Changed the Far fog on fancy. Now fog start after the real game render distance
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@@ -130,6 +130,7 @@ public class LodRenderer
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*/
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public boolean[][] vanillaRenderedChunks;
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public boolean vanillaRenderedChunksChanged;
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public int vanillaBlockRenderedDistance;
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@@ -242,7 +243,7 @@ public class LodRenderer
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mcProjectionMatrix.transpose();
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Matrix4f modelViewMatrix = offsetTheModelViewMatrix(mcMatrixStack, partialTicks);
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vanillaBlockRenderedDistance = mc.getRenderDistance() * LodUtil.CHUNK_WIDTH;
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// required for setupFog and setupProjectionMatrix
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if (mc.getClientWorld().dimensionType().hasCeiling())
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farPlaneBlockDistance = Math.min(LodConfig.CLIENT.graphics.lodChunkRenderDistance.get(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * LodUtil.CHUNK_WIDTH;
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@@ -402,7 +403,7 @@ public class LodRenderer
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if (LodConfig.CLIENT.graphics.fogDistance.get() == FogDistance.NEAR_AND_FAR)
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RenderSystem.fogStart(farPlaneBlockDistance * 0.9f);
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else
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RenderSystem.fogStart(farPlaneBlockDistance * 0.1f);
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RenderSystem.fogStart(Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f));
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
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}
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else if (fogQuality == FogQuality.FAST)
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