Improve plant color generation
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@@ -12,10 +12,13 @@ import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.LodWorld;
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import com.seibel.lod.util.LodUtil;
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import net.minecraft.block.AbstractPlantBlock;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.BushBlock;
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import net.minecraft.block.FlowingFluidBlock;
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import net.minecraft.block.GrassBlock;
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import net.minecraft.block.IGrowable;
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import net.minecraft.block.LeavesBlock;
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import net.minecraft.world.DimensionType;
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import net.minecraft.world.IWorld;
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@@ -312,7 +315,7 @@ public class LodChunkBuilder
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* each x and z.
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* @param config_useBiomeColors <br>
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* If true use biome foliage, water, and grass colors, <br>
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* otherwise use the
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* otherwise only use the block's material color
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*/
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private Color generateLodColorForArea(IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
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{
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@@ -357,9 +360,19 @@ public class LodChunkBuilder
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Biome biome = chunk.getBiomes().getNoiseBiome(x, y + i * chunkSections.length, z);
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if (biome.getBiomeCategory() == Biome.Category.OCEAN ||
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biome.getBiomeCategory() == Biome.Category.RIVER)
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biome.getBiomeCategory() == Biome.Category.RIVER)
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{
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colorInt = biome.getWaterColor();
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if (config.useSolidBlocksInColorGen &&
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blockState != Blocks.WATER.defaultBlockState())
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{
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// non-water block
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colorInt = getColorForBlock(x, z, blockState, biome);
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}
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else
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{
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// water block
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colorInt = biome.getWaterColor();
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}
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}
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else if (biome.getBiomeCategory() == Biome.Category.EXTREME_HILLS)
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{
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@@ -432,12 +445,16 @@ public class LodChunkBuilder
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colorInt = biome.getGrassColor(x, z);
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}
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else if (blockState.getBlock() instanceof LeavesBlock)
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{
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Color leafColor = LodUtil.intToColor(biome.getFoliageColor()).darker();
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colorInt = LodUtil.colorToInt(leafColor);
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}
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else if (blockState.getBlock() instanceof GrassBlock)
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else if (blockState.getBlock() instanceof GrassBlock ||
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blockState.getBlock() instanceof AbstractPlantBlock ||
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blockState.getBlock() instanceof BushBlock ||
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blockState.getBlock() instanceof IGrowable)
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{
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colorInt = biome.getGrassColor(x, z);
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}
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