add mod accessors

This commit is contained in:
James Seibel
2026-04-05 17:21:14 -05:00
parent ff459621e6
commit d9191534d5
2 changed files with 5 additions and 5 deletions
@@ -43,7 +43,7 @@ public class IrisAccessor implements IIrisAccessor
@Override
public String getModName()
{
#if MC_VER == MC_1_21_9 || MC_VER == MC_1_21_11
#if MC_VER == MC_1_21_9
return "iris"; // Iris doesn't support this MC version
#else
return Iris.MODID;
+4 -4
View File
@@ -16,7 +16,7 @@ lwjgl_version=3.3.3
# Fabric loader
fabric_loader_version=0.18.5
fabric_api_version=0.144.3+26.1
modmenu_version=18.0.0-alpha.7
modmenu_version=18.0.0-alpha.8
starlight_version_fabric=
phosphor_version_fabric=
lithium_version=
@@ -33,7 +33,7 @@ fabric_recommend_list={}
# 0 = Don't enable and don't run
# 1 = Can be referenced in code but doesn't run
# 2 = Can be referenced in code and runs in client
enable_mod_menu=0
enable_mod_menu=2
enable_starlight=0
enable_phosphor=0
enable_sodium=1
@@ -49,10 +49,10 @@ neoforge_version=1-beta
neoforge_version_range=[*,)
# NeoForge mod versions
neo_iris_version=
neo_iris_version=1.10.9+26.1-neoforge
# (Neo)Forge mod run
# 0 = Don't enable and don't run
# 1 = Can be referenced in code but doesn't run
# 2 = Can be referenced in code and runs in client
neo_enable_iris=0
neo_enable_iris=1