rename LodRender to LodRenderer
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@@ -8,7 +8,7 @@ import com.seibel.lod.handlers.LodConfigHandler;
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import com.seibel.lod.objects.LodChunk;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.NearFarBuffer;
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import com.seibel.lod.render.LodRender;
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import com.seibel.lod.render.LodRenderer;
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import com.seibel.lod.util.LodUtil;
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import net.minecraft.client.Minecraft;
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@@ -78,7 +78,7 @@ public class LodBufferBuilder
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* After the buildable buffers have been generated they must be
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* swapped with the drawable buffers in the LodRenderer to be drawn.
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*/
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public void generateLodBuffersAsync(LodRender renderer, LodDimension lodDim,
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public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
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double playerX, double playerZ, int numbChunksWide)
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{
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// only allow one generation process to happen at a time
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@@ -125,8 +125,8 @@ public class LodBufferBuilder
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// generate our new buildable buffers
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buildableNearBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
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buildableFarBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
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buildableNearBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
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buildableFarBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
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// x axis
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for (int i = 0; i < numbChunksWide; i++)
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