Fix the region at 0,0 (-X,-Z) rendering incorrectly
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@@ -63,7 +63,7 @@ import net.minecraft.util.math.vector.Vector3d;
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* This is where LODs are draw to the world.
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*
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* @author James Seibel
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* @version 10-7-2021
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* @version 10-9-2021
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*/
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public class LodRenderer
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{
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@@ -95,7 +95,7 @@ public class LodRenderer
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* These have to be separate because we can't override the
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* buffers in the VBOs (and we don't want too)
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*/
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private int[][] storageBufferIds;
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private int[][][] storageBufferIds;
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private ChunkPos vbosCenter = new ChunkPos(0, 0);
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@@ -291,9 +291,9 @@ public class LodRenderer
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setupFog(fogSettings.far.distance, fogSettings.far.quality);
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for (int i = 0; i < lodBufferBuilder.bufferSize[x][z]; i++)
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for (int i = 0; i < lodBufferBuilder.numberOfBuffersPerRegion[x][z]; i++)
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{
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sendLodsToGpuAndDraw(vbos[x][z][i], storageBufferIds[x][z], modelViewMatrix);
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drawBuffer(vbos[x][z][i], storageBufferIds[x][z][i], modelViewMatrix);
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}
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}
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}
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@@ -334,10 +334,8 @@ public class LodRenderer
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}
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/**
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* This is where the actual drawing happens.
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*/
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private void sendLodsToGpuAndDraw(VertexBuffer vbo, int bufferStorageId, Matrix4f modelViewMatrix)
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/** This is where the actual drawing happens. */
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private void drawBuffer(VertexBuffer vbo, int bufferStorageId, Matrix4f modelViewMatrix)
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{
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if (vbo == null)
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return;
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@@ -353,6 +351,8 @@ public class LodRenderer
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}
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//=================//
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// Setup Functions //
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//=================//
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@@ -556,9 +556,7 @@ public class LodRenderer
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}
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/**
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* setup the lighting to be used for the LODs
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*/
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/** setup the lighting to be used for the LODs */
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/*private void setupLighting(LodDimension lodDimension, float partialTicks)
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{
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// Determine if the player has night vision
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@@ -599,9 +597,7 @@ public class LodRenderer
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RenderSystem.enableLighting();
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}*/
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/**
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* Create all buffers that will be used.
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*/
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/** Create all buffers that will be used. */
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public void setupBuffers(LodDimension lodDim)
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{
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lodBufferBuilder.setupBuffers(lodDim);
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