Added different detail drop off option
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@@ -20,23 +20,13 @@ package com.seibel.lod.config;
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import java.nio.file.Path;
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import java.nio.file.Paths;
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import com.seibel.lod.enums.*;
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import org.apache.commons.lang3.tuple.Pair;
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import org.apache.logging.log4j.LogManager;
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import com.electronwill.nightconfig.core.file.CommentedFileConfig;
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import com.electronwill.nightconfig.core.io.WritingMode;
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import com.seibel.lod.ModInfo;
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import com.seibel.lod.enums.DebugMode;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.enums.DistanceQualityDropOff;
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import com.seibel.lod.enums.FogDistance;
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import com.seibel.lod.enums.FogDrawOverride;
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import com.seibel.lod.enums.GenerationPriority;
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import com.seibel.lod.enums.HorizontalQuality;
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import com.seibel.lod.enums.HorizontalResolution;
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import com.seibel.lod.enums.LodTemplate;
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import com.seibel.lod.enums.ShadingMode;
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import com.seibel.lod.enums.VerticalQuality;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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@@ -90,10 +80,13 @@ public class LodConfig
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public ForgeConfigSpec.EnumValue<ShadingMode> shadingMode;
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public ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
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public ForgeConfigSpec.EnumValue<DetailDropOff> detailDropOff;
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public ForgeConfigSpec.IntValue lodChunkRenderDistance;
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public ForgeConfigSpec.BooleanValue disableDirectionalCulling;
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Graphics(ForgeConfigSpec.Builder builder)
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{
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@@ -125,7 +118,15 @@ public class LodConfig
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+ " " + LodTemplate.DYNAMIC + ": LOD Chunks smoothly transition between other, \n"
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+ " " + " unless a neighboring chunk is at a significantly different height. \n")
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.defineEnum("lodTemplate", LodTemplate.CUBIC);
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detailDropOff = builder
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.comment("\n\n"
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+ " how the detail should go dropoff? \n"
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+ DetailDropOff.BY_BLOCK + " in chunks circles around the player (best quality option, may cause stuttering)\n"
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+ DetailDropOff.BY_REGION_FANCY + " in regions circles around the player (quality option)\n"
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+ DetailDropOff.BY_REGION_FAST + " in regions circles around the player (performance option)\n")
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.defineEnum("detailDropOff", DetailDropOff.BY_REGION_FAST);
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drawResolution = builder
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.comment("\n\n"
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+ " What is the maximum detail level that LODs should be drawn at? \n"
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