Add the ability for LOD fog rendering to differ from Minecraft's
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@@ -99,7 +99,8 @@ public class ClientProxy
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// LodConfig.CLIENT.lodColorStyle.set(LodColorStyle.INDIVIDUAL_SIDES);
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// LodConfig.CLIENT.lodChunkRadiusMultiplier.set(12);
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// LodConfig.CLIENT.distanceGenerationMode.set(DistanceGenerationMode.FEATURES);
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// LodConfig.CLIENT.fogDistance.set(FogDistance.FAR);
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// LodConfig.CLIENT.fogDistance.set(FogDistance.NEAR_AND_FAR);
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// LodConfig.CLIENT.fogDrawOverride.set(FogDrawOverride.USE_OPTIFINE_FOG_SETTING);
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// Note to self:
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// if "unspecified" shows up in the pie chart, it is
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