New configs
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@@ -32,7 +32,6 @@ import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
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import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder.VertexBuffersAndOffset;
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import com.seibel.lod.config.LodConfig;
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import com.seibel.lod.enums.DebugMode;
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import com.seibel.lod.enums.DetailDropOff;
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import com.seibel.lod.enums.FogDistance;
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import com.seibel.lod.enums.FogDrawOverride;
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import com.seibel.lod.enums.FogQuality;
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@@ -214,7 +213,7 @@ public class LodRenderer
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// set the required open GL settings
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if (LodConfig.CLIENT.debugging.debugMode.get() == DebugMode.SHOW_DETAIL_WIREFRAME)
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if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() == DebugMode.SHOW_DETAIL_WIREFRAME)
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
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else
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
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@@ -245,9 +244,9 @@ public class LodRenderer
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vanillaBlockRenderedDistance = mc.getRenderDistance() * LodUtil.CHUNK_WIDTH;
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// required for setupFog and setupProjectionMatrix
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if (mc.getClientWorld().dimensionType().hasCeiling())
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farPlaneBlockDistance = Math.min(LodConfig.CLIENT.graphics.lodChunkRenderDistance.get(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * LodUtil.CHUNK_WIDTH;
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farPlaneBlockDistance = Math.min(LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * LodUtil.CHUNK_WIDTH;
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else
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farPlaneBlockDistance = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH;
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farPlaneBlockDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH;
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setupProjectionMatrix(mcProjectionMatrix, partialTicks);
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// commented out until we can add shaders to handle lighting
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@@ -274,7 +273,7 @@ public class LodRenderer
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ActiveRenderInfo renderInfo = mc.getGameRenderer().getMainCamera();
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Vector3d cameraDir = new Vector3d(renderInfo.getLookVector());
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boolean cullingDisabled = LodConfig.CLIENT.graphics.disableDirectionalCulling.get();
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boolean cullingDisabled = LodConfig.CLIENT.graphics.advancedOption.disableDirectionalCulling.get();
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// used to determine what type of fog to render
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int halfWidth = vbos.length / 2;
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@@ -399,7 +398,7 @@ public class LodRenderer
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if (fogQuality == FogQuality.FANCY)
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{
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// for more realistic fog when using FAR
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if (LodConfig.CLIENT.graphics.fogDistance.get() == FogDistance.NEAR_AND_FAR)
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if (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get() == FogDistance.NEAR_AND_FAR)
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RenderSystem.fogStart(farPlaneBlockDistance * 0.9f);
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else
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RenderSystem.fogStart(Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f));
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@@ -450,8 +449,8 @@ public class LodRenderer
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// disable fog if Minecraft wasn't rendering fog,
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// but we were
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if (!fogSettings.vanillaIsRenderingFog &&
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(fogSettings.near.quality != FogQuality.OFF ||
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fogSettings.far.quality != FogQuality.OFF))
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(fogSettings.near.quality != FogQuality.OFF ||
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fogSettings.far.quality != FogQuality.OFF))
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{
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GL11.glDisable(GL11.GL_FOG);
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}
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@@ -659,7 +658,7 @@ public class LodRenderer
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FogQuality quality = ReflectionHandler.INSTANCE.getFogQuality();
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FogDrawOverride override = LodConfig.CLIENT.graphics.fogDrawOverride.get();
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FogDrawOverride override = LodConfig.CLIENT.graphics.fogQualityOption.fogDrawOverride.get();
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fogSettings.vanillaIsRenderingFog = quality != FogQuality.OFF;
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@@ -700,7 +699,7 @@ public class LodRenderer
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fogSettings.near.quality = FogQuality.FANCY;
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fogSettings.far.quality = FogQuality.FANCY;
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switch (LodConfig.CLIENT.graphics.fogDistance.get())
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switch (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
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{
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case NEAR_AND_FAR:
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fogSettings.near.distance = FogDistance.NEAR;
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@@ -727,7 +726,7 @@ public class LodRenderer
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// fog, since the LODs are separated into a near
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// and far portion; and fast fog is rendered from the
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// frustrum's perspective instead of the camera
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switch (LodConfig.CLIENT.graphics.fogDistance.get())
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switch (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
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{
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case NEAR_AND_FAR:
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case NEAR:
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@@ -764,44 +763,41 @@ public class LodRenderer
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//=============//
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// check if the view distance changed
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if (ClientProxy.previousLodRenderDistance != LodConfig.CLIENT.graphics.lodChunkRenderDistance.get()
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|| chunkRenderDistance != prevRenderDistance
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|| prevFogDistance != LodConfig.CLIENT.graphics.fogDistance.get())
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if (ClientProxy.previousLodRenderDistance != LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get()
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|| chunkRenderDistance != prevRenderDistance
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|| prevFogDistance != LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
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{
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vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
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DetailDistanceUtil.updateSettings();
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fullRegen = true;
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previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
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prevFogDistance = LodConfig.CLIENT.graphics.fogDistance.get();
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prevFogDistance = LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get();
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prevRenderDistance = chunkRenderDistance;
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}
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// did the user change the debug setting?
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if (LodConfig.CLIENT.debugging.debugMode.get() != previousDebugMode)
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if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() != previousDebugMode)
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{
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previousDebugMode = LodConfig.CLIENT.debugging.debugMode.get();
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previousDebugMode = LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get();
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fullRegen = true;
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}
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long newTime = System.currentTimeMillis();
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if (LodConfig.CLIENT.graphics.detailDropOff.get() == DetailDropOff.FANCY)
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// check if the player has moved
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if (newTime - prevPlayerPosTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().playerMoveTimeout)
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{
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// check if the player has moved
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if (newTime - prevPlayerPosTime > LodConfig.CLIENT.buffers.rebuildTimes.get().playerMoveTimeout)
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{
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if (LevelPosUtil.getDetailLevel(previousPos) == 0
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if (LevelPosUtil.getDetailLevel(previousPos) == 0
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|| mc.getPlayer().xChunk != LevelPosUtil.getPosX(previousPos)
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|| mc.getPlayer().zChunk != LevelPosUtil.getPosZ(previousPos))
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{
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vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
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fullRegen = true;
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previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
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}
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prevPlayerPosTime = newTime;
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{
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vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
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fullRegen = true;
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previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
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}
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prevPlayerPosTime = newTime;
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}
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@@ -812,7 +808,7 @@ public class LodRenderer
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// the max brightness is 1 and the minimum is 0.2
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float skyBrightness = lodDim.dimension.hasSkyLight() ? mc.getSkyDarken(partialTicks) : 0.2f;
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float minLightingDifference;
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switch (LodConfig.CLIENT.buffers.rebuildTimes.get())
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switch (LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get())
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{
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case FREQUENT:
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minLightingDifference = 0.025f;
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@@ -827,12 +823,12 @@ public class LodRenderer
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}
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// check if the lighting changed
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if (Math.abs(skyBrightness - prevSkyBrightness) > minLightingDifference
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// make sure the lighting gets to the max/minimum value
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// (just in case the minLightingDifference is too large to notice the change)
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|| (skyBrightness == 1.0f && prevSkyBrightness != 1.0f) // noon
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|| (skyBrightness == 0.2f && prevSkyBrightness != 0.2f) // midnight
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|| mc.getOptions().gamma != prevBrightness || lightMap == null)
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if (Math.abs(skyBrightness - prevSkyBrightness) > minLightingDifference
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// make sure the lighting gets to the max/minimum value
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// (just in case the minLightingDifference is too large to notice the change)
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|| (skyBrightness == 1.0f && prevSkyBrightness != 1.0f) // noon
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|| (skyBrightness == 0.2f && prevSkyBrightness != 0.2f) // midnight
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|| mc.getOptions().gamma != prevBrightness || lightMap == null)
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{
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fullRegen = true;
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lightMap = mc.getCurrentLightMap();
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@@ -847,7 +843,7 @@ public class LodRenderer
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// check if the vanilla rendered chunks changed
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if (newTime - prevVanillaChunkTime > LodConfig.CLIENT.buffers.rebuildTimes.get().renderedChunkTimeout)
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if (newTime - prevVanillaChunkTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().renderedChunkTimeout)
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{
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if (vanillaRenderedChunksChanged)
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{
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@@ -860,7 +856,7 @@ public class LodRenderer
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// check if there is any newly generated terrain to show
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if (newTime - prevChunkTime > LodConfig.CLIENT.buffers.rebuildTimes.get().chunkChangeTimeout)
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if (newTime - prevChunkTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().chunkChangeTimeout)
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{
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if (lodDim.regenDimensionBuffers)
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{
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@@ -888,8 +884,8 @@ public class LodRenderer
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// sometimes we are given chunks that are outside the render distance,
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// This prevents index out of bounds exceptions
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if (xIndex >= 0 && zIndex >= 0
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&& xIndex < vanillaRenderedChunks.length
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&& zIndex < vanillaRenderedChunks.length)
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&& xIndex < vanillaRenderedChunks.length
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&& zIndex < vanillaRenderedChunks.length)
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{
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if (!vanillaRenderedChunks[xIndex][zIndex])
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{
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