Changed the dataPoint, started the introduction of the lightmap use
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@@ -17,6 +17,7 @@
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*/
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package com.seibel.lod.builders;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.Callable;
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@@ -26,20 +27,18 @@ import java.util.concurrent.Future;
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import java.util.concurrent.locks.ReentrantLock;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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import com.seibel.lod.util.*;
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import net.minecraft.client.renderer.LightTexture;
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import org.lwjgl.opengl.GL11;
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import com.seibel.lod.builders.lodTemplates.Box;
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import com.seibel.lod.config.LodConfig;
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import com.seibel.lod.util.DataPointUtil;
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import com.seibel.lod.util.LevelPosUtil;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.LodRegion;
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import com.seibel.lod.objects.PosToRenderContainer;
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import com.seibel.lod.objects.RegionPos;
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import com.seibel.lod.proxy.ClientProxy;
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import com.seibel.lod.render.LodRenderer;
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import com.seibel.lod.util.LodThreadFactory;
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import com.seibel.lod.util.LodUtil;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.vertex.VertexBuffer;
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@@ -142,6 +141,20 @@ public class LodBufferBuilder
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public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
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BlockPos playerBlockPos, boolean fullRegen)
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{
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for(int i = 0; i<16; i++)
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{
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for(int j = 0; j<16; j++)
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{
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int lightTint = LightTexture.pack(i,j);
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//System.out.print(ColorUtil.getRed(lightTint) + " " + ColorUtil.getGreen(lightTint) + " " + ColorUtil.getBlue(lightTint) + " ");
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System.out.print(Integer.toHexString(lightTint) + " ");
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}
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System.out.println();
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}
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// only allow one generation process to happen at a time
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if (generatingBuffers)
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return;
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