Fixed the artifacts (was caused by wrong array initialisation) and added the reset to while changing dimension
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@@ -125,7 +125,7 @@ public class LodConfig
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+ DetailDropOff.BY_BLOCK + " in chunks circles around the player (best quality option, may cause stuttering)\n"
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+ DetailDropOff.BY_REGION_FANCY + " in regions circles around the player (quality option)\n"
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+ DetailDropOff.BY_REGION_FAST + " in regions circles around the player (performance option)\n")
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.defineEnum("detailDropOff", DetailDropOff.BY_REGION_FAST);
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.defineEnum("detailDropOff", DetailDropOff.BY_BLOCK);
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drawResolution = builder
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.comment("\n\n"
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