a little improvement to 'pow' changes
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@@ -160,13 +160,10 @@ public class LevelPosUtil
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int startPosX = posX * width;
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int startPosZ = posZ * width;
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int endPosX = startPosX + width;
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int endPosZ = startPosZ + width;
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int endPosX = myPow2(playerPosX - startPosX - width);
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int endPosZ = myPow2(playerPosZ - startPosZ - width);
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startPosX = myPow2(playerPosX - startPosX);
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startPosZ = myPow2(playerPosZ - startPosZ);
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endPosX = myPow2(playerPosX - endPosX);
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endPosZ = myPow2(playerPosZ - endPosZ);
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int maxDistance = (int) Math.sqrt(startPosX + startPosZ);
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maxDistance = Math.max(maxDistance, (int) Math.sqrt(startPosX + endPosZ));
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