Close #78 (Add a config to disable vanilla MC's fog)
And change the config to use FAR fog and disable MC's fog by default.
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@@ -48,7 +48,6 @@ import com.seibel.lod.util.LodUtil;
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import com.seibel.lod.wrappers.MinecraftWrapper;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.FogRenderer;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.texture.NativeImage;
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import net.minecraft.client.renderer.vertex.VertexBuffer;
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@@ -393,8 +392,7 @@ public class LodRenderer
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{
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if (fogQuality == FogQuality.OFF)
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{
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FogRenderer.setupNoFog();
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RenderSystem.disableFog();
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GL15.glDisable(GL15.GL_FOG);
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return;
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}
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@@ -466,7 +464,10 @@ public class LodRenderer
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GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, glFogDistanceMode);
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}
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/** Revert any changes that were made to the fog. */
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/**
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* Revert any changes that were made to the fog
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* and sets up the fog for Minecraft.
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*/
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@SuppressWarnings("deprecation")
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private void cleanupFog(NearFarFogSettings fogSettings,
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float defaultFogStartDist, float defaultFogEndDist,
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@@ -480,13 +481,22 @@ public class LodRenderer
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if (GlProxy.getInstance().fancyFogAvailable)
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GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, defaultFogDistance);
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// disable fog if Minecraft wasn't rendering fog,
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// but we were
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if (!fogSettings.vanillaIsRenderingFog &&
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(fogSettings.near.quality != FogQuality.OFF ||
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fogSettings.far.quality != FogQuality.OFF))
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// disable fog if Minecraft wasn't rendering fog
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// or we want it disabled
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if (!fogSettings.vanillaIsRenderingFog
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|| LodConfig.CLIENT.graphics.fogQualityOption.disableVanillaFog.get())
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{
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GL15.glDisable(GL15.GL_FOG);
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// Make fog render a infinite distance away.
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// This doesn't technically disable Minecraft's fog
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// so performance will probably be the same regardless, unlike
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// Optifine's no fog setting.
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// we can't disable minecraft's fog outright because by default
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// minecraft will re-enable the fog after our code
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RenderSystem.fogStart(0.0F);
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RenderSystem.fogEnd(Float.MAX_VALUE);
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RenderSystem.fogDensity(0.0F);
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}
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}
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