rename LodRender to LodRenderer

This commit is contained in:
James Seibel
2021-06-19 20:45:30 -05:00
parent 92e651c779
commit e941b553e7
5 changed files with 16 additions and 16 deletions
@@ -8,7 +8,7 @@ import com.seibel.lod.handlers.LodConfigHandler;
import com.seibel.lod.objects.LodChunk;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.NearFarBuffer;
import com.seibel.lod.render.LodRender;
import com.seibel.lod.render.LodRenderer;
import com.seibel.lod.util.LodUtil;
import net.minecraft.client.Minecraft;
@@ -78,7 +78,7 @@ public class LodBufferBuilder
* After the buildable buffers have been generated they must be
* swapped with the drawable buffers in the LodRenderer to be drawn.
*/
public void generateLodBuffersAsync(LodRender renderer, LodDimension lodDim,
public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
double playerX, double playerZ, int numbChunksWide)
{
// only allow one generation process to happen at a time
@@ -125,8 +125,8 @@ public class LodBufferBuilder
// generate our new buildable buffers
buildableNearBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
buildableFarBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
buildableNearBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
buildableFarBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
// x axis
for (int i = 0; i < numbChunksWide; i++)