
Vector3f vboNeVec = new Vector3f(vboCenterVec.x() + halfRegionWidth, vboCenterVec.y(), vboCenterVec.z() - halfRegionWidth);
|
||||
|
||||
// if any corner is visible, this region should be rendered
|
||||
return isNormalizedVectorInViewFrustum(vboSeVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboSwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNeVec, cameraDir);
|
||||
}
|
||||
|
||||
/**
|
||||
* Currently takes the dot product of the two vectors,
|
||||
* but in the future could do more complicated frustum culling tests.
|
||||
*/
|
||||
private static boolean isNormalizedVectorInViewFrustum(Vector3f objectVector, Vector3f cameraDir)
|
||||
{
|
||||
// the -0.1 is to offer a slight buffer, so we are
|
||||
// more likely to render LODs and thus, hopefully prevent
|
||||
// flickering or odd disappearances
|
||||
return objectVector.dot(cameraDir) > -0.1;
|
||||
}
|
||||
}
|
||||
@@ -1,116 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.render.shader;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
/**
|
||||
* This object holds a OpenGL reference to a shader
|
||||
* and allows for reading in and compiling a shader file.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-8-2021
|
||||
*/
|
||||
public class LodShader
|
||||
{
|
||||
/** OpenGL shader ID */
|
||||
public final int id;
|
||||
|
||||
|
||||
|
||||
/** Creates a shader with specified type. */
|
||||
public LodShader(int type)
|
||||
{
|
||||
id = GL20.glCreateShader(type);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Loads a shader from file.
|
||||
*
|
||||
* @param type Either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
|
||||
* @param path File path of the shader
|
||||
* @param absoluteFilePath If false the file path is relative to the resource jar folder.
|
||||
* @throws Exception if the shader fails to compile
|
||||
*/
|
||||
public static LodShader loadShader(int type, String path, boolean absoluteFilePath) throws Exception
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
|
||||
try
|
||||
{
|
||||
// open the file
|
||||
InputStream in = absoluteFilePath ? new FileInputStream(path) : LodShader.class.getClassLoader().getResourceAsStream(path);
|
||||
BufferedReader reader = new BufferedReader(new InputStreamReader(in));
|
||||
|
||||
// read in the file
|
||||
String line;
|
||||
while ((line = reader.readLine()) != null)
|
||||
stringBuilder.append(line).append("\n");
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("Unable to load shader from file [" + path + "]. Error: " + e.getMessage());
|
||||
}
|
||||
CharSequence shaderFileSource = stringBuilder.toString();
|
||||
|
||||
return createShader(type, shaderFileSource);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a shader with the specified type and source.
|
||||
*
|
||||
* @param type Either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
|
||||
* @param source Source of the shader
|
||||
* @throws Exception if the shader fails to compile
|
||||
*/
|
||||
public static LodShader createShader(int type, CharSequence source) throws Exception
|
||||
{
|
||||
LodShader shader = new LodShader(type);
|
||||
GL20.glShaderSource(shader.id, source);
|
||||
shader.compile();
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compiles the shader and checks it's status afterwards.
|
||||
* @throws Exception if the shader fails to compile
|
||||
*/
|
||||
public void compile() throws Exception
|
||||
{
|
||||
GL20.glCompileShader(id);
|
||||
|
||||
// check if the shader compiled
|
||||
int status = GL20.glGetShaderi(id, GL20.GL_COMPILE_STATUS);
|
||||
if (status != GL20.GL_TRUE)
|
||||
throw new Exception(GL20.glGetShaderInfoLog(id));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,183 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.render.shader;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
|
||||
import com.mojang.math.Matrix4f;
|
||||
|
||||
/**
|
||||
* This object holds the reference to a OpenGL shader program
|
||||
* and contains a few methods that can be used with OpenGL shader programs.
|
||||
* The reason for many of these simple wrapper methods is as reminders of what
|
||||
* can (and needs to be) done with a shader program.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-8-2021
|
||||
*/
|
||||
public class LodShaderProgram
|
||||
{
|
||||
/** Stores the handle of the program. */
|
||||
public final int id;
|
||||
|
||||
/** Creates a shader program. */
|
||||
public LodShaderProgram()
|
||||
{
|
||||
id = GL20.glCreateProgram();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** Calls GL20.glUseProgram(this.id) */
|
||||
public void use()
|
||||
{
|
||||
GL20.glUseProgram(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls GL20.glAttachShader(this.id, shader.id)
|
||||
*
|
||||
* @param shader Shader to get attached
|
||||
*/
|
||||
public void attachShader(LodShader shader)
|
||||
{
|
||||
GL20.glAttachShader(this.id, shader.id);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Links the shader program to the current OpenGL context.
|
||||
* @throws Exception Exception if the program failed to link
|
||||
*/
|
||||
public void link() throws Exception
|
||||
{
|
||||
GL20.glLinkProgram(this.id);
|
||||
checkLinkStatus();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the program was linked successfully.
|
||||
* @throws Exception if the program failed to link
|
||||
*/
|
||||
public void checkLinkStatus() throws Exception
|
||||
{
|
||||
int status = GL20.glGetProgrami(this.id, GL20.GL_LINK_STATUS);
|
||||
if (status != GL20.GL_TRUE)
|
||||
throw new Exception(GL20.glGetProgramInfoLog(this.id));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Gets the location of an attribute variable with specified name.
|
||||
* Calls GL20.glGetAttribLocation(id, name)
|
||||
*
|
||||
* @param name Attribute name
|
||||
*
|
||||
* @return Location of the attribute
|
||||
*/
|
||||
public int getAttributeLocation(CharSequence name)
|
||||
{
|
||||
return GL20.glGetAttribLocation(id, name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls GL20.glEnableVertexAttribArray(location)
|
||||
*
|
||||
* @param location Location of the vertex attribute
|
||||
*/
|
||||
public void enableVertexAttribute(int location)
|
||||
{
|
||||
GL20.glEnableVertexAttribArray(location);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls GL20.glDisableVertexAttribArray(location)
|
||||
*
|
||||
* @param location Location of the vertex attribute
|
||||
*/
|
||||
public void disableVertexAttribute(int location)
|
||||
{
|
||||
GL20.glDisableVertexAttribArray(location);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the vertex attribute pointer.
|
||||
* Calls GL20.glVertexAttribPointer(...)
|
||||
*
|
||||
* @param location Location of the vertex attribute
|
||||
* @param size Number of values per vertex
|
||||
* @param stride Offset between consecutive generic vertex attributes in
|
||||
* bytes
|
||||
* @param offset Offset of the first component of the first generic vertex
|
||||
* attribute in bytes
|
||||
*/
|
||||
public void pointVertexAttribute(int location, int size, int stride, int offset)
|
||||
{
|
||||
GL20.glVertexAttribPointer(location, size, GL20.GL_FLOAT, false, stride, offset);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the location of an uniform variable with specified name.
|
||||
* Calls GL20.glGetUniformLocation(id, name)
|
||||
*
|
||||
* @param name Uniform name
|
||||
*
|
||||
* @return -1 = error value, 0 = first value, 1 = second value, etc.
|
||||
*/
|
||||
public int getUniformLocation(CharSequence name)
|
||||
{
|
||||
return GL20.glGetUniformLocation(id, name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the uniform variable for specified location.
|
||||
*
|
||||
* @param location Uniform location
|
||||
* @param value Value to set
|
||||
*/
|
||||
public void setUniform(int location, int value)
|
||||
{
|
||||
GL20.glUniform1i(location, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the uniform variable for specified location.
|
||||
*
|
||||
* @param location Uniform location
|
||||
* @param value Value to set
|
||||
*/
|
||||
public void setUniform(int location, Matrix4f value)
|
||||
{
|
||||
try (MemoryStack stack = MemoryStack.stackPush())
|
||||
{
|
||||
FloatBuffer buffer = stack.mallocFloat(4 * 4);
|
||||
value.store(buffer);
|
||||
GL20.glUniformMatrix4fv(location, false, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Cola
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class ColorUtil
|
||||
{
|
||||
public static int rgbToInt(int red, int green, int blue)
|
||||
{
|
||||
return (0xFF << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
public static int rgbToInt(int alpha, int red, int green, int blue)
|
||||
{
|
||||
return (alpha << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
public static int getAlpha(int color)
|
||||
{
|
||||
return (color >> 24) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getRed(int color)
|
||||
{
|
||||
return (color >> 16) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getGreen(int color)
|
||||
{
|
||||
return (color >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getBlue(int color)
|
||||
{
|
||||
return color & 0xFF;
|
||||
}
|
||||
|
||||
public static int applyShade(int color, int shade)
|
||||
{
|
||||
if (shade < 0)
|
||||
return (getAlpha(color) << 24) | (Math.max(getRed(color) + shade, 0) << 16) | (Math.max(getGreen(color) + shade, 0) << 8) | Math.max(getBlue(color) + shade, 0);
|
||||
else
|
||||
return (getAlpha(color) << 24) | (Math.min(getRed(color) + shade, 255) << 16) | (Math.min(getGreen(color) + shade, 255) << 8) | Math.min(getBlue(color) + shade, 255);
|
||||
}
|
||||
|
||||
public static int applyShade(int color, float shade)
|
||||
{
|
||||
if (shade < 1)
|
||||
return (getAlpha(color) << 24) | ((int) Math.max(getRed(color) * shade, 0) << 16) | ((int) Math.max(getGreen(color) * shade, 0) << 8) | (int) Math.max(getBlue(color) * shade, 0);
|
||||
else
|
||||
return (getAlpha(color) << 24) | ((int) Math.min(getRed(color) * shade, 255) << 16) | ((int) Math.min(getGreen(color) * shade, 255) << 8) | (int) Math.min(getBlue(color) * shade, 255);
|
||||
}
|
||||
|
||||
/** This method apply the lightmap to the color to use */
|
||||
public static int applyLightValue(int color, int skyLight, int blockLight)
|
||||
{
|
||||
int lightColor = MinecraftWrapper.INSTANCE.getColorIntFromLightMap(blockLight, skyLight);
|
||||
int red = ColorUtil.getBlue(lightColor);
|
||||
int green = ColorUtil.getGreen(lightColor);
|
||||
int blue = ColorUtil.getRed(lightColor);
|
||||
|
||||
return ColorUtil.multiplyRGBcolors(color, ColorUtil.rgbToInt(red, green, blue));
|
||||
}
|
||||
|
||||
/** Edit the given color as an HSV (Hue Saturation Value) color */
|
||||
public static int applySaturationAndBrightnessMultipliers(int color, float saturationMultiplier, float brightnessMultiplier)
|
||||
{
|
||||
float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
|
||||
return Color.getHSBColor(
|
||||
hsv[0], // hue
|
||||
LodUtil.clamp(0.0f, hsv[1] * saturationMultiplier, 1.0f),
|
||||
LodUtil.clamp(0.0f, hsv[2] * brightnessMultiplier, 1.0f)).getRGB();
|
||||
}
|
||||
|
||||
/** Multiply 2 RGB colors */
|
||||
public static int multiplyRGBcolors(int color1, int color2)
|
||||
{
|
||||
return ((getAlpha(color1) * getAlpha(color2) / 255) << 24) | ((getRed(color1) * getRed(color2) / 255) << 16) | ((getGreen(color1) * getGreen(color2) / 255) << 8) | (getBlue(color1) * getBlue(color2) / 255);
|
||||
}
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
public static String toString(int color)
|
||||
{
|
||||
return Integer.toHexString(getAlpha(color)) + " " +
|
||||
Integer.toHexString(getRed(color)) + " " +
|
||||
Integer.toHexString(getGreen(color)) + " " +
|
||||
Integer.toHexString(getBlue(color));
|
||||
}
|
||||
}
|
||||
@@ -1,553 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import static com.seibel.lod.builders.bufferBuilding.LodBufferBuilder.skyLightPlayer;
|
||||
|
||||
import com.mojang.blaze3d.platform.NativeImage;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class DataPointUtil
|
||||
{
|
||||
/*
|
||||
|a |a |a |a |r |r |r |r |
|
||||
|
||||
|r |r |r |r |g |g |g |g |
|
||||
|
||||
|g |g |g |g |b |b |b |b |
|
||||
|
||||
|b |b |b |b |h |h |h |h |
|
||||
|
||||
|h |h |h |h |h |h |d |d |
|
||||
|
||||
|d |d |d |d |d |d |d |d |
|
||||
|
||||
|bl |bl |bl |bl |sl |sl |sl |sl |
|
||||
|
||||
|l |l |f |g |g |g |v |e |
|
||||
|
||||
|
||||
*/
|
||||
|
||||
// Reminder: bytes have range of [-128, 127].
|
||||
// When converting to or from an int a 128 should be added or removed.
|
||||
// If there is a bug with color then it's probably caused by this.
|
||||
|
||||
//To be used in the future for negative value
|
||||
//public final static int MIN_DEPTH = -64;
|
||||
//public final static int MIN_HEIGHT = -64;
|
||||
public final static int EMPTY_DATA = 0;
|
||||
public static int worldHeight = 256;
|
||||
|
||||
public final static int ALPHA_DOWNSIZE_SHIFT = 4;
|
||||
|
||||
//public final static int BLUE_COLOR_SHIFT = 0;
|
||||
//public final static int GREEN_COLOR_SHIFT = 8;
|
||||
//public final static int RED_COLOR_SHIFT = 16;
|
||||
//public final static int ALPHA_COLOR_SHIFT = 24;
|
||||
|
||||
public final static int BLUE_SHIFT = 36;
|
||||
public final static int GREEN_SHIFT = BLUE_SHIFT + 8;
|
||||
public final static int RED_SHIFT = BLUE_SHIFT + 16;
|
||||
public final static int ALPHA_SHIFT = BLUE_SHIFT + 24;
|
||||
|
||||
public final static int COLOR_SHIFT = 36;
|
||||
|
||||
public final static int HEIGHT_SHIFT = 26;
|
||||
public final static int DEPTH_SHIFT = 16;
|
||||
public final static int BLOCK_LIGHT_SHIFT = 12;
|
||||
public final static int SKY_LIGHT_SHIFT = 8;
|
||||
//public final static int LIGHTS_SHIFT = SKY_LIGHT_SHIFT;
|
||||
//public final static int VERTICAL_INDEX_SHIFT = 6;
|
||||
public final static int FLAG_SHIFT = 5;
|
||||
public final static int GEN_TYPE_SHIFT = 2;
|
||||
public final static int VOID_SHIFT = 1;
|
||||
public final static int EXISTENCE_SHIFT = 0;
|
||||
|
||||
public final static long ALPHA_MASK = 0b1111;
|
||||
public final static long RED_MASK = 0b1111_1111;
|
||||
public final static long GREEN_MASK = 0b1111_1111;
|
||||
public final static long BLUE_MASK = 0b1111_1111;
|
||||
public final static long COLOR_MASK = 0b11111111_11111111_11111111;
|
||||
public final static long HEIGHT_MASK = 0b11_1111_1111;
|
||||
public final static long DEPTH_MASK = 0b11_1111_1111;
|
||||
//public final static long LIGHTS_MASK = 0b1111_1111;
|
||||
public final static long BLOCK_LIGHT_MASK = 0b1111;
|
||||
public final static long SKY_LIGHT_MASK = 0b1111;
|
||||
//public final static long VERTICAL_INDEX_MASK = 0b11;
|
||||
public final static long FLAG_MASK = 0b1;
|
||||
public final static long GEN_TYPE_MASK = 0b111;
|
||||
public final static long VOID_MASK = 1;
|
||||
public final static long EXISTENCE_MASK = 1;
|
||||
|
||||
|
||||
public static long createVoidDataPoint(int generationMode)
|
||||
{
|
||||
long dataPoint = 0;
|
||||
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||
dataPoint += VOID_MASK << VOID_SHIFT;
|
||||
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static long createDataPoint(int height, int depth, int color, int lightSky, int lightBlock, int generationMode, boolean flag)
|
||||
{
|
||||
return createDataPoint(
|
||||
ColorUtil.getAlpha(color),
|
||||
ColorUtil.getRed(color),
|
||||
ColorUtil.getGreen(color),
|
||||
ColorUtil.getBlue(color),
|
||||
height, depth, lightSky, lightBlock, generationMode, flag);
|
||||
}
|
||||
|
||||
public static long createDataPoint(int alpha, int red, int green, int blue, int height, int depth, int lightSky, int lightBlock, int generationMode, boolean flag)
|
||||
{
|
||||
long dataPoint = 0;
|
||||
dataPoint += (long) (alpha >>> ALPHA_DOWNSIZE_SHIFT) << ALPHA_SHIFT;
|
||||
dataPoint += (red & RED_MASK) << RED_SHIFT;
|
||||
dataPoint += (green & GREEN_MASK) << GREEN_SHIFT;
|
||||
dataPoint += (blue & BLUE_MASK) << BLUE_SHIFT;
|
||||
dataPoint += (height & HEIGHT_MASK) << HEIGHT_SHIFT;
|
||||
dataPoint += (depth & DEPTH_MASK) << DEPTH_SHIFT;
|
||||
dataPoint += (lightBlock & BLOCK_LIGHT_MASK) << BLOCK_LIGHT_SHIFT;
|
||||
dataPoint += (lightSky & SKY_LIGHT_MASK) << SKY_LIGHT_SHIFT;
|
||||
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||
if (flag) dataPoint += FLAG_MASK << FLAG_SHIFT;
|
||||
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static short getHeight(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> HEIGHT_SHIFT) & HEIGHT_MASK);
|
||||
}
|
||||
|
||||
public static short getDepth(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> DEPTH_SHIFT) & DEPTH_MASK);
|
||||
}
|
||||
|
||||
public static short getAlpha(long dataPoint)
|
||||
{
|
||||
return (short) ((((dataPoint >>> ALPHA_SHIFT) & ALPHA_MASK) << ALPHA_DOWNSIZE_SHIFT) | 0b1111);
|
||||
}
|
||||
|
||||
public static short getRed(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> RED_SHIFT) & RED_MASK);
|
||||
}
|
||||
|
||||
public static short getGreen(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> GREEN_SHIFT) & GREEN_MASK);
|
||||
}
|
||||
|
||||
public static short getBlue(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> BLUE_SHIFT) & BLUE_MASK);
|
||||
}
|
||||
|
||||
public static int getLightSky(long dataPoint)
|
||||
{
|
||||
return (int) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static int getLightSkyAlt(long dataPoint)
|
||||
{
|
||||
if (skyLightPlayer == 0 && ((dataPoint >>> FLAG_SHIFT) & FLAG_MASK) == 1)
|
||||
return 0;
|
||||
else
|
||||
return (int) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static int getLightBlock(long dataPoint)
|
||||
{
|
||||
return (int) ((dataPoint >>> BLOCK_LIGHT_SHIFT) & BLOCK_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static boolean getFlag(long dataPoint)
|
||||
{
|
||||
return ((dataPoint >>> FLAG_SHIFT) & FLAG_MASK) == 1;
|
||||
}
|
||||
|
||||
public static byte getGenerationMode(long dataPoint)
|
||||
{
|
||||
return (byte) ((dataPoint >>> GEN_TYPE_SHIFT) & GEN_TYPE_MASK);
|
||||
}
|
||||
|
||||
|
||||
public static boolean isVoid(long dataPoint)
|
||||
{
|
||||
return (((dataPoint >>> VOID_SHIFT) & VOID_MASK) == 1);
|
||||
}
|
||||
|
||||
public static boolean doesItExist(long dataPoint)
|
||||
{
|
||||
return (((dataPoint >>> EXISTENCE_SHIFT) & EXISTENCE_MASK) == 1);
|
||||
}
|
||||
|
||||
public static int getColor(long dataPoint)
|
||||
{
|
||||
return (int) (((dataPoint >>> COLOR_SHIFT) & COLOR_MASK) | (/*((dataPoint >>> (ALPHA_SHIFT - ALPHA_DOWNSIZE_SHIFT)) | 0b1111)*/255 << 24));
|
||||
}
|
||||
|
||||
/** This method apply the lightmap to the color to use */
|
||||
public static int getLightColor(long dataPoint, NativeImage lightMap)
|
||||
{
|
||||
int lightBlock = getLightBlock(dataPoint);
|
||||
int lightSky = getLightSky(dataPoint);
|
||||
int color = lightMap.getPixelRGBA(lightBlock, lightSky);
|
||||
int red = ColorUtil.getBlue(color);
|
||||
int green = ColorUtil.getGreen(color);
|
||||
int blue = ColorUtil.getRed(color);
|
||||
|
||||
return ColorUtil.multiplyRGBcolors(getColor(dataPoint), ColorUtil.rgbToInt(red, green, blue));
|
||||
}
|
||||
|
||||
/** This is used to convert a dataPoint to string (useful for the print function) */
|
||||
@SuppressWarnings("unused")
|
||||
public static String toString(long dataPoint)
|
||||
{
|
||||
return getHeight(dataPoint) + " " +
|
||||
getDepth(dataPoint) + " " +
|
||||
getAlpha(dataPoint) + " " +
|
||||
getRed(dataPoint) + " " +
|
||||
getBlue(dataPoint) + " " +
|
||||
getGreen(dataPoint) + " " +
|
||||
getLightBlock(dataPoint) + " " +
|
||||
getLightSky(dataPoint) + " " +
|
||||
getGenerationMode(dataPoint) + " " +
|
||||
isVoid(dataPoint) + " " +
|
||||
doesItExist(dataPoint) + '\n';
|
||||
}
|
||||
|
||||
public static void shrinkArray(short[] array, int packetSize, int start, int length, int arraySize)
|
||||
{
|
||||
start *= packetSize;
|
||||
length *= packetSize;
|
||||
arraySize *= packetSize;
|
||||
for (int i = 0; i < arraySize - start; i++)
|
||||
{
|
||||
array[start + i] = array[start + length + i];
|
||||
//remove comment to not leave garbage at the end
|
||||
//array[start + packetSize + i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static void extendArray(short[] array, int packetSize, int start, int length, int arraySize)
|
||||
{
|
||||
start *= packetSize;
|
||||
length *= packetSize;
|
||||
arraySize *= packetSize;
|
||||
for (int i = arraySize - start - 1; i >= 0; i--)
|
||||
{
|
||||
array[start + length + i] = array[start + i];
|
||||
array[start + i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method merge column of multiple data together
|
||||
* @param dataToMerge one or more columns of data
|
||||
* @param inputVerticalData vertical size of an input data
|
||||
* @param maxVerticalData max vertical size of the merged data
|
||||
* @return one column of correctly parsed data
|
||||
*/
|
||||
public static long[] mergeMultiData(long[] dataToMerge, int inputVerticalData, int maxVerticalData)
|
||||
{
|
||||
int size = dataToMerge.length / inputVerticalData;
|
||||
|
||||
// We initialize the arrays that are going to be used
|
||||
short[] heightAndDepth = ThreadMapUtil.getHeightAndDepth((worldHeight / 2 + 1) * 2);
|
||||
long[] dataPoint = ThreadMapUtil.getVerticalDataArray(DetailDistanceUtil.getMaxVerticalData(0));
|
||||
|
||||
|
||||
int genMode = DistanceGenerationMode.SERVER.complexity;
|
||||
boolean allEmpty = true;
|
||||
boolean allVoid = true;
|
||||
boolean allDefault;
|
||||
long singleData;
|
||||
|
||||
|
||||
short depth;
|
||||
short height;
|
||||
int count = 0;
|
||||
int i;
|
||||
int ii;
|
||||
int dataIndex;
|
||||
//We collect the indexes of the data, ordered by the depth
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||
if (doesItExist(singleData))
|
||||
{
|
||||
genMode = Math.min(genMode, getGenerationMode(singleData));
|
||||
allEmpty = false;
|
||||
if (!isVoid(singleData))
|
||||
{
|
||||
allVoid = false;
|
||||
depth = getDepth(singleData);
|
||||
height = getHeight(singleData);
|
||||
|
||||
int botPos = -1;
|
||||
int topPos = -1;
|
||||
//values fall in between and possibly require extension of array
|
||||
boolean botExtend = false;
|
||||
boolean topExtend = false;
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (depth <= heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
|
||||
{
|
||||
botPos = i;
|
||||
break;
|
||||
}
|
||||
else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
|
||||
{
|
||||
botPos = i;
|
||||
botExtend = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (height <= heightAndDepth[i * 2] && height >= heightAndDepth[i * 2 + 1])
|
||||
{
|
||||
topPos = i;
|
||||
break;
|
||||
}
|
||||
else if (height < heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
|
||||
{
|
||||
topPos = i;
|
||||
topExtend = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (topPos == -1)
|
||||
{
|
||||
if (botPos == -1)
|
||||
{
|
||||
//whole block falls above
|
||||
extendArray(heightAndDepth, 2, 0, 1, count);
|
||||
heightAndDepth[0] = height;
|
||||
heightAndDepth[1] = depth;
|
||||
count++;
|
||||
}
|
||||
else if (!botExtend)
|
||||
{
|
||||
//only top falls above extending it there, while bottom is inside existing
|
||||
shrinkArray(heightAndDepth, 2, 0, botPos, count);
|
||||
heightAndDepth[0] = height;
|
||||
count -= botPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
//top falls between some blocks, extending those as well
|
||||
shrinkArray(heightAndDepth, 2, 0, botPos, count);
|
||||
heightAndDepth[0] = height;
|
||||
heightAndDepth[1] = depth;
|
||||
count -= botPos;
|
||||
}
|
||||
}
|
||||
else if (!topExtend)
|
||||
{
|
||||
if (!botExtend)
|
||||
//both top and bottom are within some exiting blocks, possibly merging them
|
||||
heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
|
||||
else
|
||||
//top falls between some blocks, extending it there
|
||||
heightAndDepth[topPos * 2 + 1] = depth;
|
||||
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||
count -= botPos - topPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!botExtend)
|
||||
{
|
||||
//only top is within some exiting block, extending it
|
||||
topPos++; //to make it easier
|
||||
heightAndDepth[topPos * 2] = height;
|
||||
heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
|
||||
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||
count -= botPos - topPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
//both top and bottom are outside existing blocks
|
||||
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||
count -= botPos - topPos;
|
||||
extendArray(heightAndDepth, 2, topPos + 1, 1, count);
|
||||
count++;
|
||||
heightAndDepth[topPos * 2 + 2] = height;
|
||||
heightAndDepth[topPos * 2 + 3] = depth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//We check if there is any data that's not empty or void
|
||||
if (allEmpty)
|
||||
return dataPoint;
|
||||
if (allVoid)
|
||||
{
|
||||
dataPoint[0] = createVoidDataPoint(genMode);
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//we cut the 1 block gaps
|
||||
/*int j;
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] == 1)
|
||||
{
|
||||
heightAndDepth[i * 2 + 1] = heightAndDepth[(i + 1) * 2 + 1];
|
||||
for (j = i + 1; j < count - 1; j++)
|
||||
{
|
||||
heightAndDepth[j * 2] = heightAndDepth[(j + 1) * 2];
|
||||
heightAndDepth[j * 2 + 1] = heightAndDepth[(j + 1) * 2 + 1];
|
||||
}
|
||||
count--;
|
||||
i--;
|
||||
}
|
||||
}*/
|
||||
|
||||
//we limit the vertical portion to maxVerticalData
|
||||
int j = 0;
|
||||
while (count > maxVerticalData)
|
||||
{
|
||||
ii = worldHeight;
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] < ii)
|
||||
{
|
||||
ii = heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2];
|
||||
j = i;
|
||||
}
|
||||
}
|
||||
heightAndDepth[j * 2 + 1] = heightAndDepth[(j + 1) * 2 + 1];
|
||||
for (i = j + 1; i < count - 1; i++)
|
||||
{
|
||||
heightAndDepth[i * 2] = heightAndDepth[(i + 1) * 2];
|
||||
heightAndDepth[i * 2 + 1] = heightAndDepth[(i + 1) * 2 + 1];
|
||||
}
|
||||
//System.arraycopy(heightAndDepth, j + 1, heightAndDepth, j, count - j - 1);
|
||||
count--;
|
||||
}
|
||||
//As standard the vertical lods are ordered from top to bottom
|
||||
for (j = count - 1; j >= 0; j--)
|
||||
{
|
||||
height = heightAndDepth[j * 2];
|
||||
depth = heightAndDepth[j * 2 + 1];
|
||||
|
||||
if ((depth == 0 && height == 0) || j >= heightAndDepth.length / 2)
|
||||
break;
|
||||
|
||||
int numberOfChildren = 0;
|
||||
int tempAlpha = 0;
|
||||
int tempRed = 0;
|
||||
int tempGreen = 0;
|
||||
int tempBlue = 0;
|
||||
int tempLightBlock = 0;
|
||||
int tempLightSky = 0;
|
||||
byte tempGenMode = DistanceGenerationMode.SERVER.complexity;
|
||||
allEmpty = true;
|
||||
allVoid = true;
|
||||
allDefault = true;
|
||||
long data = 0;
|
||||
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||
if (doesItExist(singleData) && !isVoid(singleData))
|
||||
{
|
||||
|
||||
if ((depth <= getDepth(singleData) && getDepth(singleData) <= height)
|
||||
|| (depth <= getHeight(singleData) && getHeight(singleData) <= height))
|
||||
{
|
||||
if (getHeight(singleData) > getHeight(data))
|
||||
data = singleData;
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
if (!doesItExist(data))
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData];
|
||||
data = createVoidDataPoint(getGenerationMode(singleData));
|
||||
}
|
||||
|
||||
if (doesItExist(data))
|
||||
{
|
||||
allEmpty = false;
|
||||
if (!isVoid(data))
|
||||
{
|
||||
numberOfChildren++;
|
||||
allVoid = false;
|
||||
tempAlpha += getAlpha(data);
|
||||
tempRed += getRed(data);
|
||||
tempGreen += getGreen(data);
|
||||
tempBlue += getBlue(data);
|
||||
tempLightBlock += getLightBlock(data);
|
||||
tempLightSky += getLightSky(data);
|
||||
if (!getFlag(data)) allDefault = false;
|
||||
}
|
||||
tempGenMode = (byte) Math.min(tempGenMode, getGenerationMode(data));
|
||||
}
|
||||
else
|
||||
tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
|
||||
}
|
||||
|
||||
if (allEmpty)
|
||||
//no child has been initialized
|
||||
dataPoint[j] = EMPTY_DATA;
|
||||
else if (allVoid)
|
||||
//all the children are void
|
||||
dataPoint[j] = createVoidDataPoint(tempGenMode);
|
||||
else
|
||||
{
|
||||
//we have at least 1 child
|
||||
tempAlpha = tempAlpha / numberOfChildren;
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||
tempLightSky = tempLightSky / numberOfChildren;
|
||||
dataPoint[j] = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
|
||||
}
|
||||
}
|
||||
return dataPoint;
|
||||
}
|
||||
}
|
||||
@@ -1,178 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.HorizontalQuality;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class DetailDistanceUtil
|
||||
{
|
||||
private static final double genMultiplier = 1.0;
|
||||
private static final double treeGenMultiplier = 1.0;
|
||||
private static final double treeCutMultiplier = 1.0;
|
||||
private static int minGenDetail = LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel;
|
||||
private static int minDrawDetail = Math.max(LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel, LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel);
|
||||
private static final int maxDetail = LodUtil.REGION_DETAIL_LEVEL + 1;
|
||||
private static final int minDistance = 0;
|
||||
private static int minDetailDistance = (int) (MinecraftWrapper.INSTANCE.getRenderDistance()*16 * 1.42f);
|
||||
private static int maxDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * 16 * 2;
|
||||
|
||||
|
||||
private static final HorizontalResolution[] lodGenDetails = {
|
||||
HorizontalResolution.BLOCK,
|
||||
HorizontalResolution.TWO_BLOCKS,
|
||||
HorizontalResolution.FOUR_BLOCKS,
|
||||
HorizontalResolution.HALF_CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK };
|
||||
|
||||
|
||||
|
||||
public static void updateSettings()
|
||||
{
|
||||
minDetailDistance = (int) (MinecraftWrapper.INSTANCE.getRenderDistance()*16 * 1.42f);
|
||||
minGenDetail = LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel;
|
||||
minDrawDetail = Math.max(LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel, LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel);
|
||||
maxDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * 16 * 8;
|
||||
}
|
||||
|
||||
public static int baseDistanceFunction(int detail)
|
||||
{
|
||||
if (detail <= minGenDetail)
|
||||
return minDistance;
|
||||
if (detail >= maxDetail)
|
||||
return maxDistance;
|
||||
|
||||
int distanceUnit = LodConfig.CLIENT.graphics.qualityOption.horizontalScale.get().distanceUnit;
|
||||
if (LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get() == HorizontalQuality.LOWEST)
|
||||
return (detail * distanceUnit);
|
||||
else
|
||||
{
|
||||
double base = LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get().quadraticBase;
|
||||
return (int) (Math.pow(base, detail) * distanceUnit);
|
||||
}
|
||||
}
|
||||
|
||||
public static int getDrawDistanceFromDetail(int detail)
|
||||
{
|
||||
return baseDistanceFunction(detail);
|
||||
}
|
||||
|
||||
public static byte baseInverseFunction(int distance, int minDetail, boolean useRenderMinDistance)
|
||||
{
|
||||
int detail;
|
||||
if (distance == 0)
|
||||
return (byte) minDetail;
|
||||
if (distance < minDetailDistance && useRenderMinDistance)
|
||||
return (byte) minDetail;
|
||||
int distanceUnit = LodConfig.CLIENT.graphics.qualityOption.horizontalScale.get().distanceUnit;
|
||||
if (LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get() == HorizontalQuality.LOWEST)
|
||||
detail = (byte) distance / distanceUnit;
|
||||
else
|
||||
{
|
||||
double base = LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get().quadraticBase;
|
||||
double logBase = Math.log(base);
|
||||
//noinspection IntegerDivisionInFloatingPointContext
|
||||
detail = (byte) (Math.log(distance / distanceUnit) / logBase);
|
||||
}
|
||||
return (byte) LodUtil.clamp(minDetail, detail, maxDetail - 1);
|
||||
}
|
||||
|
||||
public static byte getDrawDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction(distance, minDrawDetail, false);
|
||||
}
|
||||
|
||||
public static byte getGenerationDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * genMultiplier), minGenDetail, true);
|
||||
}
|
||||
|
||||
public static byte getTreeCutDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * treeCutMultiplier), minGenDetail, true);
|
||||
}
|
||||
|
||||
public static byte getTreeGenDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * treeGenMultiplier), minGenDetail, true);
|
||||
}
|
||||
|
||||
public static DistanceGenerationMode getDistanceGenerationMode(int detail)
|
||||
{
|
||||
return LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
}
|
||||
|
||||
public static byte getLodDrawDetail(int detail)
|
||||
{
|
||||
if (detail < minDrawDetail)
|
||||
{
|
||||
if (LodConfig.CLIENT.graphics.advancedGraphicsOption.alwaysDrawAtMaxQuality.get())
|
||||
return getLodGenDetail(minDrawDetail).detailLevel;
|
||||
else
|
||||
return (byte) minDrawDetail;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (LodConfig.CLIENT.graphics.advancedGraphicsOption.alwaysDrawAtMaxQuality.get())
|
||||
return getLodGenDetail(detail).detailLevel;
|
||||
else
|
||||
return (byte) detail;
|
||||
}
|
||||
}
|
||||
|
||||
public static HorizontalResolution getLodGenDetail(int detail)
|
||||
{
|
||||
if (detail < minGenDetail)
|
||||
return lodGenDetails[minGenDetail];
|
||||
else
|
||||
return lodGenDetails[detail];
|
||||
}
|
||||
|
||||
|
||||
public static byte getCutLodDetail(int detail)
|
||||
{
|
||||
if (detail < minGenDetail)
|
||||
return lodGenDetails[minGenDetail].detailLevel;
|
||||
else if (detail == maxDetail)
|
||||
return LodUtil.REGION_DETAIL_LEVEL;
|
||||
else
|
||||
return lodGenDetails[detail].detailLevel;
|
||||
}
|
||||
|
||||
public static int getMaxVerticalData(int detail)
|
||||
{
|
||||
return LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get().maxVerticalData[LodUtil.clamp(minGenDetail, detail, LodUtil.REGION_DETAIL_LEVEL)];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,269 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class LevelPosUtil
|
||||
{
|
||||
public static int[] convert(int[] levelPos, byte newDetailLevel)
|
||||
{
|
||||
return convert(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos), newDetailLevel);
|
||||
}
|
||||
|
||||
public static int[] convert(byte detailLevel, int posX, int posZ, byte newDetailLevel)
|
||||
{
|
||||
int width;
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
width = 1 << (newDetailLevel - detailLevel);
|
||||
return createLevelPos(
|
||||
newDetailLevel,
|
||||
Math.floorDiv(posX, width),
|
||||
Math.floorDiv(posZ, width));
|
||||
}
|
||||
else
|
||||
{
|
||||
width = 1 << (detailLevel - newDetailLevel);
|
||||
return createLevelPos(
|
||||
newDetailLevel,
|
||||
posX * width,
|
||||
posZ * width);
|
||||
}
|
||||
}
|
||||
|
||||
public static int[] createLevelPos(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return new int[] { detailLevel, posX, posZ };
|
||||
}
|
||||
|
||||
public static int convert(byte detailLevel, int pos, byte newDetailLevel)
|
||||
{
|
||||
int width;
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
width = 1 << (newDetailLevel - detailLevel);
|
||||
return Math.floorDiv(pos, width);
|
||||
}
|
||||
else
|
||||
{
|
||||
width = 1 << (detailLevel - newDetailLevel);
|
||||
return pos * width;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getRegion(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorDiv(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static int getRegionModule(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorMod(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static byte getDetailLevel(int[] levelPos)
|
||||
{
|
||||
return (byte) levelPos[0];
|
||||
}
|
||||
|
||||
public static int getPosX(int[] levelPos)
|
||||
{
|
||||
return levelPos[1];
|
||||
}
|
||||
|
||||
public static int getPosZ(int[] levelPos)
|
||||
{
|
||||
return levelPos[2];
|
||||
}
|
||||
|
||||
public static int getDistance(int[] levelPos)
|
||||
{
|
||||
return levelPos[3];
|
||||
}
|
||||
|
||||
public static int[] getRegionModule(int[] levelPos)
|
||||
{
|
||||
return getRegionModule(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos));
|
||||
}
|
||||
|
||||
public static int[] getRegionModule(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
return createLevelPos(
|
||||
detailLevel,
|
||||
Math.floorMod(posX, width),
|
||||
Math.floorMod(posZ, width));
|
||||
}
|
||||
|
||||
public static int[] applyOffset(int[] levelPos, int xOffset, int zOffset)
|
||||
{
|
||||
return createLevelPos(
|
||||
getDetailLevel(levelPos),
|
||||
getPosX(levelPos) + xOffset,
|
||||
getPosZ(levelPos) + zOffset);
|
||||
}
|
||||
|
||||
public static int[] applyLevelOffset(int[] levelPos, byte detailOffset, int xOffset, int zOffset)
|
||||
{
|
||||
return createLevelPos(
|
||||
getDetailLevel(levelPos),
|
||||
getPosX(levelPos) + xOffset * (1 << detailOffset),
|
||||
getPosZ(levelPos) + zOffset * (1 << detailOffset));
|
||||
}
|
||||
|
||||
public static int getRegionPosX(int[] levelPos)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||
return Math.floorDiv(getPosX(levelPos), width);
|
||||
}
|
||||
|
||||
public static int getRegionPosZ(int[] levelPos)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||
return Math.floorDiv(getPosZ(levelPos), width);
|
||||
}
|
||||
|
||||
public static int getChunkPos(byte detailLevel, int pos)
|
||||
{
|
||||
return convert(detailLevel, pos, LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
}
|
||||
|
||||
public static int myPow2(int x)
|
||||
{
|
||||
return x*x;
|
||||
}
|
||||
|
||||
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = myPow2(playerPosX - startPosX - width);
|
||||
int endPosZ = myPow2(playerPosZ - startPosZ - width);
|
||||
startPosX = myPow2(playerPosX - startPosX);
|
||||
startPosZ = myPow2(playerPosZ - startPosZ);
|
||||
|
||||
int maxDistance = (int) Math.sqrt(startPosX + startPosZ);
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(startPosX + endPosZ));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + startPosZ));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + endPosZ));
|
||||
|
||||
return maxDistance;
|
||||
}
|
||||
|
||||
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int newPosX = xRegion * width + posX;
|
||||
int newPosZ = zRegion * width + posZ;
|
||||
return maxDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
|
||||
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
|
||||
boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
|
||||
if (inXArea && inZArea)
|
||||
return 0;
|
||||
else if (inXArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosZ - startPosZ),
|
||||
Math.abs(playerPosZ - endPosZ)
|
||||
);
|
||||
}
|
||||
else if (inZArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosX - startPosX),
|
||||
Math.abs(playerPosX - endPosX)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
startPosX = myPow2(playerPosX - startPosX);
|
||||
startPosZ = myPow2(playerPosZ - startPosZ);
|
||||
endPosX = myPow2(playerPosX - endPosX);
|
||||
endPosZ = myPow2(playerPosZ - endPosZ);
|
||||
|
||||
int minDistance = (int) Math.sqrt(startPosX + startPosZ);
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(startPosX + endPosZ));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + startPosZ));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + endPosZ));
|
||||
return minDistance;
|
||||
}
|
||||
}
|
||||
|
||||
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int newPosX = xRegion * width + posX;
|
||||
int newPosZ = zRegion * width + posZ;
|
||||
return minDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
public static int compareDistance(int firstDistance, int secondDistance)
|
||||
{
|
||||
return Integer.compare(
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
|
||||
|
||||
public static int compareLevelAndDistance(byte firstDetail, int firstDistance, byte secondDetail, int secondDistance)
|
||||
{
|
||||
int compareResult = Integer.compare(
|
||||
secondDetail,
|
||||
firstDetail);
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
return compareResult;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
public static String toString(int[] levelPos)
|
||||
{
|
||||
return (getDetailLevel(levelPos) + " "
|
||||
+ getPosX(levelPos) + " "
|
||||
+ getPosZ(levelPos));
|
||||
}
|
||||
|
||||
public static String toString(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return (detailLevel + " " + posX + " " + posZ);
|
||||
}
|
||||
}
|
||||
@@ -1,499 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.VanillaOverdraw;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
import com.seibel.lod.wrappers.Chunk.ChunkPosWrapper;
|
||||
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.renderer.LevelRenderer;
|
||||
import net.minecraft.client.server.IntegratedServer;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.server.level.ServerChunkCache;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.LevelAccessor;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.chunk.LevelChunkSection;
|
||||
import net.minecraft.world.level.dimension.DimensionType;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
|
||||
/**
|
||||
* This class holds methods and constants that may be used in multiple places.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-20-2021
|
||||
*/
|
||||
public class LodUtil
|
||||
{
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
/**
|
||||
* Vanilla render distances less than or equal to this will not allow partial
|
||||
* overdraw. The VanillaOverdraw will either be ALWAYS or NEVER.
|
||||
*/
|
||||
public static final int MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW = 4;
|
||||
|
||||
/**
|
||||
* Vanilla render distances less than or equal to this will cause the overdraw to
|
||||
* run at a smaller fraction of the vanilla render distance.
|
||||
*/
|
||||
public static final int MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW = 11;
|
||||
|
||||
|
||||
|
||||
|
||||
/** The maximum number of LODs that can be rendered vertically */
|
||||
public static final int MAX_NUMBER_OF_VERTICAL_LODS = 32;
|
||||
|
||||
/**
|
||||
* alpha used when drawing chunks in debug mode
|
||||
*/
|
||||
public static final int DEBUG_ALPHA = 255; // 0 - 255
|
||||
public static final Color COLOR_DEBUG_BLACK = new Color(0, 0, 0, DEBUG_ALPHA);
|
||||
public static final Color COLOR_DEBUG_WHITE = new Color(255, 255, 255, DEBUG_ALPHA);
|
||||
public static final Color COLOR_INVISIBLE = new Color(0, 0, 0, 0);
|
||||
|
||||
public static final int CEILED_DIMENSION_MAX_RENDER_DISTANCE = 64; // 0 - 255
|
||||
|
||||
/**
|
||||
* In order of nearest to farthest: <br>
|
||||
* Red, Orange, Yellow, Green, Cyan, Blue, Magenta, white, gray, black
|
||||
*/
|
||||
public static final Color[] DEBUG_DETAIL_LEVEL_COLORS = new Color[] { Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN, Color.CYAN, Color.BLUE, Color.MAGENTA, Color.WHITE, Color.GRAY, Color.BLACK };
|
||||
|
||||
|
||||
public static final byte DETAIL_OPTIONS = 10;
|
||||
|
||||
/** 512 blocks wide */
|
||||
public static final byte REGION_DETAIL_LEVEL = DETAIL_OPTIONS - 1;
|
||||
/** 16 blocks wide */
|
||||
public static final byte CHUNK_DETAIL_LEVEL = 4;
|
||||
/** 1 block wide */
|
||||
public static final byte BLOCK_DETAIL_LEVEL = 0;
|
||||
|
||||
public static final short MAX_VERTICAL_DATA = 4;
|
||||
|
||||
/**
|
||||
* measured in Blocks <br>
|
||||
* detail level max - 1
|
||||
*/
|
||||
public static final short REGION_WIDTH = 1 << REGION_DETAIL_LEVEL;
|
||||
/**
|
||||
* measured in Blocks <br>
|
||||
* detail level 4
|
||||
*/
|
||||
public static final short CHUNK_WIDTH = 16;
|
||||
/**
|
||||
* measured in Blocks <br>
|
||||
* detail level 0
|
||||
*/
|
||||
public static final short BLOCK_WIDTH = 1;
|
||||
|
||||
|
||||
/** number of chunks wide */
|
||||
public static final int REGION_WIDTH_IN_CHUNKS = REGION_WIDTH / CHUNK_WIDTH;
|
||||
|
||||
|
||||
/**
|
||||
* If we ever need to use a heightmap for any reason, use this one.
|
||||
*/
|
||||
public static final Heightmap.Types DEFAULT_HEIGHTMAP = Heightmap.Types.WORLD_SURFACE_WG;
|
||||
|
||||
/**
|
||||
* This regex finds any characters that are invalid for use in a windows
|
||||
* (and by extension mac and linux) file path
|
||||
*/
|
||||
public static final String INVALID_FILE_CHARACTERS_REGEX = "[\\\\/:*?\"<>|]";
|
||||
|
||||
/**
|
||||
* 64 MB by default is the maximum amount of memory that
|
||||
* can be directly allocated. <br><br>
|
||||
* <p>
|
||||
* I know there are commands to change that amount
|
||||
* (specifically "-XX:MaxDirectMemorySize"), but
|
||||
* I have no idea how to access that amount. <br>
|
||||
* So I guess this will be the hard limit for now. <br><br>
|
||||
* <p>
|
||||
* https://stackoverflow.com/questions/50499238/bytebuffer-allocatedirect-and-xmx
|
||||
*/
|
||||
public static final int MAX_ALLOCATABLE_DIRECT_MEMORY = 64 * 1024 * 1024;
|
||||
|
||||
|
||||
public static final VertexFormat LOD_VERTEX_FORMAT = DefaultVertexFormat.POSITION_COLOR;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Gets the first valid ServerLevel.
|
||||
* @return null if there are no ServerLevels
|
||||
*/
|
||||
public static ServerLevel getFirstValidServerLevel()
|
||||
{
|
||||
if (mc.hasSinglePlayerServer())
|
||||
return null;
|
||||
|
||||
Iterable<ServerLevel> worlds = mc.getSinglePlayerServer().getAllLevels();
|
||||
|
||||
for (ServerLevel world : worlds)
|
||||
return world;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ServerLevel for the relevant dimension.
|
||||
* @return null if there is no ServerLevel for the given dimension
|
||||
*/
|
||||
public static ServerLevel getServerLevelFromDimension(DimensionType dimension)
|
||||
{
|
||||
IntegratedServer server = mc.getSinglePlayerServer();
|
||||
if (server == null)
|
||||
return null;
|
||||
|
||||
Iterable<ServerLevel> worlds = server.getAllLevels();
|
||||
ServerLevel returnWorld = null;
|
||||
|
||||
for (ServerLevel world : worlds)
|
||||
{
|
||||
if (world.dimensionType() == dimension)
|
||||
{
|
||||
returnWorld = world;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return returnWorld;
|
||||
}
|
||||
|
||||
/** Convert a 2D absolute position into a quad tree relative position. */
|
||||
public static RegionPos convertGenericPosToRegionPos(int x, int z, int detailLevel)
|
||||
{
|
||||
int relativePosX = Math.floorDiv(x, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
int relativePosZ = Math.floorDiv(z, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
|
||||
return new RegionPos(relativePosX, relativePosZ);
|
||||
}
|
||||
|
||||
/** Convert a 2D absolute position into a quad tree relative position. */
|
||||
public static int convertLevelPos(int pos, int currentDetailLevel, int targetDetailLevel)
|
||||
{
|
||||
return pos / (1 << (targetDetailLevel - currentDetailLevel));
|
||||
}
|
||||
|
||||
/**
|
||||
* Return whether the given chunk
|
||||
* has any data in it.
|
||||
*/
|
||||
public static boolean chunkHasBlockData(ChunkAccess chunk)
|
||||
{
|
||||
LevelChunkSection[] blockStorage = chunk.getSections();
|
||||
|
||||
for (LevelChunkSection section : blockStorage)
|
||||
{
|
||||
if (section != null && !section.isEmpty())
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world, if in multiplayer it will return the server name, IP,
|
||||
* and game version.
|
||||
*/
|
||||
public static String getWorldID(LevelAccessor levelAccessor)
|
||||
{
|
||||
if (mc.hasSinglePlayerServer())
|
||||
{
|
||||
// chop off the dimension ID as it is not needed/wanted
|
||||
String dimId = getDimensionIDFromWorld(levelAccessor);
|
||||
|
||||
// get the world name
|
||||
int saveIndex = dimId.indexOf("saves") + 1 + "saves".length();
|
||||
int slashIndex = dimId.indexOf(File.separatorChar, saveIndex);
|
||||
dimId = dimId.substring(saveIndex, slashIndex);
|
||||
return dimId;
|
||||
}
|
||||
else
|
||||
{
|
||||
return getServerId();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world and the dimensional save folder, if in multiplayer
|
||||
* it will return the server name, ip, game version, and dimension.<br>
|
||||
* <br>
|
||||
* This can be used to determine where to save files for a given
|
||||
* dimension.
|
||||
*/
|
||||
public static String getDimensionIDFromWorld(LevelAccessor levelAccessor)
|
||||
{
|
||||
if (mc.hasSinglePlayerServer())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
ServerLevel ServerLevel = LodUtil.getServerLevelFromDimension(levelAccessor.dimensionType());
|
||||
if (ServerLevel == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerLevel for the dimension " + levelAccessor.dimensionType().effectsLocation().getPath());
|
||||
|
||||
ServerChunkCache provider = ServerLevel.getChunkSource();
|
||||
if (provider == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerChunkProvider for the dimension " + levelAccessor.dimensionType().effectsLocation().getPath());
|
||||
|
||||
return provider.getDataStorage().dataFolder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
return getServerId() + File.separatorChar + "dim_" + levelAccessor.dimensionType().effectsLocation().getPath() + File.separatorChar;
|
||||
}
|
||||
}
|
||||
|
||||
/** returns the server name, IP and game version. */
|
||||
public static String getServerId()
|
||||
{
|
||||
ServerData server = mc.getCurrentServer();
|
||||
String serverName = server.name.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
String serverIp = server.ip.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
String serverMcVersion = server.version.getString().replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
|
||||
return serverName + ", IP " + serverIp + ", GameVersion " + serverMcVersion;
|
||||
}
|
||||
|
||||
|
||||
/** Convert a BlockColors int into a Color object */
|
||||
public static Color intToColor(int num)
|
||||
{
|
||||
int filter = 0b11111111;
|
||||
|
||||
int red = (num >> 16) & filter;
|
||||
int green = (num >> 8) & filter;
|
||||
int blue = num & filter;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
/** Convert a Color into a BlockColors object. */
|
||||
public static int colorToInt(Color color)
|
||||
{
|
||||
return color.getRGB();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static int clamp(int min, int value, int max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static float clamp(float min, float value, float max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static double clamp(double min, double value, double max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a HashSet of all ChunkPos within the normal render distance
|
||||
* that should not be rendered.
|
||||
*/
|
||||
public static HashSet<ChunkPos> getNearbyLodChunkPosToSkip(LodDimension lodDim, BlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
int chunkRenderDist = mc.getRenderDistance();
|
||||
ChunkPosWrapper centerChunk = new ChunkPosWrapper(blockPosWrapper);
|
||||
|
||||
int skipRadius;
|
||||
VanillaOverdraw overdraw = LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.get();
|
||||
HorizontalResolution drawRes = LodConfig.CLIENT.graphics.qualityOption.drawResolution.get();
|
||||
|
||||
// apply distance based rules for dynamic overdraw
|
||||
if (overdraw == VanillaOverdraw.DYNAMIC
|
||||
&& chunkRenderDist <= MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW)
|
||||
{
|
||||
// The vanilla render distance isn't far enough
|
||||
// for partial skipping to make sense...
|
||||
if (!lodDim.dimension.hasCeiling() && (drawRes == HorizontalResolution.BLOCK))
|
||||
{
|
||||
// ...and the dimension is open, so we don't have to worry about
|
||||
// LODs rendering on top of the player,
|
||||
// and the user is using a high horizontal resolution,
|
||||
// so the overdraw shouldn't be noticeable
|
||||
overdraw = VanillaOverdraw.ALWAYS;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...but we are underground, so we don't want
|
||||
// LODs rendering on top of the player,
|
||||
// Or the user is using a LOW horizontal resolution
|
||||
// and overdraw would be very noticeable.
|
||||
overdraw = VanillaOverdraw.NEVER;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// determine the skipping type based
|
||||
// on the overdraw type
|
||||
switch (overdraw)
|
||||
{
|
||||
case ALWAYS:
|
||||
// don't skip any positions
|
||||
return new HashSet<>();
|
||||
|
||||
case DYNAMIC:
|
||||
|
||||
if (chunkRenderDist > MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW
|
||||
&& chunkRenderDist <= MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW)
|
||||
{
|
||||
// This is a small render distance (but greater than the minimum partial
|
||||
// distance), skip positions that are greater than 2/3 the render distance
|
||||
skipRadius = (int) Math.ceil(chunkRenderDist * (2.0/3.0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is a large render distance. Skip positions that are greater than
|
||||
// 4/5ths the render distance
|
||||
skipRadius = (int) Math.ceil(chunkRenderDist * (4.0 / 5.0));
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
case BORDER:
|
||||
case NEVER:
|
||||
// skip chunks in render distance that are rendered
|
||||
// by vanilla minecraft
|
||||
skipRadius = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// get the chunks that are going to be rendered by Minecraft
|
||||
HashSet<ChunkPos> posToSkip = getRenderedChunks();
|
||||
|
||||
|
||||
// remove everything outside the skipRadius,
|
||||
// if the skipRadius is being used
|
||||
if (skipRadius != 0)
|
||||
{
|
||||
for (int x = centerChunk.getX() - chunkRenderDist; x < centerChunk.getX() + chunkRenderDist; x++)
|
||||
{
|
||||
for (int z = centerChunk.getZ() - chunkRenderDist; z < centerChunk.getZ() + chunkRenderDist; z++)
|
||||
{
|
||||
if (x <= centerChunk.getX() - skipRadius || x >= centerChunk.getX() + skipRadius
|
||||
|| z <= centerChunk.getZ() - skipRadius || z >= centerChunk.getZ() + skipRadius)
|
||||
posToSkip.remove(new ChunkPos(x, z));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return posToSkip;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame. <br><br>
|
||||
* <p>
|
||||
* Note: This isn't perfect. It will return some chunks that are outside
|
||||
* the clipping plane. (For example, if you are high above the ground some chunks
|
||||
* will be incorrectly added, even though they are outside render range).
|
||||
*/
|
||||
public static HashSet<ChunkPos> getRenderedChunks()
|
||||
{
|
||||
HashSet<ChunkPos> loadedPos = new HashSet<>();
|
||||
|
||||
// Wow, those are some long names!
|
||||
|
||||
// go through every RenderInfo to get the compiled chunks
|
||||
LevelRenderer renderer = mc.getLevelRenderer();
|
||||
for (LevelRenderer.RenderChunkInfo chunkInfo : renderer.renderChunks)
|
||||
{
|
||||
if (!chunkInfo.chunk.getCompiledChunk().hasNoRenderableLayers())
|
||||
{
|
||||
// add the ChunkPos for every rendered chunk
|
||||
BlockPos bpos = chunkInfo.chunk.getOrigin();
|
||||
|
||||
loadedPos.add(new ChunkPos(bpos));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return loadedPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method find if a given chunk is a border chunk of the renderable ones
|
||||
* @param vanillaRenderedChunks matrix of the vanilla rendered chunks
|
||||
* @param x relative (to the matrix) x chunk to check
|
||||
* @param z relative (to the matrix) z chunk to check
|
||||
* @return true if and only if the chunk is a border of the renderable chunks
|
||||
*/
|
||||
public static boolean isBorderChunk(boolean[][] vanillaRenderedChunks, int x, int z)
|
||||
{
|
||||
if (x < 0 || z < 0 || x >= vanillaRenderedChunks.length || z >= vanillaRenderedChunks[0].length)
|
||||
return false;
|
||||
int tempX;
|
||||
int tempZ;
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
{
|
||||
tempX = x + Box.DIRECTION_NORMAL_MAP.get(direction).getX();
|
||||
tempZ = z + Box.DIRECTION_NORMAL_MAP.get(direction).getZ();
|
||||
if (vanillaRenderedChunks[x][z] || (!(tempX < 0 || tempZ < 0 || tempX >= vanillaRenderedChunks.length || tempZ >= vanillaRenderedChunks[0].length)
|
||||
&& !vanillaRenderedChunks[tempX][tempZ]))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,219 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import static com.seibel.lod.util.LodUtil.DETAIL_OPTIONS;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
|
||||
/**
|
||||
* Holds data used by specific threads so
|
||||
* the data doesn't have to be recreated every
|
||||
* time it is needed.
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class ThreadMapUtil
|
||||
{
|
||||
public static final ConcurrentMap<String, long[]> threadSingleUpdateMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> threadBuilderArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> threadBuilderVerticalArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[]> threadVerticalAddDataMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, byte[][]> saveContainer = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, short[]> projectionArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, short[]> heightAndDepthMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[]> singleDataToMergeMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> verticalUpdate = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
//________________________//
|
||||
// used in BufferBuilder //
|
||||
//________________________//
|
||||
|
||||
public static final ConcurrentMap<String, boolean[]> adjShadeDisabled = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, Map<Direction, long[]>> adjDataMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, Box> boxMap = new ConcurrentHashMap<>();
|
||||
|
||||
/** returns the array NOT cleared every time */
|
||||
public static boolean[] getAdjShadeDisabledArray()
|
||||
{
|
||||
if (!adjShadeDisabled.containsKey(Thread.currentThread().getName())
|
||||
|| (adjShadeDisabled.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
adjShadeDisabled.put(Thread.currentThread().getName(), new boolean[Box.DIRECTIONS.length]);
|
||||
}
|
||||
Arrays.fill(adjShadeDisabled.get(Thread.currentThread().getName()), false);
|
||||
return adjShadeDisabled.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
/** returns the array NOT cleared every time */
|
||||
public static Map<Direction, long[]> getAdjDataArray(int verticalData)
|
||||
{
|
||||
if (!adjDataMap.containsKey(Thread.currentThread().getName())
|
||||
|| (adjDataMap.get(Thread.currentThread().getName()) == null)
|
||||
|| (adjDataMap.get(Thread.currentThread().getName()).get(Direction.NORTH) == null)
|
||||
|| (adjDataMap.get(Thread.currentThread().getName()).get(Direction.NORTH).length != verticalData))
|
||||
{
|
||||
adjDataMap.put(Thread.currentThread().getName(), new HashMap<Direction, long[]>());
|
||||
adjDataMap.get(Thread.currentThread().getName()).put(Direction.UP, new long[1]);
|
||||
adjDataMap.get(Thread.currentThread().getName()).put(Direction.DOWN, new long[1]);
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
adjDataMap.get(Thread.currentThread().getName()).put(direction, new long[verticalData]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
Arrays.fill(adjDataMap.get(Thread.currentThread().getName()).get(direction), DataPointUtil.EMPTY_DATA);
|
||||
}
|
||||
return adjDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static Box getBox()
|
||||
{
|
||||
if (!boxMap.containsKey(Thread.currentThread().getName())
|
||||
|| (boxMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
boxMap.put(Thread.currentThread().getName(), new Box());
|
||||
}
|
||||
boxMap.get(Thread.currentThread().getName()).reset();
|
||||
return boxMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
//________________________//
|
||||
// used in DataPointUtil //
|
||||
// mergeVerticalData //
|
||||
//________________________//
|
||||
|
||||
|
||||
//________________________//
|
||||
// used in DataPointUtil //
|
||||
// mergeSingleData //
|
||||
//________________________//
|
||||
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getBuilderVerticalArray(int detailLevel)
|
||||
{
|
||||
if (!threadBuilderVerticalArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderVerticalArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[5][];
|
||||
int size;
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
size = 1 << i;
|
||||
array[i] = new long[size * size * DataPointUtil.worldHeight / 2 + 1];
|
||||
}
|
||||
threadBuilderVerticalArrayMap.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
Arrays.fill(threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel], 0);
|
||||
return threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel];
|
||||
}
|
||||
|
||||
/** returns the array NOT cleared every time */
|
||||
public static byte[] getSaveContainer(int detailLevel)
|
||||
{
|
||||
if (!saveContainer.containsKey(Thread.currentThread().getName()) || (saveContainer.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
byte[][] array = new byte[DETAIL_OPTIONS][];
|
||||
int size = 1;
|
||||
for (int i = DETAIL_OPTIONS - 1; i >= 0; i--)
|
||||
{
|
||||
array[i] = new byte[2 + 8 * size * size * DetailDistanceUtil.getMaxVerticalData(i)];
|
||||
size = size << 1;
|
||||
}
|
||||
saveContainer.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
//Arrays.fill(threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel], 0);
|
||||
return saveContainer.get(Thread.currentThread().getName())[detailLevel];
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getVerticalDataArray(int arrayLength)
|
||||
{
|
||||
if (!threadVerticalAddDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalAddDataMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadVerticalAddDataMap.put(Thread.currentThread().getName(), new long[arrayLength]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Arrays.fill(threadVerticalAddDataMap.get(Thread.currentThread().getName()), 0);
|
||||
}
|
||||
return threadVerticalAddDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** returns the array NOT cleared every time */
|
||||
public static short[] getHeightAndDepth(int arrayLength)
|
||||
{
|
||||
if (!heightAndDepthMap.containsKey(Thread.currentThread().getName()) || (heightAndDepthMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
heightAndDepthMap.put(Thread.currentThread().getName(), new short[arrayLength]);
|
||||
}
|
||||
return heightAndDepthMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getVerticalUpdateArray(int detailLevel)
|
||||
{
|
||||
if (!verticalUpdate.containsKey(Thread.currentThread().getName()) || (verticalUpdate.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[DETAIL_OPTIONS][];
|
||||
for (int i = 1; i < DETAIL_OPTIONS; i++)
|
||||
array[i] = new long[DetailDistanceUtil.getMaxVerticalData(i - 1) * 4];
|
||||
verticalUpdate.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
else
|
||||
{
|
||||
Arrays.fill(verticalUpdate.get(Thread.currentThread().getName())[detailLevel], 0);
|
||||
}
|
||||
return verticalUpdate.get(Thread.currentThread().getName())[detailLevel];
|
||||
}
|
||||
|
||||
/** clears all arrays so they will have to be rebuilt */
|
||||
public static void clearMaps()
|
||||
{
|
||||
adjShadeDisabled.clear();
|
||||
adjDataMap.clear();
|
||||
boxMap.clear();
|
||||
threadSingleUpdateMap.clear();
|
||||
threadBuilderArrayMap.clear();
|
||||
threadBuilderVerticalArrayMap.clear();
|
||||
threadVerticalAddDataMap.clear();
|
||||
saveContainer.clear();
|
||||
projectionArrayMap.clear();
|
||||
heightAndDepthMap.clear();
|
||||
singleDataToMergeMap.clear();
|
||||
verticalUpdate.clear();
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package com.seibel.lod.wrappers.Chunk;
|
||||
|
||||
|
||||
//This class will contain all methods usefull to generate the fake ChunkWrapper
|
||||
public class ChunkGenerator
|
||||
{
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
package com.seibel.lod.wrappers.Chunk;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.Block.BlockColorWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
import com.seibel.lod.wrappers.Block.BlockShapeWrapper;
|
||||
import com.seibel.lod.wrappers.World.BiomeWrapper;
|
||||
|
||||
import net.minecraft.world.level.block.LiquidBlock;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
|
||||
public class ChunkWrapper
|
||||
{
|
||||
|
||||
private ChunkAccess chunk;
|
||||
private ChunkPosWrapper chunkPos;
|
||||
|
||||
public int getHeight(){
|
||||
return chunk.getMaxBuildHeight();
|
||||
}
|
||||
|
||||
public boolean isPositionInWater(BlockPosWrapper blockPos)
|
||||
{
|
||||
BlockState blockState = chunk.getBlockState(blockPos.getBlockPos());
|
||||
|
||||
//This type of block is always in water
|
||||
if((blockState.getBlock() instanceof LiquidBlock))// && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||
return true;
|
||||
|
||||
//This type of block could be in water
|
||||
if(blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).isPresent() && blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).get())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getHeightMapValue(int xRel, int zRel){
|
||||
return chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
}
|
||||
|
||||
public BiomeWrapper getBiome(int xRel, int yAbs, int zRel)
|
||||
{
|
||||
return BiomeWrapper.getBiomeWrapper(chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2));
|
||||
}
|
||||
|
||||
public BlockColorWrapper getBlockColorWrapper(BlockPosWrapper blockPos)
|
||||
{
|
||||
return BlockColorWrapper.getBlockColorWrapper(chunk.getBlockState(blockPos.getBlockPos()),blockPos);
|
||||
}
|
||||
|
||||
public BlockShapeWrapper getBlockShapeWrapper(BlockPosWrapper blockPos)
|
||||
{
|
||||
return BlockShapeWrapper.getBlockShapeWrapper(chunk.getBlockState(blockPos.getBlockPos()).getBlock(), this, blockPos);
|
||||
}
|
||||
|
||||
public ChunkWrapper(ChunkAccess chunk)
|
||||
{
|
||||
this.chunk = chunk;
|
||||
this.chunkPos = new ChunkPosWrapper(chunk.getPos());
|
||||
}
|
||||
|
||||
public ChunkAccess getChunk(){
|
||||
return chunk;
|
||||
}
|
||||
public ChunkPosWrapper getPos(){
|
||||
return chunkPos;
|
||||
}
|
||||
|
||||
public boolean isLightCorrect(){
|
||||
return chunk.isLightCorrect();
|
||||
}
|
||||
|
||||
public boolean
|
||||
isWaterLogged(BlockPosWrapper blockPos)
|
||||
{
|
||||
BlockState blockState = chunk.getBlockState(blockPos.getBlockPos());
|
||||
|
||||
// //This type of block is always in water
|
||||
// if((blockState.getBlock() instanceof ILiquidContainer) && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||
// return true;
|
||||
|
||||
//This type of block could be in water
|
||||
if(blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).isPresent() && blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).get())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getEmittedBrightness(BlockPosWrapper blockPos)
|
||||
{
|
||||
return chunk.getLightEmission(blockPos.getBlockPos());
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
package com.seibel.lod.wrappers;
|
||||
|
||||
import com.mojang.blaze3d.platform.NativeImage;
|
||||
|
||||
public class LightMapWrapper
|
||||
{
|
||||
static NativeImage lightMap = null;
|
||||
|
||||
public static void setLightMap(NativeImage newLightMap)
|
||||
{
|
||||
lightMap = newLightMap;
|
||||
}
|
||||
|
||||
public static int getLightValue(int skyLight, int blockLight)
|
||||
{
|
||||
return lightMap.getPixelRGBA(skyLight, blockLight);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
package com.seibel.lod.wrappers.Vertex;
|
||||
|
||||
public class BufferBuilderWrapper
|
||||
{
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
package com.seibel.lod.wrappers.Vertex;
|
||||
|
||||
public class VertexBufferWrapper
|
||||
{
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
package com.seibel.lod.wrappers.World;
|
||||
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.client.renderer.BiomeColors;
|
||||
|
||||
|
||||
public class BiomeColorWrapper
|
||||
{
|
||||
|
||||
public static int getGrassColor(WorldWrapper worldWrapper, BlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
return BiomeColors.getAverageGrassColor(worldWrapper.getWorld(), blockPosWrapper.getBlockPos());
|
||||
}
|
||||
public static int getWaterColor(WorldWrapper worldWrapper, BlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
|
||||
return BiomeColors.getAverageWaterColor(worldWrapper.getWorld(), blockPosWrapper.getBlockPos());
|
||||
}
|
||||
public static int getFoliageColor(WorldWrapper worldWrapper, BlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
|
||||
return BiomeColors.getAverageFoliageColor(worldWrapper.getWorld(), blockPosWrapper.getBlockPos());
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
package com.seibel.lod.wrappers.World;
|
||||
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import net.minecraft.world.level.dimension.DimensionType;
|
||||
|
||||
public class DimensionTypeWrapper
|
||||
{
|
||||
private static final ConcurrentMap<DimensionType, DimensionTypeWrapper> dimensionTypeWrapperMap = new ConcurrentHashMap<>();
|
||||
private DimensionType dimensionType;
|
||||
|
||||
public DimensionTypeWrapper(DimensionType dimensionType)
|
||||
{
|
||||
this.dimensionType = dimensionType;
|
||||
}
|
||||
|
||||
public static DimensionTypeWrapper getDimensionTypeWrapper(DimensionType dimensionType)
|
||||
{
|
||||
//first we check if the biome has already been wrapped
|
||||
if(dimensionTypeWrapperMap.containsKey(dimensionType) && dimensionTypeWrapperMap.get(dimensionType) != null)
|
||||
return dimensionTypeWrapperMap.get(dimensionType);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
DimensionTypeWrapper dimensionTypeWrapper = new DimensionTypeWrapper(dimensionType);
|
||||
dimensionTypeWrapperMap.put(dimensionType, dimensionTypeWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return dimensionTypeWrapper;
|
||||
}
|
||||
|
||||
public static void clearMap()
|
||||
{
|
||||
dimensionTypeWrapperMap.clear();
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package com.seibel.lod.wrappers.World;
|
||||
|
||||
|
||||
//We will use this class to get all the light information from the game like skylight, blocklight and light emission;
|
||||
public class WorldLightWrapper
|
||||
{
|
||||
}
|
||||
@@ -1,80 +0,0 @@
|
||||
package com.seibel.lod.wrappers.World;
|
||||
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.wrappers.Block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.world.level.Level;
|
||||
|
||||
public class WorldWrapper
|
||||
{
|
||||
private static final ConcurrentMap<Level, WorldWrapper> worldWrapperMap = new ConcurrentHashMap<>();
|
||||
private Level world;
|
||||
|
||||
public WorldWrapper(Level world)
|
||||
{
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
|
||||
public static WorldWrapper getWorldWrapper(Level world)
|
||||
{
|
||||
//first we check if the biome has already been wrapped
|
||||
if(worldWrapperMap.containsKey(world) && worldWrapperMap.get(world) != null)
|
||||
return worldWrapperMap.get(world);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
WorldWrapper worldWrapper = new WorldWrapper(world);
|
||||
worldWrapperMap.put(world, worldWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return worldWrapper;
|
||||
}
|
||||
|
||||
public static void clearMap()
|
||||
{
|
||||
worldWrapperMap.clear();
|
||||
}
|
||||
|
||||
public DimensionTypeWrapper getDimensionType()
|
||||
{
|
||||
return DimensionTypeWrapper.getDimensionTypeWrapper(world.dimensionType());
|
||||
}
|
||||
|
||||
public int getBlockLight(BlockPosWrapper blockPos)
|
||||
{
|
||||
return world.getLightEngine().blockEngine.getLightValue(blockPos.getBlockPos());
|
||||
}
|
||||
|
||||
public int getSkyLight(BlockPosWrapper blockPos)
|
||||
{
|
||||
return world.getLightEngine().skyEngine.getLightValue(blockPos.getBlockPos());
|
||||
}
|
||||
|
||||
public BiomeWrapper getBiome(BlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeWrapper.getBiomeWrapper(world.getBiome(blockPos.getBlockPos()));
|
||||
}
|
||||
|
||||
public Level getWorld()
|
||||
{
|
||||
return world;
|
||||
}
|
||||
|
||||
public boolean hasCeiling()
|
||||
{
|
||||
return world.dimensionType().hasCeiling();
|
||||
}
|
||||
|
||||
public boolean hasSkyLight()
|
||||
{
|
||||
return world.dimensionType().hasSkyLight();
|
||||
}
|
||||
|
||||
public boolean isEmpty()
|
||||
{
|
||||
return world == null;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"required": true,
|
||||
"package": "com.seibel.lod.mixin",
|
||||
"package": "com.seibel.lod.forge.mixins",
|
||||
"compatibilityLevel": "JAVA_8",
|
||||
"refmap": "lod.refmap.json",
|
||||
"mixins": [
|
||||
|
||||
Reference in New Issue
Block a user