now the vanillaRenderedChunk is reset if the player goes to high

This commit is contained in:
Leonardo
2021-08-30 23:41:56 +02:00
parent 536de1a22d
commit d5d48f2448
@@ -238,7 +238,7 @@ public class LodRenderer
if (!previousVanillaRenderedChunks.equals(vanillaRenderedChunks))
{
partialRegen = true;
previousVanillaRenderedChunks = vanillaRenderedChunks;
previousVanillaRenderedChunks = (HashSet<ChunkPos>) vanillaRenderedChunks.clone();
}
prevVanillaChunkTime = newTime;
}
@@ -263,6 +263,9 @@ public class LodRenderer
lodDim.setToRegen(pos.getRegionX(), pos.getRegionZ());
}
}
if(chunkPosToSkip.isEmpty() && player.position().y>256)
vanillaRenderedChunks.clear();
// did the user change the debug setting?
if (LodConfig.CLIENT.debugMode.get() != previousDebugMode)
{