Fixed a small loading bug,
made the getDataToGenerate fully automatic, added an option to update the DetailDistanceUtil values
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@@ -476,7 +476,7 @@ public class LodDimension
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*
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* @return list of quadTrees
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*/
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public List<LevelPos> getDataToGenerate(int playerPosX, int playerPosZ, int start, int end, byte generation, byte detailLevel, int dataNumber)
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public List<LevelPos> getDataToGenerate(int playerPosX, int playerPosZ, byte generation, byte detailLevel, int dataNumber)
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{
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int n = regions.length;
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@@ -484,7 +484,6 @@ public class LodDimension
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int zIndex;
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LodRegion region;
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RegionPos regionPos;
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LevelPos regionLevelPos = new LevelPos();
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List<LevelPos> listOfData = new ArrayList<>();
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for (int xRegion = 0; xRegion < n; xRegion++)
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{
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@@ -495,13 +494,9 @@ public class LodDimension
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xIndex = (xRegion + center.x) - halfWidth;
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zIndex = (zRegion + center.z) - halfWidth;
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regionPos = new RegionPos(xIndex, zIndex);
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regionLevelPos.changeParameters(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z);
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if (end >= regionLevelPos.minDistance(playerPosX, playerPosZ) &&
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start <= regionLevelPos.maxDistance(playerPosX, playerPosZ))
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{
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region = getRegion(regionPos);
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listOfData.addAll(region.getDataToGenerate(playerPosX, playerPosZ, start, end, generation, detailLevel, dataNumber));
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}
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region = getRegion(regionPos);
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listOfData.addAll(region.getDataToGenerate(playerPosX, playerPosZ, generation, detailLevel, dataNumber));
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} catch (Exception e)
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{
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//e.printStackTrace();
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@@ -526,7 +521,7 @@ public class LodDimension
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*
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* @return list of nodes
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*/
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public void getDataToRender(Set<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
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public void getDataToRender(Set<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
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{
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LevelPos regionLevelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z);
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try
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