Fix compiling for MC 1.16 - 1.19
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+48
-19
@@ -50,6 +50,22 @@ import java.util.concurrent.ConcurrentLinkedQueue;
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import net.minecraft.core.QuartPos;
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#endif
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#if MC_1_16_5
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import net.minecraft.world.level.chunk.LevelChunkSection;
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#endif
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#if MC_1_17_1
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import net.minecraft.world.level.chunk.LevelChunkSection;
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#endif
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#if MC_1_18_2
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import net.minecraft.world.level.chunk.LevelChunkSection;
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#endif
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#if MC_1_19_2 || MC_1_19_4
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import net.minecraft.world.level.chunk.LevelChunkSection;
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#endif
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#if POST_MC_1_20_1
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import net.minecraft.world.level.chunk.LevelChunkSection;
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import net.minecraft.world.level.lighting.LevelLightEngine;
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@@ -153,11 +169,25 @@ public class ChunkWrapper implements IChunkWrapper
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LevelChunkSection[] sections = this.chunk.getSections();
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for (int index = 0; index < sections.length; index++)
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{
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#if MC_1_16_5
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if (!sections[index].isEmpty())
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{
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// convert from an index to a block coordinate
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return this.chunk.getSections()[index].bottomBlockY() * 16;
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}
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#elif MC_1_17_1
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if (!sections[index].isEmpty())
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{
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// convert from an index to a block coordinate
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return this.chunk.getSections()[index].bottomBlockY() * 16;
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}
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#else
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if (!sections[index].hasOnlyAir())
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{
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// convert from an index to a block coordinate
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return this.chunk.getSectionYFromSectionIndex(index) * 16;
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}
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#endif
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}
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return Integer.MAX_VALUE;
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}
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@@ -409,25 +439,6 @@ public class ChunkWrapper implements IChunkWrapper
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@Override
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public boolean isStillValid() { return this.wrappedLevel.tryGetChunk(this.chunkPos) == this; }
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#if POST_MC_1_20_1
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private static boolean checkLightSectionsOnChunk(LevelChunk chunk, LevelLightEngine engine)
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{
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LevelChunkSection[] sections = chunk.getSections();
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int minY = chunk.getMinSection();
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int maxY = chunk.getMaxSection();
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for (int y = minY; y < maxY; ++y)
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{
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LevelChunkSection section = sections[chunk.getSectionIndexFromSectionY(y)];
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if (section.hasOnlyAir()) continue;
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if (!engine.lightOnInSection(SectionPos.of(chunk.getPos(), y)))
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{
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return false;
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}
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}
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return true;
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}
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#endif
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public static void syncedUpdateClientLightStatus()
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{
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@@ -462,6 +473,24 @@ public class ChunkWrapper implements IChunkWrapper
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#endif
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}
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}
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#if POST_MC_1_20_1
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private static boolean checkLightSectionsOnChunk(LevelChunk chunk, LevelLightEngine engine)
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{
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LevelChunkSection[] sections = chunk.getSections();
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int minY = chunk.getMinSection();
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int maxY = chunk.getMaxSection();
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for (int y = minY; y < maxY; ++y)
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{
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LevelChunkSection section = sections[chunk.getSectionIndexFromSectionY(y)];
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if (section.hasOnlyAir()) continue;
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if (!engine.lightOnInSection(SectionPos.of(chunk.getPos(), y)))
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{
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return false;
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}
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}
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return true;
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}
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#endif
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