Add the ability for LOD fog rendering to differ from Minecraft's

This commit is contained in:
James Seibel
2021-07-03 21:10:34 -05:00
parent 31ef1d4959
commit f977687ad6
9 changed files with 257 additions and 80 deletions
+22 -1
View File
@@ -1,10 +1,14 @@
package com.seibel.lod;
import org.lwjgl.opengl.GL;
import com.seibel.lod.handlers.LodConfig;
import com.seibel.lod.proxy.ClientProxy;
import com.seibel.lod.render.LodRenderer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DeferredWorkQueue;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.config.ModConfig;
@@ -20,7 +24,7 @@ import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
* check out the ClientProxy.
*
* @author James Seibel
* @version 02-07-2021
* @version 7-3-2021
*/
@Mod(ModInfo.MODID)
public class LodMain
@@ -30,9 +34,26 @@ public class LodMain
public static ClientProxy client_proxy;
@SuppressWarnings("deprecation")
private void init(final FMLCommonSetupEvent event)
{
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.clientSpec);
Thread setFancyFog = new Thread(() ->
{
LodRenderer.fancyFogAvailable = GL.getCapabilities().GL_NV_fog_distance;
if (!LodRenderer.fancyFogAvailable)
{
ClientProxy.LOGGER.info("This GPU does not support GL_NV_fog_distance. This means that fancy fog options will not be available.");
}
});
// This will be run on the main thread when it is able.
// If it wasn't run on the main thread GL.getCapabilities()
// would fail.
DeferredWorkQueue.runLater(setFancyFog);
}