small fixes

This commit is contained in:
Leonardo
2021-08-22 19:18:14 +02:00
parent 547d54aab1
commit d5112be385
3 changed files with 514 additions and 514 deletions
@@ -202,7 +202,6 @@ public class LodRenderer
// should LODs be regenerated?
if ((int) player.getX() / LodUtil.CHUNK_WIDTH != prevChunkX ||
(int) player.getZ() / LodUtil.CHUNK_WIDTH != prevChunkZ ||
ClientProxy.previousChunkRenderDistance != mc.options.renderDistance ||
ClientProxy.previousLodRenderDistance != LodConfig.CLIENT.lodChunkRenderDistance.get() ||
prevFogDistance != LodConfig.CLIENT.fogDistance.get())
{
@@ -228,7 +227,6 @@ public class LodRenderer
// determine how far the game's render distance is currently set
//farPlaneBlockDistance = mc.options.renderDistance * LodUtil.CHUNK_WIDTH;
farPlaneBlockDistance = LodConfig.CLIENT.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH;
// set how how far the LODs will go
@@ -320,12 +318,12 @@ public class LodRenderer
{
Vector3d cameraDir = mc.cameraEntity.getLookAngle().normalize();
cameraDir = mc.options.getCameraType().isMirrored() ? cameraDir.reverse() : cameraDir;
// used to determine what type of fog to render
int halfWidth = vbos.length/2;
int quarterWidth = vbos.length/4;
for (int i = 0; i < vbos.length; i++)
{
for (int j = 0; j < vbos.length; j++)
@@ -337,8 +335,8 @@ public class LodRenderer
setupFog(fogSettings.near.distance, fogSettings.near.quality);
else
setupFog(fogSettings.far.distance, fogSettings.far.quality);
sendLodsToGpuAndDraw(vbos[i][j], modelViewMatrix);
}
}