move partial tick getting into RenderWrapper

This commit is contained in:
James Seibel
2026-02-02 07:09:19 -06:00
parent 09bc303583
commit e83d490b0e
5 changed files with 28 additions and 39 deletions
@@ -28,6 +28,7 @@ import com.mojang.blaze3d.platform.NativeImage;
import com.seibel.distanthorizons.api.enums.config.EDhApiLodShading;
import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
import com.seibel.distanthorizons.common.wrappers.misc.LightMapWrapper;
import com.seibel.distanthorizons.core.api.internal.ClientApi;
import com.seibel.distanthorizons.core.config.Config;
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
@@ -175,6 +176,18 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
return new Vec3d(projectedView.x, projectedView.y, projectedView.z);
}
@Override
public float getPartialTickTime()
{
#if MC_VER < MC_1_21_1
return MC.getFrameTime();
#elif MC_VER < MC_1_21_3
return MC.getTimer().getRealtimeDeltaTicks();
#else
return MC.deltaTracker.getRealtimeDeltaTicks();
#endif
}
@Override
public Color getFogColor(float partialTicks)
{
@@ -261,24 +274,16 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
{
if (MC.level.dimensionType().hasSkyLight())
{
float frameTime;
#if MC_VER < MC_1_21_1
frameTime = MC.getFrameTime();
#elif MC_VER < MC_1_21_3
frameTime = MC.getTimer().getRealtimeDeltaTicks();
#elif MC_VER <= MC_1_21_10
frameTime = MC.deltaTracker.getGameTimeDeltaTicks();
#else
frameTime = 0f; // unused
#endif
#if MC_VER < MC_1_17_1
float frameTime = this.getPartialTickTime();
Vec3 colorValues = MC.level.getSkyColor(MC.gameRenderer.getMainCamera().getBlockPosition(), frameTime);
return new Color((float) colorValues.x, (float) colorValues.y, (float) colorValues.z);
#elif MC_VER < MC_1_21_3
float frameTime = this.getPartialTickTime();
Vec3 colorValues = MC.level.getSkyColor(MC.gameRenderer.getMainCamera().getPosition(), frameTime);
return new Color((float) colorValues.x, (float) colorValues.y, (float) colorValues.z);
#elif MC_VER <= MC_1_21_10
float frameTime = this.getPartialTickTime();
int argbColorInt = MC.level.getSkyColor(MC.gameRenderer.getMainCamera().getPosition(), frameTime);
return ColorUtil.toColorObjARGB(argbColorInt);
#else