fix Blaze3D GL pipelines
This commit is contained in:
+15
-6
@@ -91,8 +91,16 @@ public class BlazeDhTerrainRenderer implements IDhTerrainRenderer
|
||||
|
||||
|
||||
|
||||
RenderPipelineBuilderWrapper pipelineBuilder = new RenderPipelineBuilderWrapper();
|
||||
RenderPipelineBuilderWrapper opaquePipelineBuilder = new RenderPipelineBuilderWrapper();
|
||||
RenderPipelineBuilderWrapper translucentPipelineBuilder = new RenderPipelineBuilderWrapper();
|
||||
|
||||
// apply shared options to both pipelines
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
RenderPipelineBuilderWrapper pipelineBuilder = (i == 0)
|
||||
? opaquePipelineBuilder
|
||||
: translucentPipelineBuilder;
|
||||
|
||||
pipelineBuilder.withFaceCulling(true);
|
||||
pipelineBuilder.withDepthWrite(true);
|
||||
if (RENDER_API_DEF.getRenderDepth() == EDhRenderDepth.FORWARD_Z)
|
||||
@@ -105,7 +113,6 @@ public class BlazeDhTerrainRenderer implements IDhTerrainRenderer
|
||||
}
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withPolygonMode(RenderPipelineBuilderWrapper.EDhPolygonMode.FILL);
|
||||
pipelineBuilder.withName("terrain");
|
||||
|
||||
pipelineBuilder.withSampler("uLightMap");
|
||||
|
||||
@@ -132,15 +139,17 @@ public class BlazeDhTerrainRenderer implements IDhTerrainRenderer
|
||||
|
||||
// opaque
|
||||
{
|
||||
pipelineBuilder.withoutBlend();
|
||||
this.opaquePipeline = pipelineBuilder.build();
|
||||
opaquePipelineBuilder.withName("opaque_terrain");
|
||||
opaquePipelineBuilder.withoutBlend();
|
||||
this.opaquePipeline = opaquePipelineBuilder.build();
|
||||
}
|
||||
|
||||
// transparent
|
||||
{
|
||||
translucentPipelineBuilder.withName("transparent_terrain");
|
||||
// TRANSLUCENT = new BlendFunction(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||
pipelineBuilder.withBlend(BlendFunction.TRANSLUCENT);
|
||||
this.transparentPipeline = pipelineBuilder.build();
|
||||
translucentPipelineBuilder.withBlend(BlendFunction.TRANSLUCENT);
|
||||
this.transparentPipeline = translucentPipelineBuilder.build();
|
||||
}
|
||||
|
||||
this.init = true;
|
||||
|
||||
Reference in New Issue
Block a user